I can't even say that I completed this game, cause... How am I supposed to do that?

But, let's start from the beginning. Booting game was already a warning for me. Why? Because I couldn't press X to continue. I was stuck even before seeing the menu. I had to change the gamepad and restart the game. Good beginning.

After getting to the menu, I'm shocked. Where are those tutorials that actually have any story in the game? I look for them and I can't find them. Turned out that they are blocked behind the PS Plus. What a joke. Thankfully, I got to play the game during one of the free weekends with online on PlayStation.

So, I finally start Specialist Headquarters, and I'm confused. What is this story? Who are those characters? What is the purpose behind all of this? I watch every single cutscene and I can't comprehend what I'm watching. Especially since the way they are presented is laughable. Just a pathetic attempt at creating a story. Also, I spent way too much time on those tutorials and matches with bots. I was forcing myself to finish them. Especially since I wanted Woods to shut the fuck up.

But it's not like there's nothing more for single player. There are Zombies! Yeah, Zombies... Uh, how should I say this... I heavily disliked them. That was my second attempt at playing this mode, and I honestly can't tell why people enjoy it. I'm not enjoying this formula and I just spent time on three maps doing whatever that came to my mind. But I just mostly wandered without knowing what I'm doing. And don't get me started on cutscenes, because those also confused me.

Finally, multiplayer. The last thing that I want to try when playing Call of Duty. And it's the biggest part of Black Ops 4. As you can already guess, I hate the game for the lack of campaing. No matter how shitty the story could be, I would at least say that there was any content kinda worth paying for. Meanwhile, just the thought that this game cost so much money while having so little content is horrible.

Oh, but there's Blackout! Yeah, that cheap battle royale that bored me after three matches. Sure, that was worth the full price.

Overall, I know that I'm not really a target for the series, but at least it's good to know that many fans consider this entry to be bad. There's really no excuse behind charging so much for this game and even locking some content behind dlc. And most importantly for me, I just didn't enjoy the multiplayer or zombies. I wish that I could get back those 7 hours of my life.

PS. One last thing. I can enjoy the game with only multiplayer, if it's actually done well and makes me want to play it. That would be ,,Star Wars: Battlefront" from 2015.

I finally started my adventure with Call of Duty. Never thought that I would do this, but let's just say that my curiosity finally won. Also, sometimes I need to expand my horizons or make a opinion about something by actually playing it.

Sadly, the thing is that ,,Call of Duty 3" matched my expectations too well. It's exactly how I viewed the series. Overdramatic, very much american portrayal of war with many scripts and dull dialogues. The story was rather unpleasant to follow and just forgettable. But it did annoy me a few times. I don't want to see the war presented as a spectacle.

As for the gameplay, it's acceptable. Especially since it was done in 8 months. I think that weapons sound good and have a good feeling to them. The problem is related to many limitations. Invisible walls, tight structure, not properly working AI at times and those scripted events... Also, I would say that all levels were too similar. I won't remember them tomorrow.

Overall, definitely not my type of game, but do I plan to check out other instalments of the series? I sure do and I will probably regret it.

I'm not cynical like others, so I won't insult anyone if they like Spec Ops: The Line. They're making fun of the game that is immature in their opinion, but they're also immature ones for making fun of others.

And now that I have this behind me, I can say that, unfortunately, I wasn't convinced by the vision of the creators. I would even call it pretentious. After all, what's the point of creating a game that will make you feel guilty for playing it? I understand that the choice of this medium translates into criticism of other games in the genre and a reversal of player expectations. However, this is a story that would work better as part of a movie.

It's hard to induce guilt if we don't have a real impact on many things. It's also difficult if there's a narrative being pushed that all of this isn't even real. All the emotional weight disappears. At the same time, it's not that the plot of Spec Ops: The Line has nothing of value. The depiction of PTSD, the blaming of others, the gradual degradation of a person.... These themes appealed to me. Especially when they were accompanied by impressive details, as they were more subtle than the rest of the game.

It's just a shame that the story is problematic by a few decisions and certainly not as deep as the developers wanted it to be. To make matters worse, it is accompanied by mediocre gameplay that induces a little dissonance in places. At times, you can feel encouraged to do a better job of killing enemies, and on top of that, the scripted scenes aim for a similar effect as in Call of Duty, which was certainly part of the critique by the creators.

It's too ambitious given its limited resources. And while I respect it for trying to create something different within the FPS genre, it is far from actually being good.

Thank you Tango Gameworks for this gem. It's one of those games that I will cherish, because it was a lot of fun. I was glad to be part of this grand adventure with those likeable characters that felt like family by the end of the game.

It's a unique, hilarious and great looking experience. And while there are numerous inspirations and references, ,,Hi-Fi Rush" doesn't feel like a copy. It's rather a clever blend of many great elements. Also, I'm just glad to have a game that is so similar to ,,Jet Set Radio". Another factor working in the game's favor is its style and length. Photorealistic approach to graphics and open worlds filled with too much stuff is something that I see too often, Meanwhile, Tango's game is suddenly fresh despite so many obvious inspirations.

Overall, I loved the rhythmic gameplay, beautiful art style and simple, but quite charming story.

Quite hard to pull off, but it worked. And maybe I'm saying that without having a knowledge of ,,Bloodborne", but let's just say that I really like kart racers and ,,Nightmare Kart" delivered in that aspect. Especially since it's a small, free game. Campaign is diverse and the whole art style looks beautiful (and even more importantly, it's clear where you're going). Maybe I understood nothing from the story, but that doesn't change the fact that I enjoyed those two hours.

I actually really like this game. Despite its flaws, I always think that it had big potential and if someone tried to do a sequel with improvements, it would've been a success. But as it is, despite repetitive content for single player, a few weird picks in the roster and other minor problems, it's one of those games that I will regularly return to with my friends. And let's just say that it's a lot of fun in those moments.

You'd be surprised by how many problems I've had with certain levels. But I would still consider the game to be an enjoyable experience. I adored the aesthetic of it and the gameplay was solid.

I have never experienced Heroes of Might and Magic. This is important because Songs of Conquest is talked about extremely often in the context of that series. The game by Lavapotion studio is a spiritual heir and a love letter. However, I won't write about it from this side. I was attracted by the gameplay despite the fact that these are not areas I usually go into. Yet this tactical turn-based game made me sit through quite a few hours and I fell in love with it. First of all, it is a lovely production. The setting makes the time spent with it much better. Everything sounds and looks wonderful. On the other hand, the gameplay is really well thought out, while understanding it is not difficult. It may require some time, but I felt encouraged to make better use of the mechanics offered to me. Moving forward, there's plenty of content. With custom map creation, community creation, random missions and four campaigns, many hours can be spent with Songs of Conquest. Only the latter element leaves a bit to be desired for me. Just as all four factions are interesting thanks to the differences between them, and the campaigns themselves use an interestingly non-chronological narrative, the overall plot fails to impress. The dialogues are simplistic and the characters are not memorable. On top of that, artificially increasing the difficulty even at the lowest level is a exaggeration. Ultimately, these missions are best used to familiarize the player with the factions. And, of course, they have great songs at the end. All in all, it's a work of love as well as passion, although it's unpolished in several places. I'm a bit curious about what the future might yet bring, but it's already a production worth checking out.

Sometimes what a tired person needs in the evening is one or two sessions of combining the tiles. A simple, nicely presented game with relaxing formula.

Fun, surprising and even encouraging to stay a little longer to see as much as possible.

I recommend it not only as a fan of platformers, but also as a man who appreciates such creative and quirky games. Pizza Tower has a unique atmosphere, and it regularly offers new ideas to diversify the gameplay. And don't be discouraged if the controls are difficult to get used to at first. I felt that, but all it takes is a little practice and everything works perfectly. Amazingly, with all this chaos and speed, the game never loses its precision or even clarity. Considering how difficult something like this is, I can't help but appreciate the game.

The first time I completed MGR was on a PS3 borrowed from a friend, and I knew that someday I would want to own the game somehow, and since the physical version for PS3 was expensive, the Steam version remained. Especially since it has two short dlc's that I didn't check out when I first completed the game. And somehow, unlike me, I went through the whole thing again quickly after the first time. MGR is short, but so enjoyable. In fact, it's simply sensational. When creating some sort of a list of my most favorite games, I would definitely put it there. It's simply an exceptional production, because a Metal Gear Solid spin-off with a completely different type of gameplay, without Kojima's involvement, must have been a risky project. Meanwhile, I got something that unironically happens to be capably written story, and at other times, the funniest shitpost ever. A fascinating mix, and an engaging as well as enjoyable action game. Plus, it's impossible to forget those bosses and the songs that accompany them.

Short, but miles better than Blade of the Galadriel.

Expansion that doesn't really justify its existence. It should've been a part of the epilogue of the base game as these 2 missions and cutscenes. A lot could be cut out of the 2 hours I spent on the campaign, while the new combat style wasn't really good for me. The only pluses are the wonderfully written new orcs, and the attempt to complete Eltariel's relationship with Talion (even if it comes off as clumsy at the end). And not to mention the finale with the sisters, which quite amused me like some of the other weird ideas in this fanfic.

I won't say anything new. This is Shadow of Mordor, but bigger. And at the same time better, because it develops further many aspects from that game. However, those who don't like overwhelming open worlds may have a problem with Shadow of War. It really is a big production. Side activities are numerous, and you need to spend some hours on the campaign itself. I myself have a growing problem with open worlds, but the second Middle-earth game from Monolith kept me clinging to it. If you liked the formula from Shadow of Mordor, you'll find yourself just fine here. Repetitiveness creeps in relatively quickly, but the Nemesis system and the improvements made here make the loop surprisingly enjoyable. Fatigue creeps in only in the 4th act, which I found awful in various ways, though it's scary to think that it used to be even worse. This is also a good time to say that it's not worth expecting anything good from the plot. This is a silly fanfic. And it would be even worse if one hoped for it to stay true to Tolkien's work. Oh boy, this is definitely not it. I, fortunately, had no problem with it. What I found weak wass simply the script itself. Also, even if there are needed moments of rest from the constant gameplay, I won't hide the fact that the cutscenes didn't know how to keep me interested despite good direction. Shadow of War's problems in general can be big, and at times I was afraid if they would ruin the game for me, but I still had a lot of fun.