23 reviews liked by LaLtheGaL


This is a dreadful little platformer. Floaty, inertial physics combined with difficult to anticipate enemies and relatively small screens makes for a game that borders on "gotcha" gameplay. The unique ideas in this game are largely tedious or inconsequential, and the levels feel like uninspired padding. Having four distinct characters to choose from is cool, and some of the visual designs are nice, but otherwise this is a pretty sad entry in Mario history.

Chicory is a unique feel-good puzzle platformer about bringing color to a black-and-white world. Playing this game with a controller is a significant handicap, but the overall difficulty is so low it didn't matter. Coloring in the world is immensely satisfying, and almost all of the finicky drawing sections are optional. I do not have the gene for visual art, but the game makes coloring very accessible while still allowing for higher-order art if that's something you enjoy.

Unlocking new abilities and exploring the world was great fun, and most of the puzzles were engaging. Boss fights are really creative and visually stunning, although a couple of them are so gruesome and nightmarish that I can't imagine a child playing them. It's a real shame, because otherwise this is very much a sophisticated game for modern children, with a lot of room for player expression and optional secrets.

The game is well-written, but I would have liked a few more "quirky" characters (Pickle is the MVP). The message of the game is beautiful and heartwarming, but it misses the mark a bit by over-indulging in dialogue. For a game that is so diagetically unique and compelling, you really don't need to underline every theme over and over again. If a picture is worth a thousand words, you don't also need a thousand words to explain it.

This game is a cumbersome mess. The opening is excruciating, with tons of slow, repetitive animations. The world is rife with invisible walls and dumb plot obstacles. Dialogue often gives the player multiple options that make no difference. Running consumes stamina even when not in combat (imagine always walking everywhere in Harvest Moon). Combat offers no defensive movement options, making every encounter a DPS grind. The story and setting are interesting, but the visuals are awful and frequently stutter. Basically this game is a collection of many of my gaming bugbears, with very little to redeem it.

Spiritfarer is a cozy resource management/base building game. The animations are gorgeous and the music is calming, if a bit banal. The game centers primarily around the characters, all of whom are well-written but forgettably inoffensive. Maintaining good relationships and progressing the character arcs requires numerous resources, which are gathered and processed by completing mediocre minigames. Traveling while balancing these tasks is initially a fun juggling act, but it's easy to get stuck with grinding for a particular resource or traveling to a distant location without being able to progress other goals. Depending on the level of complexity or difficulty a player is looking for this could be worthwhile, but I found myself hitting too many tedious road bumps.

Never in my wildest dream did I think this game would be as good as it is. Infinite Wealth basically said hold my beer when it comes to the RPG genre. It does it all, easy to learn but a joy to master turn-based combat system. A cast of unforgettable characters, call backs to a decade long franchise that don’t alienate new players. Countless mini-games, beautiful areas to explore. A story that is incredible but doesn’t overstay its welcome. This is an all-timer.

What a fantastic game. Such a nice fluid metroidvania that isn’t hard as hell. Also nice accessibility options. I challenge anyone that likes this genre to play this and not blast through it to 100%. Just solid all around hard to think of any faults

Fun experience but I’ve forgotten over the years just how short Game Boy games are. If you want a solid 30-60 minutes with some fun times and good music, Kirby is pretty good.

This game is like "What if Pikmin 2 was as good as Pikmin 2 fans said it was"

I was excited for the main game this is based on but this title is so poor that I’m not sure I waana play it anymore.

https://anchor.fm/thethirstymage/episodes/Urge-To-Be-Disappointed-Rising-e1ihpup

lot of cute stuff and variety in this but was honestly weaker level design wise from mario land 1. A bit disappointing