Just to mark my feelings on the first playthrough (played via early access), they really did it this time. It does take a while to get to grips with everything, and mainlining the quest almost works as an interesting subtle tutorial for most of the big game systems of this even bigger universe.
Started NG+, will return with more real thoughts once I'm satisfied with my progression in that. But if you're worried, don't be, you're going to get lost among the stars.

The type of game that blows your mind the first time through and coming back it still feels so fresh even with an aging coat of paint.

Played through so many times. Still spooky, still stressful, still unique.

I spent a few hundred hours with the first Overwatch. It's one of my most played games ever, one of my favorite shooters ever, even with the issues that remained in the original.
Overwatch 2 has become one of the biggest disappointments I've had as a gamer. The change from 6v6 to 5v5 is maybe the only change that really works (aside from healers having passive healing to themselves), the rest is entirely hamstrung by an aggressive free-to-play model.
It locks vital, meta-centric heroes (the stuff OW2 was literally made for) behind an expensive yet lackluster battle pass system, so bad I actually wish we just had loot boxes again (which is its own sin), completely stripped away the one mode (coop) that they'd claimed they'd poured thousands of hours of work into (as the FOCUS for OW2), and made them bite sized missions you have to BUY every time they launch (even if you bought the preorder, which I did), and are entirely lesser than the experience detailed and envisioned when Blizzard went out of their way to set high expectations for them. They outlined all this amazing stuff, and what we got was two heroes and three maps, after seven years. I feel very lied to. I know how game development works, and I know that was very likely not the dev's intention, but it certainly was Activision/Blizzard's.
So incredibly disappointing, a very good team-based shooter is still here, but it's buried underneath poor balancing and all of the other stuff I listed. A real shame.

A lovely lovely LOVELY little game with great writing, very satisfying platforming and movement, and tons of little secrets to find, all the while you're playing into the game's theming as you glide around and do things other than the task you've set out to. A very sweet time that doesn't overstay its welcome, but I kinda wish it had! I had a great time, did plenty more than what was necessary and finished within two hours. It is indeed a short hike but, personally, I'd have taken a longer one if I could have.

What else is there to say? It's Minecraft.

Not even done and it's easily one of the best games I've ever played.

Some of the best roleplaying I've ever gotten to do in a game. Bought it after most of the bugs were fixed and had a first experience akin to my first time in Skyrim. Adore this world and its people.

A puzzle game you can actually return to more than once. Blew my mind as a teen and still makes me giddy as an adult.

Great game, so many levels in the early game are crazy crazy short. Likely a product of the time but going back to it I feel like I'm speedrunning when I'm not trying to.

Still as good today as it was back then, no one does it like Valve.

A personal favorite, super replayable, tons of character, somehow still a little spooky. Just absolutely nails its atmosphere and oddball gameplay.

A solid, if boring, entry in Pokemon. I had my fun with it, but I miss the ambition.

Similar issues to RDII, gorgeous world and characters and lore, but the gameplay feels toothless and overly micro-managing, role-playing feels useless as a defined character, and the UI makes me sad.

Some of the most scared I've ever been playing a game. A great return to form for Capcom that's just kept going and going.