StonkoRocko
Every game for this franchise runs out of steam in some way or level, but at least with 4, I'm more engaged with this type of gameplay format that's crucial in using your sound senses than I am with the formulated button-mashing ones from previous games - even though the sound mixing itself constantly trolls you lmao.
I also enjoyed the setting in this entry. Playing a traumatized child that could no longer find happiness or comfort in the things he once loved. Privacy doesn't exist anymore, not even in your room. Would you rather survive with continuous mental anguish or die from your demons?
I also enjoyed the setting in this entry. Playing a traumatized child that could no longer find happiness or comfort in the things he once loved. Privacy doesn't exist anymore, not even in your room. Would you rather survive with continuous mental anguish or die from your demons?
2023
2022
2013
All over the place. The writing is hilariously stupid and convoluted up to the point where it makes the bold and moronic move of comparing fighting against injustice equivalent to pushing injustice itself. Yet from a gameplay standpoint, it's acceptable and occasionally fun (if simplistic to a fault - many have commented on the two-gun feature) and the art style itself is gorgeous and elevates Infinite to something that's at least interesting. I can't be mad at this because the ambition and blind confidence in itself was kinda charming to me, but its issues are definitely notable.
2014
1990
2020
2017
1998
Simultaneously better (neat ideas, powerups and new enemies are cool and fun) and worse (overlong runtime, repeated levels, pretentious narrative) than its predecessor. I'm currently waiting for 2.5 hours for the real ending since it's doing a fake download thing of "recovering data". That was originally 8 hours I've heard lmfaooooo get off your ass Superhot devs come on
I do appreciate the emphasis on timing and the anxiety you have to face when stuck in a sterile setting, giving the game some atmosphere and (admittedly) decent jumpscares. I also like how this is magnified because of the amateurish animatronic CG models.
Unfortunately, once the novelty wears off the limited gameplay and setting gets the better of it. Despite being short I still don't think the content itself is strong enough to hold itself together from feeling like an annoying chore after night 2 or so, and the use of progressing difficulty reinforces my case. I'm alright with simplicity, I just wish I got something more substantial.
Underwhelming but far from unplayable.
Unfortunately, once the novelty wears off the limited gameplay and setting gets the better of it. Despite being short I still don't think the content itself is strong enough to hold itself together from feeling like an annoying chore after night 2 or so, and the use of progressing difficulty reinforces my case. I'm alright with simplicity, I just wish I got something more substantial.
Underwhelming but far from unplayable.
2008
2021
This review contains spoilers
Both Deltarune games seem to have the problem of elongated epilogues in my eyes, and after all those battles and adventures and stuff I already want the game to finish, not 10 minutes of Kris ripping out his soul. It's a personal issue but it kind of puts a damper to the overall games as they're otherwise incredibly charming and enjoyable works with funny dialogues, heartfelt characters, a big improvement on art design from Undertale, and an interesting and fun combat system. Chapter Two's gameplay diversity is a really good step in the right direction for this series and I can't wait to see where else Deltarune will go.