589 Reviews liked by Kazunoha


100% atualizado, é ruim de aturar, bomba path virou moda todo mundo quer jogar

Uma proposta realmente muito simples de um co-op puzzle family friendly, mas executada TÃO BEM que se torna genuinamente impressionante. O capricho e a disposição pra montar esse jogo são descomunais, e isso é facilmente notado na quantidade enorme de conteúdo e variedade encontrados nessa aventura.

Há diversas mecânicas que compõem os desafios cooperativos em cada fase, e todas não apenas são ridiculamente criativas e terrivelmente divertidas, como também muito bem dosadas. O jogo se atualiza por completo sempre que você sequer começa a pensar em enjoar de um modelo. Tanto temática quanto mecanicamente.

E não esqueçamos de comentar sobre os visuais.
Permitam-me a ênfase: QUE! JOGO! LINDO!
A direção de arte é estupenda e desnecessariamente aperfeiçoada pra um jogo tão simples. Me peguei genuinamente postergando a progressão da gameplay e admirando lentamente os cenários e belíssimos ambientes engrandecidos pelas boas fotografias.

Tudo isso sintetizado com personagens carismáticos e divertidos (impossível não amar aquele livro) e uma meiga mensagem sobre união. Parece um jogo legitimamente terapêutico para casais.

Uma experiência indiscutivelmente marcante.


Alex Kidd in Miracle World DX feels like a game tied down by its predecessor. The game is a faithful recreation of the original, but the problem is that it's too faithful. Many of the faults of the original peek through the updated look.

The original game had many problems which haunt the DX version of the game. It is difficult to telegraph Alex's attacks as the punch hits at the end of the animation. There have been plenty of times where a mistimed punch resulted in a double KO with the enemy. Platforming is also slippery, as Alex will sometimes slide when landing, causing me to jump into an instant death pit through panic. It's difficult to change trajectory mid-jump, with the movement being only slowed by pushing in the opposite direction.

I have played the original Alex Kidd in Miracle World on the Master System II, but I wouldn't complete it until the release of the Sega Vintage Collection in 2012. That version had save states, which allowed me to circumvent many of the harsher design elements of the original game (like limited continues and instant-death puzzles). Unfortunately, Miracle World DX does not have save states.

The quality of life improvements are fleeting, as there is a new addition of unlimited continues and infinite lives at the cost of certain achievements (for the latter). There are new HUD elements, but these have proven to be more of a hazard than a benefit. Most of the time, I found myself with only a power bracelet (due to the constant death), making the interface redundant for the most part. But the HUD element remains, blocking the view of the top right corner of the screen. Later levels make use of this obscured space. In one area, the flashy prompt that notified me of the area blocked the view of the right side of the screen. This area has an instant death shower that required speed to break through blocks and escape.

This game sorely needs a redesign, as the areas that flow quickly can be rather fun. I've had great fun tearing through blocks on a motorcycle and working my way through well-designed areas that mix platforming and punching through blocks.

Unfortunately, the game is too frustrating for me as it currently is.

You'd thing after the success of Pokémon Legends Arceus Game Freak would have used what they had learned and applied it to Pokémon Scarlet and Violet. This is not totally the case. It is an open world game, even more so than PLA, but it is such an unpolished game that it hurts it. It runs terribly. Luckily my enjoyment of Pokémon is not based on performance. Well that, and the fact that this is actually a pretty solid Pokémon game. It has a lot of great designs for new Pokémon, the characters are all really well designed and realized, the story is genuinely interesting and at times touching, and the music is as good as it has ever been in Pokémon. There were some things left on the table, however, which could have made Pokémon Scarlet and Violet into a great game rather than a solid one. I hate to be the guy to say that it should be more like a Persona game but it really should. It wasn't until after I finished the game that I realized there was stuff you could do with your companions that would "deepen your bond with them". In a Persona game this would mean that you would unlock some upgrade or an improvement to the games quality of life but here this at most means you get a TM or two. This felt like a missed opportunity. Another major miss was the exclusion of voice acting. Game Freak teased us with the teaser with Iono being voice acted just for the game to have no voice acting at all. The cut scenes were all animated in a way that felt like there should have been voices, and there was one part of the game where characters are talking to you while you run around but since you have to dodge wild Pokémon it is almost impossible to read at the same time. This took away from the personality of the characters that already had so much going for them. My last issue isn't really something that felt like it was left on the table but just a general issue. Other than the character and Pokémon models the game looks terrible. It looks like a PS2 game. I don't need to add to why this is unacceptable since just about everyone who has touched the game has already complained about it. Though I spent a lot of this review talking about how the game could be better I don't think its a bad game. Well I guess from a technical aspect it is, but from a game design aspect its a ton of fun. I will also play Pokémon Scarlet at some point but I may wait for a few more updates until I do so.

Holy shit!!! Open world!!!
Holy shit!!! Nothing to do!!!
Without any doubt the absolute worst Pokemon game at launch, somehow. Littered with glitches, poor performance, and the slowest online interactions I've seen from any game in the past decade. Performance does have an easy fix, a fix that actually makes, rather saves, you money. All it takes is a decently beefy pc, a switch emulator, and a genuinely correct moral alignment.

Onto the game if it were played as intended, or rather without anything bad that could have been fleshed out given time or dedication or ((modern)) experienced developers who DON'T cut corners whenever possible.


Yessir yessir, first mainline open world Pokemon game!!!!! I wonder what crucial open-world aspects they'll leave out!
Good stuff first!
+ You can farm Chanseys at like level 10
+ You can complete the game at whatever pace you want, in whatever order you want
+ You can build whatever team you wanted straight from the gate (bar a few mons)
Haha...
- The world is really really really poorly made. The world. The world that is meant to be enjoyed, in an open world game where the world is open and meant to be explored. Specifically meant to be explored, openly, looks like shit.
- There is nothing non-redundant to do in the actual postgame, or even during the main storyline. No true sidequests, not much to explore, I'm not collecting all the fucking reddit karmas.


What's the selling point of monster collecting games? Could it be the designs of the cool and badass and awesome and I guess sexy if the monster catching game is of Asian origin???
Yessir the new mons!!!
Overall, I do not like them. A lot of them were VERY obviously low effort and a quick "How do you do fellow kids," but they took the expression literally and hired an actual child to make some of them. Like they hired a 13 year old with the qualification of 3 Reddit followers and thus LeChonk was created and named thusly.
+ The first form of all of the starters, every single one of them, great. Very cool, very nice, enjoyable.
- What the actual fuck
- These all evolve into shit
- I threw my Fueccoo in the trash for a random fucking Shroomish I found
- This is not bias I would do it with either of the other starters too
- There are 3 Pawmis in the pokedex.
- The entire Nacli line feels like a massive slap in the nuts followed by a little bit of nibbling that kinda hurts but kinda doesn't to the entire chemistry-related occupation community.
- Armarouge
+ Ceruledge
- Ceruledge is used by minors in raids and they keep fucking dying stop using Ceruledge in raids
- Bellibolt is an ugly bastard doujinshi protagonist
- Dundunsparce I can see was meant to be a funny "fuck you" to the people who wanted Dunsparce evolution but I feel like the execution makes it an unfunny "fuck you"
+ FUCK YEAH GRAFAIAI THATS WHAT IM TALKING ABOUT MORE LIKE THIS YESSIR YESSIR
- I mistake Bramblin for actual environmental terrain and then I'm reminded that they did not actually put any detail into the terrain when the battle starts because I walked into one
- I could not think of a worse possible contender for the cool as fuck Grass/Fire type combo than Scovillain. Holy shit this dude looks bad
+ Dung Beetle rep
- Dung Beetle rep is ugly as hell I came here for some bug holding an actual piece of shit not this bug holding a metaphorical piece of shit
- Espathra
- Wiglett
- Palafin is the exact fucking same as Finizen graphically BUT you also need either a friend or a NSO membership to fucking evolve it.
- The team star car isn't actually a usable mon
- Flamigo
- Flamigo accounts for two negatives this design is horrible in every way possible. "But it's neck is tied! it isn't just a flamingo" your neck is about to be tied shut the fuck up
+ Dodonzo is kinda okay? I guess? I think every single Zelda game that ever came out prepared me to think this kinda design is normal
+ The past paradox designs aren't bad, except for half of them
- The future paradox designs are pretty bad, except for maybe one of them
- Seriously they're so fucking uninspired and they're half the gimmick of an entire game. They are literally just Pokemon but robots; their names are fucking horrible "Iron Hands Iron Moth Iron Jugulis" how about you keep an iron these nuts
- Gholdengo
+ The four legendary dudes look on average pretty alright
- Where the fuck does four chinese dudes fit into anything remotely spanish
+ The box legendaries' designs slap pretty fucking hard; I saw a picture of humanoid Koraidon with some big boy big man exposed male breasts out and now I might be gay but I'm not sure?


And for the narrative bones under the overarching game genre meat and tendons, gotta talk about the storylines since theres like 4 of them.
Start off with gyms I suppose, decades old staple; everyone knows them, some people love them, some people love them but say they prefer whatever the fuck Alola did.
+ Pretty traditional, run of the mill gym sequence. Fight 8 dudes, rival stops you here and there to (consensually) battle, Elite 4, stomp them, chamption, kill, done.
+ The rival isn't bad? Nemona isn't really good by any means but they're really cookie cutter as of recently with no real like outstanding qualities
- The most forgettable teams to date, oh my fucking god. The gyms don't strike any fear into anyone, there is almost no major obstacle anywhere in the entire storyline. The hardest fight is with Ryme (ghost gym) and it's because you weren't expecting to be tag team double creamed BUT EVEN THEN who the fuck has a Mimikyu that only knows fucking shadow sneak and slash??? This is like the 6th strongest gym give her some moves.
- The gym challenges were AWFUL. The physics were too wonky to do the bug one properly, hide and seek is a joke, hide and seek for the second fucking gym in a row is also a joke, pressing A 3 times to get some tren or whatever the fuck the beefy ass water dude wanted you to buy is horrible. Larry's gym kinda fucked. I liked it. Larry's cool as hell. The psychic gym holy fuck. Yes, I would like to play 8 fucking minutes of "now lets do a silly one!" The button order doesn't even matter, pressing a wrong one has no setback; I got fucking sick of it halfway through and started mindlessly pressing all the buttons and completed it. The ice gym challenge thing shit had no programming put into it. The most botched attempt at trying to make a minigame out of some random shit that was clunky as hell.
- The Elite 4's teams are so fucking incohesive a child, an actual toddler, was able to join their ranks. The entire elite 4 can also be swept by any ice type with a little fighting coverage
- I failed the champions test like three times why the fuck is there a 20 question survey that you NEED TO GET A 100% ON included
- Worst champion to date, every other champion has at least some characteristic memorable and this one's is that you can invite her to your dorm room in one of the most sexually tense scene in any Pokemon game. Bar maybe whatever the fuck Penny does with your bicycle after the team star bosses.

Going off of the Team Star momentum, lets go with that now
+ I actually really liked the stuff before fighting them; completely brainless extinction of some random type of mon. It's easy, it's boring, and it takes one finger to complete: this is a true representation of the franchise.
- The boss battles are almost all the same
- The bosses are really ugly
- Penny becomes a victim as mentioned before
+ Maybe not a victim, if you see her dorm room she is textbook egirl; she probably consented at some point
- textbook egirl
+ She lets her Pokemon sleep on the bed that's commendable attention all people who let your pets sleep on your bed you are more humane than everyone else you are doing work that God himself would praise you for.
- The "boohoo" section after each team star leader is really unconvincing and even moreso plain; depthless... shallow?
- I had a consistent like 4 FPS during the entire fairy type team star segment

Masterchef Junior x Shadow of the Colossus x There's probably some Netflix show about some depressed gay teenager I don't know the name of; not quite in the audience for that as I am no longer a teenager.
+ I fuck w/ Arven, definitely the best character in the game. I like the homage to his queeritude by making him hold his Pokeballs upside down, as it's a well known fact that gay people do in fact hold balls upside down.
- Unpopular (maybe, I don't read other peoples' opinions) take, I do not care about the "boohoo my dog died" part. I get that they were trying to build something with it, but the execution was really really half assed. Is watching a dog eat a sandwich in THE EXACT SAME CAVE ENVIRONMENT THEY USED THE SAME CAVE ENVIRONMENT FOR EVERY POST-TITAN CUTSCENE supposed to make me feel sad?
- They used the same cave for every titan herb cave
- The titans were way too cheesable I knocked them all down with leech seed shenanigans before hitting like level 30
- The titans' field animations were generally unrefined. Bird with the gmod spawn gun spamming rocks.
- Back to it, how the fuck can a peak technology Pokemon restoration machine not heal a sick dog but a couple plants can?? Some essential oil-esque propaganda going on.
- I fucking hate daddy issues arc so very much, very much such much.

Daddy issues? Mommy issues? Depends on whether you got Pokemon Scarlet or if you're a sub who loves being topped big buff strong sweaty men.
Yessir Area Zero mentioning
+ Ohhhh fuck this segment of the game was nearly orgasmic
+ The music that plays there FUCKS
- I can't spam wondertrades or raids there so I can't have the music running in the background while I wait for the shitty online connection to load for 2 minutes per action.
+ I absolutely loved the interaction between characters, even if the interactions weren't good there is some organic feeling in conversations happening without the need of spamming A or dropping what you're doing, I really really wish this was done more.
+ I never knew how much I wanted Pokemon games to allow you to have another trainer or two accompany you, holy fuck I thought the anime would have had a bigger impact on my little baby man brain about this.
+ Not quite on-screen but YOOOOO very very direct reference to someone dying; I like the increase in maturity and I hope next is a bare ass uncensored sex scene to fulfil what Legends Arceus didn't.
- Right I mentioned Daddy Mommy issues earlier but I didn't put a minus for it so yeah
+ The final boss here actually had a little hype to it? Not necessarily on the edge of my seat full gamer mode drenched in sweat oiled up twerking but it was relatively high for modern Pokemon games
- The TRUE anime-style power of friendship whatever the fuck final final battle was really really really not good and it completely killed any hardness I had stockpiled
- - - - - Ed Sheeran playing during unskippable end credits


Now some nitpicking from a competitively influenced individual
- Fuck this generation
- What the actual shit is the balancing in this game
- You mean to tell me there is now a failsafe for hazard teams, that gets STAB hex on like 140 fucking base SpAtk??? Alongside some incredible typing???

tl;dr because this review was incredibly long I think:
Game runs like shit, it was not ready for launch. Open world was a great idea, and a good step forwards, but it was so barren and ugly and lifeless that it ends up losing any value it wanted to get from being open world. The mon designs were pretty shit overall, but had a couple really nice designs that I do like a lot. The three main stories were overall pretty below average, but the fourth act was absolutely incredible, a pinnacle for the series; at least in the decade. Pvp no longer exists and you will find me playing gen8 natdex ou.

Game Crashing Total: 3
Once while creating character
Once while getting a haircut
Once while putting on glasses

Oh one final, small gripe: your mons turn transparent with the camera app when you're within like 4 meters of them, you cannot take any pictures even close to them and I hate it.

Mais uma vez a Platinum prova como é evoluir uma franquia. Bayonetta 3 é épico, porém há alguns pontos que travam a experiência por completo.

A gameplay continua sendo extremamente suave e responsiva, é incrível como o combate nunca fica repetitivo (mesmo eu sendo o mais médio dos jogadores de Hack'n Slash que usa sempre os mesmos combos). Porém, em relação ao seu antecessor, senti o combate mais cadenciado, talvez até um pouco mais lento. As diversas opções de armas que você tem acesso durante todo o jogo é surpreendente, todas muito bem trabalhadas em mecânica e animações, cada uma com suas respectivas invocações de demônios.

O jogo é LINDO de verdade, fico bobo como o Switch mesmo sendo uma plataforma menos poderosa, ainda apresenta mundos impressionantes. Tem seus problemas de desempenho, mas é completamente jogável.

Mais uma vez senti a história meio bagunçada, mas bem legal no geral, talvez seja algo pessoal mesmo. A adição da Viola foi interessante, é uma personagem carismática que dá ar novo nesse mundo, mas ao decorrer da narrativa ela parece meia distante dos personagens que já estão há 3 jogos juntos conosco. Falando em Viola, ela pesa tanto na narrativa como de gameplay, a mecânica de combate dela é muito precária e pouco trabalhada, há momentos que ela quebra completamente o ritmo do jogo por ser muito simples em comparação com a personagem principal. Falando em ritmo, também é algo constantemente quebrado, com as partes da Viola e com o quesito exploração que está muito mais presente em todas as fases do jogo.

Bayonetta é uma experiência incrível em todos os quesitos que foram sempre o forte da franquia: trilha sonora, combate, carisma e mundo. E em cada sequência, tudo isso fica ainda mais apaixonante, mesmo pensando que não tem como melhorar, ainda com poucos poréns que o jogo apresenta. Como disse anteriormente, Bayonetta 3 é ÉPICO!

Gostei das novas introduções no jogo, novos elementos na mecânica. No mais, nada muito inovador, ou que me faça dizer "wow! isso é foda".
Em relação ao plot, não foi um desfecho ruim, mas deixa a desejar, é uma estória ok.

Bom do começo até o final. O jogo entrega uma história bem humorada, cheia de reviravoltas com personagens extremamente carismáticos junto com quebra-cabeças MUITO desafiadores. A trilha sonora fraca e a "repetitividade" da gameplay são os únicos pontos negativos do game, fora isso o jogo mescla bem a gameplay desafiadora + um roteiro bem escrito e bem humorado.

MUITO divertido. A história em si é total simples e superficial mas o seu grande ponto forte é uma jogabilidade viciante. O game tem um level design IMPECÁVEL tendo ambientes que favorecem a fluidez, valorizando os movimentos plásticos/parkour, as coberturas providenciais, e os ataque/mortes alternativas. Além disso o jogo traz uma diversidade de armas que alteram a jogabilidade.
O único contra que vi no jogo foi a pouca variedade de inimigos (e talvez o pós história fraco), fora isso o jogo é super viciante e desafiador.

Confuso e frustrante. Até tem umas ideias a frente do seu tempo (tipo a saúde do personagem sendo representada por um peru assado) mas o game é extremamente datado, com grande parte de sua jogabilidade parecendo superficial e não polida quando comparada aos jogos de aventura lançados apenas alguns anos depois. A parte mais frustrante do jogo é a falta de um mapa. O castelo é puro labirinto, dados os gráficos antigos, muita coisa parece igual. Isso rapidamente se torna confuso e, sem qualquer mapa, você provavelmente acabará perdido em questão de minutos.

O primeiro jogo da série. Elogio a história, mas a jogabilidade é estranha. Mas tinha pouco orçamento na época, então é justificável.

Altos sustos e um plot bacanudo, puzzles desafiadores e final com twist brabo.

Isso aqui é sinônimo de diversão pra mim: gameplay freneticamente viciante, uma trilha sonora ABSURDA e inspiração em Rhythm games. Posso falar tranquilamente que é o jogo que mais esperava esse ano, quando soube do Game Pass então, eu surtei.
Falando de maneira geral, é bem simples resumir em um FPS de ritmo, mas esse segmento de música no combate é um estilo que nunca presenciei nesse estilo de jogo (apesar de já existir como BPM: BULLETS PER MINUTE). Infelizmente é bastante curto, algo por 3 horas ou menos você consegue chegar ao final, mas tem um fator replay bem interessante com até mesmo algumas fases desafio. Além da curta duração, há outro pequeno problema de level design no qual você se encontra em segmentos vazios onde você não consegue manter seu multiplicador de pontos por simplesmente não ter nenhum inimigo.
E claro, como fã de System of a Down enfrentar um boss final em um game de FPS Rítmico ao som de Serj Tankian foi algo simplesmente FODA, to doido até agora.

Instead of facing another horde of repetitive, mass produced crafts: let the guns of silver shoot the souls of men.

Let Hiroshi Iuchi's pleas for games to be more then entertainment burn this market. Akin to his statements when asked about Radiant Silvergun's meaning:
https://web.archive.org/web/20080419104927/http://www.emuxhaven.net/~silver/Link%20Stage%20Explanation.html

Let this be a testament to what games should do at their best: an iconoclastic scream of hatred, aimed at all that is passionless and intentionless.

In the ludic age of franchises, collabs, excessive marketing, services and compulsive behavior, let this roar of disgust be eternally heard.

So that all of those who persist on giving this medium the chance of being more than digital pornography can keep on. Even if a vocal majority keeps dragging this entire art form into self-destruction.