Every game for this franchise runs out of steam in some way or level, but at least with 4, I'm more engaged with this type of gameplay format that's crucial in using your sound senses than I am with the formulated button-mashing ones from previous games - even though the sound mixing itself constantly trolls you lmao.

I also enjoyed the setting in this entry. Playing a traumatized child that could no longer find happiness or comfort in the things he once loved. Privacy doesn't exist anymore, not even in your room. Would you rather survive with continuous mental anguish or die from your demons?

she be Gartening on my Banban till I Jumbo Josh idfk go read a book or something

2022

A solid OST, cool atmosphere, cuteness factor, and some decent environmental storytelling only occasionally help make the mediocre exploration/platform gameplay more digestible. A lackluster game that I only recommend getting when it's on sale if you're any interested.

fuckin g..... awsome 😎😎😎😎😎😎😎😎😎😎😎😎😎πŸ₯ΊπŸ₯ΊπŸ₯ΊπŸ₯ΊπŸ₯ΊπŸ₯ΊπŸ₯ΊπŸ₯ΊπŸ₯ΊπŸ˜ŽπŸ˜ŽπŸ˜ŽπŸ˜ŽπŸ˜ŽπŸ€•πŸ˜Ž

All over the place. The writing is hilariously stupid and convoluted up to the point where it makes the bold and moronic move of comparing fighting against injustice equivalent to pushing injustice itself. Yet from a gameplay standpoint, it's acceptable and occasionally fun (if simplistic to a fault - many have commented on the two-gun feature) and the art style itself is gorgeous and elevates Infinite to something that's at least interesting. I can't be mad at this because the ambition and blind confidence in itself was kinda charming to me, but its issues are definitely notable.

I remember watching YouTube vids of this back in 2014 and thinking it's super funny. I decided to try it out to see what it feels like, and it became quickly apparent that I'm eight years too late to the party.

Somewhat disappointed at the lack of true level/world diversity and super short runtime, but other than that a very fun and pleasant game that's better than SMB3 in every way. SM64 still remains supreme, though.

At times too much of a good thing - but that "good thing" is too engrossing, fresh, lightning-paced, and visually stunning to make me actually care. Well worth the $25.

King Dice prevents it from being a 4.5. Can we please just get rid of levels where you have to fight multiple minibosses to get to the main one? Thought we left this in the 90s.

Super satisfying and tight otherwise. Looks and feels and plays great ☺️

I've read Backloggd reviews here of SM64 that said they thought 70 stars to beat Bowser was a lil too much. Holy shit have they not tried Banjo Kazooie.

Simultaneously better (neat ideas, powerups and new enemies are cool and fun) and worse (overlong runtime, repeated levels, pretentious narrative) than its predecessor. I'm currently waiting for 2.5 hours for the real ending since it's doing a fake download thing of "recovering data". That was originally 8 hours I've heard lmfaooooo get off your ass Superhot devs come on

I do appreciate the emphasis on timing and the anxiety you have to face when stuck in a sterile setting, giving the game some atmosphere and (admittedly) decent jumpscares. I also like how this is magnified because of the amateurish animatronic CG models.

Unfortunately, once the novelty wears off the limited gameplay and setting gets the better of it. Despite being short I still don't think the content itself is strong enough to hold itself together from feeling like an annoying chore after night 2 or so, and the use of progressing difficulty reinforces my case. I'm alright with simplicity, I just wish I got something more substantial.

Underwhelming but far from unplayable.

Highly recommend players to not play for more than 90 minutes at a time. Whew.

First passable Sonic game πŸ₯³πŸ₯³

Still has some funky and overlong design choices, but it's generally breezy and pretty and has a final boss that wasn't total aids, unlike 2. Sonic games and their ultra-quick pacing was never my cup of tea, but I had some fun with this.

This review contains spoilers

Both Deltarune games seem to have the problem of elongated epilogues in my eyes, and after all those battles and adventures and stuff I already want the game to finish, not 10 minutes of Kris ripping out his soul. It's a personal issue but it kind of puts a damper to the overall games as they're otherwise incredibly charming and enjoyable works with funny dialogues, heartfelt characters, a big improvement on art design from Undertale, and an interesting and fun combat system. Chapter Two's gameplay diversity is a really good step in the right direction for this series and I can't wait to see where else Deltarune will go.