StonkoRocko
2017
2008
2021
This review contains spoilers
Both Deltarune games seem to have the problem of elongated epilogues in my eyes, and after all those battles and adventures and stuff I already want the game to finish, not 10 minutes of Kris ripping out his soul. It's a personal issue but it kind of puts a damper to the overall games as they're otherwise incredibly charming and enjoyable works with funny dialogues, heartfelt characters, a big improvement on art design from Undertale, and an interesting and fun combat system. Chapter Two's gameplay diversity is a really good step in the right direction for this series and I can't wait to see where else Deltarune will go.
2013
Don't care if I potentially missed the point or whatever have you, God was that annoying and empty of effort and content and good use of your time.
At least meta games (or ones that challenge the medium) like Pony Island or Cruelty Squad have something worthwhile to say or offer to the player, and have a GAME built around itself despite unorthodox elements. I just found this profoundly pointless. No <3
At least meta games (or ones that challenge the medium) like Pony Island or Cruelty Squad have something worthwhile to say or offer to the player, and have a GAME built around itself despite unorthodox elements. I just found this profoundly pointless. No <3
2021
Charming, funny, warm, absurdist, and filled to the brim with cute details; Basically what I expect for a game based on Tux and Fanny. I'm not too familiar with the point and click genre so some of the puzzles and mysteries feel pretty redundant at times (that might be in fault of me being a dumbass idk), but other than that nagging issue lies a game that's very pleasant and fun in the moment.
I do appreciate the emphasis on timing and the anxiety you have to face when stuck in a sterile setting, giving the game some atmosphere and (admittedly) decent jumpscares. I also like how this is magnified because of the amateurish animatronic CG models.
Unfortunately, once the novelty wears off the limited gameplay and setting gets the better of it. Despite being short I still don't think the content itself is strong enough to hold itself together from feeling like an annoying chore after night 2 or so, and the use of progressing difficulty reinforces my case. I'm alright with simplicity, I just wish I got something more substantial.
Underwhelming but far from unplayable.
Unfortunately, once the novelty wears off the limited gameplay and setting gets the better of it. Despite being short I still don't think the content itself is strong enough to hold itself together from feeling like an annoying chore after night 2 or so, and the use of progressing difficulty reinforces my case. I'm alright with simplicity, I just wish I got something more substantial.
Underwhelming but far from unplayable.
Every game for this franchise runs out of steam in some way or level, but at least with 4, I'm more engaged with this type of gameplay format that's crucial in using your sound senses than I am with the formulated button-mashing ones from previous games - even though the sound mixing itself constantly trolls you lmao.
I also enjoyed the setting in this entry. Playing a traumatized child that could no longer find happiness or comfort in the things he once loved. Privacy doesn't exist anymore, not even in your room. Would you rather survive with continuous mental anguish or die from your demons?
I also enjoyed the setting in this entry. Playing a traumatized child that could no longer find happiness or comfort in the things he once loved. Privacy doesn't exist anymore, not even in your room. Would you rather survive with continuous mental anguish or die from your demons?
2016
1998
2014
1990
2015
2022