9051 Reviews liked by Yultimona


I can't fucking take it, every game is fucking predatory evil crap and also sucks to play/doesnt work.

Feels really nostalgic to be playing SWAT 4 in modern times, but also feels bad coz I forgot how fucking hard and unfair that game could be. This game holds no punches at all, from the content of the raids to the crushing defeat making one mistake can cause. It's fun, addictive, and unforgiving. I doubt I will ever finish this due to the difficulty, but there's definitely something special about playing as a SWAT commander that scratches some primal urge in the back of our heads.

actually just broken. one of the worst things ive ever played.

This game is dumb, but it is still a fun time. It doesn't take the most critical gamer to know this game stinks. Yet it still does some cool things, I had more fun messing around with the hacking menu than I did playing the actual game. I also didn't expect to beat it in a single morning sitting. For what you get, especially with the live action FMVs that tie into the second movie, it's not really worth it unless you like jank.

Took 3 years to realize but all this game does is prey on peoples fomo and forces them to dedicate their lives to this single game if they want the one skin they care about in the bp because they stuff it with 9 other skins that look like shit


Game was fun in chapter 2 and 3 but i have no desire to play this scam anymore

Insomniac never disappoints, they continue to deliver an amazing game with my personal favorite marvel character type "symbiotes". The Dynamic switching between both characters was really smooth and the traversal system with the winged gliders is also fluid. Act 2 was my favorite part of the game, the angry and aggressive peter with the symbiote suit is just so Emo and badass. Just everything that related to the symbiotes was perfect, but I do wish you could play as venom more like in Ultimate Spider-Man.

It takes about 4 hours of excruciatingly bad jokes and nonsensical puzzles to get to the point in which you see the funny fugu fish that says "don't pee on the floor use the commodore" and not even 5 minutes later he's used in a setup of a racist joke, very cool, thank you game.

weird ass ugly ass console exclusive mid 00s immersive sim-lite fps lol what. maybe one of the ugliest games ive ever seen?? like graphically so flat and textureless, a lot of the plot elements and character designs just rlly seem like the creative team behind this were on some nu metal type shit and I don’t rlly vibe w that era of design lol. however beyond the very cookie cutter story ripping on fuckboy movies and corporate grunge mid 00s angst designs there is some amount of palpable emotion and feeling in regards to jackie and his relationships w others and that’s kind of v surprising. v fun how many ways there are to go about fairly simplistic and rote missions and objectives,, gives u lots of powers and freedom and very well designed maps to allow u to have fun in. ultimately I think there’s too many options and abilities for how like short the game is like it introduces so many interesting things but it ends as soon as it starts. I rlly like short games but like this prob could be longer lmao. teeming w a real sense of life in it though,, like rlly fun and highly stylized posters and graffiti everywhere in this game, lots of ppl to interact w and call and obv the movies u can watch in game. makes it grounded in a sort of reality that it needs to be grounded in so u can buy into some of the bigger emotions this game is trying to get at. remedy ahhh game mechanics w rockstar ahh game writing. horribly cruel game at points and basically uses nyc as a microcosm of everything that’s wrong w america which sure?? but also I just think satires and critiques of america and it’s failings are way more interesting and true when coming from americans not to sound like uhh a patriot or whatever. also I didn’t finish this bc it’s ridiculously hard and commanding of ur attention and I don’t have either time or attention idk I got other shit to do lol so imagine this is rated four stars lol. anyhow check out this short little doc that’s available as extra content even if you don’t gaf about the game itself,, it’s nice to see ppl so passionate and creative :3
https://youtu.be/pMyEgsv-N3g?si=OLKnWMCtHjLgwZtI

A 3D coloring book with the least functional multiplayer I’ve ever experienced in a video game.

The basic gameplay loop of Powerwash Sim is more fun and relaxing than I thought it would be. It’s a pretty zen and satisfying experience to clean a bunch of dirt off stuff. This experience would be made even better by doing it with friends, yet I cannot think of a better multiplayer game that is so uninterested in being a multiplayer game.

I have never, in my life, played a video game with such poorly made or optimized multiplayer as the multiplayer in Powerwash Simulator. I was floored with how bad it is. Firstly, progress is only tracked for the host. So if you’re hoping to play through the campaign with a friend, you’ll have to accept that you won’t unlock anything or progress your own game. The game is built as a single player experience first.

Let’s say you do decide to do one of the bonus missions with a group of friends. Good luck getting the gang together. It took us 30 minutes just to get all 4 of us into one game thanks to frequent connection issues coupled with offensively long loading screens. Once you do get in the game together, prepare to deal with obscene lag and sync issues. Throughout the game, you and your friends’ games will slowly get more and more out-of-sync. In their game, they’d see us cleaning a spot that we cleaned 15-20 minutes prior. By the end of our mission, my friends were over 25 minutes behind my game. I got the “Mission Complete” screen and we sat there for 20 minutes waiting for their games to catch up before getting bored and quitting.

This feels maybe nitpicky, but it would be cool if the game actually had some physics to it other than the water and dirt physics. I was a bit disappointed to find that the entire environment is basically a rendered static space. Anything you might expect would move like flowers, grass, windmills, etc, doesn’t. It’s a 3D coloring book and nothing more.

To add insult to injury, they keep dropping new content for the game while ignoring the issues that have been plaguing the game since launch. There are Reddit posts that are 2 years old complaining about the same issues we’re experiencing now. Fix your broken-ass game before adding Spongebob Squarepants to it.

If you want a game to play alone while you listen to a podcast or zone out, I’m sure Powerwash Simulator will do just fine, but I was pretty disappointed with how poorly-made the game was overall. It would be such a cool multiplayer experience to hang and clean with friends. Sadly, the multiplayer is genuinely the worst-made multiplayer I’ve ever experienced in a video game both in functionality and in optimization.

+ Cleaning can feel satisfying I guess
+ Probably a good podcast game or something

- Environments are static and lack any physics. It’s basically a 3D coloring book
- The most poorly-made, poorly-optimized multiplayer of all time. Don’t even bother
- UI controls on console are quite bad
- Can get tedious
- Finding the last 1% to finish a level or trying to find the tiniest dirt spec on a small part sucks
- Devs keep dropping new content while ignoring the bugs plaguing the game

If you can get behind the idea of a horror game about cars trying to kill you, then this is actually pretty good.

It's very short, but manages to be anxiety inducing for most of the run time. I always got an inexplicable intense feeling of terror from people chasing me (even if it's not threateningly), and that's what this game felt like, although this time it's an unstoppable metal thing trying to murder you. The concept is silly, but there's enough self awareness humor to appreciate, like the cars taunting you by playing loud music or the ice cream truck that plays daisy bell (which holy shit, that got me). Something to note is the devs decision to make the game take place in a snowy setting, I thought that was a clever way of justifying the cars' crazy movement. Apart from some minor clunk, the only negative thing to mention is the story, that to me personally didn't contribute much. But that's not to say it shouldn't be in the game, I just think it could've been done better. Overall a good surprise, go try it if you have an hour free.

It's fine.

When folks decry Super for being a blasphemous take on the tried-and-true formula of Classicvania with it's eight-directional whipping, they're absolutely justified in their thought. It takes away the strategical element that made us love the thinking person's aspect behind the careful movement. An entire sub-system becomes a complete afterthought, with them only being convenient at hyper-specific instances rather than something that was there to truly compliment our whipping prowess to help with entire courses and encounters. Taking a death becomes less threatening as losing a sub-weapon essentially turns into a very minor slap on the wrist at worst, as an empty sub-weapon box may as well had been what it felt like the entire time we had been playing.

It's an ordeal that can't be simply ignored in a self-imposed challenge like the charged mega buster in every NES era Mega Man past the third game, and you're left with Simon being able to skillfully twirl his whip better than any other Belmont before or after him. Perhaps Simon was always meant to be presented as the most headstrong and bullish of the family? Characterization through mechanics? It remains to be seen if that was the intent, or if it was supposed to be an "evolution". An evolution that no doubt would've made this entry an even bigger target of contempt, especially if the stage design would continue to fail to compliment the new system beyond smattering a few bats flying down from odd angles, and if we could still easily thwart Axe Armors from below the floor they're standing on. Luckily for all of us however, this would be the only time such a new take would be used, and instead of being a deplorable turning point for the series, it is in fact unique and now it's own experience.

A retelling of the original that shows Simon's entire journey from beyond Devil's Castle, braving the horrors that crept from the onset of the horrid manifestation of Dracula's power within what was once a peaceful forest accompanied by strings of a violin within a purple and grey console. A walk through the caves with beautiful woodwind arrangements, and mesmerizing illusions brought upon by the seventh mode conjured by unknown forces presumably under the control of the dark lord himself. The approach to familiar scenery from the beginning of our original story of the legendary quest partnered by intimidating percussion for nightmares to come. We make our way through the retold portions of Simon's tale, and upon completion hear echoes of our past one last time before we must move on to beginnings of a new generation. The slow haunting keys of an organ cue the entry of Dracula to the main stage. Simon's Theme of which signaled the entrance of the hero at the very start, returns once again at the final moment the Count is nearing his defeat to build the audience's tension to the epic conclusion of the adventure. The orchestra plays to the agonizing death of the villain, and rings in daylight's victory over the darkness.

The fabled saga, retold and reimagined with added flare of chilling drama and suspense. Not to replace the original, but to remember it through a more cinematic lens. Forever immortal.

No idea what's going on, no idea how to progress, you just run around and shoot and sometimes things happen?

Terrible, unfinished game.

This review is maybe not fair because of the low price of the game but i write it anyway because it still has the worth of a loaf of bread.

Caster is an extremely short game that is not finished. It came out in 2009 and for what it is, it had nice graphical effects, good upbeat music and fast action game play.

However, every level is the same, a big sandbox in which you collect some orbs or kill some enemies. There is no story, no character bonding, you are a puppet with a scary blend face, shooting stuff.

The campaign is incredibly short and the levels are super, super easy. The upgrade system is pointless because there are not enough levels to reach max stats and repeating earlier levels is the last thing i want to do. You reach max stats when you finish the game, at which it has no use anymore.

The controls are somewhat clunky and in the big "fall into a pit and trying to get back out" levels, the camera is horrible.

Like I said, it is extremely cheap and if you have 2-3 hours to spend, why not. But the message "coming soon, check casterthegame.com" will kill all satisfaction you might have when you reach the end. I feel that I did not complete the game.

It is this kinds of games, bold initiatives with some potential that bleed out into obscurity and are left to rot, that I hate the most.

So even for 1 miserable dollar/euro, it has nothing to offer.

Jagged Alliance 2 is a great example of a lightning-in-a-bottle situation, where a team of ambitious developers with a similar mindset of “wouldn’t it be cool if we put this in?”, wanted to make a game during the tail-end of the wild west of 90s PC gaming. They brainstormed all their best ideas together, alongside their love of different games and various media, resulting in one of the most engaging and organic feeling turn-based strategy RPGs that oozes a lot of personality and charm.

The beauty behind Jagged Alliance 2 is how straightforward the core objective is and how everything is built around it. Eliminate the tyrannical despot Queen Deidranna and liberate the nation of Arulco. How you go about completing this objective is up to you. From the beginning, you’re given a sum of cash, a laptop full of resources, intel, and websites to recruit a variety of colorful mercenaries from across the world. You can go slow and deliberate, capturing every sector in Arulco to weaken the Queen’s defenses while building up your battalion of mercs and Arulco’s rebel natives. You can also go fast and strike before the Queen even knows you’ve arrived in Arulco, carefully navigating from the north of the country to the capital in the south, blowing up the walls and somehow evading the entire army as you neutralize the Queen in her bedroom. This idea extends to everything else in the game, where quests are only marked with notes, and the solution to them is up to you.

There’s a fantastic sense of adventure and discovery, where there’s always something to find that makes each sector of Arulco a worthwhile exploration. To give an example with slight spoilers - one of my favorite questlines is meeting a mob boss who controls a city in the north side, and wants me to steal a grail for him that’s in a museum located farther south in the country. I already secured the city that has the museum, so it was just a matter of me getting someone sneaky and stealing the grail. I took him back to the mob boss, gave him the grail, and accepted a hefty sum of cash to help me out further into my journey of liberating Arulco. Hours later I secured a village and talked to one of the locals, who maintains a culturally significant ancient site nearby. He tells me they’ve been missing a grail that had been an important part of the land’s ancestral history. I felt bad that I had already given the grail to the mob boss, but I didn’t want to reload a save as I'd already made hours of progress since then. So, I went ahead and went back to the mob boss, assuming there was a way to talk to him again about the grail. He spat me the same lines after I gave him the grail, which is to enjoy the money and spend it in his city’s establishments. The whole city was surrounded by his goons, so it’s going to be a tough fight. But I went ahead and positioned my squad to advantageous points and fought them all. To my surprise, the grail was still in the mob boss’ corpse. I picked it up, gave it back to the village guy, and gained a positive reputation with the people of Arulco. As a bonus for my trouble, I even found a secret stash in the mob boss’ mansion leading underground into an abandoned mine and gained even more cash. The game is full of neat organically designed quests like this, and again the idea of leaving you to your own devices on how you resolve them.

The combat is straightforward, solid, and feels very lethal. Instead of showing the chance to hit and damage of your attacks like in most turn-based combat games, JA2 only suggests you the optimal range of your weapon. This results in less number crunching and min-maxing the situation, and encourages the player to take risks and go with their gut feeling. You can use action points to aim your weapon increasing the likelihood of hitting your shot. Do you take the risk of a farther headshot to dispatch a dangerous armored enemy ASAP? Or do you go for the safer option, where you move a bit closer, shoot unaimed toward his torso, and hope it’ll slow him down so you can assess your options in the next turn?

Going further into the lethality of combat, even a leg shot can incapacitate someone, making armor and first-aid very important. Just getting someone to bleed and not have medical assistance within the next turn can put them out of commission easily. Not to mention burst and full auto fire have separately calculated hits, making even just a single stray bullet hit dangerous, with a full hit practically a guaranteed kill. I love how the number crunching overall feels very natural. Stats and numbers give you an idea of the capabilities of mercs and weapons but are designed to keep things grounded and consistent where a bullet is a bullet, a knife’s a knife, and point-blank range even with the worst shot in the world can explode someone’s head with a shotgun. Not to mention explosives, which there are a variety of as well, coupled with destructible environments. It’s all very exciting, chaotic and fun.

Then we have the strategic layer of the game wrapping all of the other elements together. Logistics and budget management are all critical, alongside making sure your band of mercs doesn’t kill each other. You aren’t just going to have to consider the abilities of your mercs, you also need to learn their personalities, history, disabilities, prejudices, and so-and-so. Having a couple of exes for example that had a bitter break up might kill each other when you have them in the same sector, and it isn’t exactly great for morale if you pair up the racist in a squad of racially diverse people. On the flip side, you’ll also have long-time friends or potential friends build up their bonds and become an even stronger synergy beyond whatever their stats are. It’s all wonderfully designed, and you’ll be spending equal time in combat as you with the strategic management, as you make sure your weapons are repaired, mercs patched up, and well rested while making sure the Queen’s army doesn’t take back the sectors you have liberated.

All of this is presented in a campy pastiche of 80s and 90s action movies that’s a lot of fun, while also managing to keep serious moments grounded, including the potential deaths of your mercs and other characters. It’s all fantastic and strikes a nice balance between tonal shifts.

I already liked JA2 back when I first played it around the mid-2000s, but recently replaying it and giving it a more in-depth playthrough alongside the experience of playing more games throughout the years gave me a newfound appreciation of how wonderful this game is. My motivation to replay throughout the series started after finding out JA3 was released, and I even ended up delaying playing that because as soon as I finished JA2 again, I went straight for a replay onto the hardest difficulty level. JA2 shot up immediately as one of my all-time favorites in general.

If any of this piqued your interest, you may have come across the common suggestion of playing with the 1.13 mod. I highly recommend not doing this on your first playthrough. 1.13 itself is an amazing project, but it overhauls the game a whole lot, being a labor of love that was worked on since 2005 and is still being worked on to this day. But even when you read through the new features and settings and make it as close to the vanilla game as possible, it’s still very different and is just overwhelming overall to get through when you don’t have a first-time experience of the game. I instead suggest playing it vanilla using the JA2 Stracciatella source port which makes it run nicer on modern systems alongside some bug fixes.

Edmund McMillen you litte Fucker. You made a shit of piece with your trash A.V.G.M. it’s fucKing bad, this trash game, I will become back my money. I hope you will in your next time a cow on a trash farm you sucker.