2016

Kill demons, then kill bigger demons until you fight the biggest demon

This game is god tier in role play games. It gives you freedom to be anything. I personally played as a sane scientific expert in Plasma that helped everyone in the Mojave. The second playthrough was an insane melee psychopath that joined the files of Caesar.

It isn't a FPS game, it's an FPS-RPG game. So it's not Call of Duty with numbers. And no, it's not Destiny either. But you may already have known that.

Factions are present. What the hell is a faction in this game? Well, it's a group with a certain ideology they follow. You can choose what to do with them. Ally with them, do some missions, gain their respect. Kill everyone, it's your choice.

Just play it, stop reading. Be the diplomatic Messiah the Mojave always needed or be the Boogeyman that puts the end to all conflicts, because they're all dead!

The DLC's are great too, some better than others but overall good. My favorites were Honest Hearts and Lonesome Road, both take two wild approaches to it's story and gameplay.


Best RPG on the Wii, hands down.

I never really liked overly anime stuff in general, hell I don't watch anime at all. This totally does feel like an anime type game. But a good one.

It's basically an RPG, just not in turns. Real time combat, combined with turns...sounds weird. Imagine a MOBA like League of Legends or something like that if you ever played something alike. The character and the party attack automatically every 2 second or so. But you can do special attacks as well, those have a cooldown depending on the what the attack in the menu is.

Position is key in this game. Or where you hit the enemy. Or where are you currently are. For example, a healer doesn't need to be in the center of the battle. It can be somewhat far from from it, but unless an enemy goes towards that healer you might need to protect him/her. Same goes, for example to characters specialized in long-range attacks.

The OST is godlike, pure orchesta goodness. For sure you'll find something you like here.

In short. It's a beautiful big adventure. Don't miss it if you own the Wii still. Can't say much about the Switch version since I haven't played it.

This is what should've been from the start.

Ground Zeroes started as a demo for Phantom Pain. It features signature Big Boss as he inflitratres Camp Omega to rescue Paz and Chico, the ones from Peace Walker. It's short, about 1 or 2 hours of length. Maybe 10 minutes if you know what to do.

It's just one mission. That's the entire Demo? Not exactly. The game canonically ends there, the events and the story itself that connects with Phantom Pain are all in one mission. But you still have plenty of missions to explore and complete besides the main one. These objectives are as varied as in the ones from Phantom Pain. Rescue this guy, destroy that, find intel. You name it.

The main star here is Camp Omega, an American base located on Cuba. A big base that is reminicent of the big outposts we see in Phantom Pain, but expanded and that being the whole map. I love it, the complexity in it's layout leaves your imagination to go wild and start making tactics to complete the objective the way you see feet, just like in Phantom Pain.

It's contained, it doesn't have the open world of the final game. And that's a good thing. But, this game is just a prologue for Phantom Pain. Nothing more than that storywise. The rest of the missions can be considered filler or extras, fun nonetheless.

In short, if you were tired of Phantom Pain's empty open world but loved the stealth mission were you go to a certain outpost. This is the game for you.

Buy it at a disscount though or in the Metal Gear Solid V: The Definitive Edition which includes this game too.

Technically ending to a great series. Very lame though.

Inafune, tried to kill/finish the X saga with this one. But Capcom refused so. Why? Money and the assets were there to use. Capcom wanted to replicate the safe formula it started with the NES, launch a Mega Man game evey year. So they charged a B team from Capcom to make this game.
The budget was lower compared to Mega Man X4, after it's low sales. You could see it in the game overall art direction, pre rendered staleness!

Most of the ideas and basic assets were ported from past games. Remember X vs. Zero from Megaman X2? It's here. Remember Yellow Devil, he's now dark. Remember Rangda Bangda, the boss from Megaman X? It's here.

This game is a mess, I don't know what it tried to do rather than finishing the X saga. Which, didn't even did that because Mega Man X6. We all know that game sucks.

I do think the endings go hard. It's the antithesis of the Zero Saga. Zero dies no matter what, and X stays.

An excersice in frustration.

Run and Jump game, speedy platformer. It's a bit frustrating becauese of the physics and the overall movement of the character which is very floaty and slippery.

Once you get the hang of it, it's still hard.

It's a Metal Gear without many cinematics and a little story that only closes the Big Boss saga.

V is based on Peace Walker's mission structure, do whatever it takes to complete a mission alongside some useful gadgets that will help you along the way so nothing feels wasted in your inventory.

It is also the sequel to Peace Walker and that follows it's plot (it is linked with Ground Zeroes as well). Almost everything built in PW is destroyed here. Miller instead of being a commander is now a disabled crybaby who does not get over what they did to him, Ocelot your buddy and won't take a chance against you to betray the team ot something. He only serves to give you the mission instructions. Chico and Amanda practically disappeared. Paz exploded. Boss is barely mentioned here. Strangelove for some reason was killed by Huey and Huey is a traitor for some reason.

Now talking about the cast of the game, Venom as avatar feels good as it resembles iconic Big Boss from PW, almost totally silent on cutscenes. Sutherland gives a good impression of Snake, it is not the over acting of Hayter but does not reach the charisma of the same, it is a somewhat boring voice in comparison and more muffled while Hayter despite being more forced you could see the desire that he had. The voices of the others are no problem, they all go according to what is shown.

Mother Base is the main base of operation for the game, you will spend it expanding, moving personnel around, changing them, expelling them, etc. Modifying the base, training, upgrading the morale of the soldiers, and a few other things. There is not much to while physically at Mother Base other than greet the soldiers and do training, and if you want to get fancy, go see Paz who may die later so it doesn't matter.

The missions in this game are varied, kill this one, recover this, bring this dude, follow these, rescue this prisoner, destroy that. It's simple what you have to do, what matters is the way you do it; blow up the whole area, rescue him on the sly, put them all to sleep, shoot them in stealth, shoot them in non-stealth, in a tank, on a horse, with guns, without guns. It's up to you how you do it and that makes Phantom Pain more special than other Metal Gear Solid games.
Also this game has less Boss Fights than the other games. In fact there are only 2, counting only those with a life bar at the top of the screen. Every time you want to start a mission you have to eat some 30 seconds of cinematic of Snake descending by plane whether it's a side mission or not. Thanks Kojimba.

The open world is what would you expect out of a Ubisoft game. Enemy bases scattered everywhere, collectables, secondary missions scatter around the map, a bit empty map, too big of a map for it's own good. Do whatever you want.

In conclusion, it's a great game with a lack of focus. The open world mainly is what kills it for me. Compare that to the more structured missions of Peace Walker. Consice and direct.

Now, talking about the "It's incomplete" theory I can probably say it's true and not. Kojima ran out of budget hiring Hollywood actors, licensing music, making the Fox Engine itself and some more. Also knowing the internal restructuration Konami went through on those years. Plus the P.T controversy. So Kojima might had been a naughty boy at that time knowing he'll quit the company soon enough. But that affected this game.

My favorite of the bunch.

It's easier than the first, but that doesn't mean it's automatically a easy platforming game far from it.

It's also much better than the first one in my opinion, but I think the remake kills some of the physics compared to the classics. Dunno what can be but it does feel differet. Call me biased but I liked the old ones.

Outside of that, it's the same original game. Relics added for completionists like me and the dash from Crash Warped. Jetpack level sucks, that's pretty much it.

Be prepared if you want to go for the completionist route, it can be tricky more than the first game. But it ain't that hard if you find something strange in a level and want to explore that single odd thing that can lead you to something you were looking for.

In short, better than the first in almost every way. More variety could've worked but I'm glad it's still keeping the platforming goodness intact.

I re-created the entire Breaking Bad cast. Just to make them Break their bones Bad™ hehe

Among my favorite games, comfort above anything. I feel happy playing this.

Great Castlevania game. It's a reimagination of the first one, yeah another one. Among others are included the MSX version which featured a more maze-like approach to it's design, the Sharp X6800, more in line with the NES game but expanded and this one which it's more is own thing.

It's a very solid entry in the series. Altrough not my favorite, but it just feels good to play. Why? Simon can now whip in eight directions to be precise and twisting it at will while keeping the attack button, neato.

For me it also was one of the most impressive Classicvanias graphic-wise. It oozes technical demo, and show what devs could do in the future with it's funky rotation multi-layered backgrounds and effects on the SNES.

The soundtrack is godlike too, just listen to that last battle with Dracula. It imposses hard, that organ is exquisite.

In short, a good classic Castlevania experience. One of the many remakes of the first, adding a more comfortable approach to the first game while not totally replacing it and being able to stand out by itself.

Really good Grand Theft Auto game. It improves on some things from 3, while giving it a very stylish vibe to the city.

It's basically more GTA with a Scarface coat of paint. But no, it doesn't want to be serious or have any deep messages about life or anything unlike the movie. It goes in a straight line and ends there.

It's the perfect Grand Theft Auto game just because of that. Even if the gameplay hasn't aged the best. Is about progression, explore the city and taking over it. Has a lot of charm too, it doesn't take it too seriously. A fun time for sure.

But the gameplay and missions haven't aged the best. Specially on PS2. On PC there are plenty of mods to enjoy and modernize this game, see if you opinion changes.

Not my favorite after giving it a second try, but this game is such a mood I can't but drive around the city with Emotion 98.3 or Wave 103 on the radio.

Hard to review game. It was my childhood, but looking back it isn't that good on the gameplay front. It does has a lot of content though, a ton-ton.

Tripping, floaty combat, awful online, stupid balancing, and some more killed this game. Altrough some characters like Sonic and Snake were hype worthy at the time.

Subspace is great. No Smash game comes close to a story mode like it. Maybe Melee, but that's it.

It's a fine game otherwise.

My favorite Mega Man on the NES, and the last one on set console. It's the one that I most enjoy replaying from time to time.

There was a clear evolution from the first game to this one after reviewing all the NES titles. I'd say Rush Adaptors were cool, specially the Jet one.

Level design was not hard, it was fun. And Mr. X were rightfully difficult as well, but nothing crazy as past games.

Dull DLC saved by Joshua Graham and his infinite wisdom about life experiences. Most characters are very underdeveloped from Dead Horses to the White Legs. Even the map Zion Canyon, isn't that interesting at all to explore.

Basically you will be from point A to point B constantly in a long mostly empty linear map.

But it connects to the main lore perfectly. So, points for that.