A fun, short game that takes a pacifist approach to gameplay, where the whole point is to avoid deadly discs bouncing around each room. Some of the progression solutions and secrets can be a bit too mind bendy for the average gamer though.

The gameplay is simple, dodge the discs! Each room is simple and probably won't take you more than 10 or so seconds each round. The game becomes more interesting as you progress as you will encounter crazier discs and start unlocking cool abilities to help you stay alive longer.

Some times to progress though, you need to think a little outside the box as to what the game wants you to do to unlock certain rooms. This can be really fun at first! I played the majority of the game figuring out things on my own and it was satisfying.

However, there are some things you need to do in the game that just seem kind of ridiculous to figure out on your own. As in, after reading a guide after not being able to figure out how to get further I thought "how in the hell would I have figured that out on my own?"

This can be a bit frustrating and it gets even more deep when you're trying to find the secrets, which to me, some of the solutions are just arbitrary.

That said though, the core of the game is a ton of fun and most of the secret finding was a blast. I just wish the final bits weren't so out there.

I haven't touched this one in a while and figure I probably won't go back to it. have a hard time finding any of types of life sim style games to even come close to the charm of Animal Crossing but Dreamlight Valley comes close.

Craft stuff, cook stuff, upgrade your house, pick weeds, mine ore, talk to Disney characters... it's what you would expect from this style of game.

The only issue for me is that I feel like I'm spinning my wheels all too often in the game. The progression vs time spent for me just doesn't compute. Cute game though, I could see die hard Disney fans really digging this one, but after around 22 hours and not much to show for it, I'm hanging up my mickey ears.

This is an excellently made puzzle, 3d platformer that has elements of a cozy game where there is no combat or dying. A great "my first 3d platformer" contender but also just a relaxing playthrough, I really enjoyed it and wish there was more of it!

You play as a mouse who, for no reason at all, wants to help humanity. You show up trying to return a woman's' scarf that has blown away and this leads you to meeting up with this weird, annoying little electrical half god guy who bestows upon you some electrical powers. He sends you out to not only help people but to return to him with the positivity (heart thingies) to prove it and send him back into the sky. So off you go to do your good deeds.

As a mouse, this is a lot to ask because you will have to climb all kinds of huge areas in town to reach your goals. The verticality of this game is awesome and controlling the mouse feels really good! Climbing and maneuvering around the outside of a building to reach the roof is a common occurrence in this game.

As mentioned, the game is a 3d puzzle platformer and much of the gameplay depends a lot on environment puzzles. However, believe it or not, you can not jump!

Some players might get irritated that you can't jump in the game and since you play as a mouse, it does seem odd. However, I completely understand why they went with no jumping, because it would ruin most of the puzzles in the game where you need to line yourself up to fall in certain areas to collect a thing or speak to someone.

While I thoroughly enjoyed my time with the game, there are a couple things that I am docking the game for and the first is length.

Depending on how much of a completionist you are, it may only take you a couple hours to finish the game. It only took me 5 hours to 100% the game, so I was a little let down because I was enjoying myself so much that I wanted at least another part of the town to do quests in.

I'm also docking it for the annoying main character, the electrical god guy, because his voice was very annoying and his design didn't mesh with the world at all. The other little underlings of his that you meet throughout the world didn't bother me as much, but they also felt strange in this world. It was like the developers were trying to cram Studio Ghibli characters in where they don't belong.

Lastly, I'm not docking the game for this one, but I felt like the issues you were helping people with were VERY light. Like one character, their main issue was their show was starting soon and the tv won't work. It's all very first world. I don't have a huge issue with that but to me it comes off as saccharin at times. The game however is about positivity and treating each other better, so I get it and its why I said it makes a great "my first 3d platformer" game.

However in most other aspects of the game, you can tell there was so much love put into this game and I loved playing it. Really hoping for a sequel of some kind because I would love more.

The game is currently in early access on Steam and I didn't feel like it was all that fun honestly. I'm going to backlog it for now and return later but for now, I have other games to play.

I'm not leaving this one a star rating because I think I played less than an hour of it. However, It's another farming, crafting, Animal Crossing clone, and it seems like a quality one of those, but I'm just not in the mood for that right now.

I'm shelving it for now, I may return to it? Maybe not? No idea.

Frogun is a decent game with a throwback art style, quirky characters and an interesting twist on 3d platformer gameplay. However, once you dive in deeper, that gameplay twist, the camera and the controls make it an absolute chore to play.

I'm not sure if I have ever turned on a game this quick before. The first half of Frogun is a ton of fun. You use your Frogun to do block pulls, pull yourself around the level and do enemy grabs and throw them out into the abyss and it's a load of good fun! I was going out of my way to collect all of the coins and do all the extras because those early stages are just blissful fun.

Then around the halfway point, the game starts requiring you to use your Frogun to do these really tedious platforming sections that are just not fun in any way. You have a red cursor that only shows up if you can actually latch on to something, but at certain angles, you aren't sure if you're at the right height or facing the right direction and you only have a split second to see if your cursor lines up or not. Then you fall in to the abyss. OVER AND OVER AND OVER again. It also doesn't help that you can only jump a couple inches, so you HAVE to rely on the Frogun for any kind of far or high movement. Then you have to start all over or at least all the way back at the checkpoint that is across the level.

I read a few reviews here that have probably put this better than I will, but ultimately the game is just not built to be very fun in the latter part of the game. It felt like the developer was more worried about players being hard on the game for being too easy or something so they ramped it up with these annoying sections.

What made this game fun was going for those coins and collectibles and finding new and fun ways to zip around the levels while doing so because checkpoints were close by and you could always try again. But the echeckpoints started to become harder to come by and the challenge was more on my patience rather than the game.

This made me stop going for all the coins and I currently have no plans to return now that I've finished it. Once I started getting frustrated, I just wanted to get it over with.

Also, all the enemies are bugs and the final boss is called Beelzebub and he is also a giant bug. So why not Beelzebug? Or even Beetzlebub? Some kind of play on him being a bug? Too obvious?

It's really unfortunate because Frogun started so strong. I really wish they would've left these ridiculous, frustrating platformer portions out of the game. Oh well.

The pink puff, or as most of us know him “The most powerful video game character of all time!” is back and he is in a new game! Actually, it’s a remake of a Wii release but either way, it’s more Kirby! I’m a fan of Kirby myself and I was looking forward to this game as I somehow missed out on the original release of Return to Dream Land.

😎 Return to Dream Land doesn’t necessarily do anything new or revolutionary but it does the Kirby formula well. You’ll enjoy 2d platforming in several different settings. You’ll float around and find fun secrets. You’ll suck up enemies to get cool abilities and you’ll fight bosses aplenty.

🤖 From what I understand there are a couple of new abilities that you can get from enemies, like the Robo Mech Suit (is that what it’s called?) where Kirby wears some, mech armor and can shoot bullets and mortar style projectiles. I thought this suit was super fun to use and was a good addition.

🤩 The whole time you’re playing, you are in a cute, vibrant and quite beautiful world. As easy as it may or may not be to remake a Wii game, they really made this game look nice.

➕ One of the other features of the game that I really liked were these super powerful abilities you get every so often from bigger enemies. For example, you might come across a powerful swordsman who then gives you a GIGANTIC sword when you absorb his ability. You’ll then use this huge sword on enemies and big ropes to get through the rest of the level. There are other super abilities too and they’re always a good time.

💫 Depending on how much you like Kirby, there is a lot of replay value here. There is a huge batch of mini games available that you can play single or multiplayer. There is a Boss Rush Mode too. There is also an extra mode where you can play through the game again but it's much more difficult.

✨ But the most exciting piece of content to play through after the main game is a brand new chapter they added in called Magolor Epilogue. I played through this and I didn’t care for it as much as the main game but it was still fun. You get to play as the villain from the main game as he tries to get himself together after what happened to him. You will play through many shorter levels and upgrade Magolor as you approach, what I would consider, the toughest boss in the game.

🤷Thought I had fun, I would’ve liked the ability to play as any of Kirby’s friends, like Waddle Dee or King Dedede but they only let you do this in the boss rush mode that you unlock when you complete the game. Odd.

😔 Something else I did want to point out is that Forgotten Land had only just come out about a year before this remake and it’s a shame that none of the advancements or updates from that game carried over or made an appearance here or at least in the Epilogue that was added. It would’ve been cool to have some parts of the epilogue in a 3D world.

🗈 Also, it was interesting to me that Nintendo choose to remake Return to Dream Land amongst all of the other Kirby games that are available. The cynical part of me wants to suggest that this was just an easy port for them to have ready to release from the Wii, but considering they did add a whole Epilogue to it, it’s much more than what they did with New Super Mario Bros Wii U Deluxe or whatever it was called.

👍Anyway, I would’ve liked a few other tweaks in this remake but overall, it’s another fun Kirby game you can play on the Switch, which is not a bad thing at all.

I loved the overall style and atmosphere of this game, a walking simulator/puzzle game where you play as a spirit fox. However, while running around as a fox is fun at first, the landscapes are mostly empty besides a few collectibles and the puzzles are rarely challenging or interesting. Add all that together with the janky feel of the platforming, it ends up being a pretty average experience. It's not a bad game, it's potential just wasn't reached.

This is a really fun little cozy 3d platformer with a wholesome story. Enjoy an afternoon with little gator as he builds an army of friends at the playground while he tries to figure out why his older sister doesn't want to play with him much anymore.

The overall gameplay loop is a ton of fun as you hop around the islands, talk to friends and do quests for them to convince them to join you at the playground. You'll destroy cardboard monsters and collect paper to craft new hats and weapons to help you on your journey. But you'll also do unique things like starting water pumps, catch a bug, take our ninjas and help friend talk to each other to solve their issues.

The game can be a bit wordy with no voice acting but most of the writing is very fun and silly. But there were times I was just cycling through the dialog to move on and keep playing.

I also wish there was more in the way of navigation help, like a map or waypoints. There are little boards with the island posted around but it's not super helpful. Luckily it's not a huge space to explore and the game isn't very long so it's not a huge issue. If the island was any bigger though, I could see it being a problem.

If you like cute, 3d platformers, then I think you'll find a lot to like about this one. If you don't, you may still like the overall wholesome feel of this game. It's a great palette cleanser from a darker game.

This game ran hot and cold for me. While the art style is really cool, certain gameplay elements are fun and some of the story beats are relatable, the overall the game has some janky pieces and the story is confusing and I'm not quite sure what the game was trying to say at the end.

I guess, as an indie game, you can interpret it however you'd like, but I would've liked it to be a bit more clear about what exactly it was getting at or trying to leave you with. Also, for every fun or inventive little gameplay piece in the game, there is another that feels strange and janky.

However, if you're just trying to find a little experience for an afternoon, a kind of palette cleanser, you could do much worse than this.

I started this one but it didn't do much for me. It's a 2d platformer with combat, resource gathering and crafting. Shelved it because the gameplay just wasn't clicking with me and I found it a bit boring.

I started this game back when it was first put on game pass and restarted it again recently because it's leaving game pass but it really didn't click with me. It seems cute but it starts really slow and the combat was not enjoyable, so I'm shelving this one.

A mansion full of seeds to grow and puzzles to solve! The game aims to be cozy, but at times it becomes frustrating when you're not sure what to do next.

In Botany Mansion, every seed that you grow is a puzzle to figure out. You collect clues around the area that ultimately are supposed lead you to growing this plant. While I enjoyed the first few plants in the game, the puzzles get unnecessarily difficult as you go.

I found myself rereading clues over and over again on certain plants just to figure out what I had to do and some times it eventually added up and I figured it out, some times it felt like luck. Other times I had to look up a guide and I would say out loud "How would I have ever thought of that?"

I also ran into a couple bugs, like the game misplacing an object I needed for the last plant (I quit the game while holding it, which I guess is a huge no no). I looked around for it for a long time and eventually found it somewhere I would've never expected, which was very odd.

Overall, great premise for a game and at times, it can be fun but the times where it's not, it's frustrating. Maybe I just wasn't smart enough for this one, which is a shame because I LOVE puzzle games.

A great, but short, first person puzzler that introduces some amazing mechanics that I haven't seen used in a game before! If it only had a good story to go along with them.

Admittedly, I'm a sucker for these first person puzzle games. Portal, QUBE and others are just games that I love jumping into and solving. While Superliminal is one of these games, it's also one of the more difficult one.

If you're not into puzzle games, this one will not change your mind and in fact, it will probably make you dislike them even more because some of these puzzles are very challenging. There were maybe 3 of them that I actually had to look up.

The main gimmick is the ability to change the size and perspective of the things you grab. Is there a button on the other side of a tall wall? Pick up a block, move backwards and drop it over on to the button. Have a door you can't reach? Can't reach a platform? Grab a cheese wedge to make a ramp up to it. Have a doorway that is too small? Resize it bigger. There are a lot of other interesting things they do with it too, but you'll have to play to see them. And this gimmick kept me glued to see what I would do next.

The game is very short though, it only took me a few hours to finish and that was mostly because I was stuck on certain puzzles. The game contains an achievement to finish it in 35 minutes, so that tells you everything you really need to know.

Also, there isn't much story here. You're in a testing facility listening to audio logs from some doctor talking about the research they're doing. I found these really uninteresting from the get go though because they feel very tacked in. The game feels like it was built first and they added in the logs later so there was some substance. Honestly, they probably could've just let it be ambiguous and it might've been more effective? I'm not sure.

On a separate note, the extra collectibles you can get through the journey will have you scratching your head even more than the puzzles themselves, as some of them are so well hidden, I wonder how even the guide writers found them in the first place! This adds a bit of replay value to the game, which is nice, but ultimately this is just padding for achievements as the collectibles don't really offer much else.

A fun but short game with interesting gimmicks and cool perspective tricks! I really enjoyed it, despite the lack of any kind of real story.

A 2d platformer that embraces variety, physics and silliness. It's a bit janky at times but overall it's a very enjoyable game.

This was a game I started years ago on game pass and had completely forgotten about because I got distracted by other games. Now that it was leaving game pass, I wanted to return to it and I'm glad I did!

You play as an oval with legs that interacts with towns people who put you into hilarious situations. From the towns folk thinking you're a monster, to fighting haunted toast, to puzzling through an old mine, to guitar hero style dance offs, it's crammed with variety. And all the while, everything is super silly and fun and there are no breaks from the humor.

While those things are great, the game also feels janky at times. I lost count of the number of times I missed a jump because I never really got a great handle on the feel of the jump.

Also, there is a roll move you can do and while rolling to move faster and coming out of that to jump just doesn't work great, if at all.

There is also a point in the game where they enable fast travel but they don't outright call it that so I had no idea! It's a train and I figured it had one stop because you're progressing to the next spot and the previous towns didn't have stations. I started making my way to back track to a town I visited before to do a thing, but it was blocked by this little area you need to puzzle though. The game also doesn't seem to save the actions you make, so you don't just drift through the area you already solved, you have to do it all again.

Anyway, I did the thing I wanted to do in the previous area and came back to the train only to find out I could've taken the train there. I wasn't frustrated or anything, but it did make me roll my eyes. Like, really? You don't save what I did in those sections previously but also I could've avoided doing it all a 2nd time just to get back to the valley area? Annoying.

Keep in mind that the game is also amazingly short, you will probably finish this in 1-2 sittings at most, so any kind of irritation you have won't last long.

If you're looking for a fun and silly 2d platformer that is kind of it's own thing, than this is it! Just remember that might come with a character that is a bit strange to control.