62 Reviews liked by IriidaV


Not as bad as people say it is.

Connor's story is interesting despite him being a bit of a buzzkill. I think his relationship with other characters is really enhanced through the homestead missions. Those are the most human parts of AC3 and really made me warm up to Connor. The unique setting and the addition of hunting to the series also make this a good entry.

This game is a mixed bag, being a moderately enjoyable experience, but nothing more. Here's where AC begins to become more experimental, including Ship Battles that at my experience wasn't too exciting and more so just trying to get through it. The story's a typical revenge story like it's predecessors, but ends on kind of a low note compared to other games at the time.

The story at hand is actually pretty great but it's paced so horribly, mixed with the fact that all the mechanics suck and nearly every mission is a complete drag. This is a remarkable example of why AC needed to be rebooted.

Fine, but one of the worst of the series.
Still a good game but nothing amazing

I liked this game, the winter sections and the missions where you built your community were the best.

I loved Haytham as an antagonist, and even liked Connor, despite his, at times, unbearable flaws.

While I do think Connor gets a little too much hate (I found him even a little endearing), he's definitely no Ezio. After three games of lots of tall buildings to parkour off of, AC3 features not a lot of those as well as a forest which isn't really what you want out of one of these games.

It's fine.. with a pretty bad ending. Connor is cool.. sometimes..

an attempt to simulteanously reinvent the gameplay of AC while concluding the present timeline story. definitely not the best overall in the series but provides some stand out moments for sure

a game that's not as good as skyrim, while at the same time being better than skyrim, ya know?

Fans of Halo and Street Fighter have a lot in common - put ten of them in a room, and you'll get ten different opinions on what the best game in the franchise is.

I think the game you like the most from a franchise is a function of time and place rather than quality and content. I'm a diehard for Street Fighter III: 3rd Strike, and it's undoubtedly because it's the one I played a ton of it on the original Xbox with my friends in the year following Daigo's straight-finessed blowup of EVO 2004; if I'd come to it cold-turkey on a Fightcade emulator in 2017 or whatever, I doubt the game would be able to hold me at all, despite its inherent 2D magic. I can look past its flaws - of which there are quite a few - because they're being covered up by falling rose petals of epic parries and hard-won comebacks.

Halo 3 is my favourite Halo game - exquisite graphics, a solid weapon roster, a campaign full of memorable "epic" moments and a flawless "it just works" multiplayer mode that highlighted every new strength of the Xbox 360. I played it religiously in the dying days of my teenage years, when time was plenty and money was scarce and I could give a good game the respect it deserved. With Halo 3, I couldn't have asked for more - it's been 14 years now, and I can still remember specific moments in time from that game like I'm watching them in Theater Mode in the present.

Ask the older boys on my hometown street what the best Halo game is, and they'd probably yearn for the perfect simplicity of the Halo: Combat Evolved pistol play, or champion the revolutionary nature of Halo 2's dual-wielding dual-protagonists and never-done-before online play. My old work colleagues might advocate for Halo Reach's gut-wrenching, grit-writhing story or the inclusion of cherry-picked gameplay elements from the juggernaut that was early-2010s Call of Duty (I thought that Reach was my favourite Halo, but replaying it in the Master Chief Collection revealed that the game's attempt to be a COD-contemporary has curdled it like blue space milk). Some jazz-loving freaks who read the Halo books might even try to convince you that ODST was The One. And someone, somewhere, is no doubt extolling the virtues of Halo 4 and Halo 5 - though it ain't me, nor anyone who I can find on Backloggd. They're definitely out there, though. Like the Street Fighter fans who swear down that EX 3 was the best one.

These subjective perceptions of Halo's appeal is why a Halo with the title Infinite was always gonna be an impossible ring for any game developer to jump through. It kinda feels like Halo Infinite has always existed as a sort of back-handed joke and a cack-handed game; a seventh-generation relic from a bygone era of shooters, hopelessly playing catchup with Fortnite, Apex Legends, and its old rival, Call of Duty. Infinite's botched reception last year was, of course, downright cruel - but also emblematic of how players have come to regard post-Reach Halo: a franchise that can no longer please anyone.

After a few days of Halo Infinite's multiplayer, I think it's safe to say that they somehow found a way to please everyone across 20 years of Halo history. It's funny - most people I've played with so far have a Halo backstory that they wanna share with their fireteam - "Oh, I really liked Halo 3..." ; "hmm I think my last one was 4?" ; "Yeah they added sliding in Halo 5, it was pretty cool." ; and so on - but no matter their origin story, my headset usually lights up with plenty "AWW YEAH"s and "AWW FUCK YEAH"s within a minute or two of the Slaying getting underway.

I'm not sure what it is exactly that's working for everyone, but Infinite seems to be this very delicate blend of every Halo that came before - there's the power items from 3, the sprinting from 4, the armor stuff from Reach, the out-there soundtrack decisions of ODST (overwrought Mogwai/Imagine Dragons post-rock for Halo is a cool choice imo) - but none of it takes centre-stage in a dominant, overbearing way. It just feels good to be a spaceguy with a spacegun and drive a spaceship. The classic Halo shit, with a little bit of Quake III and Unreal Tournament's item spawning thrown in for good measure this time - could Infinite fill that wafer-thin market slice that's been crying out for a new arena shooter? One that doesn't involve dying every 10 seconds to guys who've been playing every day since 1999? Anything but another ADS military shooter, please.

For me, the mark of a good multiplayer game is that even repeated death is fun - and repeatedly running in fear from an xX_Xx-tagged pro gamer Spartan with a gravity hammer prompts just as many "HAHAH OH SHIT!! DUDE" moments as getting a killstreak with a Ghost does. 343 may have rediscovered the essential Halo energy that permeated the Bungie entries.

... In multiplayer, at least. It does feel a little weird to heap praise on what is essentially a glamorous beta test for the online mode. I know nothing at all about the campaign, apart from the fact it's some huge Halo of the Wild open world thing with Master Chief going back to the halo rings yet again. I will probably play it, get bored of following waypoints and climbing towers, and then put it back on the shelf - such is the power of GamePass Gaming! But I could see myself sticking around for Infinite's multiplayer - god knows I'll have to if I ever wanna unlock anything.

My first real Ratchet and Clank (that 2016 nonsense cannot count). Just fantastic! Wonderful gameplay and story, lots of fun, looks brilliant. Just a grand old time. Can anyone really do it better than Insomniac?

Honestly better than I thought it be. Sure like any h-game the sex related stuff is always the worst part, but time management and puzzle management when it comes to dates are fun, and thanks to it being the remains of a dating sim the girls have enough depth to actually be interesting.

Fuckin' whore ass bitch needs to learn.

I revisited this game after 15 years, and I finally get the criticism it receives.

But I still think Fusion does dread much better than Dread, and I love it for that. The SA-X is the obvious highlight, but there are many other events that, even though most of them are just scripted, make BSL feel like a truly dangerous and haunting place.

The linearity is annoying (Adam sucks) but you get used to it (after a while), and that's why I think the moments in the game when shit goes wrong, work so well (like finding alternative paths when some rooms or doors are destroyed, or unlocking stuff that you weren't "allowed" to unlock).

Fusion feels somewhat lazy at times, but I really enjoy what it does well. The idea of exploring a gigantic abandoned research facility in space infested with the deadliest parasite in the universe, while a heartless clone of yourself is tracking your every move, is so fucking cool that it's a shame that the game is just a roadblock after roadblock after roadblock.

I was fascinated by this game as a kid, I wish I could experience it again for the first time.

Worst game in the Wario Land series.

One of the most lovably goofy games I've ever played. Yes, it's janky in places, the cutscenes are so bad they're hilarious, the camera can get in your way and yes Big the Cat is a stupid idea (although his section can be over in less than half an hour), but there's a lot of fun ambition and experimentation in the level design that pays off with how strong Sonic's core control feels