657 Reviews liked by Salmonw


The guy from Maroon 5 should have directed a better game

Is to Alien what Palworld is to Pokemon

Never played but obligated to give it a 10/10 because of how much enjoyment I get from joining a new MegaTen server, making a joke about how Persona 3 was the first Persona game, turning notifications on my phone, and then shoving it up my ass

Is and will always be my favorite game of all time. The gameplay, the story, the graphics, the propaganda for the military industrial complex; it’s all just perfect. The only thing that could be more fun than this game is making a dumb gimmick account as something to do when I’m bored during work and getting a surprisingly high amount of clout amongst a community I mostly chose not to engage with. Thanks for 10,000 likes.
Also, Fidel Castro is like the rawest video game character of all time and I wish he was real so fucking much.

I have no clue if this is still the last bastion of our culture war or if it’s too woke now so I’m giving it a 5/10 to average those two possibilities out

PIRATE WARRIORS 3 ROLLS WORST PC CONTROLLER LAYOUT OF ALL TIME

ASKED TO LEAVE STEAM

A single game shaping the entire current polish youtube status and events that comes to p3dophi111lia and mma gala is incredible to me

Man, or Animal

Not much people have heard of this game, like in general. Which is not surpring by any means since it got stuck in Japan. Which is a shame since I found to be one of the most round origin stories in the Like a Dragon series. This is a spin-off totally unrelated to Kiryu.

Ukyo Tatsuya is our protagonist, a kid that lives with his philosphy of lone survival with his group of friends, that for the looks of it can barely stand him as it is. Nothing but violence comes and goes out from him, like an enraged animal. After one of his many violent incidents, he comes across of one of his worse. One that will change his life forever. Slowly he starts to change as a person, see the world from different perspectives which are represented by the people he ends up fighting. The more he experience a challenge, the more he gets better at fighting and learns some valuable life leassons. By the end he's another version of himself, his own evolution.

Combat is wildly different from the classic Yakuza games. Whereas Yakuza in essence was a 3D beat 'em up, Kurohyou shifts to a more classic fighting game style of combat. In fact, the Def Jam series are the bones of Kurohyou and the Yakuza mix in was the meat. Kurohyou also differs in how to approach to enemies, since is really focused on making 1v1 battles the best they can be while in Yakuza it focus it's gameplay on battling as many enemies as possible. There is no real HUD while fighting, not at all. All you get are indications of your current health and stanima state, most of which are indicated through Tatsuya himself; if he gets tired his attacks and running animations will be slower, if he gets injured a different idle animation will play, etc. Head, Chest, Legs and Arms take a big role in combat as well. Tatsuya and the enemies themselves are prone to get injured in one of these areas in combat, for better or for worse it gives the battles more complexity.

This, to my knowledge works with various other systems in conjuction. For example, in case you keep blocking heavy attacks your arms will start to debilitate overtime in the fight and deal less damage or if you keep getting hit in the head Tatsuya will be dizzy for a couple of seconds and take more damage to the head. It's a simple system that either the enemies or yourself can exploit to your advantage, specially on bossfights which they really love using certain moves that can attack either part of the body to KO you in a matter of seconds. Fighting Styles are important, more than in any RGG previously made. You got plenty to choose, up to 20 to unlock throughout the game. Yeah, 20 in total. Ever played any Yakuza game and give some attention of how the enemies move? From Street Brawler to Ancient Martial Arts, it's all here from you to choose and work out. My personal favorites styles were the ones used kicks as it's main source of damage such as Muay Thai. Though, most of these styles are hidden on substories and such. Ended up unlocking 16 of the 20 that are in total.

Once again we hit the old but known streets of Kamurocho. Presentation takes a bit of a hit compared to what people were use to with Yakuza 3 and Yakuza 4 for obvious technical reasons. So the team opted to use the classic static camera angles, separated in screens from the PS2 Yakuza games. It doesn't feel bad honestly, but some specific camera angles may be confusing to navigate specially if you're running from someone. Substories, Minigames, Shops, you name it everything we've used to in the RGG titles is here, to some extent and with some obvious limitations due to hardware restrains. Talking about hardware limitations, the cutscenes are not in real time anymore. But they're better if they had to implement in that way honestly. The closest resembleance we have in the very same console can be found in Metal Gear Solid: Peace Walker, which uses the exact same method of providing cutscenes. Awesome artstyle, great voice acting it has everything.

What did surprise me were the ideas it bought to the table, some that later games will use and evolve. For example this is the first time we can see Trail missions incorporated in a RGG game. While a very primitive integration, still some of the ideas will end up being refined in Judgment and Lost Judgment. Yakuza 0 story also seem to took some notes to make Kiryu's portion of the story.

It still has some flaws here and there. For example, the combat can be easily exploited with some specific tricks. It's hard to not get into combat with randoms in the street, or get caught by the police. Substories aren't as develop as the console titles and so much more. Nonetheless, it's a solid entry in the Like a Dragon series. It's focus on the story, the intense combat and Tatsuya character development makes definitely worth a playthrough. Just loved to see the evolution of Tatsuya, his philosophy went on changing over time, all the time until he found his own. Started as a ruthless kid to become a strong man, while not throwing his possitives traits of the past away.

Almost forgot. Props to the English Translation team TeamK4L for making this game english version possible. Not so long ago, in August 2023 they released the 1.2 Patch which is a big overhaul of what was 1.0 in the past. Seriously, it's a big accomplishment that I believe RGG fans shouldn't miss out. Both for the team efforts and the game itself which is great.

No More Expectations

Alright, third game I've played from the twisted mind of Suda51. You know, I'm starting to know why people are obsessed over him and his games. It's just "him", he's like Kojima's younger and unhinged brother (in a good way though). Just replace cinema references with geek culture references and there you have the big Suda51 energy, at least in No More Heroes. I couldn't really start this review without talking about it's mastermind, it's plastered everywhere and the "Punk" energy of professionally not giving much of a fuck and surpass any realistic expectations are without a doubt present in this game. Very authentic, to say the least.

No More Heroes is in it's very soul a hack and slash game. We take the control of an "Otaku", which is the term equivalent to nerd in Japan. Travis Touchdown is our protagonist, and our mission is to scale up in the rankings. The Assasins Association is our ticket to get to the top of the world of killers. But what does Travis search for really? What is our objective? Money, fame ...women? All of them? Won't answer that, it's a secret. But what do you really expect at the end, something deep? Or plain stupid fun? Both? You can interpret this game layers and layers of complexity the way you see fit.

There are two types of gameplay. The main one, which is the action focused hack and slash formula and the other one, taking a secondary role in the grand scheme of things is the open world in the same vein of any GTA game. The open world is needed to earn money to enter the next big fight and scale the aforementioned ranking. We get money by making odd jobs through the city of Santa Destroy (yeah, that's the city's name and is specially weird knowing I'm playing this game in particular after christmas). Law mowing, collect coconuts, scorpions among others activities. Alongside it there are plenty of shops to spend our money in, mostly in things that will help us on battles. These part-time jobs are in fact minigames in disguise that made an extensive use of the Wiimote, but as you may know I played this on PC and the novelty wears off a little. Fun Fact: The PC port was so lazily done Switch prompts can still be seen. A tutorial screen that is meant to teach how to play a minigame, has still a joy-con graphic attached to it. And you can't play this game with a keyboard either, which sucks.

In a way, No More Heroes makes me appreciate it's structure around what can you expect climbing up the ladders to the top. It's a constant reminder of your position or how close you're to the objective itself. I started to feel fatigue by the 7th boss or so, it gets repetitive doing the same odd jobs and earning money to then kill the next ranked assasin. Won't lie it was compelling at first, but it's really just superficail level stuff at the end of the day. Serves as a good rest after every bossfight, which can be lengthy and quite intense.

Combat is simple and mashy, but visually stimulating. There are no combo mechanics of any kind and the it's easily exploitable depending how much you love pressing buttons. Enemies explode in red, they bleed like their life depends on it while screaming like damn Looney Tunes characters. It's raw fun, totally in your face and is not afraid to show it's true colors. But as much as something raw is natural, nature doesn't forgive and is selective. What do I mean with this? If you can't swallow the jank that plagues this game's combat, you'll ended up like me hating some aspects of it.

What else is aunthentic? Travis Touchdown, main character. He's a loser, it's cool on it's own way and it is not afraid to show it. He knows is the protagonist of the story, and wants to give a good show to it's consumers. Has most of the attributes that defines a main character in an action game, it is a really good damn protagonist. Characters in general have no shame of being themselves in this game, they can be the most outrageous and wacky people alive as professional assasins and follows Suda51's tradition of making characters that are considered misfits by society shine the best they can, in a sadly short runtime before they get eliminated. The Bosses are very charming.

Just don't take it seriously, or you will lose. I'm not joking, No More Heroes is like going to the bathroom and take it all out. Won't be pretty, but it's authentic and natural at the of the day. I really didn't vibe with how it aimless it was, between being self-aware parodies of the media, or a wanting to tell an story in itself. Sometimes it even breaks most of those rules stablished before in seemingly "important" moments, just for comedic effects and laughs. Look, I don't know if the bitter one here or not but it didn't do much for me honestly it all felt pointless by the end. Was that really the meaning of it? You either love it, don't understand it or hate it. Thing is, I love shit like this. Dumb ass games that don't take themselves seriously are up my alley, as long as they've a good balance of course.

Love for what it stands for: "Punk". Don't play by the rules and do whatever you want. Even though I don't think Suda51 objectively makes "good" games that really appeal to the largest demographic group (doesn't need to either), I do feel he pour his heart out on each of his projects and wants to set a precedent on the industry as a whole. I just don't think is a good game in a otherwise very stylized and unique adventure. Or probably didn't fell into as much as the rest did.

Wow. I've thought about how to rate this game, going from 8, 9, and/or 10 and I feel as though my thoughts being all over the place are also a reflection of how much of a beautiful mess this game ultimately was.

Alright, let's get the obvious out of the way. The combat was indeed a step down, especially coming off of 5 and 0, but it's nowhere as bad as it is made out to be. I even managed to have fun with all the wacky stuff you can do.

The story is especially where the beautiful mess is most prominent. It features Kiryu at his best and while the inclusion of the Hirose family feels like an odd choice for a final outing, especially with how much time is spent messing around with them, I enjoyed how well he clicked with all of them. Admittedly, there is one story beat that felt noticably underwhelming (you know what I mean), but man, that final sequence of events was something I don't have the words for.

Overall, while it is not as well put together as some of the past entries, it ultimately does what it sets out to do. A bittersweet, but beautiful end to the journey of the Dragon of Dojima.

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