really cute! humor was a little less prevalent and less funny than i expected due to the game playing a whole lot of its scenarios kinda straight, but it was still pretty chill and comfy overall. loved the characters and their designs!

really like the idea of platforming games that have towns and hubs and shops so i enjoyed this aspect a lot. wish the characters were a bit faster and that the protag wouldn't be able to do basically everything by himself by the end because the idea of switching characters up was pretty fun at early-mid game. not super hard due to recovery items but some bosses have pretty difficult patterns.

overall comfy game i could have probably picked up unknowingly at a flea market when i was young and getting obsessed with it even if it was in japanese

for some reason the last time I played this like maybe 15 years ago i wasn't really into it despite loving it a whole lot when it first came out. i guess i wasn't feeling like getting into all the mechanics again and just kinda dropped the replay.

i can attest now after a long while that i was initially correct there's no other game like this in every aspect. it's stylish, it's gorgeous, it's really fun, it might genuinely be the Kamiya game with most attitude imprinted in it and that's saying a LOT.

Viewtiful Joe tells a fun light story both about how fictional worlds suck due to how stagnant they are and how shitty it feels to be a one-hit wonder in any art career. which is extremely ironic considering this game got like two sequels, one spin-off, a whole anime and then simply -disappeared- from the face of the earth aside from getting costume references and being in 2 vs. titles. No ports, no interest, nothing.

at the end of the day i think i might like this more than Bayonetta in regards to which is my favorite Kamiya game... while Bayo was definitely influential to me in a lot of important aspects, Viewtiful Joe might just have changed how i viewed videogames as a whole.

there's something unimaginably beautiful about games that feel just like when i'm really tired with a drawing and i just decide to do whatever and put it out into the world, then i see so many wrong things with it that could have been fixed with time but then again i'm very tired so in no way i'm touching it again. makes me think how human work will forever be valuable, we're able to develop apathy for imperfections due to fatigue and that's honestly beautiful.

excluding the obvious deadline constraints the team had to put up with, this kind of ambitious, large scale, unpredictable, weird, aggravating, difficult, time consuming, tiring, agressive, livable world barely has any space in the sanitized UX focused world but yet here we are, yet after all the misinformation efforts by 20 year-certified dumbass Stephanie Sterling here we are experiencing what is probably one of the most feverish mainstream gaming efforts done by a big studio in the last decade. this is probably the most important game Capcom has released in a lot of years and i'm all here for it, because if you play the game you end up realizing the boxart is extremely funny and there are simply no other games that do this kind of thing anymore. like, my bf missed seeing a major scene with a character around the last part of the game because he never got any of the optional quests involving him how is this not pure art.

also gotta love the genre of games that you could easily swap a "thank you for playing" at the end with "fuck you for playing!!" and it would still make perfect sense. they're dear in my heart and i will protect them always

this is probably the only perfect game ever made in the whole history of videogames and it's not even boring perfect it's tons of fun

it's also never gonna be between my top 10 favorite videogames ever

two years later the most important memory i have of this game is beating it the same day I started HRT so to that i'll say hell yeah

are you using your time to properly think and talk with art? are you listening? or do you plug your ears anytime it tries to talk with you, to challenge you and make you rethink what you're engaging with?

i don't think i have any common ground with most people who like videogames, actually. but i don't think this is just videogames anymore, this is endemic in all of the arts. people stopped being listeners, started being consumers. no long a plot twist will make your heart skip a beat, now it's the author "betraying" your trust. no longer can complicated concept be presented before your public, now you're "fumbling", "overdesigning" or whatever new word people will invent to use as analytical shortcuts. like, really, you spent 90h with this game and all you could get back from it was that it has "Ubisoft-like" design because it has towers? i don't care if you gave the game 4 or 5 stars or if that was a compliment, is it that hard to think more about it? am i setting the bar too high? probably.

Final Fantasy VII Rebirth is not a product, it's an art piece which you converse with (that's honestly 99.9% of games too btw). hefty admission price for sure, but it does not need to cater to you at any moment. it needs to be heard, seen, felt, I think running around the grasslands felt incredible and vibrant, i love how every map changes its whole design based on the chocobos, i love how sidequests have their own little songs to them with battle music included, i love how every character gets explored a whole ton more because now they have the time to do so, I love how Tifa can be herself instead of Cloud's past, I liked every change, I think this game is probably one of the most courageous games ever made and that will ever be made and people won't appreciate it enough, but that's fine because I will.

the more i think about it, the more i think about its last hours, the more i think how they handled -that moment- the more I like it. I like this and Remake for entirely different reasons, but Rebirth made me feel things I don't think i was even aware I could feel playing a game and I don't mean crying i cry for everything and i cried super hard at several moments in this game, it's something else, which i would only dare to explain if I had spoilered this text but i don't want to do so.

like i said i think i finally realized my lack of common ground is what makes it really hard to talk about videogames outside of my circle, people who only wear "videogames are art!!" as a mantle for feeling validated, but not really treating them much differently than the hamburger they'll buy for lunch. i don't mind if you didn't like the game but i only ask for something of substance, an interesting read, at the very least a personal perspective, not internet gaming buzzwords i can see in like 60 other reviews. i just want to think and challenge myself and i feel like i'm always going into a hivemind. but i guess that's fine i get to cherish good things when i see them at least.

i just need to remind myself of this

at some point i wished the game was just the translation parts of it but eventually i felt like i just didn't particularly enjoy the stealth sections because otherwise this game is such a delight to play, think about and look at. i love how alive and detailed each world is, how satisfying most of the puzzles are, how it was never afraid to pile different layers of complexity on top of the same challenge, how it is so true to itself at all times.

it's a beautiful game, a not-so-subtle take on the healing of the Tower of Babel

when i read Neuromancer back in 2011 i think i was never able to quite picture whatever William Gibson was trying to describe. there's a thing with sci-fi text based works where everything is described by comparing it to a familiar object, connected to another familiar object and somehow you should be able to imagine the whole picture going by that. well i can't, i don't think it's a particular lack of imagination, i think it might be the exact opposite really, because i'm sure whatever i'm imagining has nothing to do with what was described. this is not frustrating in any way though, i think it just makes my experience with this type of work a tad more abstract. citizen sleeper is already inherently abstract, so in some level i imagine i was supposed to imagine whatever i wanted, however i wanted.

it's a good game about befriending people, listening to stories, hating capitalism and corporations, accepting physicality and transience. or at least that's how i played it. i don't think the game gives you too many options to branch out, but i still think each individual input can make this experience a whole lot different. i'm eager to know how many people were experiencing money issues while Ethan forced you to pay their tab, or unlocked places and or situations far earlier than the game expected you too. it's just fun, short and sweet, i enjoyed my time with it even though for a while i didn't think i would.

recently i took one of those online personality quizzes (this one was about what emotions you create art from) which i usually enjoy because it's a way to feel seen and heard and connect with complete strangers even if the quiz wasn't really well-thought at all. but this one was and the result i got both shocked me and at the same time it didn't. that's because at some level i always knew about my discontent, it's not one of those things i'm gonna be talking about a lot and it's not even fully related to my gender experience, it's just something that i knew and that i don't think other people knew. that's what shocked me, that this was even a possible result at all. these things don't really have to do with the state my life is in, i'm pretty happy right now! but i also have no idea where this discontent comes from. seems to just be some inner thing that probably doesn't have a good explanation. maybe i just dislike reality as a concept.

i think ZUN does too. of course this comes just from my observations, i have never read an interview with the man and i could be completely off-mark. i hope i am because this is a bit of a cursed existence i wouldn't wish on anyone else. but ZUN very clearly created a world within our world. if i didn't hate analogies i'd say gensokyo is simply a fictional manifestation of his mind, a barrier against the outside world.

god i hate that i'm psychoanalyzing him this sucks, but i think there's merit in what he created, a fantasy world that still exists in ours. while he doesn't get too heavy into the themes he wants to portray in each game, as they mostly have a dream-like feeling or are retellings of other stories or is mostly just making these characters come to life, i'd be lying if I didn't think Phantasmagoria of Flower View wasn't his first step into trying to talk about human condition in a more focused way. in this game, which is a versus game funnily enough, there's no threat, there is no culprit, there's just someone at the end who likes to lecture others so they try to be better people. no, the whole "incident" in this game is something happening outside Gensokyo, in our world, as a very clear mass death event just happened and spirits are flooding their home world. the characters keep driving home the point that this is something that happens every 60 years, which would make 60 years into the past from this game the 1945 nuking of Hiroshima and Nagasaki and the end of World War II. what i think ZUN was trying to say here is that no matter how divorced we are from reality, we still live in it, and that affects our fictional worlds too. we or our fictional population liking it or not. in this case, it didn't make much of a difference for the people of Gensokyo, but i'm pretty sure it did for their creator. some people think this was in response to a shock from the 2004 tsunami, but honestly i wouldn't dare to try to comprehend what was going through ZUN's mind at the time. i just think that i feel a kindred spirit in him and that seeing a fantasy world get affected by the events of our reality to be incredibly sobering and unique, even with all the meta narrative going around us i don't think i've ever seen anything done this delicately.

i was getting really frustrated with the stages in this until when i learned about the enemies that eat bullets when they die and then it just became my favorite so far???

i love the Mario Kart Double Dash mechanic and seeing the teams interact with the characters is really really fun. it's also extremely beautiful i'm glad ZUN paid all due respects to the moon.

also nevermind what i said in the last Touhou review i'm Kaguya Houraisan have been for all this time now

This review contains spoilers

Warning: this review is about an 18+ game and will touch on topics not suited for minors, if you are one do not read and do not interact. This is also why I'm spoilering this on this page.

TW: i will be talking about pornographic content (but not to the extent where i’ll be describing anything related to them), sex, gender disphoria, family acceptance and suicidal thoughts

Disclaimer: I understand things don’t exist in a vacuum. There are people with trauma and scars I can't begin to comprehend in this world. Porn addiction is a real thing that afflicts many men, young and old and that affects primarily women in terrible ways. I also understand a lot of the anti-sex culture comes from years and years of unchecked female objectification in the media and a justified disdain for the porn industry. Nevertheless, I think this cultural push is prejudicial mainly for women and queer people, it’s part of a conservative agenda that gets pushed more and more in progressive communities due to the fact that young people, usually women, are generally shamed or encouraged to not pursue an understanding of their own sexuality. I also believe this is due to the sanitization of media, not in a censorship way, but in a safe, non-transgressive way, trying to appeal to both conservatives and the anti-sex youth and infantilizing art all around. Be aware that these are only the musings of a bissexual trans woman with a design major, i’m not an anthropologist nor do I aspire to be. It’ll also get a bit personal if the TW were not clear. Not enough to elicit unpleasant images on the minds of those who read this, but personal enough. Why i’m writing this on backloggd of all places is a true mystery, i guess i just wanted it attached to this game that made me think a whole lot. I’m gonna transpose this text into pt-br on my substack at some point, at least. whoops i already did it before posting here

Inspirations for this text were Everyone is Beautiful And No One Is Horny, The Puritanical Eye: Hyper-Mediation, Sex On Film, And The Disavowal Of Desire and this video The PC-98 Game with the Funniest Name (and Finding Meaning in Art)

In this day and age where liking something is akin to a whole moral stance, it’s no wonder that engaging with erotic media is seen as undesirable and a sign of a bad person overall. It’s too personal, too self-indulgent and a trait exhibited by incel 4chan types. Why would you want to associate with that? Though I guess the counter question would be, why are you associating someone’s media engagement with that? Are we only our tastes now? Did we lose complexity as human beings? Is this just another facet of the culture wars? I keep wondering…

If you ever read that eroges were the cornerstone of the japanese game industry you won’t be surprised to know that statement is entirely true. Many men and women got their jumpstart in this industry, for better or for worse, via eroges, and went to do bigger, more mainstream commercial things. While this makes it seem that eroges are somewhat a lesser genre that only serve as a career stepping stone, it’s also evident that many a great auteurs started experimenting with this freer, less constrained, PC-bound genre and that much of this experience would leak into their later works, even if the eroticism part was completely removed from them. Gen Urobuchi, Ryukishi07 and Itaru Hinoue come to mind.

Within the eroge community, there is a division between eroges and nukiges. Eroges, more well known, are usually regarded as story driven games that feature sex scenes in some way or another, be it by player pursuit or simply being how the story goes. Nukiges, on the other hand, are classified as satisfaction games, games where you know what you’re getting and that usually develop their sexual part much faster than eroges. Both kinds of games gave rise to the visual novel genre, which eventually also gave rise to the otome game genre, types of game that are usually inherently sexual even if not explicitly so. So even something as beautiful, complex and multilayered like The House in Fata Morgana will end up circling back its roots to eroge. And here’s where I say what I’ve been wanting to say these last two paragraphs: that’s not bad, it should not be seen as bad and absolutely not shamed into oblivion. Sexual desire is a natural part of being human (so is it’s lack i’m not throwing ace people under the bus here!) and a lack of understanding of these desires hurts us as a whole.


To the sexually adverse youth, sex scenes have no business being in any movie unless they “advance the plot” (whatever that may mean), otherwise they’re the product of porn addicts winning more space than they should. Sex is seen as repulsive, somewhat unnatural, but even worse, as male gendered. Years and years of the sexual liberation of women chewed and spit out for superficial rhetoric and moral superiority. Women don’t engage with porn, or erotica, or hentai, or even sex, no, that’s a man’s thing, women do not have agency, they do not think for themselves and they do not know what is best. It’s literal infantilization. In an age where fanfiction is more readily available than ever, where women can publish their own horny stories and these get adapted into movies, where they are reaping the seeds of what they rightly fought for, even though Twilight get treated like cultural malaise and 50 Shades of Grey like they murdered someone’s entire family. god there is so much smut for women written for women it’s not even funny, you play 1 (one) otome game and tell me how you feel. If you don’t feel intense sexual energy pouring from it i don’t know what to tell you, other than women should be able to decide what they want and do not want. And they shouldn’t be shamed for it.

When I say this hurts women and queer people I’m quite literal about it, you’d think it’d hurt men the most because that is their whole thing, being creepy porn addicts, right? But the thing is, these words do not reach them and they will never reach them, not the ones that it should reach at least. Condemning sex and eroticism to some sort of male perversion is condemning all sexually active lesbians in the world into some sort of hierarchical antiquated understanding of homossexuality where someone has to be the man and someone has to be the woman in the relationship. It’s literally regressive. And not only that, it makes people feel horrible, like, suicidal horrible, because, believe it or not, sexual content is a huge force into a lot of queer people’s discovery of their own identity. And we shame them, we shame them terribly and of course they’re gonna think something is wrong and impure with them, because they’re being shamed by their peers, which is arguably worse than being shamed by older people or by a big faceless institution like the church. It’s their own friends, some of them queer themselves even, that will shame them. I used to lurk a lot of transgender subreddits as i’m wont to do, and the number of heartbreaking posts of potentially trans men and women horrified that they may have discovered their identity through porn, through hentai or erotica or fetishes and them trying with all their might to get external validation that they’re not some creepy shitty fetichists for engaging with what is a absolutely normal part of understanding yourself is despair inducing. These are probably all good people at heart, that might be shamed into living a miserable life out of pure guilt, out of being told by proxy they’re terrible and sick in the head.

There’s this webcomic called Heartstopper (it even got a Netflix series wow!), which is an absolutely harmless (more on this later) piece of BL media that mostly features cute, fairy tale-like LGBT high school romances that do not dip into sexuality at all. I have not read it but it seems ok by how my friends talked about it when reading. Also the author famously went on record to say that they think Heartstopper is better than yaoi/BL because those genres famously fetishize queer men and her story is much much purer and realistic. I think calling out an entire genre from a foreign country fetishistic while gassing yourself up even though you are in a very similar boat is a very very shitty thing to do, but it is also symptomatic of this anti-sex movement mine and the younger generation are experiencing right now. Non-sexual is seen as realistic, pure and correct, while sexual themes are seen as depraved. The thing is, is that the bar for sexual is so so low, that a more involved kiss from two queer people might as well be exceedingly sexual. If these are not conservative talk points themselves I have no idea what else they are. It’s also very telling how a large part of Heartstoppers public are cishet people who are happy to finally see some LGBT work that is not transgressive to their sensibilities. They also harass a lot of queer artists that have more sexual tones in their work, with Heartstopper very likely being their sole contact with LGBT media, by which they then complain that they yearn for “more works like this”, which purely means sanitized LGBT works. It sucks so much in here.

I was born in a sex-positive household. Of course, my parents respected my age and I only started to have this kind of talk when I was old enough to have it, but from then on I was never shielded from this aspect of being human. I was well taught enough to understand what it meant and its repercussions. I understand this was a privilege, and one I’m well aware of why I had it. I’m so highly aware of it that it sometimes causes me horrible dysphoria because it should be like this for everyone. My saving grace was being told that there’s a time and place to talk about everything, always being taught to respect other people to a great extent and my then rapidly growing gender dysphoria. I genuinely dislike talking about this topic with kids my age, they were crass and terrible and of course mostly misogynistic. I hated it. I wanted nothing to do with it so I kept to myself, a lot. Like a whole lot. So much so that some people thought I was ace, when in reality I was just disgusted at their behavior.

I was very much fascinated by transgressive media, by media that talked about sex, that media that did would portray what was usually hidden. I’d shy away from things I felt were criminal and horrible, but it also would not stop me from reading the entire summary of Saya no Uta. I’d engage with it from a distance, one comfortable enough for me. Fast forward a lot of years later, I’m a wreck. I don’t know who I am, I feel like dying, I feel like this is my last chance on Earth. While it may sound like some horrible form of coping, eroges (very few even still) help me reclaim something, some part of me that is weirdly hidden, something I'm not understanding. I’m a bit more open when I talk about playing them, but not to an extent where I make it my whole personality. I’m very lost and I’m very afraid of dying to Covid and not being able to be happy, to truly be at peace with myself. I wonder what’s wrong.

Some months later into the next year my grandpa died of Covid. He was already very old so it doesn’t feel extremely bad, but I’m still very sad. During these past months before his death I finally understood what was gnawing on me. I had gender dysphoria. Like really bad. Like so bad I only understood how bad it was after I got out of it. I’ve been going at it for like 15 years now with it getting worse every 5 years. Life is short. I wasn’t able to tell my grandpa who I really was, but I could tell the rest of my family. I did and I’m glad to say I’m lucky enough to have spent this Christmas with them in a very pretty dress with pretty make-up that makes me happy. I also have a lovely boyfriend whom I love very very much, after spending 12 years with a person that did not really want to have a life with me even if we liked each other. I’m in a much better place all around and I get a rekindled interest in eroges. Honestly, I could just ignore what I experienced 3 years ago, I could find it repulsive even, but I don’t. Sometimes I worry I’m too much of an open book, I don’t hide these games on steam or backloggd even, but I’m not ashamed of engaging with the games I did back then, nor of talking about them, it helped me cope and hold myself together, and it probably helped me understand who I am better. While I don’t need them as coping mechanisms anymore, these types of games still fascinate me. Be it if they’re story driven games that happen to feature sex, or nukiges that are more to the point than anything, it is endlessly fascinating how everything can mean something different to different people. Even the horny weird sex game that they may play from time to time.

I’m trying to move away from judging people solely by their tastes. Sometimes it’s hard, there -is- some stuff that I find truly despicable and I don’t think I’m ready to look at it in good faith. And some people do make their tastes their whole personality, even more people that feel like they should fight against common sense perpetually as some sort of paragon of individualism. But I don’t feel like judging someone for their tastes anymore, rather than their actions. And I think we’d have a healthier online space if less people did that, you’ll be surprised by how diverse the people who enjoy eroges, hentai, erotica and things like that can be. We’d gain from that and from being less sex-negative overall. There is a reason why all of my inspirations for this text were written by women and queer people.

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Blackberry Honey is a very very cute lesbian love story set in the Victorian era that uses this backdrop to try to explore the hardships faced by the poor women in that era, mainly how they had to take in maid work to sustain their families. The story is centered around Lorina, a passionate but ultimately powerless maid that has to deal with abuse from her employers and co-workers. It’s frustrating and unfair, with her being unable to fight back due to her delicate position in the household. We as the player have no say in the matter as the game is a pure reading experience, no choices and no routes to take, you simply read the text and look at the CG. Ultimately as the game’s key art very eagerly tells you, our heroine eventually falls in love with the half-chinese parlor maid Taohua.

It’s an overall very lighthearted story that deals with topics like wealth inequality, not belonging due to one's appearance and being true to oneself. It doesn’t ever reach any conclusions in these topics but that’s mainly because it doesn’t have to, that’s just their reality being acknowledged. Also there are the sex scenes. You can play a version without them, but as I wrote that whole prose above, I feel that doing that would be a disservice to the simple fact that it exists and that the writer wrote them. I also appreciated how the game sensibly presented how important consent is, even if there is some powerplay involved in their relationship. All in all it’s a cute hopeful lighthearted game that made me cry a few times (even in the steamy scenes!) and miss my bf terribly. And it also made me put out my thoughts on how these kinds of games can be special, even with all the stigma around them.

i'm Yuyuko Saigyouji have been for 15 years

there's something extremely fascinating about the thought that the PC-98 hardware was bringing ZUN down because this game is downright beautiful.

never mind some of the spell cards being highly difficult and a bit random, there's a spectacle to be had here and i think ZUN feels and think more about art while making these games than the average person will in their entire lives, including some other game makers.