782 Reviews liked by Salmonw


despite the dogshit performance this game had at launch it was a great improvement over Fallen Order, who knew that giving a jedi a blaster would be so based?

Kyle knew, Kyle Katarn knew all along

- 25 hours played

I enjoyed every second of the 25 hours I spent with Cal and the gang. It was great getting to see Greez, Cere and Merrin again. Also loved traveling around with BD-1. One of gamings best side companions. Graphically it’s a very good looking game. Facial animations are great and the locations look stunning. The plot is a little bit of a let down when compared to the first game. It’s a cat and mouse chase to find a hidden planet. The game is mainly featured around the planet Koboh because a lot of work was put into that settlement. But I found Koboh to be the least interesting of the games locations and sadly the bulk of the main story takes place there. I also found the end mission and boss fight very anticlimactic. It very much felt like a middle game in a trilogy, everything left open with little closure.

The Jedi power fantasy is very hard to get wrong and it’s still super satisfying and cool here. Deflecting blaster shots and force throwing people is amazing. But the game still has that weird janky, floaty feeling in its combat and traversal animations. It can sometimes look extremely expensive and extremely cheap at the same time. The new lightsaber stances are a very welcome addition that adds variety, even if the cross guard stance makes little sense. Why two extra little blades adds that much weight to a small weapon I don’t know? 😂 I don’t care for the settlement building type stuff with Koboh and the cantina. Just felt like a pile of busy work. There’s too many games out there these days that overload the player with busy work and I’m done with it.

There were some bugs. Mainly visual. When loading the next planet in the Mantis the characters would T pose behind the seats in the cockpit for the first few seconds of the load. Also during some cutscenes the characters would be talking to me but in the background I could see their character model going about their buisness, doing their basic NPC stuff. So Greez would be talking to Cal whilst also being behind Cal making food. This broke the immersion.

Also the map. My god, by far one of the worst in game maps I have ever had to use. This was an issue in the first game and sadly it’s made it way over to this game with no improvements. Overall a great game but with still a few kinks holding it back.

"Would a mentally ill person do THIS?"
[plays all the way through Fallout: New Vegas four times in two weeks]
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"Every time you play this I feel like you're doing something completely different. I've never seen that Casino mission [Dead Money]. How much stuff is in this game?"
-Conwife

Joke's on her because I'm not doing different stuff. For 14 years I've been making Primm Slim the sheriff of Primm. Good karma, bad karma, how about a yee-haw for law and order in the fine town of ERROR: TOKEN NOT FOUND.

Obviously there's no shortage of Fallout: New Vegas glazers, but you're in luck because I truly cannot express how much I love this game. I have been pulled back into its vortex many, many times; if nobody got me, New Vegas got me. One of the most important games in my life, and one that I look forward to replaying in the future despite claiming to my loved ones that I'm done.
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"I sort of tasted human flesh once. Mmm mmm good. Tell me all your secrets."
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MESSAGE FOR PHIL SPENCER, TODD HOWARD, AND ANYONE ELSE IN CHARGE OF FALLOUT:
Why does Fallout 3 have a 4K update but not New Vegas? Both got the FPS Boost. What gives? Also if you wanted to license the Fallout IP to other studios again that would be cool. Plus who needs Spider-Man games when you have gamebryo Y-spam climbing? More Fallout! Get on it!




Parkour in video games will never not be incredibly fun.

It's disappointing that only the Uncharted and Tomb Raider reboot series offer such a rich blend of action-adventure and platforming elements, as they are such a joy to play. As a kid, I loved jumping straight into a game and being greeted with immediate, thrilling gameplay—no bloated opening cutscenes or overlong tutorials. While I do enjoy cinematic games that tend to prioritize graphics more than anything else, it's also nice just to dive into the spectacle of pure gameplay. The Uncharted series nails this with its exciting parkour mechanics that keep you constantly hooked on the screen.

I'm so happy they took everything from Uncharted 2, one of the best in the series, and enhanced it in every conceivable way, delivering yet another action-packed, over-the-top experience. The visuals and environments are stunning, and you can truly feel the passion Naughty Dog poured into this game.

While the story and characters in Uncharted 4 are phenomenal, the combat falls a little bit short. The gunplay never felt better, and it's fun to shoot enemies, but at certain points, it started to feel more like a chore rather than something I was actively excited about, mainly because it became a bit too repetitive. Luckily, the platforming and traversal make up the vast majority of the game.

At its core, Uncharted 4 offers a perfect conclusion to the Nathan Drake adventures, delivering entertaining gameplay that is truly the spectacle of the game and proves that cinematic games can be more than just good graphics. This nearly 10-year-old AAA game is more enjoyable than many cinematic €70-80 games that forget to prioritize fun nowadays.

So no shade to The Last of Us, but I hope Naughty Dog's next game—hopefully not another remaster or remake—will actually have fun gameplay again.

puzzle games automatically win against valorant because they require you to think at the very least

fam not a chandelier, not a candle, not a flicker, and not even a smoke can valorant do when you hold it up against god hand

sometimes i scratch my head when my mates play aim labs so they can improve their aim in valorant

just play the fucking shitty ass game?

literally shit like this would barely help your ass if you're fucking bad at the game. but at least this one isn't valorant so it's automatically better.

I first played Link's Awakening on my 3DS years ago. I got it on the eShop one day after a Youtuber I liked was let's playing it, and seeing as I was a Zelda fan at this point, I figured I'd enjoyed it. I think I got up until Eagle Tower and dropped it? I at least don't remember ever beating this game. Fast forward to the beginning of 2022, I had just gotten the remake for Christmas and was excited to play it. I actually beat that version this time and had a great time. Now with this marathon, I can finally beat this version of the game. I think overall I might prefer the remake, but this version is still good and Link's Awakening is still a good game overall.

Also quick note before the review: I was originally going to play the three CDI Zelda's next but decided against it so I'm skipping those. I also know this is the DX version, and that technically released after Ocarina of Time, however the majority of this game is still the original Link's Awakening which released 5 years before OOT so I just decided to play this first.

Anyways, Link's Awakening. This released 2 years after A Link to the Past and compared to that game and even the Zelda games before it, this game's plot and general atmosphere is very different. The story this time around is pretty simple. This is the same Link as the one in ALTTP and he regularly goes out to sea to train in other countries in case of further threats. One day, a storm destroys the boat he is on and he is washed ashore on Koholint Island. This girl named Marin finds him and brings Link to her home where he wakes up to see her and her father Tarin. Link leaves the home hoping to learn what this island is about and how he can get off of it. Along the way, he meets an owl that tells him to escape this island he must get the 8 instruments of the sirens and wake the wind fish (who resides in a giant egg) with them. Halfway into the adventure however, Link finds out that the entire island may just be a dream created by the wind fish. Whether that's true or not, Link continues to gather the instruments so he can wake the wind wish and get off the island. It's a simple plot but the first thing you'll notice is that it's WEIRD. I did not mention Zelda because she is not in this game. No Triforce or Ganon either. The big staple characters aren't in this game, instead it's an entire brand new cast. You have Marin and Tarin, the other villagers of the town they're in. There are many animal NPC's through out the world, there's even and animal village too lol. The villagers eventually can't recall how long they've been on the island. Throughout the game you even start seeing things from other Nintendo games like the many different Mario enemies, a girl gives you her photo and she looks just like Princess Peach and there's even an enemy that looks and acts like Kirby. This along with the general plot gives this game such a weird, dream-like atmosphere. That's kind of a joke but it's true, they really did a great job at making this game feel like a dream. This is honestly my favorite aspect of this game; just how weird and different it feels from other Zelda games.


The general gameplay is similar to ALTTP, tho it's not quite as linear as that game. You're still going through dungeons and what not but they aren't marked on your map. It can be a bit cryptic at times, trying to figure out how to get into each dungeon, because now you have to find each dungeons respective key to unlock it. Besides that, the overworld itself is pretty fun tho it can get a bit tedious to backtrack through. There are a couple warp points throughout the world you can warp to, but I think there should've been more because even with them, backtracking is plentiful and it's not super fun in this game. The reason for that is, and it's the game's biggest issue, there's only two item slots in this game and stuff like the power bracelet and even the sword takes up a slot. I know this is a Gameboy game, so there was only A and B to work with but having to constantly switch between items to explore can get a bit tiresome. That plus when you don't have an item, needed to clear an object, equipped, an unskippable message appears every time to let you know you need that item. So, whatever you do, don't touch any rocks without having the power bracelet equipped. Like I said, this is my biggest annoyance in the game and while I still enjoyed the overworld despite this, it can be annoying due to these issues.

Exploring the overworld, you'll find many optional secrets just like ALTTP. Like that game, there are caves all throughout and you'll usually need a dungeon item to get whatever treasure is inside. The puzzles in these might actually be more complex than ALTTP's, either way it's good that they're back in this game. You'll also find those weird NPC's throughout the world as well. There's actually a long trade quest in the game, that you would think would be optional due to how long and exploration based it is but it's not. It's required at several points to progress and also the reward you get at the end of it is too. It's not the worst thing in the world but I had forgotten how to do parts of it so I had to look some of it up online so that might stump new players.

Next I want to talk about improvements this game makes compared to past games. This is a Gameboy game so obviously I can't compare its visuals to ALTTP but for a Gameboy game this looks super nice and compared to the first two Zelda games, this also looks nice than them. They did a great job with all the pixel art in this game and I can see why some people prefer this version of the game compared to the remake, based on the art style since it's super charming here. This game also improved on stuff from ALTTP as well funnily enough. You could collect items with you sword in Zelda 1 but not ALTTP for some reason, luckily, you're able to in this game again. I also found the Pegasus Boots better in this game due to you not needing to press and hold the item button again and again when you want to dash constantly. You just need to hold it and Link will start to dash on every screen he's on now. Something that's kinda weird compared to past game is the rupees. Every rupee that spawns in the overworld from cut bushes or defeated enemies is a single rupee. The only way to get more than that at once is with chests and they can give you 20, 50, 100 or even 200 rupees. It's an interesting change but probably a needed one since this was a Gameboy game and this game was already probably pushing the system to its limits.

The dungeons in this game are actually really solid. They're not as vibrant or as memorable visually as ALTTP dungeons however they're full of puzzles, maybe even moreso than ALTTP. That game has a bit more of a focus on combat, and I still might prefer that games dungeons just because of the aforementioned visual memorability. But even still, very good set of dungeons that even stumped me a bit at times. The items you get in these though are pretty solid. You have the aforementioned power bracelet, the magic rod from past Zeldas, the hookshot from ALTTP as well as the flippers. A lot of these are just older items but the standout item, and the one that actually makes the game more fun to play in general tbh, was the roc's feather. When you equip this, you can jump. That's it but it makes a world of difference in how you can play and can absolutely just destroy some bosses super-fast if you're skilled enough. If I didn't need any item to progress, I just went with my sword and the roc's feather. That was my go to set of items. There was an annoyance I had with the items. Since there's no way to speed up text, you'll be seeing the same dialogue for the map and compass over and over again. The map is fine since it's so short but the compass is like three times as long or something and they decided to let you know there's a new sound that plays whenever a chest is in the same room as you. That's cool...you don't have to tell me every time I do a dungeon tho! The bosses at the end of dungeons might also be an improvement from ALTTP. They aren't as flashy of course but they also don't require red/green potions sometimes to defeat, they all have dialogue this time which gives them more character and they're also just really weird or goofy which fits the setting of the game. I'd say they're overall maybe simpler to fight than ALTTP's bosses but simple doesn't equal bad. The final boss tho, had several different phases that took the form of bosses you fought in past games, and it also made use of several of Link's items. Because of that, it was easily the best boss in the game.

The soundtrack in this game, even tho its a Gameboy game, is really melancholic at times and is charming as hell. The signature Ballad of the Wind Fish(I sent Marin's version is easily my favorite song in the game. Mabe Village,Tal Tal Heights and the Ending Theme were my other favorites. The whole soundtrack is good however, and something else this game had over ALTTP is the fact each dungeon had their own unique theme. Now I can't say I prefer any of them over the two ALTTP had but they're still mostly solid here.

While I did have some issues that held this game back from being better than ALTTP, this is still a really solid Zelda game and one that is unique in the story it tells and the atmosphere it provides. It must've been amazing having a game like this on the go back in the day. Like I said as well, I do prefer the remake just because of the some of the improvements it made. I'm kind of known as the original game enjoyer, so for me to prefer a remake over the original is very odd. We'll get to that game way down the line but even if I like that one more, it doesn't stop this version from being good. It certainly has its own charm as well.

I think I'm going to take a small break in between this game and Ocarina of Time. I'm thinking maybe my Plants vs Zombies replay is next? Either way, stay tuned for that and then Ocarina of Time after in the near future!


𝗔 𝗬𝗔𝗞𝗨𝗭𝗔 𝗙𝗢𝗥 𝗧𝗛𝗘 𝗡𝗘𝗪 𝗔𝗚𝗘!

If you think about it, there really was no better choice than Ichiban Kasuga to replace Kiryu Kazuma, was there? Sure you could point to previous protagonists such as Akiyama or Saejima to take over the lead, and that’s not a bad idea by any means it’s just…the fact that it is someone like Ichiban that makes a lot of sense. The very prospect of filling in the boots of the DRAGON OF DOJIMA himself with a new protagonist is daunting from a development perspective, and downright scary from the player perspective. Which is why I’m so happy that Yakuza: Like a Dragon is as good as it is, that for every hole I can poke into this game’s mechanics or narrative, there’s a moment that makes me fall in love with it all over again.

So much of the praise I see lobbied towards this game’s narrative stems from a view that it’s scathing in its critique of the establishment, where in place of the typical JRPG “fight god” final boss, the god is the arm of the government itself. It’s certainly not a wrong view, but I think it’s misleading. Personally, I don’t find the critiques it delivers super meaningful, I think it buckles under it’s own weight in that regard and struggles in it’s representation of them but that’s really never been the focus for me. I’m not ignorant of the flaws of this game, I think the last two party members are embarrassingly underdeveloped, the turn-based combat also leaves a lot to be desired (although this replay was done with the Like a Brawler mod) and there’s also some of the traditional Yakuza plot devices which I don’t like…but despite all that I rarely find myself thinking of the negatives because the positives far outweigh them.

To me, Yakuza 7 is an innately human story, surprisingly intimate with it’s world in a way few other games in the series are. Like I said, it’s the original Yakuza, repackaged and rewritten for the new age and it’s that guiding philosophy of looking to the past while embracing the future works. It’s Kiryu and Nishiki all over again but not with the somber badass attitude of the original, Y7 is much more interested in exploring how meaningful even a single relationship can be. Even to people who have betrayed you, even to people who have hurt you, if you can find the strength within yourself to forgive them then why not, right? Nobody wants to lose people whom we hold dear, even if they do wrong there’s a strong capacity for good in everybody and Ichiban Kasuga is a man who will take those chances, who will take those odds. The Koi has become one with Dragon, and it will keep moving forward, holding the ones it loves close. It’s a rejection of Kiryu and Nishiki’s solitude, and a celebration of the bonds we hold dear.

𝗞𝗘𝗘𝗣 𝗟𝗜𝗩𝗜𝗡𝗚, 𝗜𝗖𝗛𝗜.

Tales of Arise was able to quickly captivate me as my first Tales game, and I quite thoroughly enjoyed it, but I do have some glaring issues (some are more like skill issues on my part but whatever). The game has such a strong opening, and the concepts it introduces us to are great.

The first three regions: Calaglia, Cyslodia, and Elde Menancia are honestly perfect in my opinion. You get to see how each lord treat the enslaved Dahnans, and their differing ideologies. I enjoyed the story for each of these regions and they really had me invested in this game. However, I need to state that I utterly despised Mahag Saar and Ganath Haros, it felt like the game was starting to drag out. Mahag Saar I didn't mind as much, I enjoyed exploring Niez and the surroundings but I just started to get sick and tired of the game. Ganath Haros was probably my breaking point because I gave up after defeating the final lord, and it resulted in me dropping the game for 9 months. I came back 9 months later to tackle my enormous catalog, getting games out of the way that I had started but not finished, like Radiant Dawn, and Tales of Arise. I was not impressed with the ending, it was very meh, and the final boss felt extremely underwhelming.

The dungeons are fine, there's really nothing positive or negative I can say about them, but I enjoyed the variety of different areas we could explore. The combat was very satisfying for me, especially coming from someone who doesn't really play games with action-combat. Though I will admit that I did get tired using Alfyn's combos for the entire game, only to realise that you could switch characters at the end of Mahag Saar (skill issue), but I couldn't be bothered to learn another characters combos and skills so i decided to persist on with Alfyn. As for the characters, they were quite enjoyable, and I enjoyed the dynamics that perpetuated between the Danhans in the party and the Renans. I also enjoyed the little duos that would form within the party, it just felt neat.

I really enjoyed the skits, but I did start to get tired of them at the end of the game. I couldn't be bothered doing quests, especially because of my immense burnout near the end of the game. But I must say, the opening song really got stuck in my head. Overall, I experienced more positives than negatives in this game, and my dislike for the game only started to be prevalent after the 'main-story' had concluded. The setting and the characters carried this game hard for me, as I found the combat to be average. Even though half of my review might be negative, theres a reason why I've rated it at 7/10, I thoroughly enjoyed the first part of the game. I do have Tales of Vesperia in my library because a friend got it for me, but I think it'll be a while before I'm ready to try another Tales game.

This game is so good, it feels like I'm dreaming.

5 protagonists, all of them so much fun to play as and their stories and side stories great in their own ways. 5 whole cities with so much content packed into each one, there is always something else to do in this game.

If I had to find a complaint, I guess the info dumps during the Finale did get a little tiring, even if the Finale itself was amazing.

There is so much soul and passion put into this game, it's hard to find any major fault in it. Incredible Yakuza game and just an incredible game overall.

This game is cash money heat. Also think it's imporant to note that this review is coming from the perspective of someone whose played all the games that came before this (1-5).

Kiryu and Majima are both extremely fun to control here and seeing how they both became what they are now is really nice. The combat is really fun with each character getting their own styles, even if it is extremely easy due to how they change the flow of the economy. There is an emphasis on doing the side content to the point that you are pretty much locked off from fully unlocking your kit if you choose to just do it occasionally or not do it at all.

I did enjoy the story and I really liked how accessible it is for veterans and newcomers of the series. I really liked most of the new characters as usual, although I found the antagonists to all be mostly underwhelming save for one.

A really fun game and a solid entry point for anyone looking to get into the series.

As of writing this review, I've gone up to the end of Violence, the most recent layer of the game.

Saying this is one of the most unique FPS's I've ever touched doesn't even begin to do it justice. All I can really say is to play it for yourself because truly, there is not another game like this out there.