57 reviews liked by Melnolia


WOAHSHI! IT'S A DOUBLE YOSHI EXPLOSHI!

obviously u can take me with a grain of salt if u know my tastes,,, but for however badly vivec is laid out, or however weird it is that a bunch of white guys from maryland keep trying to do meaningful commentary on imperialism but their main nuance is to make the occupied peoples Xenophobic and Supremacist, or however overly small and unmotivated the soundtrack is, this rly does come closer then just about anything else to fulfilling the Promise of the computer rpg world. definitely not necessarily the computer rpg, its not really reactive enough for that...but when i first found out about skyrim as a Young Child, the promise that was made that intoxicated me was that i was going to enter an entire world, believable and living, which was my playground but that existed apart from me. currently i do think the Open World is probably best served by less traditional games...eastshade, lil gator game, even death stranding use their spaces for more Big Expressive Ideas then simply to emulate some kind of Reality thru compromised shorthand. but morrowind nails on the goldest possible version of itself...a small island, culturally and politically dense and self-sufficient but still involved in larger conflicts, extremely diverse in terms of aesthetics but all feeling coherent anyway. u see where they get their food, where those who want to get away from everyone else live, where the centers of local and occupational government are, the slow errosion of any imperial structures the further away you are from seyda neen. and the granular growth of the RPG Journey is equally intoxicating...the emphasis on pure Numbers rather then real-time skill is a roadblock to some, but its the main thing that sells your progression...the way it fundamentally feels to do things is appreciably different at the start and end of the game. the faction quests in particular were a huge highlight for me, very simple moment to moment, but their cumulative effect is way more impactful then anything i can recall from skyrim.

when open world games let me keep playing past the completion of the main quest, my main way to achieve closure before the uninstall is to simply walk all the way back to the starting area, preferably to the place i first took control. i aim to do this without any fast travel or consulting the map if possible. in some games this is more feasible then others, but morrowind is perfect for it. in doing so i passed thru some of the first roads i ever walked thru, the first big city i found, the first imperial outpost i found, the first ancestral tomb i raided before giving up on tomb raiding and becoming religious out of penance, the little town where i met the first memorably weird npc who gave me a quest, and finally the place where i killed my first mudcrab. it was, genuinely, a greatly emotionally pregnant experience. the main quest is great honestly, and i love how it ends framing itself as basically a superhero origin story for your character. but more then anything, it felt like My adventure. my aforementioned religious penance, the time i spent adventuring in the bitter coast and west gash before ever going to balmora, the way i slowly clawed my way up to the top of house redornan (which started full of hostile ashlanders and ended with me having a mansion and every guard fawning over me), the way i stumbled into a levitation artifact about halfway through my playthrough that i used up till the end of the game, the way being the nerevarine caused a crisis of faith which had me embracing my new self but still holding onto my temple beliefs stubbornly, and the way that the ordinators that were supposed to be killing me for being a heretic ended up mostly killing me for stealing their sacred armor. i dont think any other of this Kind of rpg has given me these kinds of memories, not even my beloved new vegas. wealth beyond measure indeed.

While they’re all talking dinosaurs, Goodbye Volcano High’s characters felt more like genuine teenagers just trying to figure themselves out as high school comes to a close, before tragically having to come to terms with their futures being cut short. In the face of their inevitable end (in this case a looming asteroid), what matters to them is making the most of their lives in the moment and appreciating their loved ones and passions. It’s a bleak premise from the outset but largely a sweet and heartfelt game, enjoyed it a lot

And though it’s mainly narrative focused with dialogue choices, the rhythm game sections where your band play on stage were nice and connected me more with Fang and their dream to be a successful musician. The soundtrack in general is nice too

An actual scam, all it does is let you got to the hub from Splatoon 1 and that's it. The shops provide the same items as the main hub counterparts so wtf is the point

I’ll readily admit I’m biased when it comes to Persona 3. FES is a game I hold very dearly, still remember first playing it a decade ago now and having no idea about Atlus games at the time. In a way it was even transformative for me in how much it helped grow my interest for anime/JRPGs in general, and one of the rare few games I feel leaves an emotional impact. So Persona 3 Reload, a genuine from the ground up remake for it and not just a basic port (like Portable’s recent release), is like a dream game I didn’t think we’d ever actually get until it was really announced last year. It’s not perfect of course, but the nostalgia and how strongly it still hit me is the same as ever

What it does well

- The most immediately striking improvement from the PS2 original is the presentation overhaul to Persona 5’s standards, bringing with it full scale character models with the very stylish art and UI that made P5 so dazzling. Here P3’s aesthetics have been beautifully updated and the menus are especially immaculate, never getting tiring to look at and browse through. While it can be argued the original’s moody atmosphere is diminished a bit with the new vibrant style, it still wholly fits the game’s somber tone to me

- A big change with Reload that I appreciated actually has to do with the English voice acting, as compared to FES and Portable there’s been an entire recast for the characters (barring one exception with Elizabeth). It’s fair to be apprehensive over this after being used to the original voices for so long, but I felt Reload’s cast did a fantastic job bringing new life to the characters and really making them their own. I’d even go so far as to say this is one of the best dubs Atlus has done, as not only are pretty much all the performances consistently excellent, this is also the first Persona game where every single side character and their Social Link events are fully voice acted! Something that really made a huge difference in how invested I’ve always been on spending time with them. It’s an impressive effort and I hope that’ll be the case for future Atlus games also

- As far as story goes, it’s faithful to the original with the major beats being unchanged, but there’s many new scenes added with better opportunities to bond with the characters now. The dorm feels more like a true home in Reload where you can just hang out and it helps attach you to them in a way that wasn’t quite as fleshed out before. A big omission in FES (the lack of any Social Links for male party members) was also addressed with Link Episodes, which are similar in that it gives them further development but instead ties their events to the story as you progress. They’re not quite the same as full Social Links like with Portable, but it’s a very appreciated change that felt natural and added a lot to their growth

- Tartarus has always been a divisive like it or hate it kind of thing with P3, and it’s more or less the same dungeon with literally over 200 generated floors to climb in Reload. That said it’s been improved with much larger scaled floors and QoL additions, it looks a lot better design wise, and they did add some nice improvements that made it less of a bore to get through like Monad doors (challenges to fight stronger enemies throughout). Combat now also takes directly from P5’s battle system and is basically identical, which gets no complaints from me. There’s party control with new mechanics like Shift (similar to Baton Pass) and Theurgy, it’s really stylish, and it’s much breezier to fight shadows and fly through floors than before which is pretty much all I wanted there. Merciless difficulty was pretty fun too, not very hard but not a joke either which is better than how they had it for P5 Royal, would recommend trying it if used to the combat in these games

- The music is fairly different having been fully remixed with Lotus Juice and a new singer Azumi Takahashi doing vocals, while also adding some original tracks as well. I’ve seen mixed opinions about the OST changes, but personally I got used to it quickly and still think it’s an incredible soundtrack. The new songs “Full Moon, Full Life”, “It’s Going Down Now” and “Color Your Night” are easily among my favorites in the series now too

What could be better

- Obviously Atlus made it clear with Reload they were only focused on remaking P3’s main game with the male protagonist, which means it doesn’t include both The Answer (an expanded epilogue introduced in FES) and the extensive route for the female protagonist that Portable introduced. It does still include smaller additions from both those versions such as Aigis’s Social Link or missing persons to save in Tartarus, but I can understand why people are let down by the major exclusions especially for the price, as without them you might as well say P3 still doesn’t have a true edition that brings all its content together. However as of now The Answer’s currently rumored to be made for Reload as DLC at a later date, so have to see how that pans out I suppose

- While I adore the presentation, there are a few odd quirks to its visuals. Most areas look nice and it even supports 4K/60 with ray tracing on PS5 which was a surprise to say the least, but some areas look sorta… off. Either with its strangely flat lighting (the dorm being an example) or being static to the point of seeming unintentional honestly (calling out Club Escapade in particular). Perhaps it’s due to budget or just cause it’s using Unreal Engine instead of P5’s proprietary one, but feel there could’ve been a bit more polish there

- I’m a bit mixed on cutscenes compared to FES. As rough as they were, the anime scenes did have a very cool grungy 2000s direction to them that made up for the graphics at the time. Instead Reload uses both new anime and in-engine cutscenes throughout similar to P5, which for the most part are fine (I actually like the in-engine ones quite a bit with how nice the 3D visuals are now), but the quality of the anime scenes take a hit in my opinion, more up to date with them being done by Wit Studio but also looking kinda bland in comparison. How they decided between one or the other for story moments is inconsistent also, why is the awakening scene done in-engine and not as anime for instance

- For Social Links the writing is one thing I wish was touched up on more. There’s some notable differences here and there (and thankfully made it so you aren’t forced to romance every girl to complete them), but overall it’s mostly the same and you can easily tell they’re the earliest iteration on the formula with the weaker Social Links still sticking out (Kenji for one). But as mentioned the voice acting elevates them nonetheless, and I still love particular ones like Akinari’s

- You’ll easily max out your social stats and unlock all the extra skills for party members with plenty of time to spare, which means you’ll probably be lost on stuff to do at night in the late months with still only 2 social links available the whole game. There’s a new computer with software to use, but eventually you’ll make full use of that also which basically just leaves Tartarus or stat building for Personas at the arcade. This was an issue with the other versions too and was hoping they would try to adjust it, but guess not

Overall

Some aspects could’ve been improved upon further overall, but really couldn’t be happier this remake was made. As someone who’s played FES, Portable, and watched all the movies (even owning the box set lol), Reload genuinely felt like I was able to experience P3 for the first time again. It doesn’t try to change the original experience at its core and can be said it’s faithful to a fault, but it still develops into a story that remains the most emotionally resonant among the Persona games for me. Where it succeeds is how well it carries over that story to current standards for both new and old fans, doing just enough to expand on it and modernize the gameplay while maintaining why it’s so beloved. Even knowing how it comes together after all these years I was still greatly affected, and given that it remains one of the most meaningful I’ve played

Ubisoft’s best game in years! I had hopes I’d enjoy it a lot given this is by the team that made the exceptional Rayman Legends (a decade ago now oof), but this managed to surpass expectations even and as a Metroidvania it genuinely stands next to Hollow Knight and Ori as my favorites in the genre. Having fantastic combat and boss fights with strong focus on combos/parrying attacks, very fluid platforming controls and traversal powers with razor sharp challenges throughout, and great level design as you explore the large and varied map of Mount Qaf

There’s some minor gripes, had a few crashes and felt like the story it was telling was fine but nothing very noteworthy either aside for the characters just making for cool bosses. Also since backtracking could be frequent, I kinda wish fast travel was a bit less limited and let you move between save trees. But otherwise this was a joy to play and the 25 hours it took me to finish flew by (still have plenty leftover for 100% too)

Genuinely do not see how Mario Kart as a franchise can get better then this, now that the Booster Course has doubled base 8 we got the widest selection of tracks we've ever had filled with mostly bangers (repetitive city courses aside!) and the most comfortable feeling controls in any Mario Kart entry. Was skeptical about the Booster Course going into it considering the copying of some Tour tracks and the general cheapness compared to the base 8 offerings, but I think the amount of bangers new and old combined with the quantity still made it worth the price overall and also they added back the two best things about this franchise (Wiggler and 3DS Rainbow Road) so yk I can't really complain at all! At this point I don't really know how things will go in the future, the inevitable Mario Kart 9 is gonna have to step back considering this whole package is like the peak peak amount of content in a Mario Kart game and at a certain point adding more is definitely gonna feel overwhelming. Or maybe Nintendo won't care and they'll do "8 Deluxe Deluxe" or some shit and it's like quadruple the course idfkjiefokofekfeok, this is like the highest selling Mario game ever now so it's not impossible! But uh idk I won't about that for now, was a blast down memory lane going through this one against and for a game I've been playing for nearly 10 years at this point it could be a lot worse! Once again thank you James Gunn for this and for making The Guardians of the Galaxy as we know them today.

Has some problems, don’t particularly like the Ubisoft open world structure this game uses, and while the story is phenomenal, some parts do go a bit too fast


But otherwise, it’s a beautiful game

And with that, I’ve played every fromsoftware souls game


Despite being a 2009 game, this game actually holds up well…………..mostly

You know it’s been a damn good year for video games when the weakest game (that I’ve played so far) from the GOTY nominees is still absolutely fantastic, spectacular even.