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Fumito Ueda…what a genius. After the success of ico, Ueda and his team got working on their next game: nico (Ico 2) which would eventually turn into shadow of the colossus.

The game starts off with a random guy on his trusty horse as he lays down who we can only assume to be someone he loved…all of a sudden a mysterious voice tells him that he can bring her back if he kills 16 colossi…and that’s where the game begins! You go around killing each and every colossi slowly filling out your promise to the mysterious voice. The game can be slightly repetitive but it spices it up via the colossi having different designs and ways of killing them, some being easier than others.

Overall, it’s a gripping tale that shows Ueda at his peak and pushes the ps2 to its maximum.

Lovely visuals, great music, gripping story, I swore at too many colossi…

Then, Now and Forever

Then:

Breath of the wild has never really struck me as a ‘masterpiece’. Is it a good game? Definitely, but it has always been given titles that I’ve never thought have truly described the game properly. ‘Innovative’, ‘legendary’, ‘revolutionary’, and the list goes on. But what did I think of the game when it came out? It’s alright I guess. Nothing that hasn’t been done before…

You play as link yet again, with Zelda being trapped with calamity ganon. Your mission is to defeat ganon and put an end to the calamity in hyrule. A pretty simple plot which has been described as simple yet expansive and I couldn’t agree more. After the tutorial you’re basically allowed to do whatever you want. You want to go to the other side of the world? Go for it. You want to go straight to the castle and finish the game? Sure. You want to get killed by enemies and guardians every few meters? I don’t think you have a choice on that one. The game is free for you to do whatever you want. But it’s not like this is anything new right?

The problem I have is that people declare botw to be this ‘revolutionary’ and ‘timeless’ game when it’s just taken ideas from other games and refined them to not only fit Zelda, but to fit a wide audience. I’m not complaining about it, I admire the idea that they took ideas from Zelda and other games and almost refined them and meshed them together…but it isn’t necessarily revolutionary. Take the idea of going straight to the final boss. It seems quite cool and unique, but If you think about it then it’s just a really extreme version of skipping side quests and sticking with the main scenario. Things like climbing, stamina, weapon durability, wet surfaces, gliding with a glider, mini dungeons, and crafting have all been done before. So in my humble opinion botw shouldn’t be seen as this ‘revolutionary’ title. It’s great, and I’m not challenging that. But it just might not be what people label it as.

There was something I once said to a friend of mine. I distinctly remember him saying that botw was timeless and is a modern day masterpiece. I agreed it was a good game but I also said that as an open world game, something will always come along and overshadow it. I knew for a fact that when the right open world game came, it would blow botw out of the water and finally show that it’s not all these titles it was displayed as. Maybe at the time they were correct, but nothing stays like that forever.

Now:

I called it. 5 years ago I called it but I never expected it to be overshadowed by its own sequel, and definitely not this well. Tears of the kingdom has truly shown that bigger probably does mean better. But where does this leave botw? Well, I thought I’d have another look and see how different the game is and see if any of my points were proven 5 years ago.

As I had said before, breath of the wild has many systems that have been done before…just not as well. Tears of the kingdom also takes this approach, taking ideas from other games and refining them. But the best part about it is they genuinely do feel revolutionary. The ability to attach things to weapons is a cool and exciting way of doing things and building vehicles is also very cool. So going back to botw almost feels like a joke. Your movement feels very limited compared to totk and I’m surprised about it if I’m quite honest. Battling also feels quite tame and monotonous compared to totk’s ideas. Coming back to botw feels honestly like a chore when you’ve played totk and it honestly feels quite sad. A game that was so highly regarded is probably going to sink because of its sequels success.

The story of botw is still great but I feel it doesn’t carry the game as much as you think it would. It’s an open world game, the story isn’t going to be that big of a part other than lore and world building. The gameplay is always going to be the main selling point of an open world game and unfortunately compared to totk it feels quite tame and pathetic compared to it. If I said ‘I told you so’ I’d seem like someone very big for my boots and trust me when I say I’m not. I’m surprised as everyone else that’s its sequel could be this good. It’s a shame because I do feel that botw does have some great aspects, but they’ve become highly overshadowed.

Forever:

So is breath of the wild still as good as people say? Kind of.
Sure it has been outdone by its sequel and completely put it in its place but it still has something there. If people were going to go into the series I would still recommend them playing it first. Botw is a very strong first Zelda game and one I think still kind of stands the test of time. As a Zelda game it is almost like a modern day ocarina of time. But, even oot has its flaws and it has aged. But that can go for any game and botw nor oot is just ‘any game’.
So is botw still a ‘timeless and ‘revolutionary’ game? No, but it has heart, and that isn’t something you can say about every game.

Great story, decent gameplay, cool world, nothing new, currently overshadowed, and fuck those korok seeds

So I’ve been really putting off this review. I was actually tempted to do a review of jak II instead of this but I thought I may as well get this out of the way and talk about the greatness of uncharted 4. So let me ask you something: where do you take a series that has been destined to not be taken seriously? The problem I saw with the uncharted games was that they were just conceived as a way to show off the ps3’s flair and nothing more. Even with the next 2 instalments pushing the series, I never felt as though it was being taken seriously which was a shame. Even the golden abyss felt like they made it for the sake of making it (I’m coining this as the daxter effect). I hadn’t really massively been impacted by these games other then maybe the the second game, but even then it felt as though it was missing something. When I saw the reveal trailer for 4 I didn’t have the greatest of hope. Sure, it looked great and I couldn’t wait to play it, but a part of me was worried it would end up being just like the other uncharted games. But man, was I glad that was my mind going absolutely crazy for no reason.

The story is the best one in the series by far. It turns out that Nathan had a brother: Sam, who he had assumed was dead. When he returns however, it’s not as great as he first thinks. Nate and Sam are forced to find the treasure of the legendary pirate Henry Avery to repay sam’s debt. On the way they are forced to face personal problems alongside one of the best villains in the series. Rafe is probably my favourite villain because of how he is built up as a character. He is shown to be a spoilt yet powerful man who wants everything he desires. He’s a villain who is clearly built up with a good backstory and faults. He’s a contrast to previous villains who didn’t have that strong of a backstory and they were characters I didn’t really care about that much. The characters from previous games also feel at their best here. Sully returns and is as great as ever. Elena feels really important and is a vital piece of the story. And for Nate, it feels like the perfect end to his story.

The gameplay is also the best it has ever been. The gunplay is excellent and is a major improvement from what it was in 3. The puzzles are excellently put together. And the movement, oh my god the movement. To say Nate is getting old, he is probably at his most athletic here. There are new things Nate is able to do, such as using his grappling hook for more traversal and the combat also feels a lot easier and greater. Climbing is also excellent and feels really cool to experiment with. Another part I want to quickly mention is how it’s gone for a more nonlinear style. This isn’t that expanded upon but it feels nice in some areas. There are also quite a few treasures that you can find which adds that replay ability.

To call uncharted 4 an improvement would be an understatement. It’s not only an improvement, it’s a major step up. And the sad thing is that the step up came too late. I’m glad we got a really good game but I feel as tho the systems and ideas it presented could’ve made even better uncharted games. We would get the lost legacy but it felt more like dlc then it did a full game. But if I was to call uncharted 4 anything, I would call it a perfect game for its series.

Best one, perfect story, great gameplay, better gunplay and puzzles, Nate is not a gamer

This review contains spoilers

There have been a lot of critically acclaimed games over the years. Like every single year definitely has one very well liked game from reviewers from all around the world. However, some don’t always stand the test of time. Games like bioshock infinite, the original legend of Zelda, and even some original RPGs don’t get the acclaim they once did. I find it almost admirable if a game can somehow stand the test of time and still be respected even now. One of these games, that I believe aged very well and stood the test of time, was the last of us. Released in 2013 as the ps3 era was slowly coming to an end, naughty dog wanted to expand on the ideas they had pushed in the uncharted games. An all round more serious adventure with some dark themes. Even if the uncharted games scraped on these themes they never fully dived into them, but the last of us was where that changed. They went full in with a darker and more horrific world. A world with almost no hope left. So why do people find this game to be overrated?

The last of us:

You play as Joel. A standard guy who, after losing his only daughter, has been forced into a rough and violent world full of zombies. Your job is to take care of Ellie, who you find out to be immune to the virus that infected so many people and created the zombies. But this isn’t just some cakewalk, oh no, we all know how teenagers act when they want to be controlled, and as one I should know. Your journey takes you throughout America as you try to find a group called the fireflies who will hopefully create a cure using Ellie’s immunity. But I’m getting a bit ahead of myself here. We haven’t even talked about the gameplay!

Compared to something like uncharted where you’re basically handed guns whenever you need them, the last of us takes a very different approach. You have the ability to craft items such as shivs, Molotov cocktails (make as many as you can), nail bombs, smoke bombs, and even melee weapons. These all require certain crafting items, and they don’t come up all the time. Weapon ammo is also not as wildly available as it is in the uncharted games. You feel as though every shot counts and believe me, it does. Stealth gameplay is encouraged but not necessary as you could shoot your way through fights but risk having barely any ammo left for the next fight. It makes you take consideration of what you should do with everything you have. The whole idea is that ‘this is a lot more hardcore than uncharted’ and it works. Unlike something like bioshock infinite where you’re killing really innocent people and get no reparations for it, the last of us definitely paints it more as you’re killing people who are just as bad as you are.

It’s a dog eat dog world.

Back to the story, as I was saying about the story, you will meet a cool cast of characters. Tess, Bill (the best one), Tommy, Henry and his younger brother Sam. You’ll also find some villains like David and Marlene. The characters are all excellently written and almost show how the world is affecting other people. For example Bill has become almost rude to others that meddle with his stuff because he hasn’t had much interaction with others in a long time and there’s an almost quiet sadness that’s he’s desperate to be with people. Henry and Sam are two characters that were dealt a very bad hand and in the end they ended up both succumbing to the world they were forced into. Even David is written excellently well. Someone who is painted to be quite friendly ends up becoming a very dark and evil person who tries to manipulate Ellie into getting what he wants.

Eventually, the pair finally arrive at Salt Lake City. After so much, they’ve finally arrived to find the fireflies. However, it isn’t as great as Joel first thought. To get the vaccine they need to kill Ellie.

The whole story has been you going along the journey of these unlikely strangers who were brought together. They seemed to hate each other but eventually they became extremely close. At the start of the game Ellie was the one talking a lot about her life and her passion for certain things, but nearing the end, joel was able to open up about his life. It’s a beautiful journey of how, if you can move on from your past and truly find the light, you’ll be able to enjoy life to the fullest. Joel ends up saving Ellie, not because it’s being selfish as such, but because he felt like Ellie had almost become his daughter. But it does make you think…

…Can you really blame him?

Left behind:

A year later, a dlc known as ‘left behind’ would release. The story is set during the part where Joel gets fatally hurt and is forced to rest. However, just before this, Ellie was forced to find some medicine for Joel so he could survive, so she came to an abandoned shopping centre (I’m not calling it a mall because I’m British and I think mall is kind of weird for a word). As she wanders through, she remembers a friend of hers named Riley.

Gameplay is pretty much the same as it was in the base game, only this time you’re playing as Ellie instead of Joel. For the shopping centre sections, it plays almost like the base game, though you do have the new funky feature of getting hunters and infected to fight each other so uhh…that’s cool. You’ve also got to work with Ellie’s lack of that much manoeuvrability unlike Joel. The Riley sections are pretty much linear lines with optional fun things to do. For a dlc it’s not the most mind blowing but to be honest I wasn’t expecting it to be.

The story ends with Ellie and Riley kissing each other and then getting chased by a horde of infected. They both get bit and the tragedy is that they promise to stay with each other until they turn…but we all know Ellie is immune. It’s kind of heartbreaking when you think about it and it only makes more sense why Ellie still, even in the main game, talks about her and cares about her. Back to Joel, Ellie finds something to treat Joel’s injury and then that ends the dlc!

There can’t possibly be anything else…oh wait…THIS GAME HAS ONLINE MULTIPLAYER???

Factions:

Out of every single multiplayer game I’ve played, how the fuck is this one the most addicting and fun?

‘Factions mp’ is the multiplayer mode in the last of us and believe me, it’s excellent. You have the job of surviving 12 weeks either as the fireflies or the hunters. You go into matches to get supplies so you can keep your clan healthy and even get more members. There are even some nice boosters you can get if you do well and complete some challenges.

You have three modes: supply raid, survivors (you will likely not win in this mode), and interrogation (the best one). Supply raid is just a standard game where you have 4 on each team. If you die then you’ll be revived as long as you have a respawn. Each team gets 20 and they can run out very fast if you’re really shit. Survivors is basically like supply raid but you get no respawns but get better rewards. And finally there’s interrogation, if you get a player from the opposing team in a ‘downed’ state then you can interrogate them. If you interrogate 5 then you’ll be able to gain access to their lockbox. But be warned. The opposing team will set traps around it and guard it with their lives.

The mechanics also carry over from the base game with you even being able to spend ‘parts’ on things like armour and upgrades to your guns and even ammo. There are even some abilities that you can have which help you out in certain places during the matches.

Conclusion:

The last of us definitely isn’t for everyone. And I can see why some people have begun to not like it as much as they once did. There are definitely many other games that people can have fun times with but that’s not what the last of us is asking you to do, unless you play the multiplayer. The last of us isn’t about the payoff, it’s more about the journey. You either like it or you don’t, there’s no in between. But I think we should all respect how excellently written the game is and even now, it has aged a lot better than some games during its time…looking at you bioshock infinite.

Masterpiece, excellent music, great gameplay, really really good story, well written story and characters, decent dlc, multiplayer is excellent, I miss Bill so much

When I walked into my science lesson the other day, they were talking about how radioactive decay can affect and make an unstable atomic nucleus. When they mentioned that half-life was involved, I eagerly put my hand up. The teacher, quite surprised I actually cared about the subject, let me ask the question.

“Surely half-life can only happen twice?”

Well before we got the great game that was, half-life 2, and then nothing after it except for 2 episodes. We got half-life, the original fps adventure all the way on pc. It was developed by valve, a company formed from ex-Microsoft workers. They thought: ‘well why don’t we just make a game company and make some of the most critically acclaimed games of all time’. And that’s exactly what they did. Unfortunately, due to a freak accident, they lost that ability to count over 2. So that was a mini history lesson about half-life and its creators. But the real question is, 25 years later, does it still hold up?

You play as Gordon freeman. Just an average scientist going to his day work. That is until he does an experiment and it goes terribly wrong. He accidentally ends up creating a portal to another dimension known as xen, which then unleashes its creatures. Gordon is forced to try and find a way to close the portal and get out unharmed. However things get more dangerous once the HECU get involved. They are forced to kill every single black mesa employee and any xen creatures they find, in an attempt to cover up the incident. The story is pretty simple for what it is but I also quite like how simple it is. With Gordon eventually finding that the portal is being forced open by a creature from the other side. But before we tackle what happens near the ending, let’s talk about the gameplay.

The gameplay is pretty similar to most standard fps games. You cover and shoot, picking up health upgrades and armour upgrades on your way. You also have quite the arsenal. For a simple day to day scientist he sure knows his way around a gun or two. The weapon selection includes: the classic crowbar, pistol, shotgun, submachine gun, hornet gun, and others. There are quite a wide range of weapons and they each function in different ways. The weapons also get more powerful as you go along. The weapons feel pretty weak once you get to later parts of the game but are still very usable. There are also parkour sections and puzzle sections. These puzzles aren’t too mind blowing, mainly just being using boxing to build a staircase up to an area, navigating conveyor belts, and things such as that. Later on you even get a little extra manoeuvrability with the fact you can long jump. The gameplay is pretty simple but also has that slight level of complexity which makes it so interesting.

After everything, Gordon finally goes into xen. The world where all of the creatures have been coming out of. It’s almost a miserable world yet it’s also quite interesting at the same time. It has hev suits from previous researchers. It kind of adds to that cold atmosphere that it’s trying to set up. After that though, Gordon finally tackles his final xen monster and then, it’s over, it’s finally over…or so we thought. A mysterious man who has been following you through out finally reveals himself. His name is G-Man. He gives him a choice: to come work with him or be teleported to a bunch of alien soldiers where he dies. If it was me I would’ve let Gordon die because I’m silly like that but…everyone knows the canon ending is that Gordon accepts G-Man’s offer.

And that’s half-life! It still holds up pretty well today and it still has the same level of respect it did all those years ago. Sure there are some parts that make me question the design but it’s still excellently put together and you can tell. If you ask me, it’s a shame that half-life 3 may never happen. This is clearly a series with lots and lots of love put into it and it’s almost a shame that they won’t continue it any further. But I still find it respectable that even today, they clearly care about half-life, and so does the community. I’m so happy to have finally tried one of the most respected fps games of all time.

Great story, good gameplay, wonderful level design…most of the time, excellent weapon selection, great 90’s vibe, I’m sorry to all the scientists and security that died due to my silly ass

Everyone has to start somewhere right? Every person had to start with something that inspired them. Whether that be an event, maybe a tv show or film, maybe even a book, or maybe a 3D platforming shooter on the ps2. Or for me at least.

Ratchet & clank was a game born from the gods. If people were destined to do stuff, then this was the game that saw me in that direction. After insomniac lost spyro they needed a new big platforming series, so they borrowed naughty dogs engine which they used for Jak and Daxter and were able to create what would become the first ratchet game. After the release, the game would spawn a PlayStation staple franchise and specifically for this review: a boy with a small dream. But that’s for later. Let’s get onto the actual game itself.

Act 1:

Now I know I’ve reviewed this game in the past, but it certainly lacked the depth it needed, so why not give it that missing depth right now? The story sees you in control of a Lombax named ratchet. He’s alone on the desolate planet of veldin with the dream to escape and to explore other planes across the solar system. Meanwhile, there’s a malfunction in a robot making factory and the result of this is clank, a tiny robot. He finds out that an evil man named chairman drek is planning on destroying planets to create a planet for his own. Clank quickly begins to try and escape but is shot down by other bots and ends up landing in veldin. From there, he meets ratchet and clank helps him to escape the planet with the deal of finding captain qwark and putting a stop to chairman dreks plans. But before we continue the story: it’s time to go into gameplay.

Compared to future instalments, the first ratchet game isn’t as shooter heavy as its successors but it is still a core part of its gameplay. Considering the fact that before, insomniac’s only really major work were the spyro games, you can see that formula kind of applies to the first ratchet game. Even with this however, it still ends up sticking out on its own. You get a choice of 16 weapons all with different attributes. I’m not going to go too in depth about the weapons, because you can tell they were still trying to work out what works and what didn’t and believe me, the taunter is a big showcase of that. Some weapons include the decoy glove, whereby a small inflatable version of ratchet will stand and enemies will instead attack it instead of you. The suck cannon sucks up enemies and even crates which can then be launched back at enemies, this then brings me onto the next bit of gameplay.

The currency in the game is something that would still define its successors. These are bolts. These can be found by killing enemies or even finding them in smashable beige crates, or even surprisingly: bomb crates. Bolts are now explosive! There are different types of crates in the game. Those being the normal beige crates, bomb crates which explode in 3 seconds, metal crates which can only be opened through some form of explosion, and nanotech crates. Nanotech is essentially the health in the game and the crates can be found practically everywhere. Before I go in depth about the currency and its themes, let’s continue the story shall we?

Ratchet and clank end up crash landing on planet novalis but end up getting a ship from the planetary chairman (a very imaginative name) and end up finding…the plumber. The absolute legend. The crack of all jokes. But anyway. They end up going to different planets to try and find captain qwark. But just before I get onto that, I just want to take a minute and talk about another part of the gameplay.

Something that makes the first ratchet game certainly stand out is its non-linear progression. Essentially, in almost all levels you can take different paths to get to different things, these could be important items, important story beats, or just nice little bonuses. What I like about that is that, it encourages exploration and almost pushes it on the player to keep returning to places and just checking out everywhere they can. It’s a very nice bit of gameplay that I wish was continued and pushed a lot more in later ratchet games.

They end up arriving on planet kerwan whereby clank gets a heli pack upgrade and ratchet ends up getting a swingshot. To start off with, the swingshot is one of the gadgets that helps ratchet out with puzzles, these pop up all over the games and work differently to weapons as well…they don’t kill anyone. The heli pack is also an upgrade that helps give ratchet a lot more flexibility in terms of things like reaching hard to reach places. Clank ends up getting 2 other upgrades later on which help with similar things and can come in quite handy. I’ve never met anyone on this planet who hates the heli pack or thruster pack, and if someone does…do you really?

They eventually do end up finding qwark and he ends up taking them to his base on planet Umbris…however, he ends up turning out to be helping drek this entire time and leaves them to the slaughter, thankfully tho ratchet and clank make it out with their lives…but maybe not so much their friendship as clank fell for qwarks tricks. This then leads us into act 2 of the game! Oh wow!

Act 2:

So they end up getting a brand spanking new ship and end up having to try and track down qwark, however before they can…there’s a bunch of issues. For starters, they’re on the planet orxon and the air is very dangerous to breathe, so they are forced to try some form of gas mask to find the infobot and locate qwark. If you don’t know what it is, it’s essentially a small little robot that gives the coordinates of the next planet.

Also, just wanted to also talk about the themes of the game and I thought this would be an excellent time as any. So, if you’re following this I’m just wondering…have you noticed how expensive everything is? Well, you’ll never get what that is! Why it’s good old consumerism my favourite! The main theme of this game and the entire ps2 quadrilogy are obviously the satire and extreme push of consumerism. Stuff is advertised everywhere and practically nothing in the game doesn’t not come with a price. But that is the sort of genius of the writing. Everything has to come with a price and if you can’t pay it then tough shit. It gives the world an almost slightly depressing view. But I digress.

Eventually they get a gas mask from planet pokitaru and go to a bunch of other planets, including hoven where they thwart one of dreks plans…and clank hits on a girl??? This is until they eventually decide to confront qwark on the gemlick base. And oh man…this is where it gets good.

Come on, I had to mention the music at some point. The entire score was composed by David bergeaud and unfortunately he hasn’t returned to the series since quest for booty. His soundtracks in almost every ratchet game he did were excellent and fit with every planet they were inserted into. Whether it be the futuristic and busy landscape of planet kerwan or the desolate yet dangerous gemlick base, everything he composed for the game fits perfectly and encapsulates each world perfectly. It’s a shame later soundtracks wouldn’t encapsulate the same feeling the first few ratchet games did but, hey, we still have the work he did and it can still be appreciated today, if they put it in streaming services…

Act 3:

After attempting to confront qwark, they get into a fighter jet and he crashes onto the planet of oltanis. It’s at this moment when ratchet and clank decide to put aside their differences and actually defeat drek for the good of the galaxy. They try to get oltanis but clank can’t come out because of the lightning and dangerous conditions of the area. Ratchet is then forced to go on his own where he finds qwa- I mean Steve and gets the gagdetron pda…which I have to dedicate a paragraph to.

The gadgetron pda. What’s so good about this baby? It’s essentially the get yourself out of having no ammo card. You can use this thing absolutely anytime you want is essentially a portable vender. The only downside is the fact that the ammo costs more than it does at an actual vendor but who cares! If your loaded this is a perfect way of getting out of dangerous fights.

After getting an infobot, they travel to quartu, otherwise known as the robot factory from where clank was created. Clank ends up becoming giant in a pretty short section which I’m not going to go too in depth about. Essentially they end up getting another infobot for their trouble and end up making it to kalebo III to try and sneak into the robot factory in quartu. Kalebo III just happens to be the headquarters of none other than gadgetron, the company that has been selling you weapons and everything. They meet the chairman and end up having to participate in a hoverboard competition.

Hoverboarding is essentially a little racing game that you can be in. There’s only two tracks with those being in Rilgar and kalebo III. They aren’t that exciting but they certainly were for younger me, but nowadays they frustrate me as all hell. I also forgot to mention about some of the other important gadgets. Those being stuff like the grind rails which let you grind on railings (shocker), the magnet boots which let you walk on magnetic surfaces, the gas mask which I already touched upon. These not only help with puzzles but they also look really swag on ratchet.

After the competition, ratchet receives a remote that turns him into a robot. He decides to use this to his advantage and sneak into the robot factory on quartu. After doing so, they end up finding the exact place where clank was born. I’m not going to describe the scene because…I think it says everything perfectly. Afterwards however, it turns out that drek plans on destroying veldin as a sort of fuck you to ratchet. They decide to try and return to veldin immediately and stop drek in his tracks. Drek ends up revealing that he was the one that polluted his kinds homeworld and he was going to do it again on the new planet he was creating, just to make more money and repeat it over and over again. With this, ratchet and clank finally decide to take drek down once and for all.

The final battle is pretty excellent and cinematic. With the desperate attempt to try and stop drek at all costs from destroying veldin with his deplanetizer ray. Ratchet and clank end up succeeding and shoot drek to his own planet, destroying it in the process. The end shows ratchet and clank finally being really best buds and deciding to live with each other and just be…the best duo like come on.

Epilogue:

After everything…I still love this game. Of course it isn’t perfect but that’s ok. If it wasn’t for this game I probably wouldn’t reviewing different games at this very moment. This was the first game I ever played and I hold it really dear to my heart and hell even the entire franchise to my heart. The story of the first game and the themes it touches on are still perfect to this day. And whilst gameplay could’ve done with a few fixes, that’s what the other games would later help with. And even back then, I called it the game with the biggest heart, because that’s true. It was. It’s still well liked today and I honestly couldn’t thank it enough. And I can’t thank you guys enough either for sticking with me for so long!

Great gameplay, excellent story, breathtaking music, interesting selection of weapons and gadgets, and the plumber still has his cra-I mean back, thanks for the 100th review!

So…I’ve been putting off this review for a while, it’s mainly because I’ve been afraid, afraid that I’m gonna fuck this review up somehow. But it’s time I face my fears and finally returned to review this game and finish the 90’s sonic games. When it comes to Sonic Adventure 2, I’ve always preferred the original, however I’ve had a slight soft spot for this game and that’s why it has a similar score to SA1. So let’s get into it and see what I can say about a very loved sonic game.

We have quite a few new characters, mainly shadow and rouge. The story is split into the hero and dark sides though they all culminate with the same end. Basically eggman finds that his grandad left him a secret weapon named shadow, who is a hedgehog just like sonic. So him and eggman decide to find all the chaos emerald to conquer the world, with rouge joining later as she secretly works for the government. Later it all culminates in the ark where we find out shadow was doing all this naughty shit because of a girl he used to know, named Maria, told him to help mankind yet he interpreted it differently. Basically getting it completely confused and almost completely obliterating Maria’s wishes. So him and sonic defeat the finalhazard and that’s the end of that for now. And there was a lot of piss on the moon.

In terms of gameplay, it’s similar-ish to sonic adventure 1 with a few very clear differences. The structure is much more linear and follows a straight path. Instead of getting to choose characters, you’ll simply go from one level where you play as someone like sonic and then move onto another with playing as knuckles or someone. After every level as well you are forced to be into the chao garden which I’ll talk about a little bit later. The level types as well are mainly inspired by sa1 or at least the better level types. The sonic levels and knuckle levels made it over and the gamma levels somehow made it through though a little modified to make it fit with tails and eggman’s levels.

The chao garden also makes a return. We have 3 gardens actually: the neutral garden, the hero garden, and the dark garden with the latter two being unlocked after raising a hero and dark chao. you basically just raise the chao like you did in the last game. Raise the insufferable, puny, disgusting, cute, adorable, funny, little guys.

The music is also absolutely brilliant. Crush 40 return to do their work on the game and this is probably the only part of the game which I believe completely outshines the last. The music is phenomenal in every single way. I did like how sa1’s ost did have neat callbacks to the older sonic games, especially sonic cd, but this soundtrack is just absolutely exceptional. If anyone hates city escape then you clearly are just hating for the sake of it.

Unfortunately, after sonic adventure 2 released, it was soon announced that the Dreamcast would be discontinued and Sega would end up becoming a third party publisher. So sonic adventure 2 ended up being the end of an era, one full of lots and lots of creativity and experimentation. Even though later games would also experiment I felt that it was a lot more grounded through the Sega genesis (mega drive) era to the Dreamcast era. So with that, it ends my talk on some of the main sonic games for now. But who knows, maybe I will talk about 06…nah.

Great story, decent characters, excellent music, chao return, how do you like that Obama?

You can’t have a Nintendo console without having its launch game being a Mario title. Some may argue the nes was the console that started that trend but I’ll always say that the game boy was the console to solidify the Mario series as the one thing you have to have launch your console. This is also the first Mario game not to have any sort of influence from miyamoto himself and was actually the game that was going to show off the game boy’s power…until they decided to bundle in Tetris instead but that was probably a much safer option. So let’s dive into the very first Mario land game.

The story is pretty simple: Mario goes to a place known as sarasaland in the hope of saving princess daisy from the evil tatanga. The game is split into 4 worlds which each consist of 3 levels each with there usually being a boss at the end of each of the final levels. The levels themselves are very similar to the original Mario bros. You have the suspended blocks in the air, the goomba’s and koopa’s, the pipes leading to secret areas, and the power ups. However, the levels no longer end with the flag pole and instead just let Mario go into a small door, or if your feeling a little adventurous, you can do a small platforming section to get to a door above to go through a bonus minigame. These either grant you extra lives or a power up.

2 of the levels are also shooter levels which are…fine? It’s not like I have an awful grudge against them cause there are only 2 and they don’t go on for that long. As for the levels themselves they are also fine. My only real issue is that it is all way too small. I get why they made it like that, it’s a small screen and they wanted it to have similar dimensions to the original, but did they not factor in that I can’t see shit at the best of times and no night light will be able to help me see this minuscule shit.

Overall, Mario land is definitely a quirky little game boy title with some questionable design choices. Now that I think about it, Tetris was probably a pretty good choice to show off the system’s capabilities. The game is still really fun and I would probably still recommend people try it, but its sequel would definitely improve things and also bring in a new problem.

Quirky little game boy game, goated music, tiny characters, oh daisy!

As a big fan of Dunkey, I was very interested in what his company's first published game would be like. Once it released and I heard everyone saying it was supposed to be amazing, I had to check it out, and thanks to PS Plus I was able to.

I started this on a whim last night and finished it today, and I can say with no exaggeration that this is one of the best Metroidvanias ever made. The atmosphere is extremely unique, being both chill one minute and terrifying the next. The music does a great job in accentuating the tension, and the many sounds that surround you at all times create an eerie sense of mystery that kept pushing me forward.

This game has no tutorial, and yet it conveys everything to the player effortlessly. I had no issue navigating my way through the map and solving the many excellent puzzles along the way. This game also has some of the most enjoyable items in any game I have played. Each of them has multiple uses and they're all genuinely unlike anything I have seen in a video game before.

I blazed through this game in about 4 hours, and I adored every second of it. I cannot recommend this game highly enough, and I expect it to be on many people's GOTY lists for 2024.

Action games still firmly are not in my wheelhouse, but this was a good one!

easily some of the best fps I've played, super fast, super short but give you an amazing well made campaign along with some incredibly fun traversing mechanics and brilliant set pieces in each levels. Even when the campaign is really short the game does a good job at establishing the relationship between cooper and BT. It's constant action with very few cutscenes and each level introduces you to a new weapon or ability and keep up at that fast paced action going. Playing this on the master difficulty isn't fun all the time but I still enjoyed it for it is.