24 Reviews liked by RoastyBunz


Nothing screams Silent Hill like running through a maze of sticky notes with "UGLY" and "DUMB IDIOT" scrawled on them over and over again, chased by some insta-kill enemy.

This is pretty much every first-person PC indie horror game you've played a thousand times before, but if they managed to sell it to Konami.


[humming the RoboCop theme with tears in my eyes]

They fuckin' nailed it.

Perfectly nails the feeling of slowly becoming a giant ball of destruction, with a great presentation and style to keep you engaged. There's a real weight and momentum to your katamari once you get larger, and the crazy soundtrack gives the feeling of a fever dream. Must play for people looking for games that are by all accounts timeless.

Arguably a perfect game, no other co-op game blends action and cooperation so well, and the AI director means that every run of a campaign is going to be different in some way. Versus is great as well, and while you may run into parts of some campaigns that are skewed towards one team, it's incredibly balanced in the overall picture. The level design is amazing at showing you where you need to go without being overbearing in guiding you, using landmarks and lighting to steer players. If you have enough people for co-op or Versus mode you have GOT to play it, it runs for like 2$ on sale all the time.

Alright let’s do this one more time.

Sonic Frontiers is a game that I have played and spoken about as a total of 3 times on here as of now, 4 if you count the preview I played in London, and it’s a game that I have no strong opinions on one way or the other. I don’t really hate Sonic Frontiers, but I am not really a fan of it either? It’s a very weird game that for some reason is called the pinnacle of Sonic even at release. It baffles me, I won’t judge but I’m confused at this games reception, even more so than now with this latest updates. I was originally planning on doing a re-review of the entire game alongside talking about the new updates, but I feel there’s first of all no need, second I think it could make a good video and lastly, I don’t have the energy to re review a game that I don’t have much of a stance on. Anyway, why am I talking about these updates?

Sonic Frontiers is the first sonic game to feature free content updates, 3 major updates to be exact, adding new features, modes, options and for the last update, an entire new story. Even as someone who didn’t really care about Frontiers, this intrigued me, I don’t know if i thought if it would fix the game but at least I could maybe, maybe see what all the hype was about. The answer is more complicated then I could imagine, but unfortunately, I’m leaning towards a negative side. This is gonna be a long, negative ass review of Frontiers after launch, I’m tired.

Update 1: Sights, Sound, and Speedymcfly!!!

Update 1 is what Is the update in my opinion, that put stuff that was probably supposed to be in the game at launch into it, and it does it job, fine. This right here is a fine update. The features in this update are quite cool but needed a bit more time in the oven, something we will see later on especially. First, there’s a new jukebox mode that contains songs from across the series, I like this, as someone who doesn’t really care about Frontiers music, it’s nice to get songs that I actually like and can listen to while running around at the literal speed of sound, getting them is fun as you need to think out of the box to get some of the better song choices, usually vocal songs, while others are easy to find. You also have a photo mode, which isn’t very good in my opinion, it’s feels so limited since you can’t even use it in cyberspace, it only has a limited pool of filters and, nothing else. No pose’s, stickers, other unique filters or anything else, it’s just serviceable.

The other two modes are the ones that add, like, actual replay value to Frontiers. In the base game, there was nothing of the sort other than Arcade Mode where you can replay Cyberspace, which was nice if you wanted a higher rank but in terms of going back to the game, that was it. There was nothing to really go back on and improve on, there was no ranking system in combat, no super sonic to mess with, no post game side objectives or anything. So adding these where a welcome addition, it’s fine. Again I have to stress this is a fine update, but it’s nothing that really boosted my enjoyment on the game as much as I wanted it, we got a boss rush and egg shuttle which is nice. Sorry for the short and scattershot thoughts but there’s not really much to say on this update, it adds more meat to Frontiers which is a good thing but other than that, nothing really outstanding or that great honestly.

(There’s also extreme mode which I haven’t unlocked but from I heard it’s quite bad despite the few neat additions it adds)

Update 2: Sonic’s birthday bash (He died when he turned 15! F in the chat 😔)

Update 2 was the update that I kinda brushed over, something that I didn’t really know what to expect, and it surprised me and how good it was, there’s even some moments of where I thought, okay, I kinda get it now. Not to the point where I would call it my favourite sonic game, but instead of me not really coming back to it unless I get the PC Version and mod it, it’s a game that I could come back to if I’m feeling up for it.

Update 2 shakes up a lot of things, the birthday stuff is quite superfluous, it’s nothing then a cosmetic thing which I don’t really care about. But everything in this update doesn’t miss, I’m serious, nearly aspect while could have done with some work, enhances the game. First, a very small but incredibly helpful thing is that you can keep your speed while jumping, this is such a small but wonderful fix as it keeps the flow of the game instead being kinda awkward. What this update adds are new action chain challenges, and these are really great, essentially you need to go around the map collecting chains, which you can do my homing attacking on stuff, rail grinding etc, all while collecting orbs to multiple your score. This is fun because it’s using Frontiers whack ass world design to its benefit whole providing a fun challenge, it’s like, actual side content. And what you get for the reward is so great, the spin dash. Around this time Khisimoto was taking in feedback from the community, and for better or worse, this is one of the things added. The Spin dash here isn’t really a Spin dash per say more like a Spin Boost, but as someone who enjoyed using the drop dash, this is sorta a game changer to Frontiers movement and how I’d approach it.

There’s also some fun new challenging Koco stuff that increase your boost meter and a new game plus mode, while it sadly doesn’t increase the difficulty, but I wouldn’t say it’s knock on adding this since most new game plus games doesn’t even do this, but it’s something that could have made it gone the extra mile. So on the whole, update 2 boosts my enjoyment of Frontiers considerable, let’s hope update 3 can stick the landing.

Update 3: The Final Animal Crossing Horizon

What the hell

Update 3, kinda broke me, it’s everything that i love and hate about Frontiers combined into a mess. A mess that I can’t for the life of me still understand the reception of. Update 3 was the big one, the first time multiple playable character were in a 3D Sonic game since Sonic Forces! But more seriously since 06 and maybe even Black Knight if you’re insane like me. This a big deal, along with promising to fix Frontiers polarising ending.

See, I didn’t mention this in my review due to being spoiler free, but Frontiers final boss is both baffling and underwhelming, providing no satisfying challenge either being easy with a QTE, or just pure nightmare fuel with the shooter thing, along with the big fucking purple moon named THE END spouting complete and utter nonsense that was not built up in a satisfying and compelling way in a story that’s too subtle. The final horizon aims to fix this ending both narratively and mechanically. I say aim because they completely missed the fucking target.

Good lord, this was both innanely frustrating, boring and depressing. I can imagine due to Kishimoto trying to listen to all the feedback he’s gotten on Twitter, he tried his damn best to please everyone in such a limited time lot of 2 months and has only divided people on this far even further on this game.

How this works and is integrated into the game feels quite disconnected, instead of outright replacing it, it’s a new alternate timeline/“What if” where Sonic uses his cyber corruption to defeat the End, all while his amigos collect the Chaos Emeralds.

In terms of story, uh this was quite bad! There’s a lot of great moments, mostly in the final boss and ending but everything else is just what I hate about Frontiers plot, it’s so boring! Like, the dialogue has had a complete nose dive in quality in my opinion. A lot of the moment to moment dialogue just doesn’t feel natural, the voice acting is just not there for most of the characters except for Roger, the rest of the characters sound bored out of their mind. The dialogue is the worse of Ian Flynn in my opinion, while I like his work in some cases, here I couldn’t vibe with it. There’s a ton of references that don’t gel with the general tone and atmosphere at hand along with making a lot of unnecessary retcons to the game and lore, some are good, most of them… Yikes. They reiterate the character arcs in the game and retcon a ton of things. So now Big is a hallucination of Sonic (Even though he showed up in the Prologue) and Sonic uses the power of cyberspace to create all the whack ass shit in the Starfall Islands, what now? Can Cyberspace pretend to be a bar of soap and give them all the slip? It’s just silly. But the revised slow story is the least of my problems.

Okay, let’s talk about what I like. Cyberspace is pretty cool! It still sorta reuses stages but it’s fun! The final boss while not without its flaws, it’s good! Has a ton of hype moments as well especially with that new shiny form we get a split second of. Very nice! What’s not nice however is the new actual form we play is just Super Sonic, but with blue eyes! Very not nice! The new songs are pretty good! And uh… I like how the trial areas look!

I’m gonna be honest guys, this update made be tired of a lot things both in the update and just on the whole, the only thing keeping me sane was booting up a couple rounds of F-Zero 99, because my god. This broke me.

The two fatal flaws of the update are first, the new characters. They are bad! The issue with them is that at their core they’re fine, but they just have these little quirks that annoy you.

-Amy is arguably the best character here, her moveset is completely comprised of cards, not her actually weapon she uses. It’s completely silly given how she’s smacking people with cards, riding a motorcycle with cards and gliding with cards and the Hammer gets, is a parry. I don’t know who to blame for this, but this feels like such a baffling decision. Despite this, I feel Amy is semi fun to play as, which can be said for all the characters, she’s the only one that doesn’t adversely have anything wrong with her
-What did they do to my boy Knuckles. Knuckles is one of my favourite sonic characters both to play as and narratively and in both sides they did him so dirty, they kinda reverted him back to a meathead now which is disappointing. But what they did do to him in terms of gameplay??? It’s not terrible, but his glide has this weird delay that still keeps your speed, not only does this not make sense as Amy has her glide completely none delay. Because of this and i shit you not, you get a reboot of the infinite jump glitch from Rise of Lyric. Aside from this, his climbing doesn’t feel natural or fun to use, and is too finicky.
-Tails is in the middle of this, to me he was the least fun character to use. His flying power is only increases your height vertically for a limited time and then you can move around for a limited time. This is understandable to limit how broken flying can be. But I don’t know, it’s not really fun to use, and it’s still kinda broken, 06 at least had the right idea of capping it vertically at a certain point, in Frontiers it feels more like an glorified mid air jump rather than flying, I’m harping on this because Tails isn’t much of a very interesting character to play as, he can throw wrench’s like a Hammer Bro, he’s packing heat like Shadow, and that’s about it!

The biggest issue with all these characters is that they start you off at square one, you’ve got level 1 speed, defence and absolute no stats, not even the cyloop. You essentially have to do a whole game’s worth of upgrading on one Island. I do like the idea of finding experience points through the Koco but it’s just not fun to do this, especially given how in the night sections while there’s a comet storm, the game showers you with Koco and such, so it’s pointless. What all 3 characters also suck at is combat, they are not built for combat, Tails especially given how he doesn’t even have the homing attack. They can’t go combo mad on the enemies and only have a dinky 3 hit combo along with maybe an additional attack in you’re lucky. I don’t know if this was an intentional but you have to just, waddle away when you see an enemy. It’s overall overwhelming disappointing that the thing that the update was advertised on is bad, but is the other stuff go-

No, not at all.

How this update is structured is like a whole new island, it reminds me of Cannons Core or End of the world but instead of being a perfectly lengthy, challenging final level putting what you’ve learned throughout the game to the ultimate test. It’s drawn out to all hell. Of course, I can’t bring up this update without the challenge increase, I played on Normal and have heard horror stories of what it is on Hard and Extreme, and to me, it’s not designed very interestingly.

I love me a hard experience, especially for a platformer, but you have to understand the mechanics of the game and making that challenge satisfying around it, hell we’ve seen it done well in this game with the new Koco and Action chain challenges So what happened here? I’ll give props for less automation and such but whenever there’s fair and hard platforming challenge, there’s just double the amount of dull, Kazio little Timmy ass level. It feels like getting it over Sonic edition, especially with those towers, which unlike Rhea (my favourite part of the game) don’t have any pick me ups, if you mess up, it’s back to the beginning! And like, for some games like the 3D Mario games, you signed up for that shit since it’s the end of the game, you know that’s you’re getting into a tough as nails challenge that’s kinda unfair. But with this, I don’t get why it’s like this, again it’s not that I find it being hard is a bad thing, far from it! Especially as someone who thought Frontiers was piss easy. But here, Frontiers has no difficultly curve, so it’s 0 to 100 so quickly.

Imagine in Sonic Heroes, you played through Team Rose, and then for the final stage you had super hard mode thrown onto you, that’s what the final horizon is. It’s not even like the Adventure Packs from Unleashed, since there it’s at least linear stuff that you can quickly rebound from when you fail through checkpoints, the incentive for all of these are rankings, which Frontiers in the Open Zone, does not have. So you’re left with an unsatisfactory challenge that isn’t fun.

It also just has that artificial difficulty pumped to it, whenever you do the trials, your back to square one in terms of boss fights, instead of making the boss rush harder, they just make you have none of the stuff you’ve worked hard on. In the final boss, parrying actually have timing now, which the game was not built for a perfect parry like this and they just, throw it on you.

Let be clear, when the final
Horizon is good, it’s some of the best stuff in Frontiers (Which is Generations at its worst but whatever) but you have to trudge through just a lot of things that I don’t care for in this update. I’ll give props for being so ambitious with so many new assets and such, but like, my biggest thing with this account and whole review is how sometimes, ambition is the cause of downfall.

I would have much preferred just having the character playable in their own, self contained campaigns (Like you can’t even play as them outside of the DLC area, which was disappointing at first but seeing how they play I’m kinda glad lol), covering the events we only hear of in the main story, then, pull the end of the world stuff when Sonic gets corrupted at the end of Rhea, maybe use the Tower design or the new Cyberspace stages or something and then keep Ouranous structurally the same from the base game, then finally using the new final boss. That would have easily just make Frontiers slightly edge out (Maybe along with distinct themes for the last two islands as well but I can be too greedy), because as the Final Horizon, it’s mid… Not awful, but not peak either

Conclusion, Bros, I am tired

So, Sonic Frontiers is finally in complete open beta! It finally did it! But in all seriousness, this solidified my thoughts on Frontiers and new Sonic stuff as a whole, there’s a lot of great ideas here and concepts, but there’s always a catch and in this case, there’s too many to list . Every damn thing, this game, Sonic Origins, Sonic Prime, the movies, the comics nearly everything post Generations has this rule and it’s disappointing to see Sonic fall into the same things and fans kinda just, eat it up.


Let me clear, I don’t wanna be the fun police like a lot of Sonic detractors are who aren’t even fans of the franchise yet still check it out knowing they’ll dislike like it. I do not want to ridicule the franchise, I want to see it improve, but to do that, we need to acknowledge its flaws, it’s shortcomings yet celebrate when it’s gets something right. You can love something so much, if you think Frontiers is the peakest of fiction, then do! I am not stopping you to think that as someone whose opinions has flunacted in this game more than the UK’s economy. But understand that some of this is flawed in my and many others eyes and can do better, and critique has improved this game! Look at Update 2 and parts of Update 3! Without fan feedback, we wouldn’t have gotten the Spin Dash or New Game Plus! When a new game comes out, I will bet that the issues I have with this entire game, will hopefully be fixed and can be something that genuinely stand as one of my favourite Sonic games.

But as it is, I am tired. Maybe Superstars will bring me out of being tired, but I’m kinda tired of the series new stuff while semi satisfying me still falling to the same pitfalls killing the franchise, only this time people are less outspoken towards it. I will always cherish everything in the past, but as for the future, it looks bright, and it’s gonna be great for most, but I need to rest damnit.

Metal Gear Solid directed by Zack Snyder

This is game is really awesome. I still haven't finished Persona 5 Royal, but i found this more enjoyable. And i exactly don't know why. But i've totally fallen in love with this game, his soundtracks, his characters and their lives. This game talks about death and depression, and the main quotes is "memento mori". The gameplay loop it's not that bad:
Basically you need to fight in the Tartarus this big tower that you can find in this "otherworld". In the portable version you can control the other party's member and it's a really cool and useful feature. But what i love most of this game are the dialogue, they feel so real. Thank to that you can enphatize so much with all the character, really all memorable. Except maybe one npc, that will become friend of the protagonist a little bit too randomly. But in this game like in the real life, you need to work (so with the money you can buy upgrades), go to school and hangout with friends to level up your social link (it's a very cool system that permise you to level up the friendships). The atmosphere it's absurd, in the hall of the dormitory you will find all your friends there, doing their things and feeling real. The soundtracks has become easily one of my favourite of all time, all the tracks are memorable from the opening to the small soundtrack that you can hear for 30sec in a selection screen. The story it's really interesting, the main character is Makoto Yuki (or you can choose the female mc) transferred from another school. And he'll find himself in a really strange situation, that will change his life forever. It isn't the classic "sad boy", i would say it's more apathetic and trying to understand the value of the life. I don't wanna say anything more, 'cause i wanna avoid any kind of spoiler.
Even if this is the worst version, with visual novel classic dialogue and no animated cutscenes, no explorable location, i've instantly fallen in love with this game.
But if you can wait, i would recommend to wait for the remake version Persona 3 Reload!

Thank you @Eggsandwhich for recommending I play this after my month of NieR. Also a shoutout to @ptcremisi cuz he loves this game too. I'm happy to say, despite some issues I had that do hold it back from me rating it higher, I really enjoyed this game a lot.

Though tbh, at first I wasn't really enjoying it all too much. The beginning cutscene really got me interested but by the time I got to the first level in the game, I started noticing issues I had. First off, I don't think the first level is that great of an introduction. I found the level design to be too simple and it's definitely my least favorite stage in the game. That plus some other issues I had while playing, really didn't help my engagement. I found the combat just okay, it got the job done but it wasn't great. The platforming too could be a little wonky. I found the ledge grab really inconsistent (tho I got used to it later on). The figments were hard to see a lot of the time and they seemed like they'd be quite annoying. It also didn't help that I played this on my PS2 and it ran poorly a lot of the time and even rarely slowed to a crawl. That combination of things, plus the poor intro level, it just wasn't doing it for me. Also later on, you start to fight bosses. While it's cool to find out how to beat them, they're often not that fun mechanically because of the clunky combat and are usually too easy on top of that.

As I played on tho, a lot of these issues were lessened a bunch cuz I blew them out of proportion. Because of this, I learned to really love the fantastic things in this game. Probably my absolutely favorite aspect would be just the game concept as a whole. Going into people's minds is just so awesome, and they really utilize it to it's fullest. Your collectibles are absolutely brilliant. Figments of your imagination, emotional baggage, cobwebs (in your head). It's just all so good and really makes the world feel so well thought out. Like the health pickups are literally called mental health, that's amazing!

The other best thing this game has going for it are the quirky/funny moments and it's memorable cast. I couldn't even count just how many times this game made me chuckle, it's so weird and I love it. It really felt like a Cartoon Network or Nickelodeon show from the early 2000's which is great because that's the era I grew up with. Feels like the love child of Billy and Mandy and Invader Zim if I'm being real. As for the cast of characters, most of kids were whatever (tho I did like Dogen and Lili) but the main cast of Psychonauts were all great. I do wish they had more screen time, because in the 2nd half due to certain events they're mostly absent, but what we do get is great. Also, a shoutout to Raz himself, what a great protagonist. He's so quirky and sassy yet likeable.

At first I was a bit iffy on the camp setting but once I explored the overworld, I really enjoyed it. It feels a bit nostalgic for some reason, and I never even went to camp as a kid. I also think the overworld had overall better level design than the actual levels. The levels are cooler and more out there than the camp setting but the level design is more linear, while the camp is more open and explorable which is fun.

Another thing I enjoyed were the Psi badges. While I wouldn't say most of them were super fun to actually use, a lot of them were used on puzzles throughout the game and are just cool conceptually. I will say though, levitation is an absolute blast and is easily the best badge in the game. Glad you get it early on because from then on, I used it all the time.

Idk why I thought this was a kids game all this time (I probably would've loved this as a teenager) but it definitely isn't considering they cuss throughout the game and the game can get pretty dark. Seriously, some of the mental illness stuff can get pretty realistic even if there is a goofy undertone, but it's still handled with tact. The vaults are another collectable in the game and they hold some of the darkest shit I swear. Milla's hidden vault 😢. But I really love how they flesh out each character even more.

I said the figments were annoying because they're hard to see, and while that is still a criticism of mine, they weren't annoying enough to the extent I didn't want to get them all. So I went and 100%ed the game and that was mostly hassle free. Some stray figments here and there and some of the milkman's conspiracy gave me trouble but that's about it.

So overall, while the actual gameplay is usually just acceptable to subpar, the charm this game has with it's cast of characters, it's quirky humor and just the awesome concept of going into people's minds won me over. This game is flawed but really enjoyable. I'm giving this a 7.5 rn only because the sequel seems to fix the gameplay issues I had. From what I've heard, 2 starts off right where 1 ended and that's just so cool I can't wait. Anyways, on to my Secret Santa game next...Metroid Prime 2!

7.5/10

i read online something along the lines of is toree 3d a horror game and my real af reaction to that was like what the FUCK is going on with this game on god

and so I decided to play it teehee thats my villain origin story

now i saw toree around here and there because it looks goofy as fuck and there's a song from toree 2 that I got in my videogame ost playlist and I fucking vibe with that a bit too much

sooo this is a 3d n64 style collectathon (i actually dont regard side collectibles like this one as collectathons because theyre not required to continue the story but i digress i dont actually know the real definition) platformer and its pretty damn sick if you ask me

controls are as simple as they get you can walk around jump run and move the camera the fucking end

chicken guy named toree is collecting little stars around some different environments which are skyscrapers ? mountains ? traffic roads ? aerial whatever environments ? x2 because the second levels are the same assets but a little more "difficult" and "long"

so for a total of 8 levels + 1 you get a really short and fun experience if you ask me

the ost really took me by surprise because why the hell would you make so manu bops for a stupid game like this one ? I don't get it like the final level theme ? a fucking pussy popping tune

if you ask me what the horror parts are sometimes in 1 level stars will get spooky and the world will get red the end also theres some distortions here and there and "jumpscares" but if you get scared by this stuff please don't watch the day to day news on the TV because the real world is way spookier young one

chirp chirp/10

As someone who has been fiending for a new Jet Set Radio game, Bomb Rush Cyberfunk scratches that itch and then some. It marries the best aspects of the original Jet Set Radio and Jet Set Radio Future and blends it together in a prime Spiritual Sucessor. Visually BRC is eye candy, a love letter to that era of the Dreamcast with some modern touches, and it all looks fantastic in motion. The music is essentially all hits the entire way through, especially the Naganuma tunes, you can tell his sampling style from the rest clear as day. The story is also shockingly deeper than I expected, while still having enough charm to keep me invested. Honestly, my only gripes with the game are it's length, being only roughly 6-7 hours long, as well as the Cops being a bit too involved in gameplay. Despite those small nitpicks, BRC is an excellent modern take on Jet Set Radio, and it almost makes you question the need for a new JSR when BRC already exists.

re-review after 100% this game it suprassed JSR its peak the controls are super nice its easy to keep a combo going and fun to take risk to get a higher multi the story was fun too some people say its lacking but i enjoyed it

now its time to either replay it, get the multiplayer mod orr wait until DLC comes out lol

As a longtime lover of Olli Olli 2 (and to a lesser extent, 1), I was initially a little concerned and intrigued when seeing the trailer for World for the first time. I think my cautious optimism served me right, because even though this game does a lot right, it also feels like it actively spits in the face of series die-hards like myself. To preface, if someone never had any experience with an OlliOlli game before, I would wholeheartedly recommend World. It's super packed with content, with every level feeling unique enough to earn it's place, and the amount of challenges to complete is rather insane. The addition of quarter-pipes and grabs makes a ton of sense and adds a lot of depth to level design, and additions like wall-rides help to really sell that sequel feeling. Another soundtrack of licensed songs is included, and while it definitely works, I don't think the energy is quite as great as with 2's soundtrack.

Onto why I feel burned. While this game does add a fair deal of new trick mechanics, some feel kind of out of place. Late-tricks are kinda unnecessary when grabs are already a thing you can do after a trick, and almost feel included to justify the existence of some challenges, which unnecessarily requires the player to start using a button that's never been a thing in these games. With some new trick types being added, it's weird to see things like grind-tweaks added, as grind switching is already a thing and essentially serves the same purpose, and revert manuals have been removed, which sucks as they'd be perfect for landing onto quarter-pipe slopes. Plus another big gripe (even though it was an issue from 1 to 2) is how a lot of the special tricks don't match up with 2's inputs at all.
The way I see the design approach is that they needed to move music skipping to the shoulders to allow the right stick for grabs and such, and since the shoulders are now taken up, trick modifiers can't be a thing anymore. But then you could ask, "well, why even have a skip music button altogether? Or why not just put it on something even more out of the way like the d-pad which isn't used at all in game???" The trick system in this game really feels a little 'one steps forward, two steps back' sorta deal, not to mention how terribly spammy one has to be to remain competitive on the leaderboards

I think this game's biggest sins is just having outright unreliable momentum mechanics, and a lot of challenges pertaining to keeping your momentum in check. Too many times a jump will feel perfect only for the player to completely miss the landing and need to restart the level. Some levels in the game are over 2 minutes in length for some of the riskier players, and having a full-combo run get trashed by one speed related mistake the player made earlier in their run can be frustrating as all hell. Also, while I appreciate a respect of players ability to take risks, requiring some jumps to be taken AFTER a grind rail ends feels so strange and poorly communicated. The timing can be finnicky and sometimes you'll think you earned a jump only to divebomb into a ravine.

Weird that I have so many things to bash on this game but still feel like it's worthy of a positive score. It's just a lot of fun to play from any angle, just goes against what my beliefs are when it comes to how to progress the franchise. This game is a challenge and it's harder challenges to complete really feel like a crash-course in advanced problem solving. Do yourself a favor, and if you're up for it, go try and 100% this game with no guides. It's a full-ass video game and well worth the price of entry. Let's just hope Roll7 returns to OlliOlli with a little more refinement of the core gameplay. I feel like they could have a new classic on their hands!

everybody picks up this game super fast no matter how many fighting games you play