lowkey frustrating ngl, why make a sequel for a series known for its non-linear gameplay and have it tell you exactly where to go and block you off from exploring elsewhere?

easily one of the best looking gba games though

it did indeed have a Super Metroid. so peak

a fangame so good that it should be criminal

such a breath of fresh air after yakuza 4. easily the biggest game story-wise so far and maybe it's a little too ambitious but i was so enveloped in everyone's side-stories that it didn't seem bloated (saejima's and haruka's side-stories especially, they were the furthest you could be from a yakuza game)

she just fucks their shit up so hard

the plot annoys me a lot and somehow kiryu is the worst part of this one

THIS IS THE END OF THE LINE FOR YOU KAZUMA KEEDYOU

"FAITH without works is MORTIS" IS SUCH A RAW LINE

it's those mandatory underground colisuem battles in the main games, but it revolves around that idea and it fucking rocks

this game is just like persona 5 because you go to sleep at the end of the day