JoeNathan
BACKER
2007
The tad bit grindy nature does pad the game out a small amount to where it starts to overstay its welcome and some of the bosses are a bit /too/ easy at times but otherwise this is a big improvement over Rush in almost every aspect and I'm surprised at how overlooked this game is within the franchise.
2010
I remember when I was younger when this came out that everyone was praising this game up and down like crazy so I was kinda surprised when people started looking back on Colors in a more negative light in the last few years, but then I remember what came before and a turkey sandwich with no toppings is gonna look really good if you’ve been eating trash and sludge for a while.
This is Sonic’s turkey sandwich.
Inoffensive, nothing too crazy, nothing too remarkable either. The lows aren’t insanely low to stuff like in Sonic '06 and Secret Rings, but the highs never get that high either to something like Unleashed’s daytime levels (especially when most of the Act 1’s feels like a watered down version of them). The only really jarring thing about it is the Act structure where it feels like zones were splice up and ends up taking less than a minute to finish a lot of them. It’s just a decent, Saturday morning cartoon in space adventure with mostly good 3D levels and decent to very mediocre 2D, and at this point, it’s probably what Sonic Team and the franchise needed.
This is Sonic’s turkey sandwich.
Inoffensive, nothing too crazy, nothing too remarkable either. The lows aren’t insanely low to stuff like in Sonic '06 and Secret Rings, but the highs never get that high either to something like Unleashed’s daytime levels (especially when most of the Act 1’s feels like a watered down version of them). The only really jarring thing about it is the Act structure where it feels like zones were splice up and ends up taking less than a minute to finish a lot of them. It’s just a decent, Saturday morning cartoon in space adventure with mostly good 3D levels and decent to very mediocre 2D, and at this point, it’s probably what Sonic Team and the franchise needed.
2005
This is definitely a surprisingly overrated Sonic game because it’s incredible how what otherwise would be a decent handheld experience gets bogged down by baffling level design choices and boss fights that go on too long who are at best tedious and borderline artificial bullshit at worst. Least Hideki Naganuma‘s music enhances the experience.
Also Egg King is one of the worst and most BS bosses of all time and should be textbook definition asto how to not do a hard boss.
Also Egg King is one of the worst and most BS bosses of all time and should be textbook definition asto how to not do a hard boss.
2008
This is my first Prime game in the series and I won't lie, while I definitely have a stronger preference for the 2D games and its backtracking, the game is still good and encapsulates Metroid in a 3D space pretty well, I fully get the appeal for those who prefer Prime more. :)
however getting chozo artifacts and the final boss was a bit lame though sorry guys
however getting chozo artifacts and the final boss was a bit lame though sorry guys
2021
I can't believe I spent the last 10 years sleeping on this game and it ends up in my top 3 Zelda games of all time.
The music?? The snappy gameplay and mechanics??? The characters??? The dungeons?? Bosses?? The worlds??? They went CRAZY on this for no damn reason!! While looking stunning for a 3DS game and running smooth as hell. My only super minor complaint is the in-game art style's identity isn't as outstanding as the rest of the series but that really doesn't matter when you made the best 2D Zelda ever.
also Ravio is my GOAT this isn't for discussion
The music?? The snappy gameplay and mechanics??? The characters??? The dungeons?? Bosses?? The worlds??? They went CRAZY on this for no damn reason!! While looking stunning for a 3DS game and running smooth as hell. My only super minor complaint is the in-game art style's identity isn't as outstanding as the rest of the series but that really doesn't matter when you made the best 2D Zelda ever.
also Ravio is my GOAT this isn't for discussion
Such a big staple in the series and its great!
Iconic music, great gameplay and puzzles, dungeons are really good, overworld and underworld are fun to explore, just a great time. My only real complaint is the game can (and will) beat your ass in certain dungeons and you need a certain item to beat the final boss which you will likely NOT know you that do until you either happen to encounter an NPC who mentions it late game or by the time you're already there, so its a bit frustrating when its not something you can run into easily. Regardless, its still a great one to play.
Iconic music, great gameplay and puzzles, dungeons are really good, overworld and underworld are fun to explore, just a great time. My only real complaint is the game can (and will) beat your ass in certain dungeons and you need a certain item to beat the final boss which you will likely NOT know you that do until you either happen to encounter an NPC who mentions it late game or by the time you're already there, so its a bit frustrating when its not something you can run into easily. Regardless, its still a great one to play.
When I was talking to someone about this game, they called it "the A24 of Zelda games" and it genuinely hasn't left my mind since because of how fitting that is (which I know is a lil cringe if you’re a filmbro but it makes sense if you’re not). It's the strangest and most drastically different game in the series by far, yet it’s one of the best of all of them. From just a writing standpoint alone, the themes and parallels are incredible for something like Zelda, the atmosphere has so much dread, the memorable people of the Termina give the game so much life when they try to live theirs with the end of the world literally looming over their heads, the dungeons, while aren't as many as usual for Zelda, are really well designed and those big brain moments REALLY hit when you figure out the puzzles in the game, even the bosses are so different and have different ways to take them down as you please, the music is still amazing but now darker and bleaker. The new main mechanic, the masks, offers a pool of combat, movement, and puzzle solving abilities that, when figured out, really leads to some engaging and satisfying moments in the game. Despite the tone being the darkest for the series, its somehow has the brightest message of finding hope, helping and bringing joys to others even when everything seems hopeless. Maybe I'm looking a lil too hard into the game but its just an amazing, bizarre, and even surreal experience, its really something that sticks with you long after you play it.
Just a disclaimer though this is not your baby's first Zelda game, it can be hard and its very easy to get lost, overwhelmed, and know where to go, but the game truly rewards you for your time and curiosity. If you love Zelda, please give this game a go.
Just a disclaimer though this is not your baby's first Zelda game, it can be hard and its very easy to get lost, overwhelmed, and know where to go, but the game truly rewards you for your time and curiosity. If you love Zelda, please give this game a go.
1997
This game is like 🤏 THIS close to being one of the strongest Zelda games with its story, characters, dungeons, the music, and my god most of the bosses (it has one of my favorite final bosses in Zelda, if not one of my favorite ones ever), but man it really has some of the worst pacing and padding I've experienced in a video game.
I get that they wanted to stretch the game's length out and they had to redo the whole thing at one point, but it is extremely tiring having to revisit the same areas 3 or even 4 times just to fetch an item, having to prove you're a hero AGAIN like you haven't done it twice over, or to outright waste time because the game loves to do that. It feels so held back from how it could've ultimately been, its wack, I'm just glad the HD version fixes some of the glaring problems with the original game.
With that being said FUCK having to fight the Imprisoned 3 times who the fuck thought that was a good idea??? The boss wasn't even good the first time around, probably top 3 in worst Zelda bosses ever man
I get that they wanted to stretch the game's length out and they had to redo the whole thing at one point, but it is extremely tiring having to revisit the same areas 3 or even 4 times just to fetch an item, having to prove you're a hero AGAIN like you haven't done it twice over, or to outright waste time because the game loves to do that. It feels so held back from how it could've ultimately been, its wack, I'm just glad the HD version fixes some of the glaring problems with the original game.
With that being said FUCK having to fight the Imprisoned 3 times who the fuck thought that was a good idea??? The boss wasn't even good the first time around, probably top 3 in worst Zelda bosses ever man
2007