This review contains spoilers

My first Fromsoft game and an experience I'll never forget. Bought this game when it came out, beat my head against a wall for like 3 hours trying to kill Margit, did some exploring and found the Siofra river, came back, beat Margit, went through Stormveil and figured the game was going to take me too long to beat at that time in my life. That initial experience with the game was so magical and unlike anything I had ever played before. I knew when I eventually came back and beat the game, it'd be one of my favorites ever. Well, now over 2 years later, I put the time aside, started a new save, and beat the game at just under 72 hours. While I still loved playing this, my full playthrough revealed many flaws that keep this from being one of my all time favorites. For one, I think this game is big for the sake of being big. I like long games that you can really lose yourself in for a month, but this did not have the content to justify its size. In Limgrave, each new boss you encountered felt special because you had never seen it before. Unfortunately almost every boss is reused a plethora of times until they become no more interesting than a random enemy. For instance the first time I found the dragon in the Limgrave swamp was incredible. The scale of it was huge and I was genuinely scared of fighting it for a long time because of how intimidating it looked. Well that same dragon boss is used probably a dozen times in various locations across the world to where I would find another dragon and feel absolutely nothing. It wouldn't get me excited to fight it or even be a memorable moment in my playthrough like that first dragon was. This applies to pretty much every boss in the game. Most of the magic of the first 15-20 hours of Elden Ring is constantly being surprised by the unknown, but by the time you reach Altus Plateu, the unknown is just things you've already done and seen before earlier in the game. This applies just as much to the open world as it does the bosses. Each area feels like it has the same content with a different skybox. The catacombs and caves are incredible the first few times you come across them but I just wish the game was doing more to surprise you when you keep coming across them in your 50th hour. While I definitely have these problems with the game, at the end of the day Elden Ring is still so much fun to play. The core combat is so satisfying that although the game stopped surprising me in quite the same way it did at the beginning, I was still enjoying most of what I was doing. Really my other main issue of the game actually is the balancing. Starting a new save 2 years after originally playing only the first 10-15 hours, I actually found most of this game to be way too easy. I didn't use summons or spirit ashes, but I really felt like I was just blowing through most of this game with ease. Limgrave felt balanced being the beginning of the game, but once I got to Liurnia, it felt like everything was quite easy until Mountop of the Giants. It's a bit unfortunate because I feel like this game is at its best when you're in an area that feels really threatening but still possible, but when you remove that sense of danger, the game loses some of what makes it special. There were still occasional areas that felt properly balanced in the mid game, like lower Ainsel, Upper Caelid, or Mt. Gelmir, but I wish I wasn't just destroying everything I came across as easily as I was. This is especially unfortunate with the bosses and legacy dungeons in this section of the game. For instance The Leyndell Capitol was insane to look at and wander around, but everything there felt unthreatening. I wish there was an actual struggle to get from grace to grace rather than just easily making it to the bosses without dying. Thankfully after Leyndell, the difficulty ramps up for the rest of the game and things start to feel more balanced. The final 20 hours of Elden Ring are mixed but can be really spectacular as you get to some more linear sections of the game. The open world is at its worst with places like the consecrated snowfield, but more linear spots like Crumbling Farum Azula and Miquellas Haligtree are some of the best sections of the game. You also start to see a lot more unique bosses near the end, and almost all of them are tough, fun, and memorable fights. Malenia in particular is exactly what I was looking for, taking me 1.5-2 hours to beat, and actually having me felt like I memorized the entirety of the bosses moveset. While I still loved my time playing this game, it is far from perfect in my opinion, and I can envision a future Fromsoft open world game that takes this and refines it to be a masterpiece.

Enjoyed this game a fair amount but ultimately it didn't do enough to make me want to finish it. The core loop of diving and managing the resteraunt is enjoyable but became repetitive after a while (especially the diving portions which took up most of the gameplay). They also just kept adding other things into the gameplay loop that were a lot less fun than what we were already doing from the start. The story seemed cute and I would've like to see that through but the gameplay didn't warrant me spending a bunch more time with this game.

Had been anticipating this game for a long time and it did not disappoint. The main game is already a really thoughtfully designed Metroidvania, but the post game elevates the experience of Animal Well to another level. I managed to get 60 if the eggs without a guide but looked up the last couple which were hidden behind an item mechanic I had not yet figured out. I also managed to stumble upon 5 of the bunnies throughout my search of all the eggs. While I'm sure this game has more to offer if I want to keep going digging for secrets, I feel satisfied with what I was able to achieve on my own. This will definitely be one of my favorite games of the year.

As somebody who strongly dislikes the first game, Hellblade 2 really surprised me. I feel like my problem with the the first game is that they really wanted to present this highly cinematic story, but the combat and the puzzles were constantly disconnecting you from that. This game feels like what they were trying to achieve the first time with Hellblade 1. The combat in particular is much improved even if it is more simplistic. In the original none of the combat encounters felt particularly memorable, but rather they seemed like filler content to pad the length of the game. Here, each combat encounter feels much more memorable with an increased focus in the weight of your attacks and unique animations throughout the fights. Every chapter has at least one fight that sticks out to me compared to the first game where I can hardly differentiate between any encounters. The puzzles are still pretty bad in this game but they are at least significantly reduced in quantity and length. It felt like so much of the length of the original game was spent solving mind numbingly easy puzzles that added little to the story, so it is refreshing to see this game move away from that a bit. The story is also much improved in my opinion. Kind of an unpopular opinion, but the first game had a pretty underwhelming story that I feel was not really saying a lot of interesting things. This games story is much more thematically rich and just overall more engaging chapter to chapter. The additional characters also made some of the longer "hold forward" sections much more interesting to listen to. I remember feeling exhausted by those longer walking sim moments in the original because Senuas internal dialogue began to feel so repetitive, but I think it was handled much better in this game. It feels weird to have disliked the first game so much and then really enjoy this one when so many people have had the inverse reaction, but I really think Hellblade 2 improved on the original in every way possible.

Was highly anticipating playing this leading up to Hellblade 2 but this game unfortunately did nothing for me. Whole thing was just a slog to get through. The puzzle design was uninspired, the combat was simplistic and repetitive, and the game just felt sluggish to play. I was hoping the story might carry the game but that too was lackluster. Will still try out the sequel but not sure if I'll get through the whole thing.

2022

After 2 years, I finally restarted this game and played through it in full. Definitely one of my favorite games of all time. The puzzles are so much fun to figure out and I never felt frustrated with the game. The final puzzle is also one of my favorite things I've ever done in a game. Can't recommend this enough.

A pretty easy puzzle game but I had a blast with this. The core mechanic if going through worlds within worlds was creative and I feel like they were always throwing in new things to keep you engaged. I quite liked the boss battles as well. They weren't difficult but they were well designed and memorable. I think the last 5th of the game does drag a little bit though as the puzzles get a tad too repetitive and not as mind blowing as I would've wanted for the finale of this game.

Very cute and cozy little game. Didn't dive too deep into all the side content but I had a fun afternoon with this.

Had a decent time with the 10 hours I spent in this game. The story seemed solid so far and the combat was fun as well. Really hate how they handled Tartarus though. I know if I would have stuck through this game, that would've driven me insane. Solid game though.

Really enjoyed this game. Wish it was a bit more challenging at times but it did enough to warrant the 3-4 hour playthrough. I would've probably given this a 4 if the final chapter wasn't so underwhelming.

Super bummed that I didn't enjoy this game. Loved og ff7 and remake, but this did not do anything for me. Not sure if I'll finish out the series or not.

I've sunk 40 hours into this game already but it would probably be closer to 100 if it weren't for FF7 Rebirth's release. The perfect game to play a run or two while listening to music or a podcast. It feels like I'm only scratching the surface of everything I want to do in this game, i.e. all decks on gold stakes, all challenge decks, and maybe even the platinum trophy if I'm insane enough to attempt that. Would not be surprised at all if this ended up being my game of the year.

2022

Wow! Wanted to play this game for a long time but decided to wait for it to become a PlayStation plus game. Absolutely adored my time with this and am planning to get the platinum trophy pretty soon. Loved the gameplay loop of going through the levels over and over to learn the intricacies of the enemies and beat the boss in fewer deaths. The gameplay is intricate and deeply rewarding to master. All of the levels are memorable and contain fantastic multi-staged boss fights. Am excited to try out the arenas mode and will for sure be keeping an eye on future releases from Sloclap.

This game really blew me away. I was kind of mainlining the whole thing as I wanted to finish it before Rebirth came out. I also wanted to leave some of the side content as a surprise if it still exists in Rebirth. Was consistently blown away with how gorgeous this game is. Obviously the graphics are dated but the art direction really holds up. The combat was also really good. I think I missed out on a lot of the intricacies by going through the game so quickly, but it was still fun regardless. I'm just so glad I got to play this before Rebirth as I think it will allow me to appreciate that game even more.

Thought the gameplay was fun enough but it wasn't really blowing me away. Really dislike the way you unlock levels in this game though. Having to go back and do random challenges is not all that fun. Would have loved to just been able to go through all the levels in order one by one.