You can really tell that Bungie hadn't fully mastered level design yet when they made CE, as evidenced by the Library. It does also show its age somewhat poorly when placed alongside 2 and 3. But damn was it a good intro to the series.

Halo 2 probably has the best campaign of the series and is also the first one where I actually enjoyed custom games. It took me so long to do this one solo legendary. I'm not gonna try LASO though.

It might be the easiest Halo game but goddamn is it the most cinematic. Truly a timeless classic.

Very much the definition of a 5/10 game. Exceedingly average. 343 took the narrative in a more pulpy direction, feeling a lot more Larry Niven-esque than the Bungie titles, which often felt more like a mashup of Orson Card and space-Clancy. It wasn't bad by any means and I played a fair bit of multiplayer and singleplayer, but it is a noticeable downgrade. I suppose compared to most other FPS games in existence, it's actually really good, but it really doesn't live up to the Bungie games at all.

Frankly, FEAR is probably one of the best single player FPS games ever made. Sure, it advertises itself as being a spooky horror game which ends up being not very spooky at all, but the tactical combat is absolutely a joy. It's an absolutely foundational pillar of modern FPS games and an important part of gaming history.

Excellent music, excellent writing, excellent characters. Though, I generally hate bullet hells and menu combat, so I wasn't exactly won over by that part of the game. Fortunately the bullet hell sections were easy enough for a newbie like me to get through them but were hard enough to actually make it feel like a challenge to me. But hey, it's Undertale.

Same subgenre of shooters as FEAR. The gunplay doesn't feel as good as FEAR though, but it somewhat makes up for that with the time manipulation aspect. Timeshift also makes excellent use of time travel, as it is effectively necessary to use it in combat to avoid dying. It's definitely worth a playthrough, but wasn't interesting enough to make me wanna replay it. If you can get it for like $5 or $10, it's a decent shooter with a decent setting.

It's a nice looking game with a lot of cool looking supernatural side stories all in service of a story about an outcast kid in a family who doesn't understand him. Sad ending. Can't say it was something that really stuck with me after I completed it though.

I'm not normally a fan of platformers but I am at least pretty impressed that they could make compelling characters that are just a bunch of colored blocks in a simple puzzle game. Short little game but worth the time I gave it.

It's weird and creepy but ultimately kinda forgettable.

Don't really like this genre of lego games tbh. It's really disappointing that this is all they make now.

The amount of content in this game was pathetic. But hey, we all played this crap, but at least it was free and super easy to 100% in like an hour.

I spent an unreasonable amount of time with the 3d track editor. This was my trackmania, lol

The biggest thing that set this game back was that you had to do all of the timed tracks in one go in order to unlock the final track. Made me so mad as a kid lol. 2nd game has the same problem, but also I never felt a reason to play it at all after the sequel launched. Very lacking on content even compared to other hot wheels games from the same era.

I never finished this one as a kid but it is definitely a huge improvement from the first game in almost every way.
I really ought to go back and replay it some day to finish it, tho it isn't quite as stable on newer computers as its predecessor was.