Oedipa
2008
Art style was very nice and platforming & puzzles were ok, but fighting was just a dreadful slog, so boring you feel your head is going to explode. Game ended without proper ending, and if you wanted to experience real ending you had to buy real ending as a overpriced DLC. DLC is called "Epilogue", so they don't even try to hide the fact that they are selling ending of the game separately. Always do your research before buying an Ubisoft product is what I learned from this game.
2010
2009
2016
2009
2013
2010
For reasons I still don't understand this was a highly rated racer. It had some truly awful AI rubber-banding and something called "power play" that was just a fancy name for a quick-time event that happened in the middle of the race. If you succeeded, some kind of explosion happened causing harm to your opponents who were ahead of you again after split/second thanks to rubber-banding. Quick-time events didn't make this game any better, and for a good reason racing games don't have them anymore.
2011
Dead Space 2 is a downgrade from the first game in every regard except in length. First Dead Space was scary, pure horror, but this is mainly just a shooter with very little horror. Main character was easy to like in the first game, but here he has gained an ability to speak and story takes a major blow when you hear what he has to say. Isaac Clarke is a bit of asshole, whiny manbaby who ruins your immersion. Game is also a bit too long.
2010
This is actually a copycat version of the old 2D puzzle game called Ugh! (1992). Ugh! was, and still is, an excellent game, but this 3D flying game was awful. It's a clumsy, broken and boring game, where you mainly just fight against it's awful flying mechanism. All of the original game's puzzle elements are gone. Why didn't they just remake Ugh!?
2010
I was going to buy this game at launch, but then I started seeing Activision ads for it that said "click here to see why Blur is like Call of Duty", and decided not to buy it. I don't want Call of Duty in my racing game, and apparently I was not alone because this game was a huge financial disaster for Activision. Got to play it eventually, and it was just like Call of Duty: dull, unimaginative, generic and unsure of itself. Boring licenced cars were massively out of place in a racing game that had powerups & stuff, and all locations and cars looked pretty much the same. All powerups were exactly the same as in every racing game that has them, and the whole game was just a conservative "better safe than sorry" kart racer for a serious Call of Duty audience. Races were dull and powerups were too effective, leaving not much room for actual racing or skill.
2009
Lego Rock Band sounds like it will be another forced licence cash-grab entry, but it was not. This is the most fun of all Rock Band & Guitar Hero games. It was all about having a good time, while mainline entries of these series were all about being dead serious and retaining as much dignity as possible while holding a plastic guitar. Song list in this game was more varied and it actually had a kind of story & progression. Sadly it was also a bit too easy and short-lived.
It's a kind of game that you enjoy playing, but after few years it's all forgotten sands, and you remember very little about it. It had a lot of good puzzles and a lot of platforming, not so much fighting. It was a much better game than Prince of Persia (2009) was and especially fighting was much better here. Good game, but apparently, like it's name suggests, not so memorable.
2009
2010