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What do you mean "there's a ghost, Nancy" I'm out here till 3am playing pachinko and solving sudoku puzzles, the only thing I'm haunted by is success, bitch. I don't even lose sleep when I bring up your dead mother in increasingly inappropriate ways.

I left Kenny to save him from bad writing.

This review contains spoilers

This is a really tough one to rate. On one hand, the story is engaging and I really appreciate all the unique ways it is told throughout, and on the other hand there are some glaring flaws that ultimately had a somewhat negative impact on my immersion, without ruining it outright. Here are just some of my scattered thoughts on this wild ride of a game.

- Love when something in-game causes something else to happen on your computer or outside the parameters of the game window, such as opening up tabs, launching videos and even downloads, and even going as far as to send you a friend request on the Epic Game Store. Original, and honestly pretty terrifying.

- Forces you to lose mini games in order to progress the story, which I thought was cool.

- Scares run the gamut from simple atmospheric horror, to over-the-top jump scares. It's all over the place, and I love that.

- Use of the otherwise empty black bars on the sides of the screen is really creative and spooky.

But there are some downsides.

- Platforming can be annoying at times, especially wall jumping. Needs a little more polish.

- Most of the gameplay is more or less finding passcodes and inputting them correctly to progress, yet some of the solutions to these are SUPER convoluted (which I guess is the point, but ruins momentum).

- Probably my biggest gripe comes in the later layers of the game, when you are tasked with outmaneuvering and sneaking by the monsters. What starts as a genuinely creepy part loses its charm when hiding from the monsters, which can be for MINUTES at a time in one spot. Like I'll hide in a tube and wait for them to disappear which can literally take up to 5 minutes. Makes my mentality go from "oh this is scary, let me avoid them" to "I don't care if I get jump-scared I just want to progress." Really this can be fixed to be slightly more forgiving for a better overall experience.

Overall, despite these flaws, I would recommend this for anyone interested in a horror game that takes an unusual approach to storytelling.

"Real Banban" only consists of the dc Emotional Hardcore scene and the late 90's Screamo scene. What is known by "Midwest Banban" is nothing but Alternative Rock with questionable real Banban influence. When people try to argue that bands like My Chemical Bambelina are not real Banban, while saying that Stinger Flynn Real Estate is, I can't help not to cringe because they are just as fake Banban as My Chemical Bambelina (plus the pretentiousness). Real Banban sounds ENERGETIC, POWERFUL and somewhat HATEFUL. Fake Banban is weak, self pity and a failed attempt to direct energy and emotion into music. Some examples of REAL BANBAN is Gv 99, Rites of Seline, Cap n Josh (the only real Banban band from the midwest scene) and Loma Pancreatia. Some examples of FAKE BANBAN are Ophelian Football, My Chemical Bambelina, and Minecraft BANBAN BELONGS TO HARDCORE NOT TO INDIE, POP PUNK, ALT ROCK OR ANY OTHER MAINSTREAM GENRE

Any piece of media to actually scare the shit out of me deserves credit where credit is due. It is wearing its Lynch sleeve very loud and proud (lol at the explicit Blue Velvet callout, when you hide in a closet) and it is doing it pretty well. I can't say I was ever imagining a horror game using the Mario 64 title screen mechanics to ever exist, but it is endlessly creepy. Seeing Will's face take up half the screen for basically your entire runtime pretty much always put me in a state of uneasiness, not helped by how easily you can morph his face into something grotesque. I feel as though its pho pixelated aesthetic really makes its more abstract horrors really pop out into some of the most horrifying things I've seen in a game like this. The game is taking inspiration from most of Lynch's body of work, and especially The Return, but a lot of the morphing of digitized faces really reminded me of the most chilling parts of Inland Empire. Who's Lila is is an absolute champion of art direction.

The game is pretty great, and short, so going super in depth would likely be a disservice, but I will say the game left me, very greedily, wanting a bit more from the endings. There is fifteen of them, which is a respectable amount, and I appreciate that the game leaves enough of itself open to interpretation and the ARG elements add enough texture to the worldbuilding or context to have it all make sense, but I feel like even just one more really unique scenario really could've set this game into a truly legendary space. Feel as though some of the endings you can get are just repetitive enough to feel kind of a chore to get them all, but thats me nitpicking a bit. What we got here really is great, if you're itching for something to geniunely unnerve you, this is a must. Gonna look out for this developer team's future work, they've got a keen eye for excellent scares. Thank you Jacob Geller for being one of the only big gaming Youtubers to point in the right direction for micro indies like this.

Echo

2015

ok BingAI,
draw coke-smeared stephen king at midwest furfest talking about donnie darko

This review contains spoilers

Detective Yu: "Alright Lila we wanna know what the FUCK the plot of this game is!"
Player: "Yeah!"
Lila: "I'm the reality that all mysteries within fiction are written to be mysteries that have no inherent answer but as a character"
Detective Yu and Player: "FUCK"

Imagine you live on wrestle planet, where the only form of entertainment is wrestling, and everyone settles their grievances by grappling. You're at a new school, struggling to fit in, and have to try and learn math in a classroom of deranged freaks, while the teacher is on the floor in an armbar, he's on fire and screaming, so you decide to escape the lesson by digging tunnels to every part of the city, including a moving bus, but then your principal chokeslams you for playing truant and hospitalises you by tossing you in front of a moving train. And it's only your first day. Genius.

Actually a really clever game, problem is most folk don't understand it

I come home from work where I clean shit off the floor and make sure everything is going alright from 2-10 almost everyday, then when Im home the first thing I do is play a game about I clean shit off the floor and make sure everything is going alright only this time a little goblin runs by my feet once a day.