Art style was very nice and platforming & puzzles were ok, but fighting was just a dreadful slog, so boring you feel your head is going to explode. Game ended without proper ending, and if you wanted to experience real ending you had to buy real ending as a overpriced DLC. DLC is called "Epilogue", so they don't even try to hide the fact that they are selling ending of the game separately. Always do your research before buying an Ubisoft product is what I learned from this game.

Quantic Dream's best work yet succeeds in storytelling but fumbles in gameplay. Unlike in some other Quantic Dream games, story here stays believable all the way to the end and doesn't try too much.

This Katamari clone was extremely understated and didn't really get any attention. Very good gameplay, and although it took a lot from Katamari games it did also have some original ideas and gameplay. Story was forgettable, and it wasn't very long. Sadly you can't buy this anywhere anymore.

This game had some strenghts, but it always took what's worst in it and forced you to repeat that. It's a piece of shit, I would say. 2,4% of people who played it on PS4 completed it, and it's a game that's about two hours long. That's saying something.

It was beautiful, unique and fun, but did have some infuriating platform sections. Story was forgettable, but it didn't really need one to begin with.

Short and sweet top-down arcade racer with nicely balanced powerups and perfectly ridiculous physics. AI is always fair and it's all around a very good design. Only real complaint I have is that it's too short, but isn't that always the problem when your game is so ridiculously good?

For reasons I still don't understand this was a highly rated racer. It had some truly awful AI rubber-banding and something called "power play" that was just a fancy name for a quick-time event that happened in the middle of the race. If you succeeded, some kind of explosion happened causing harm to your opponents who were ahead of you again after split/second thanks to rubber-banding. Quick-time events didn't make this game any better, and for a good reason racing games don't have them anymore.

This third-person cover shooter only had one clever idea going, and that was the ability to control your bullets in slow-motion. Bullet-control gameplay was fun and raised this game above most other similar games of the time, otherwise it's forgettable and generic.

Dead Space 2 is a downgrade from the first game in every regard except in length. First Dead Space was scary, pure horror, but this is mainly just a shooter with very little horror. Main character was easy to like in the first game, but here he has gained an ability to speak and story takes a major blow when you hear what he has to say. Isaac Clarke is a bit of asshole, whiny manbaby who ruins your immersion. Game is also a bit too long.

This is actually a copycat version of the old 2D puzzle game called Ugh! (1992). Ugh! was, and still is, an excellent game, but this 3D flying game was awful. It's a clumsy, broken and boring game, where you mainly just fight against it's awful flying mechanism. All of the original game's puzzle elements are gone. Why didn't they just remake Ugh!?

2010

I was going to buy this game at launch, but then I started seeing Activision ads for it that said "click here to see why Blur is like Call of Duty", and decided not to buy it. I don't want Call of Duty in my racing game, and apparently I was not alone because this game was a huge financial disaster for Activision. Got to play it eventually, and it was just like Call of Duty: dull, unimaginative, generic and unsure of itself. Boring licenced cars were massively out of place in a racing game that had powerups & stuff, and all locations and cars looked pretty much the same. All powerups were exactly the same as in every racing game that has them, and the whole game was just a conservative "better safe than sorry" kart racer for a serious Call of Duty audience. Races were dull and powerups were too effective, leaving not much room for actual racing or skill.

Lego Rock Band sounds like it will be another forced licence cash-grab entry, but it was not. This is the most fun of all Rock Band & Guitar Hero games. It was all about having a good time, while mainline entries of these series were all about being dead serious and retaining as much dignity as possible while holding a plastic guitar. Song list in this game was more varied and it actually had a kind of story & progression. Sadly it was also a bit too easy and short-lived.

It's a kind of game that you enjoy playing, but after few years it's all forgotten sands, and you remember very little about it. It had a lot of good puzzles and a lot of platforming, not so much fighting. It was a much better game than Prince of Persia (2009) was and especially fighting was much better here. Good game, but apparently, like it's name suggests, not so memorable.

Superb PS3-exclusive tower defense game with absolutely free tower placement that actually makes it possible to be creative with your strategies. Excellent music, sound effects, playability, and difficulty level is spot on. It's possibly the best tower defense on PS3.

It's much better than Diablo 3 for sure. Story driven hack & slash, not deep but deeper than Diablo 3. Unlike Diablo 3, it's not overly long or boring, it's soulful and it has a mission related to undergarments. It was somewhat fun back in the day.