Giving it the half star for having such an awesome final level and solid soundtrack throughout the entire game. Besides that, Beautiful Katamari is incredibly short and frustrating.

Almost all the beginning levels are annoying themes(collect “x” type of object) and the time limits are very short. Compared to the first Katamari you really have to “try” a lot more as opposed to simply enjoy the experience. I play Katamari to relax and have mindless fun. On the other hand, if you feel that Katamari is too easy, this may be worth a try.

I wish I played this game in its heyday so I could experience the online multiplayer, it seems like a fun concept.

This is a total comfort game, it's short & sweet. The music is top-notch.

Great story, mediocre unoriginal gameplay; par the course for most modern Sony exclusives. I saw a lot of similarities between this game and Ghost of Tsushima. I’m sure I’ll come back to it eventually, but for the time being I’m just not that into it.

My first "real" JRPG, I was having a great time at first but eventually it became a chore to play. I lost about an hour of progress after dying to a boss with no save points and decided to call it quits for good.

I can see it's a great game, just not for me.

Put in about 600 hours and I still think this is the weakest game in the franchise. A lot of effort was put into decorating, but it seems like they abandoned everything else about the series. Over a year later it's still missing a lot of content from older games.

Interacting with villagers sucks now, it's repetitive and lacks the charm it had in older games. There's also not much else to do but decorate, which was never really my preference.

I love how Silkbinds improved a lot of weapons and the overall movement in the game. Just wished we got more monsters.

Coming from Skyrim this game feels very empty. I get it's a post-apocalyptic world, but I was really missing some of the liveliness and random encounters in Skyrim. Gave New Vegas a few separate tries but I'm done for good.

Some parts of this game were pretty frustrating and boring, especially all the drama before the game REALLY starts. I wish I could've finished it because I liked where the story was going, but it couldn't hold my interest.

I enjoyed this game much more on my second playthrough; did more substories, more Majima Everywhere(which is sorely missed in the other games), and took my time.

Some of the bosses are pretty cheesy, and the story had a bunch of padding nonsense in it, but the game was much more enjoyable for me when I slowed down.

I cut it some slack because it was such an old game and the first on PS3, but it desperately needed a Kiwami.

The combat is a blockathon suckfest, but I really enjoyed the story and characters in this one. We got to see a more human side of Kiryu with the orphanage, so I'm a little more lenient with most of the first half being little orphan kid drama. I'm also a sucker for tropical settings and loved the time spent in Okinawa.

The whole time I was playing this I said that the level design was too ambitious for the controls. Great music and I love the colorful setting, but the controls suck and the levels suck more.

Great kart game, arguably more fun than Mario Kart. The create-a-modes were a huge game changer. I wish this game wasn't left behind on the PS3/PSP.

Not sure if it's nostalgia, but I think Maplestory still holds up as a solid MMO. Although it appears to have lost its social aspect that it used to have, Maplestory has charming and timeless art style and sound design.

I think this is peak Yakuza. Each character’s story was short but managed to still be entertaining, and they all have very different fighting styles, which was fun to play. The way their stories intertwined throughout the game, especially at the finale, was a tremendously satisfying payoff.

You still have your typical Yakuza BS(incredibly convenient “I knew the whole time/I betrayed you and you had no clue” story, cheap boss fights), and I feel that the substories were lacking, but if you know what to expect from a Yakuza game you’ll love this.

The game has crazy difficulty spikes throughout each level, but the finale is total bullshit unless you use powerups, which you cannot use for certain achievements.