Didn't enjoy it as much as the first DaH, but then again I felt the same with the originals as a kid. Story missions feel a lot more boring and there was a lot more annoying missions (looking at you escort/protect Natalya and Kojira fight)

Also I just enjoyed that the first one had a lot more Crypto & Pox back and forth and I miss Crypto 137's unbridled rage against humanity rather than 138's slightly more forgiving nature.

All that said though I do hope Path of the Furon gets a remake and who knows maybe a new story.

My favourite game series of all time started with a pretty god damn miserable game. Many many annoyances and cryptic as shit. How people beat this without a guide is alien to me.

Didn't think I could love it even more than the first Katamari but here we are.

When it came out there was nothing like it, the facial motion capture whilst goofy today was insanely impressive. It drags it heels a bit at the end and almost overstays its welcome but it's always a fun game to come back to. The ending was still as dissapointing as I remember. Absolute masterclass in acting on display here, standouts for me are Phelps, Biggs, Rusty, Fontaine, Kelso, Donnelly and that asshole Earle.

I remember seeing this back when it came out and it blew my mind how much of a graphical leap it was from anything I'd ever seen at the time. Soundtrack has some of the best in the entire long running franchise. Fuck the cloister trials though.

Bitesized in terms of the main story compared to the main entries but a must play. Could sink countless hours into the coliseum alone, I spent 20-30ish hours just on Chapter 2 with all the side content alone.

So happy to have my name in the credits for this thing (albeit as a backer)

Loved this even more than I did the original when that came out. So many visual and auditory delights. Psi King's level is such a spectacle.

Quite a lot of "oh god I remember why I never beat this as a kid" parts, but theres still a reason it's looked back on fondly. The writing is God Tier and the missions are very very creative. Meat Circus alone is reason enough that I don't think I'd ever wanna beat this again...

Not as good as I remembered it being as a kid but it's more Half-Life so that's still pretty damn good. More Black Mesa but with spongier more annoying enemies and what feels like way less ammo. Definately need to see more Adrian Shephard IF Half-Life ever continues beyond Alyx.

I fucking love this artstyle, I love the writing, I love the characters, I love the soundtrack and world. I HATE those puzzles, the vault door tumbler puzzle can suck my entire ass. All time favourite.

Definately felt like my least favourite Yakuza/Judgement storyline, I just couldn't get invested. The actual gameplay is a lot more improved than Judgement but everything else I just struggled to enjoy.

There was a moment where I was having a firefight in a VHS shop which just made me smile and think "i'm fucking loving this"

Like a lot of people I watched Robocop 1+2 way too young and so I have a big ol' softspot for the tin man. I loved Teyon's Terminator game but I was worried it'd be a one off, so I was sceptical when they said they were doing Robocop, how do you make a game about a slow trodding, hulking behemoth powerhouse fun for extended periods of time? easy, you turn fully in with the power fantasy, mix it with great writing that just fully gets the satire of the original movie, throw in fun callbacks and all that sort. Amazing game and the few flaws it has dont compare to the list of great stuff.

Judge Dredd game next please Teyon.

Rest in Peace Ben's VA. Brilliant performance.

Classic point & click bizarre logic at times but charming. Super 90s

Anytime I feel the want to play this game again and pick up where I'm left off I'm greeted by Chaos Island, I then uninstall the game and question who the fuck thought it was a good part of the game.

The true monkeys paw, we get a fresh take on sonic but the gameplay itself is a miserable experience