Haven't completely finished it yet, but man this game was a let down. The gameplay was barely there, the story is meh, and the acting is a bit weird at times.

Didn't completely finish it, but made it through most of the game. It's always satisfying to get it working but personally I got bored when no new mechanics or parts were introduced late game.

Who would've thought we'd actually get a decent Star Wars singleplayer game. The more forgiving Dark Souls like systems work really nice and the level designs are interesting.

My main issues it feels a bit unpolished in a few areas and the story gets a bit stale 3/4 the way through, but otherwise it's a pretty fun game.

Overall it's a fun game, the animations are really fun to watch and almost everything having physics makes it addicting to suck everything up.

Although I still prefer the atmosphere of the original game with the more interconnected mansion. The gameplay here is revolved too much around mashing 'A' to suck in ghosts as the tug-of-war mechanic is dumbed down. Then the ghost variety is pretty lame as it's pretty much the same 4 ghosts.

I'd give this a recommendation, but more towards a $40 price.

It is better than it first looks being a Rabbids crossover game, but I'm still not a fan of the Minion-esque rabbids nor the strategy style gameplay. So I only got about 70% through before never picking it up again.

Being a huge fan of the original, the remake does well even if it's on the 3DS. The new portrait mode replays, gallery collectibles, and hard mode from the EU edition makes this the complete version.

Although unsurprisingly the visuals got worse from the original as you're going from the Gamecube to the 3DS. It's just a lot lower of a resolution and doesn't have any of the neat physics.

Honestly this game was so boring. I tried it twice with a friend it just felt way too easy where I'm just holding the mouse and could barely take damage. I had no idea what the story was about either.

The cutscenes were cool though.

This was a fun game to play in co-op, very easy to frustrate your friend in. It got a bit stale though as time went on.

Haven't played it in almost 3 years but it was an alright game. It was fun to just kill people but it felt a bit unpolished and clunky most of the time and anything outside of the main modes felt weak.

The main swinging / fighting mechanics are pretty fun to play and good thing because that's pretty much the whole game. Except for those tedious sneaking parts, which always slowed things down. The story was pretty good too, made me want to keep playing.

Starts as a fun resource gathering game but becomes shallow quickly once you realize the depth of the game. Co-op certainly does help though.

The ship mechanics, visuals, and team aspect of this game work really well!

But... the lack of any kind of progression system, restarting every time you play, and shallow content holds this game back from being amazing. It's fun when you have other people to play with and you're all experiencing it for the first time, but then it gets stale.

A really great game with a ton of interesting lore all going on in the background. I was never a fan of the "Souls"-like respawning so that was a bit frustrating but overall I really enjoyed this game.

Really like the open-ended nature of each scenario. Although I started to feel like I was just doing the same things over and over again. Also I had no idea what the story was about.

I don't think I've ever been more stressed playing a game, I think it did its job.