This isn't a game, as much as it is an experience.

This game is really good at feeling like Star Wars, it's completely immersive. The story is also really good, and the openness in the middle portion of the game is a fun surprise I did not expect at all. Overall, I think the best Star Wars game I think I've played.

This feels like a flash game in a bad way

__This is a review of all of the Fallout 3 DLC__
I liked the DLC overall, with some that missed and some that hit for me. While I don't think it was to the quality to Fallout NVs, it was still good. I also really liked how some parts of it were foreshadowed in the base game, like the Pitt and the Anchorage Simulation. Very solid package overall, my individual thoughts are below.

(Ranked from least favorite to most favorite)
5. [Mothership Zeta]: It was a close call between the bottom two add ons, but ultimately I think Mothership Zeta was my least favorite; it's a lot of long boring hallways and while it does have some cool moments, items, and ideas. I think it ruins them in execution with too many high health enemies and tight spaces. I do like the family dynamic of the crew though.

4. [Point Lookout]: I have a similar problem with Point Lookout that I do with Zeta. The tribals should not have the health of a dump truck, and neither should the swamp hicks. I went into all of the DLC (expect broken steel) without any of my base game gear, since I think a DLC should give you all the tools to beat it without outside help; point lookouts weapons were not up to snuff most of the time. I was putting magazines into the Swampfolk and Tribals and they were not going down. The combat really ruined my opinions on the DLC because I really liked the area, how some of the content carried over to the base game, and the fun B-movie esc story (the big punga is highlight). Still though, the stupid combat tarnished the otherwise good story.

3. [The Pitt]: I think the pit struck a good balance of difficulty and interesting story. The Pitt intrigued me with the concept of 'Troglidation' and all the encounters in the DLC felt fair and balanced. The final quest also really made me question if what I was doing was right, and I think it's resolution was a very good choice to make. Just a good DLC.

2. [Operation Anchorage]: I don't typically play Fallout for the combat, but for some odd reason I really like this combat focused adventure. Maybe it's the ability to see my home remade in fallout (albeit inaccurately), the good pacing of the missions, or the very good reward for the mission. I just generally enjoyed it. The DLC also taught me how to play Fallout on a controller, and through the lens of a tutorial, it's a very efficient one.

1. [Broken Steel]: On the one hand, I dislike how it cheapened the Lone Wanderer, and lessens one of my favorite parts of Fallout 3; on the other hand, it's very fun, the adventure takes you to new parts of the map, and does a wonderful job encouraging exploration. I really liked all of the missions, and seeing the wasteland change because of your actions was a really cool detail. I do wish some more things were changed, maybe a new Enclave leader, or if you didn't destroy Raven Rock, Eden would be in charge of the Crawler, but eh. I'm glad that this DLC exists in the first place.

The first half of this game is very relaxing and nice to play. Holy hell though, the last two areas of the game need to take a break, that difficulty spike was rapid

There are no words for how good this is...

Forms FORM-3214512-23:
Software Review

This Video Game is great.
This game is very atmospheric and at points scary, often being both of those, and fun at the same time. The portal gun was really well programed, and the sense of humor provided by Glados at the same time was also nice.

PS: And the song at the end is really good.
PPS: I'm writing this review and listening to that song.

This isn't a bad game, nor is it a good game either. I liked the characterization of the scientists and the level design; however it was a really short campaign, and the ending seemed really rushed.

This game makes me say "MMMMMMMM" while playing

That was awesome; The world building was great, the game play was great, and the atmosphere was great. I don't know what exactly I can say that hasn't already been said at this point. This is just a strong game.

For me to say a GBA game was the most frightening and tense gaming experience I've had, is a testament to how good this game is. The action is fast and fun, so is exploration and movement. Every part of this game is in some way tense or scary, from the sprite art to the sound design. So while you wait for Dread, give this game a try

There are times where the game feels like it should end, but it doesn't, that happens a lot in the last five hours

It's pretty good, with the only part that feels dated being the graphics

Damn, this game took what the last did well, and ran with it. Upping everything, from the stakes, to the story, to the puzzles. This is a very very good game, and it's sad to think there will never be a follow up.

This is amazing, just really really solid. If you haven't yet played it, go fire up a gamecube and sit-down and play this