Bio
Resident taker of over a year to beat Yakuza 0.
Personal Ratings
1★
5★

Badges


Pinged

Mentioned by another user

Busy Day

Journaled 5+ games in a single day

N00b

Played 100+ games

On Schedule

Journaled games once a day for a week straight

Roadtrip

Voted for at least 3 features on the roadmap

4 Years of Service

Being part of the Backloggd community for 4 years

Favorite Games

Ultrakill
Ultrakill
Portal 2
Portal 2
Celeste
Celeste
Cyberpunk 2077
Cyberpunk 2077
Spelunky 2
Spelunky 2

246

Total Games Played

027

Played in 2024

051

Games Backloggd


Recently Played See More

Minecraft
Minecraft

May 02

Lethal Company
Lethal Company

May 01

Super Paper Mario
Super Paper Mario

Apr 28

Spelunky 2
Spelunky 2

Apr 28

Streets of Kamurocho
Streets of Kamurocho

Apr 27

Recently Reviewed See More

It's cool to see the original inspiration for what would later become the gel segments of Portal 2, had no idea they came from a different game prior to playing this. It's really short, only 25 minutes to fully beat, but pretty good for what it is. The puzzles never get crazy interesting, but they show that this concept had potential, it makes sense why Valve saw interest in this idea. The green jump and the red speed gels work the best, with the blue stick gel being a bit janky, but when has a gravity shift mechanic ever not been, especially for a prototype like this. The aesthetics also serve the game pretty well. They're very simple but they look pleasing for the quality and fit the style of painting colors all over it. Overall, pretty great proof of concept.

The biggest critique here is obviously the voice acting and dialogue, Nigel just isn't a funny character, and the references to the actual Portal games only felt annoying to me, "for the people who are still alive," where have I heard that one before...
But, I do like the rest of the game. I do feel that a lot of the puzzles fall into the issue of not really feeling like puzzles but instead a series of events, there still were highlights though, Test Chamber 7 and Chapter 4's Chamber 8 were my favorite chambers. Seeing the older Portal maps, that were also seen in Portal 2, was disappointing for the game's length, but at least they took a different spin with them, since you no longer have a portal gun. So, it's not bad, it's just pretty underwhelming compared to the livelihood of Portal 2.

There isn't much for me to say about Celeste 64, which makes sense, after all it was made in a week(ish). I suppose a 3-star rating can be deceptive, because there isn't much to rate here, which isn't a bad thing. Celeste 64 isn't anything spectacular, but why would it need to be. It's a nice game, it has it's problems, and playing this did make me respect the leniency that the main Celeste has been crammed with, but those problems don't really matter. You're playing this to go back to Celeste Mountain for another time, and it was fun to do that. Most of the strawberries are enjoyable to collect and the dialogue is a nice bit of extra lore and character, so in the end, it succeeds. No reason for me to really recommend this, because if you've played Celeste, you'd know if you wanted to play this aswell.

I could say it's funny how this is my first review, but it does make sense. Celeste is my favorite game of all time, so of course I'd feel something toward and want to talk about anything that's apart of Celeste and the game did make me feel something.