I really like the concept of this game but some of it just dose not click with me. I personally dislike the survival mechanic and feels like it takes away from the core game play of watching the "monkeys".

An absolute fervor dream of a game filled with one off jokes and gags that my kind of humor. Just the right length too.

Pretty fateful to the arcade games they are replicating, but it dose get a bit dull after a while.

The game is like Slay the Spire meets Peggle, a strange combination but it works pretty well. There are a variety of orbs to shoot with and the ability to discard adds strategy to what you should be shooting next. While there are more bouncy orbs, I wish all of the orbs had a bit more bonce to them like they do in Peggle as sometimes I just feels like they sink down to the bottom of the board so fast.

It's a cute puzzle game that really plays into sorting things just right. Some of the solutions though felt pretty exact with no leniency when I wish there was though.

Game was alright overall, the combat felt a bit clunky at times though. Especially the "shooting" ability, it is used a lot but it docent make it feel like you are doing much with it as all you have to do is hold down the trigger button.

I did like the songs and character designs though.

The games where fun at first but they start to get stale rather fast. Got though about half of each of the games before stopping. The stars system makes it feel like you have to rush though them if you want a good score witch makes it more annoying than fun.

A good sequel to the katamari game, never played the original tough. There is just something fun about going around and rolling everything up without much more to say but that. Very fun game that docent drag on for too long.

I played a lot of the physical game and I honesty think it's much better than this version. I found the UI a bit confusing at some points and could have been more clear with certain things. And even though I only played with bots the game play felt very slow at some points.

Even so it is still a semi decent put together game for people who want to play munchkin with out wanting the "feel" of it being a board game.

This game came out of no where and I felt like it hit me like a sucker punch from a professional boxer. I always have a soft spot for a good rhythm game and Hi-Fi Rush hits that spot just right.

A 3d beat em up rhythm game is such an interesting and unique idea and I'm surprised how well it worked out. The combat seemed always fresh and they keep adding new things little by little to keep it engaging and is broken up by fun par core and movement. And obviously for a rhythm game the soundtrack is great.

I also love the little detail that EVERYTHING moves to the beat of the music. From cutscenes to the wall paper of a hallway, everything moves to the beat of the music. It's such a nice and unneeded thing that just takes the whole game the extra mile.

My only complaint is how a lot of the earlier levels (and even the later ones) have pathways and unlockables that you can't go though until you beat the game as you can't go back to earlier levels after finishing them. It was kind of frustrating going out of my way to find a door that wont open unless I have someone with me that I don't get until later in the game. Kind of killed my desire to 100% the game, but maybe I will go back to it one day.

Story wise it was nice to have a game with a definite ending that did not have sequel bait. Also all of the characters where likable and actually shown growth over the story.

Edit: A month or two as of 5/30/2023 I picked the game back up to 100% it, was having a lot of fun perfecting combat and getting S ranks. But then my save file corrupted today and I lost everything. So I will not be 100% it sadly.

A great love letter to the Wario Land series while changing up the formula enough to make it truly unique in its own right. To be honest at first I felt the art style of the game was kind of bad when I was looking at it at first, but over time it grew on me and I feel it's very fitting for the kind of game that it is.

The game is fun and the music slaps hard. Yet I don't feel compelled to 100% it as I don't feel like mastering all of the levels. It makes me feel a bit upset that I feel that way about this game, but it's still a killer game.

Its a very simple game on the surface level where you just really move around and try not to die while your weapons do everything on their own. Yet there is something addicting about it as a time waster.

But after a while once you find all the good combos it starts to get a bit dull as you feel like you have seen all the game has to offer.

For it's cheep price and the amount of enjoyment I had before it got dull, I would recommend picking this up if you want something a bit mindless to play for a few weeks.

I really like the core concept of the game that at it's base is a good mix of luck and the strategy of using what is given to you with your rolls. Each character also has a different kind of gimmick that makes their play style different while not straying too far from the base formula.

There are six different episodes for each character to go tough, and I was going though and doing each episode one for each character, then two and so on. It was pretty fun adapting to different rule sets that given to you. But everything fell apart for me during the "elimination round" chapter. They where pretty challenging for all the characters but I mange to squeeze though after a few attempts. That was until I got to the witch. Her play style revolves heavily on setting up on good combos and I was getting my ass kicked before I can get them together on the last few tough foes. I've must have did 30+ runs with her trying many different kinds of play styles and strategies and still failing. Eventually I just gave up and jump to the other character I did not beat the elimination round on yet and finished after like four tires. I looked back at the witch and felt like all of the fun was sucked out of the game now and it was just a slog. I tried the next chapter with a few characters but I was just mentally checked out of the game by then and just decided to stop playing.

I would like to come back and finish it, but at the same time the rest of the game docent seem that fun to me anymore.

The sound track was very good though, a lot of bangers.

I have probably beat this game like 5+ times as a kid and I still find myself coming back to it every once and a while as a adult. In my opinion this is the best 3d platforms on the GameCube.

From making different models of the enemy types, to the music; each level feels completely different than the one before. Combined with the wacky looking enemies/bosses and the gimmicks of the stages and challenge areas, you can see how much focus the devs put into making a fun game while playing around with interesting ideas.

Some of the boss fights can really show how the game shines in it's wackiness and creativeness. You can fight a large dinosaur in a bikini, a guy who looks like a carny who hides in a cup and plays a shell game to avoid you, and a army spider.

The challenge zones are also another highlight, showcasing both what you and the game engine can do.

My only complaint is snow world being a pain to 100% due to the slides.

Part of me wishes this game was longer, but I feel like it's one of those quality over quantity kind of situations.

While keeping mostly to the XCOM 2 formula, I have mixed feelings about the game play.

At first the breach mechanic felt pretty fun and fresh compared to just dropping into the map and playing around stealth in 2, and it of course plays into the whole cop thing. But after a while, they just felt they where there to justify segmenting the missions into two to four small zones. Separating a mission into smaller segments made the combat feel less rewarding, as the danger seemed smaller. A big thing from this the that you have your guys relode automatically after clearing the room. And while that makes sense, I felt like it harmed the game play because ammo management was basically unneeded as I could clear out the room without having to relode with few acceptations (I played on normal difficulty BTW). A big reason why I liked XCOM 2 was that every action you choose felt like it needed to be thought out as it could come back to bite you for many reasons. But in Chimera Squad, that feeling is gone as you only have to focus on the short term of surviving a room.

Having a small set of agents with specific skills was a good idea but some where just way better than others (Claymore and Terminal MVP). And also, why do I not get all of the agents by the end of the game? According the the wiki you don't get three out of the pool of agents, witch is kind of stupid considering that there are only 11 total that are in the pool.

The story is okay, you are this special force tracking down a conspiracy. But it falls flat when there are only two missions after taking down the last of the three faction leaders. Making the ending feel rushed as they kind of shove you into it after doing the a minimal amount of build up for it.

The thing I dislike the most about this game though was the agents as characters. The closest comparison I can make is they act like Marvel charters, as they don't seem to be taking the situation seriously and keep making the same one liner jokes. I understand that they are like elite soldiers compared to the makeshift military of 2, but I feel like they would be acting a little bit more seriously about the situation. Hell the soldiers in 2 even panicked in both the game and in their voice acting when things start to go wrong. But in Chimera Squad Terminal yells at you to make sure your almost near death bullet wound dose not get infected.

Even with that said it was a alright game, but I think XCOM 2 was better in terms of game play.

Also why where there Faceless in the game, but they never disguise themselfs? They missed the chance of having a hostage mission being a ruse with one of them pretending or something like that.