Bio
Big Chungy Big Chungy
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

GOTY '22

Participated in the 2022 Game of the Year Event

2 Years of Service

Being part of the Backloggd community for 2 years

Best Friends

Become mutual friends with at least 3 others

Shreked

Found the secret ogre page

GOTY '21

Participated in the 2021 Game of the Year Event

Noticed

Gained 3+ followers

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Mario & Luigi: Bowser's Inside Story
Mario & Luigi: Bowser's Inside Story
Bug Fables: The Everlasting Sapling
Bug Fables: The Everlasting Sapling
Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door
Paper Mario
Paper Mario
Super Mario 64
Super Mario 64

399

Total Games Played

008

Played in 2024

171

Games Backloggd


Recently Played See More

Ori and the Will of the Wisps
Ori and the Will of the Wisps

Apr 24

No More Heroes
No More Heroes

Apr 20

WarioWare: Touched!
WarioWare: Touched!

Mar 30

Neon White
Neon White

Mar 17

Undertale Yellow
Undertale Yellow

Mar 17

Recently Reviewed See More

A unique game concept that embodies the "easy to pick up, hard to master" way of thinking. This is probably the most fun I'll get out of the FPS genre, simply because the game buries that aspect of itself in high-speed time attack platforming. This has been the perfect game for me to boot up and grind through while listening to other things and I'll definitely miss always having another Secret Red Ace Mikey Dev Time Medal to beat. There's always fun new twists on existing mechanics to looks forward to in each level, with some of my favorites being the boss fights and the movement-heavy tutorial levels.
The scenery and general aesthetic of the game is top-notch. The white marble buildings and clear blue water of the early game is perfect for both readability and making an impact. The only environment I found to become stale for a moment was the hanging gardens levels, but that feeling was very brief compared to the variety of beautifully simplistic obstacle courses Neon White has to offer. The UI and menus are also stylish, giving off a grim Y2K aesthetic. The music enhances each of these qualities in the best way possible, being frantic and confusing within the levels while adding more mysterious otherworldy elements for the character themes.
The character designs and voice acting for me are a mixed bag, but this view of mine is likely tainted by the characters and story themselves. The plot of this game is, for lack of a better word, cringe. Character moments are always interrupted by lackluster humor and the cast themselves are as cookie cutter as they get. The devs seem to follow the philosophy of "throw in everything we think is cool", which works out great for the gameplay but terribly for the story. Luckily the dialogue of this game can actually act as a nice breather from the fast movement necessary within the levels, even if the contents of the dialogue itself is more junk food than quality.
I really hope more games try to capture the action-packed aesthetically-pleasing aura of Neon White in the future, whether that be within the same genre or not. This game cuts down on the bland fat that causes me to drop games and instead focuses on offering memorable gameplay moments at every turn. The pacing of this game strangely reminds me of some Sonic titles in the way that the initial playthrough is short but keeps people coming back to beat their times and take in the scenery.