657 Reviews liked by Salmonw


 "No, Harry. You were just talking to yourself. That's all you ever do. Even in your dreams. And the act is wearing thin, the spots of the disco ball fade around you..."

I finally replayed this game, and I liked it even more than the first time. The world, the characters, the OST, everything about it is amazing. I really wanted to write a long review to talk about how good this game is, but there's so much to talk about that I don't even know where to start. It's one of the best experiences I've ever had with a videogame, and I think that everyone needs to experience this game at least once. It's one of those games that you never stop thinking about once you finish it.

Theres a universe where God Hand is the most popular game ever created and this game slipped out of that universe and into ours

I was writing the fifth paragraph of my review, and then accidentally clicked on one of my browser's bookmarked websites, losing all of my progress. It felt exactly like my first 6 hours into this game, so I think that this is way more symbolic than anything that I could have ever written.

Crazy how this came out two generations ago and action games still haven't figured out the importance of vocals kicking in during the final phase of a boss fight

this game is like if jodorowsky listened to every bjork album at the same time and then said, declaratively: "i deeply respect the US Postal Service"

My mom asked if the dishes were done and I yelled "BETHESDA!"

She hugged me. She knew they were washed.

Before playing this game, the only 3D Sonic I ever played was Sonic Colors. And even then, a good chunk of that game was in 2D. So Adventure was my first fully 3D Sonic game ever. For years, I'd hear people say this game was broken beyond belief or just simply a "guilty pleasure" game that they enjoy despite being shit. While I did not love it like some people do, I can personally say I did not think the games were either of those things.

The game is broken up into 6 (technically 7 if you complete all other routes) character routes. You can play as Sonic, Tails, Knuckles, Amy, Big the cat and Gamma respectively. Each of these characters play differently from each other, whether it's for better or worse, and even tho each playthrough varies in quality, I can at least commend how ambitious this is. Because in each character's playthrough, you get different cutscenes and also context for certain scenes that may not be explained in earlier playthroughs. As my friend Lemonstrade said, it's sort of similar to what Drakennier does which again is super cool conceptually, especially for a 1998 game.

But back to the actual characters, Sonic is the clear best one here. He has his spin dash, is of course the fastest in the game and also has a super fun aerial dash. I've heard people say the controls are bad in this game and I simply don't get that at all. Sonic, at least, feels simply perfect to control. The levels on the other hand, I can see people having issues with. I disagreed with the fact this game is broken beyond belief, but it definitely can be a bit broken if you're unlucky. I only glitched through the stage like 2 or 3 times, but the first time it happened was on the very first stage. That made me think the entire game would be broken, but it wasn't. Unless I got lucky, those claims, while still credible sometimes...are massively overblown. Besides that though, Sonic's stages while still fun, can feel incredibly janky just because of how fast he goes. It's hard to explain but if you've played the game you'd know, a lot of times the animations and your movement through levels can feel very unwieldly. It can be really hard to control sonic sometimes, and it often looks super awkward when looking back at it. Like I said it's hard to explain, and while I still had a ton of fun with his levels (just because he feels so good to controls) I can't help but think thee levels feel off. Again, this is mostly when you're at full speed going through loop de loops and shit. When it's slower sections you're going through, it's not an issue.

As for the other characters, they all have significantly less stages than Sonic. Tails has you racing against sonic, and with him being able to glide, you can take some seriously crazy shortcuts. The game itself even encourages this which I thought was pretty neat. Knuckles has you searching for three master emerald shards. It's basically a treasure hunt, with the emerald icons turning different colors depending on how close you are to them. These were alright, but story-wise I wasn't really a fan. Honestly thought his story would be more different from Sonic's than it was, not to mention the final Chaos fight was barely different from Sonic's (and Tails had a unique fight for his ending). Amy was probably my least favorite character to use. Her levels consisted of getting to the end like Sonic, while running away from one of Robotnik's robots. Problem is, while her hammer bounce is kinda cool, her moveset isn't nearly as fun as Sonic's yet her levels are still long like Sonic's (which isn't much of an issue with Tails and Knuckles). That plus, besides the one Gamma scene, her cutscenes were lame. Big the cat is the most contentious character by far, and honestly I didn't hate him. Yeah his cutscenes are super dumb and don't add much to the story. However his campaign is by far the shortest, and the fishing is actually really easy (and kinda fun) once you get the hang of it. Gamma is by far the best character next to Sonic. Not only are his stages fast paced, with you having to kill enemies quickly to get more time to your total. His story is actually significantly different compared to the others, and quite touching at that. If I had to rank each character's campaigns, I'd say Sonic>Gamma>Tails>Big>Knuckles>Amy.

To go to each actual level, you have to navigate the hubworld. For a 1998 game, it's not bad but it can feel somewhat empty I felt. Though, there are things to get that aren't just apart of the main story. There are some optional collectables and even some minigames you can play. There's also the chao garden which, I tried to get to work but since I was emulating the game, I suspected there was an add on I needed or something idk. But from the little I've heard, it does sound fun.

The story in general, does have its high points, like the aforementioned Gamma campaign and the ending is really nice. It's simple but effective. However, the actual voice acting is horribly stilted a lot of the time. It's not even a so bad it's good situation, it was just mediocre a lot of the time. That is, except for Robotnik who is super over the top but hilarious. Even despite the fact they reuse fight dialogue in actual scenes (which is jarring for sure) his dialogue is super duper memorable and easily the highlight. Something else that was memorable were some of the face animations, goddamn are they awful sometimes.

I didn't like LOVE the soundtrack like some people do, but it is quite nice overall. Very experimental which I appreciate a ton. My favorite songs were probably Red Skull Mountain, Welcome to Station Square and Egg Carrier: A Song That Keeps Us on the Move.

Once you complete all 6 character routes, you unlock the 7th and final one..Super Sonic. This is essentially just the final boss and some closure on the story, but it's definitely satisfying. You become Super Sonic, defeat Chaos's final form at supersonic speed, and in turn this cleanses Chaos of his evil as we find out he wasn't ever bad from the start. The closure on the whole Chao's and the past cutscenes was really nice. That along with Gamma's scenes ofc, easily the highlights of the story.

This game is definitely flawed in some ways, and Adventure 2 might improve on everything in this game idk. But I can officially say, this game is overall good and that Sonic had a good transition to 3D. Not everything works in this game, but I can acknowledge this game is full of heart.

May drop it down to a 6 cuz I was feeling like that for a good while but for now it's a 7.

All the way back in 2010, me and my brother were gifted a Wii during our first week of school that Fall. I had just started the 5th grade and a week or two prior I had rented and played a chunk of Super Mario Galaxy 2 on my dad's friend's Wii during a beach trip. I absolutely loved what I played of it but after the trip was over, I had to return the game back to the rental store and of course the Wii was not mine, so I craved more. Like I said, my dad gifted us a Wii and with it was Super Mario Galaxy. My brother got the Cloudy With a Chance of Meatballs game so it's pretty clear only one of us got a quality title. I was infactuated with this game. I can still remember running home from school, going right to my Wii as I couldn't wait to play it any longer. I'd wake up super early on weekends too just to play more. This and Galaxy 2 were basically the first non-licensed game's I truly loved and I'm very thankful for that as it made me want to play more Nintendo titles afterwards. As you can see I adore this game, let's talk about why!

I think the defining factor as to why people love this game so much (besides the story) is its atmosphere and portrayal of space. Sure, you have more goofy or lighthearted galaxies like Honeyhive or Beach Bowl that wouldn't feel out of place in another game. But a good chunk of the galaxies in this game, as well as the Comet Observatory, just have this really unique emptyness or marvel that really makes you feel like you're in space. Take Space Junk Galaxy for example. It's a very serene and solemn galaxy where most of the setting is literal space with some junk spread throughout just like the name implies and it's very relaxing to go through. A lot of the time I would just go into first person and marvel at the scope of all the planets or just look at the different skyboxes each galaxy has. Even on this playthrough, when I've played this game countless times, I still did this..it just never gets old to me.

As I said, the story is probably the other aspect people love about this game the most. It's still a Mario game so don't expect something mind-blowing but the cutscenes that are here are all great. Be it the beginning cutscene where Mario gets shot at by a magikoopa and gets flung to the starting planet while Peach screams his name, to the ending cutscene where all the Luma's save the entire universe by sacrificing themselves. It's just all so well done. Granted, these cutscenes only really happen at the beginning and end of the game, but it's what's contained in them that matters and it's the single best story in any mainline Mario game hands down. That's not even getting into the optional Rosalina's storybook which is in itself the single best part of the story. It just adds that extra depth to her character and let's you see who she is and how she got there. And even replaying it now, I still teared up...it's that good.

The OST I also think is the single best soundtrack in any Mario game. It has it all, it has catchy songs, it has majestic songs, it has atmospheric songs, it has emotional songs. I love Galaxy 2's OST too but it doesn't top 1 in my opinion and I think that's specifically because 2 doesn't have those emotional/sad songs which I value a bunch nowadays. Those would be A Wish, Sad Girl, and Family. Those last two especially, goddamn dude, I always can't help but get emotional when I hear them. Some other more lighthearted songs I love are Gusty Garden obviously, Melty Molten Galaxy, Buoy Base Galaxy and The Comet Observatory. All in all, an absolutely fantastic soundtrack.

As for the galaxies themselves...they're good! There may be some I'm not the biggest fan of, mostly the beach/bee galaxies and that's mostly because they reuse that theme twice which kinda stinks. But in general the galaxies are quite good even if they're aren't a ton of main one's. In that regard, 2 still does it better because there's way more fun and varied galaxies in that one, but 1 still has some really great levels to play around in. My favorites were Gusty Garden, Buoy Base, Freezeflame, Melty Molten and Space Junk. Special mention to Toy Time too for being so wacky and fun. Though, honestly another small critique I have with the game is the prankster comets. I'm fine with the purple coin ones but for the ones you playthrough your first time through before Bowser, there only being 4 types is kinda lame. 2 fixed this somewhat by adding more types and making it less obvious what it's gonna be but I felt it was worth pointing out. I will also say, people saying the movement in this game sucks I will never get. Is it better than Odyssey's? Definitely not but I still think it's a ton of fun to play around with the gravity. That's just me at least.

So yeah, I know I gave a criticism or two but I still absolutely adore this game and 2 fixes those issues I have and I sort of group them together as one game so it balances each others faults out. It and Galaxy 2 are basically my favorite games ever and I go back and forth on which one I prefer regularly for different reasons so I usually group them together even if both give pretty different gaming experiences. Either way, this game means everything to me and it's a must play for every gamer I think. I love it so much. Anyways, figured I'd go and replay 2 while I'm at it so look for that review soon!

Also forgot to say, I played as Luigi this time around. He's fun to play as even if he is slippery cuz his jumps are much larger. The reward you get for 100%ing both Mario and Luigi is lame as hell though and definitely was improved in 2.

Omori

2020

Very emotional story that really got me. A lovingly crafted world and a dark, bitter story with a twist that really turned my stomach. The way the main character's fears and ideas manifest themselves in the dream world is incredibly ingenious and creative. Unfortunately, the game does have a few long stretches. If the story had simply been better paced and the overall game shortened to 5-10 hours, it would have been an emotional narrative masterpiece, but unfortunately it was often unnecessarily drawn out. Most of the side quests were poorly designed, simple and without any real reward/impact on the story. The main game itself and its story, characters and interactions between them are really phenomenal and should be experienced by any fan of the genre. But it's really not for the faint hearted. I'm over 30 and this game about the traumas of a 16-year-old made me cry.

Omori

2020

Great game. Easily one of the best stories I've seen in a game. All of the characters both in and out of the real world were interesting and charming, and it's themes of mental health and loss are greatly explored. Exploring the map was fun even if searching for the keys was a bit tedious. Gameplay was quite fun in boss fights but very 'mash a to win' outside of that. Would greatly recommend

Omori

2020

Omori is a wonderfully tragic video game. It made me laugh, smile, hurt, and cry. It’s a game that sticks in your head weeks after you play. There are also so many routes that to really experience everything you will need to have multiple playthroughs. This shouldn’t be a problem though as the game is hard to put down. It blends horror, comedy, and the JRPG elements beautifully. It is a game that if you play to the end I’m sure will touch you in some way.

Omori

2020

Sorry, the only “Sunny” I recognize is Sonny LoSpecchio, a true Italian American hero

This was the first Zelda game, I ever finished. I never cared much for the series in the past. When I was younger, I was one of those weird kids that preferred to play something like Baldur’s Gate over Mario. I did own a SNES but I never played Zelda on it. When 3D games became the standard, I finally got a console – a PS2, not an N64. And so, the years went by and I never really cared much for Nintendo or any of their franchises. Then came the edgy teenager phase and I certainly didn’t start playing these cutesy colorful games for dumb babies, I was way too mature and hardcore for that. Yeah…I’m not proud of those years but we all had a phase like that, didn’t we? Gladly, I did grow up at some point, though it sure took its time. Still, having little to no nostalgia for pretty much any Nintendo game series, I kept on ignoring anything this company released. Funnily enough, Nintendo games first really caught my attention in my late 20s. I got a Switch, the first “main” Nintendo console I ever bought (I did own a 3DS but barely touched it) and was ready to broaden my gaming horizons a bit. The year was 2019, the latest Zelda title had been on the market for two years already and everybody loved it. So, I thought, I’d give it a shot.

And what can I say, Breath of the Wild hooked me right from the start. Now, that is actually quite surprising as I usually don’t like open world sandbox games too much. I prefer to be guided through a world by a narrative thread and not be overwhelmed by a multitude of options. But somehow, this game managed to spark my desire for exploration. The opening shot of Breath of the Wild is legendary and its well deserved. There’s a reason why games have started adopting this technique of introducing their worlds in the first minutes of gameplay. This slow panning shot over the landscape of Hyrule with the epic yet melancholic music in the background left me in awe wanting for more. Melancholy is the word of the hour as I felt like there was an overarching somberness in everything in this version of Hyrule. The world you’re exploring in this game is destroyed. The big calamity happened 100 years ago, civilization fell and now, after a long rest, it’s up to us to go out and explore this withered world. In a way, this had a very Souls-feel to it, though it wasn’t quite as hopeless and sorrowful as in those games. It was very unique, a sort of wild mixture between Dark Souls and Princess Mononoke, right up my alley.

Gameplay was fun as hell too. Riding through these beautiful meadows on my horse, just to find something to uncover in every corner of the world – be it a camp of enemies, a cave, or a shrine, I always felt like the game presented me with something cool everywhere. I know people complained about the lack of traditional dungeons but for me, having all these unique and innovative shrines compensated for that quite well. And again, I didn’t have any other game in the series to compare Breath of the Wild to, so I didn’t “miss” anything. The four main “dungeons” this game had felt very distinct and interesting to me, always with their own little gimmick and neat ideas to keep things fresh.

There were also some things I didn’t like too much. Breakable weapons are not for me. I know, it’s part of the core message of the game but I just found them frustrating. Getting a cool powerful weapon as a reward only to have it break after a couple of hits did not feel like good game design to me. Another thing that could have been handled better was the story and characters. What’s here is really cool. The cutscenes you “collect” during your playthrough were well directed and well written. They were also not in chronological order which made it hard for me to follow the events. These scenes felt too isolated for me to make up a coherent story. Then there’s the characters from Link’s past or their descendants you meet at key story points in the game. Again, I found those charming and simply wished the game had given me more time with them.

All in all, playing this game made me care for Zelda which is quite the feat considering my story with the franchise (or lack thereof). I had a blast exploring Hyrule completing all the shrines and interacting with the open world in a way, no other game had offered so far. Even though, I had my gripes with some game design decisions, I will always look back on my time in Breath of the Wild with fondness.

It's a perfect recreation of the high school experience, complete with that one friend who's really homophobic for no apparent reason that makes you look back and think "wow that guy really was a massive cunt why did I hang out with him" except everyone is homophobic including you

"this game is deep and stuff bro, it says something about the human contidion" I utter as I furiously masturbate to 2B sfm porn