Halo 3 was the best ending to the Halo trilogy I could ask for. The gameplay got an update, making it feel smooth and fun to play; the multiplayer especially is really fun. The story, while not as good as 2 or ODST, is also very good. For the most part is just lacks something I can't quite put my finger on at the moment. The levels are also quite good. While I wish more levels where set on the Ark, the levels that are set there are all amazing and long in a good way. As for Kenya, it's fine, overall it took me more time to play the level "the Ark" or "the Covenant" than all of the Kenya levels combine. Finally the music this time, might be my favorite. Overall, a very good game.

This game is the king of atmosphere, especially during the Mumbai Streets section of the game. The music, the lighting, the sound design; all give you a sense of somber hope, hope that maybe you'll survive the night. If that makes sense. I also think the added level of story with Saddie was really cool, and added to the feeling of the game.

I really liked this DLC, it has a lot of charm. The supernatural aspects where really cool, especially the four horses, sasquatch and the Chupacabra they where all fun to find. I also really enjoyed a lot of the set pieces, the bad assery of saving Las Hermanos filled to the tip with zombie hoards, was perfection. A really solid DLC, it's a shame RDR2 never got something as wacky as this.
And the Kreeps made the best song for this dlc, Bad Voodoo is so good.

This game really decided to blow me away. Sure it may lack a few features of more modern games, but what it has instead is such good direction, and sense of scope, one can't help but love it. It's truly a game where only the strongest will survive.

This game is good, very good; I said that when I first finished it two years ago. I've come a long way in those two years. Going from a shy, meek kid playing game on his summer break to avoid going outside and talking to other people. Into now; a grown man, starting college, with a healthy friend circle, and less time to play games in general.
When I played Shadow of the Colossus for the first time, I didn't realize how much of a shift my life would take following it, in a sense it was the beginning of an era. Now after replaying this game again, after all that change, it feels like the close of an era in my life; the era where I took responsibility and grew up. A bit like Wander does... although maybe without releasing a great evil on the world.
I can't wait to see what happens to me next

This was a very good way to replay Shadow of the Colossus and play Ico for the first time. I think Shadow of the Colossus really benefited from the achievements added, which was the only major change, but a welcome one. As for Ico, it's my first time playing it, I can't really compare.

2012

The words I'd use to describe Ico are 'Monumentality' and 'Wonder.' The Castle fills me with a sense of both; being able to see places you've been and will go to, as tiny parts of a much larger map fill me with the feeling of how big this palace really is. Seeing the Windmill from the Eastern Gatehouse specifically made me gasp, just a little bit. Wonder is also a very prevelent thing in the game, wonder at what this castle used to be in its heyday, what the shadows were, who Ico was, and where he came from; it inspired me with an imagination, and made me really think while exploring. Ico makes you wonder a lot, and makes you think, but in the end it is an amazingly fun game, which is I think, might be the whole point.

This was an amazing game, with an amazing story to tell. Perfect

I was at the final boss then my save file corrupted, otherwise though, a good game

I really enjoyed the gameplay, but I didn't like the Tinkerer. I think she really dragged down the plot a lot, and made the game a lot worse than it should have been. Overall I'm excited for Spider Man 2, and this was a good way to hype myself up for it.

This game is pretty good, a really solid third person adventure game. I liked the scan a lot, with it's ability to give extra lore to the world being a really interesting feature that built immersion. My only complaint were the bosses, which either had me completely stumped as to how to beat them, or were incredibly straight forward, with little to now in between. Other than that however, I really enjoyed the game, and the 100% bonus was cool.

Operation Snake Eater, is one of the most depressing games I've ever played. It's also one I want to play again as I right this. The level of detail and forethought that went into the story, the gameplay, the world... It's incredible, and an experince I won't forget. It makes me wonder how one can top such a game, but I'm sure it'll happen. Congratulations Kojima, for making another masterpiece

This game was fun. The gameplay loop was fun, with the boss fights being highlights. The characters are also fun; Luigi and Rabbid Rosalina especially are new favorites. Finally, the game is just the right length, being just enough before I got tired of it.

This game is pretty good, it's fun to play and some of the dungeons are really clever. However, a lot of the later enemies suck to fight or are really grindy, even with upgrades

I'm starting to get why people love Suda 51, this game has it all. A weird story with even weirder characters, good gameplay to boot, and some little bits of food for thought to chew on. This game rocks.... well maybe not rocks, the DS certainly holds it back from being the greatest, graphically or stability wise. However, I'd still recommend this to anyone looking for something to play and love.