2428 Reviews liked by Moister


as a man who vowed to never play this game ever

its solid and i only gave less stars because it's a pain in the ass to get 90% of the endings

Engaging story and voice acting and solid remade graphics but the repetitive gameplay, untuned shooting mechanics and driving that almost feels too realistic made for some annoying gameplay loops. Open world is fantastic as a background but never got into the side quests/freeplay so cant speak on that.

This feels like the game Inti Creates was trying to make the whole time. From the massive improvement of the upgrade system, tying upgrades to exploration instead of rank, and the fact that bosses are actually limited to the screen size of the GBA, this makes the best of the Inti Creates Mega Man games so far.

Unlike in the previous two titles (or i’m just stupid) you can now skip dialogue during bossfights, which makes for a massive quality-of-life improvement as the bosses are all more playable. While the story is still far too big for its britches, it is far more enjoyable now that I don’t have to sit through endless and unskippable cutscenes every time I need to try a bossfight again. The upgrade system now having far more customization is also a welcome change.

I don’t know if I will ever replay Zero 3, but I would actually consider it unlike its less-than-average predecessors.

The Hotline Miami collection is a set of games that asks us to confront acts of extreme violence and the pleasure it can give us, when you finish a level you walk through the blood and corpses you defiled, HM1 in particular is really good at getting you into a killing flow state and made me have the time of my life as a result, that’s so evil I love it.

In my opinion 1 excels in its gameplay and presenting it’s themes through gameplay, while 2 tries to go for a more narrative focused experience and drags down the gameplay as a result as their is more story downtime and some stages feel like the narrative of the stage is more important then the gameplay of the stage and I prefer 1 as a result. 1 feels much more tightly designed and focuses a lot more on the chaos of the violence committed.

The presentation is on point in both games. The music isn’t to my tastes, but the vibes it creates is phenomenal.

These issues may be present in 1 and I just didn’t stumble upon them, but in 2 I had to restart 2 levels, once because I clipped into a wall moving to a different screen and second because of a crash that I think was from changing screen before post completion dialogue played.

Overall I don’t think these games are perfect, but it was really nice to play something outside my usual tastes and you are doing yourself a disservice if you don’t at least play the original.

Skipping one hundred years in the future is an act of cowardice done to prevent the real fans from getting what they want: Dr. Light x Dr. Wily yaoi

replayed via Master Chief Collection w/ co-op partner MagesticSapling on Heroic, check his review out too!

”...But you had something they didn't. Something no one saw but me. Can you guess? Luck. Was I wrong?”

Even a little over a decade and a half after its 2007 release, there's a grand sense of scale emanating from the package, a feat not many things can be able to behold over, heightened from when HD displays were becoming the norm. Compared to the morphs development of the first Halo went through and the drastic, heavy toll the crew faced for its sequel, 3 felt like a spiritual refresh, a hardened attempt at righting some wrongs with a more relaxed atmosphere and time to put together mechanics and ideas such as Forge in place while keeping the magic of 2 intact, albeit once again not without some wrenches in the mix. Despite events such as key figures like Jason Jones taking sabbatical after conflicts from higher ups, no one had a real sense of where to take the story for a while during the start which led to a different committee doing the outline, and some lingering splinters of group activity, the blemishes of Halo 3 isn’t quite as potent as the ones you’d witness in the prior two entries. Though, all the same, it was pretty clear some like Marty O’Donnell, Joseph Staten, and Jaime Griesemer to name a few were about ready to move on from the brand and hopefully try for something else, which once again you can feel during the title’s closing third where it unfortunately yet understandably had to rush the finalization of Arbiter’s, Keyes’, Johnson’s, Guilty Spark’s, Cortana’s, and Chief’s arcs within the last hour. Still, the fact this is the only major thing I have to complain about in regards to the writing shows I don’t have much friction with the rest of it.

”Tank beats Ghost. Tank beats Hunter. Tank beats everything! Oh man, I could do this all day!”

An important mark with Halo is that, at least during its prime, it was able to cultivate both the nerdy lore-heavy narrative geeks alongside the junkie gung-ho dudebro crowd. I haven’t elaborated much on the multiplayer aspect of the series, mainly cause I don’t exactly play much of it anymore aside from again co-op, but I remember a lot of the maps specifically in 3 thanks to my brothers and brief dabbling of Xbox Live back when I was able to, as well as when it was made available to play on PC thanks to the MCC. Maps such as Sandtrap, Snowbound, High Ground, and Valhalla are about as etched into my brain similar to those who know the back of Dust 2 and Nuketown like the back of their hands. Anyway, I bring it up because the campaign this time around is when it starts to relish in its bombast appeal, bringing everyone in to bust some guts metaphorically or literally. Doesn’t matter if it’s the Red vs. Blue easter egg regarding passwords, or if you intentionally have the IWHBYD Skull on, or taking part in the many, many setpieces, or listening to yet another masterpiece of an OST by previously mentioned Martin O’Donnell and Michael Salvatori, it wants, no encourages you to partake in the vigor and spectacle, to march on and press the fight onward. Dismiss its lulls of action or convexing moments, right around the corner will be something to push you back up on your feet.

They outnumber us three-to-one! Then it is an even fight.

What helps in this regard is the weapon balancing this time around. My experience with shooters has since dwindled over recent years, but even still I’m pretty confident in saying this is likely my favorite set of guns of the genre, at the very least near the apex of its long-spanning history. Old reliables return and receive much needed tuning such as the Needler, armaments that still needed an extra kick received them such as the Plasma Pistol, ones that needed a nerf got hit with the right amount such as the Energy Sword, and don’t even get me started on the new inclusions. The Spiker. The Mauler. The Flamethrower you can pick up in certain situations. Being able to rip apart then use the mounted turrets and newcomer missile pod. Abilities such as shields, flares, and the insanely questionable for campaign radar jammer. The Spike and Incendiary Grenades. Incoming vehicles such as the Hornet, Chopper, and Mongoose. The Spartan Laser. The Gravity Hammer. With the open-ended philosophy being tuned justly at last, and nearly every single level having their own unique quirk to make them stand out amongst one another, it’s such an ease to get into a power trip, plan accordingly and strike back when pushed against the wall, and really, just throw shit together and see what’ll make them tick. Or, to put it more bluntly, “blowing shit up has never felt so good”. Also helps that the movement and checkpoint system are the best they’ve ever been as well, with jumps and the degree in which you’ll be able to carve your assault being all the more tightened as you go along. Time seems to continuously escape me here, as what feels like five hours of fun instead happened in a mere two.

We’ll make it.

The ad campaign was, and truthfully still is, something that’s become a notable attachment of 3’s success. A faux interview between UNSC veterans and other minor adverts to help sell the idea that the struggle of finishing a fight was real. At least several instances exist of either battered soldiers, congratulatory banter between both the humans and a newly made alliance with the Elites, or hostile tension as to what must be done to wrap it all up and start preparing for a fresh future. Though, in a specific case, during Cortana - the level, I mean - the setting of High Charity had become a wreck of rampancy and turmoil. Commonly cited as the low point due to its perplexing layout and, reiterating, persistent onslaught of enemies hurling bullets, other projectiles, or even themselves towards you, it’s ironically something that perhaps pushed this aspect the hardest, at least to some degree; something that was once a high point of a species reduced to rot and decay, as you deal with an onslaught of the returning Flood to retrieve Cortana and finish the fight. A diatribe brokered between a being struggling to accept their demise, and an intelligence struggling to maintain their sanity. Even from this, however, someone was still resisting. Someone was still etching forward despite what the scenery had told them. Someone was, although rather awkwardly and hastefully, able to reaffirm someone’s mentality and stand back up from the scene of it all. The mask of their intention murk, it was him who was still able to keep everyone together even from way back in the initial start.

It’s from this, specifically, where a meek 8-year-old had begun to crystalize an emotion they didn’t quite understand yet: the feeling of a belief.

This is probably a "hot take" but Sleeping Dogs is better than GTA and Saints Row to me. Criminally underrated and unfortunately with no squeal in sight. It was bitter sweet returning to play the definitive edition for the first time. I had just beat GTA V again and wanted another similar experience and when I downloaded this game it just shocked me how much more I enjoyed it than GTA.

Sleeping Dogs is a sleeping giant with incredible hand to hand combat, fun shooting, and an incredible storyline. I can't praise this game enough. Highly recommended.

I dont get why this game gets associated with trans people

Omori

2020

this is a sentiment that has been echoed by many other people on this website, but omori and its fanbase are exactly what people thought undertale itself as well as its fanbase were like in 2015.

i think ultimately as somebody who suffers from a lot of the issues portrayed in the game, omori's commodification and desire for marketability with a subject as touchy as childhood trauma and mental illness for the sake of making a shoddy attempt at replicating early rpg maker titles turns omori from a 5/10 mediocre horror rpg to one of my least favorite games of all time.
you spend a good chunk in the game in a frustratingly obnoxious trauma induced headspace with a woobified cast that ultimately has no depth, and the other half in the real world which is barely much better, all of which to set up badly done, laughable horror while still making these sensitive subjects digestible to people who would otherwise be put off by them. the whole game feels like it was designed to sell merchandise of these uwu so sad teenagers and i wouldn't be surprised if that was 100% the intention with making this game, as the entire experience is deeply shallow.
if you want an actually nuanced depiction of childhood trauma and mental illness that doesn't try to make a dark and troubling topic marketable for teenagers, read something that's at least a little sincere like oyasumi punpun or something.

An example of giving an artist too much freedom or an artist being unable to limit him/herself to make shit right.
Huge flop of that time.

Punch Out is peak and I will not accept any slander.

A fun bite sized Rayman game for mobile. Rayman Fiesta Run is full of colour and personality like Rayman Legends.

Rayman is a franchise that I think fits the autorunner format well, although I wish Ubisoft would create another full blown Rayman game for PC and consoles.

Also it's a shame they took down this game (and other Rayman titles) on Android. I was able to still redownload this but the game won't work unless you go to the internet and download files from other sources. Real shame, Ubisoft, but not surprising from this company.

Liked 🙂

Joshua Graham one of the best characters in game.
Zion is beautiful, but but there's nothing to exploring.
Tribes just okay.
P.S. Find out all notes of Survivalist. Story really touching and better than plot of DLC