The amount of details and people in the City is insane. You pass a pillory which is empty and the second time you pass it, a person is standing there. The city is filled with life, everywhere are people doing different stuff like for example the marketplace, it just feels so alive. Everywhere people are selling/buying stuff, having conversations or just enjoying their day. It's those little details that separate a good game from a great game. It really feels like a real "Next Gen" Game. Technically it's a bit rough around the edges, I had a few framedrops here and there. Sometimes one of the NPCs got stuck or straight up disappeared so I was forced to reload. The narrative is a masterpiece, the story is so well written, the characters are amazing and the chemestry Hugo and Amicia is really something special and very rare. You don't see that very often in the video game industry. The only examples I can think of are Joel and Ellie from TLOU and the characters from Marvels Guardians of the Galaxy from last year. A Plague Tale Requiem is one of my favorite games of this year and cements Asobo Studio's position as one of the new leads in narrative game development. Halfway through the game I knew how it will probably end but I was denial and still hoped that it will end another way which perfectly mirrored Amicia arc in this game.

2022

Scorn is an atmospheric survival horror puzzle game heavily inspired by the artist HR Giger. Though it's marketed as a horror game, it isn't really scary but
even more disgusting, it really celebrates the gore and does not hold back.
I'm such a huge fan of the work from HR Giger and his work, the Xenomorph especially. Everyone who knows me, knows that Alien is my favorite horror movie and Alien Isolation my favorite horror game. So obviously I was really excited when this game was announced all the way back in 2014 and I've been following the development ever since. Scorn had a lot of pumps in the road including a failed Kickstarter campaign. I didn't watch much gameplay because I didn't want to spoil the myself the mystery which surrounds the world of Scorn. My expectations were quite high after that demo but also knew that Scorn won't be your typical horror shooter.

So the question is did Scorn fulfill my expectation?
Yes and no, Scorn is a massive work of art with impressive images and a really great atmosphere but it's not really a great game and yet one of the most interesting gaming experiences of this year. Scorn has no dialogues and no text, the story is experienced entirely via environmental storytelling and much like the world of Little Nightmares it's more show than tell and leaves the story up to the players for interpretation. Gameplay wise it is rather shallow. You have the typical weapons like a grenade launcher, shotgun and a pistole. But the fights and shooter elements are the biggest weakness of Scorn. They are slow, sluggish, really frustrating.
and boring. But you can avoid most of the enemies. The boss fight is the climax of the boring shooter parts of the game and the worst boss fight I experienced in a long time, it's just the same Boss fight twice. When you look past the boring shooter elements you notice that Scorn is absolutely beautiful and the art design is stunning. Technically, Scorn makes a really good impression. I had no performance problems, I had to replay a chapter only once because I fell into the abyss and my character was stuck there. The puzzle are okay, some are a little bit too easy and some are really frustrating. The stunning world and art design and the great atmosphere are the strength of Scorn, the animation are also really good and I enjoyed the way they told the story and that it was more show than tell. I can understand if some people find this game boring but it doesn't deserve the hate. If you are a fan of HR Giger and Beksiński and like atmospheric horror puzzle games with an interesting way to tell the story, then you should maybe try this game.

I had this on my PC for ages, launched it a few years ago and played 7 minutes until I dropped it. Now that the remake is only a few month away, I thought to myself that I should probably give this another try before the remake releases. And overall I really enjoyed it.

I'm not a big fan of EA for obvious reasons. But Dead Space is an exception. The atmosphere is great, the weapons are really unique and the creature design is awesome. I like that there is no HUD, everything you need to know you can see on Isaacs spacesuit and that really helps you immerse yourself into game. The only thing what pulled me out of it was that Isaac is completely silent, that felt kinda awkward. The encounters with the creatures are rather predictable, after a while you know when and where a monster drops from the ceiling or stands behind the corner and every few chapters there is this hentai noodle which graps you, so you have to shoot its weak point. The problem is that the controls are terrible on pc. The PC port in general seems terrible from what I've heard but I never played the console version. So I can't compare it.

But if you like atmospheric horror or sci-fi shooter you should give this a try. Let's hope the remake keeps the good parts and fixes the flaws

Writing this review because it's one of my favorite games of all time. I already played it on release and replayed it this year again.

I can't recommend this game enough. The story & lore are amazing, both are silent and more show than tell, the game lets the players think about it for themselves what could actually be going on. It has amazing visuals and the art and style of not only the characters but also the scenery is simply stunning. I also really like the soundtrack. I find myself keep coming back to it. Little Nightmares shows perfectly that a main character doesn't need to talk to make you feel connected to them. One of the most interesting, immersive and visually beautiful games I've ever played. Little Nightmares is an experience that everyone needs to experience honestly!

I already played the demo and now EA 0.1.214.
The graphics and art style are really unique and the gameplay takes inspiration from Thief and Dishonored. It relies heavily on stealth and that you stay in the shadows so you can get close enough to your enemies until you can do "stabby stab stab" on them. The atmosphere is great and really immersive, at the moment Gloomwood has "only" 2-3 hours of content in the form of 3 levels/areas but these 3 areas are surprisingly large and very detailed. The inventory system reminds me a lot of the RE4 inventory system, I like it.
Can't wait for more!

Update market district :

Great big new area with new lore, enemies "puzzles" and a merchant. It was kinda difficult to find out what to do and where to go but that was due to the fact that it has been a while since the last update. The other problem for me was that your movement speed is so damn slow which is really annoying because the game pretty hard and you die a lot. So you have to run back and forth to solve the puzzles and find out what to do. It kinda drove me nuts. You also get 1 one gun but sadly at the end of the level so I couldn't really use it but overall a really solid update.

Deadly Night is a survival horror slasher game with PS1 like visuals. It's one of the most fleshed-out, longest, and scariest Puppet Combo/Torture Star games. To clarify it, the game was developed by Cubyte Games, Torture Star Video was just the publisher. The gameplay could be compared to the "granny games". You walk around the house solving puzzles while trying to avoid the killer. Some puzzles are pretty straight forward but some aren't really well explained. But the PS1 graphic style is really charming and the atmosphere is great.

Tbh I think I skipped the whole first Chapter called "Motel" because the guy named Mr. Shiny was kinda sus, also the voice acting of that guy is hilarious so I left the motel, didn't expect this to be possible. It was kinda funny but I think I'll play it again to see the full Motel Chapter.

Overall a great game with a few weaknesses that can be overlooked. Congrats Cubyte Games!

My first time playing this gem and 20 years later Silent Hill 2 is still a masterpiece in storytelling and atmospheric environment. Silent Hill 2 is never cheap, there are no jump scares in this game and it still manages to be terrifying. The fog is a great way to create a creepy atmosphere. I also like that it is a far more personal story overall and that the endings are all determined by how you’ve chosen to naturally play the game.

Detention plays out as a point and click horror game where you will need to solve puzzles in order to progress. Some of the puzzles can be fairly straight forward, they don’t feel too tedious or pointless. There’s always a valid reason to complete them and most of the time it’s to move the story forward. The Graphics are unusual but very unique and well done. The artist took a lot of time to add in as much detail as possible to give the game a sense of reality. Each area is well drawn, with clear distinctions from the odd dark world, with it’s grainy overly, to the creepy school at night. There's a lot that reminds me of silent hill at it's peak. Be it the unsettling atmosphere or the design of the enemies.
The story is pretty complex but welcome, as I know of many horror games that have little to no story at all. The atmosphere of the game is very unsettling, there are various puzzles and the game creates its horror from something far more potent than just cheap jumpscares, the real world.

2022

I liked the atmosphere and the creepy environments ! Best played on a big screen with lights down and a good audio setup to appreciate all the visual detail and underwater sound design. The game is short, very short and overall enjoyable game but with notable flaws. Unlike Limbo or Inside which seem the most comparable to this is, that Silk relies heavily on trial and error. There are no directions for what you can or cannot possess, so very often it took me a while to find out what I can possess and what to do and was kinda annoying. ( 15 min for a lever for example). Overall I like the underwater setting, the creature designs and the dark visuals. But the gameplay not so much. Took me 3h to beat but you can probably also do it in 1-2h. Decide for yourself if this is worth the price.

2022

I know Stray is really short but I don't mind because it was developed by such a small studio and it was their first game and that makes it even more surprising how amazing the graphics, atmosphere, lighting, sound design and particularly the animations are. Although the gameplay is basic and doesn’t offer much other than a little exploring, I find it refreshing because I never really had a chance to play as an agile cat before. It's really relaxing. Also there are levels with a lot of verticality and the Robots feel more human than the actual humans in other games, very good job on conveying the emotions. I was also surprised how deep the story actually is, it kinda reminded me of Soma.
Conclusion : really atmospheric game with a cool Cyberpunk setting, good sound design and soundtrack, smooth animation and an interesting story and characters.

Bonus fact: Cats are freaking cute but do I really have to tell you that?

Amazing work BlueTwelve Studio, I'm excited for your future.
Meow!

This game needs way more recognition. It's a beautifully crafted survival horror, more focused on puzzles and exploration and the game makes the player actually analyze the environment, making it really engaging. It has Resident Evil 7 and Resident Evil 2 Remake as a core inspiration but still manages to have a personality and takes inspiration from various games such as Silent Hill.
The puzzles are nice, fun and satisfying. Same goes for the atmosphere it's actually really good.
The graphics are nothing special but surprisingly good for an Indie game. The story ist interesting and the voice-acting (the english one at least) is good but also a little bit cheesy.
There isn't a great variety of enemies and they are not that smart tbh but it's fine for what it is.
There is also a lot of backtracking, the game relies heavily on it. But I personally think that's part of the "Resi-like" experience. If you like the Resident Evil games with more puzzles and atmosphere than action you should give it a try.

This was my first Fatal Frame Game so I'm kinda new to the Franchise.
I think it was a mediocre remaster because it has many problems like the controls which are awful or the gameplay which gets boring fast. The fights against the ghost take just way too long. The Drops are really drawn out and the only thing you do is run to "this location" to find this Key just so you can run the whole way back afterwards to use this key. This wouldn't be a problem if the map wasn't a labyrinth and the map wasn't completely useless(maybe I'm just too dumb to read it) and let's not about the ghost hands which grab you every second time you pick up an Item, it's so annoying. But the atmosphere is good and the characters are likable. So I recommend you to play one drop at the time. This way I still enjoyed the game. The rating benefits from the fact that I borrowed the game from a friend. Otherwise it would probably have turned out worse.


I spent a whole week giving flowers and beer to a girl. Then I ask her if she wants to dance with me and she said "Eww, noo!". Story of my life.

This was my first real Souls Game, that I've finished on my own. So I'm pretty much a noob regarding that. I enjoyed it so much that I also got the platinum trophy for it. The game just blew my mind. The open world is so detailed and alive. In every corner is something to explore but also always something that wants to kill you. The lore/story is really interesting and well thought out. Everywhere you can find pieces of it and put it together like a puzzle. The Boss-fights are so intense and fun. One of the best gaming experiences of the last few years. Here and there are some technical issues but overall amazing game

Bloodwash is honestly a very entertaining game for what it is, especially for a quick spooky season game.

The game does a good job of building the atmosphere and tension as it progresses. Old school PS1 graphics and the CRT/VHS effect create a nice nostalgic and grimy feel. One of my favorite parts about this game are all the interactive items in the environment that you can use to pass the time (of those items the comics were the best and left me wanting to read more). Some funny moments and decent voice acting are also a nice touch.

As far as play time goes the game is relatively short, and the story isn't complex or groundbreaking in anyway. As I mentioned before the game does a good job at building the atmosphere and tension, but a bulk of the horror is based off jump scares. These issues weren't major for me because the game has such a low price tag it was honestly to be expected. Definitely a good cheap game to pick up and enjoy during October.