Real, real good
I thought there would be more friction with the player give it's infamy but after the first few hours it's really smooth sailing
I had a lot of fun playing it, great game
The Master is so cool

Where do I even being with this one man

It's pretty much everything I wanted, just so perfect all around
Ichiban's route is incredible, great continuation of his story while also feeling so fresh for the series. Hawaii is such a great setting and they went all out with it, super surprised at how in depth it goes
The new characters are so so good too, I'm absolutely in love with Tomizawa, and Chitose is just the best
I genuinely couldn't think it was possible for me to like Ichiban even more but this story really does it for me, specially with that ending cutscene. What a guy.

But I already knew Ichiban's side was gonna be great and I'd adore him, what really took me by surprise was what they did with Kiryu

If this is the last time he's ever playable, or even a protagonist, I genuinely could not be happier with the conclusion to his story
His role in the narrative and the conclusions they arrive to with his character are just so, so perfect
There's not much I can say without going too in depth into spoilers, but as someone who has played every single Kiryu game, I really really couldn't be happier

The themes in the narratives of the Ichigang games in relation to the legacy and story of the series are very clear, and I adore them
Cannot wait to see where they take it with the next entry

Absolutely incredible game.

I think this one has a lot of problems
They're mostly when it comes to how it goes about pacing and progression
The story itself is good, very tight pacing and good story beats, what you'd expect out of LAD and it has the same quality

My main problem comes in the form of design choices, everything is extremely grindy and, to add to that, very repetitive and boring to actually grind
Trying to 100% this game sounds like hell, just hours and hours of doing the same thing over and over again

Thankfully, you can just choose not to engage with any of this and you'll beat the game just fine, it's not a very difficult thing
Still, I usually enjoy maxing out some minigames or substories, but this entry just drained away all my will to do so, it made me a bit sad

Still, an enjoyable game, despite not being one of the strongest entries in the series

Writing this in tears after that ending cutscene, I can't believe they did this to me

This was really good, in a series known to drag out I really appreciate it being on the shorter side, I hope they get to tell more stories like that later on
There's a few weird balance decisions and the pacing's weird at times but again, it's because of how short it is, I don't mind

It manages to be a really strong entry, probably one of my favorites overall
Kiryu stories always mess me up and this is no exception
Great game

Really, really good
The combat isn't for me but I'm absolutely in love with everything else
Had a great time

Really really good
This game is so much fun to play, it feels so snappy
Great concept and perfectly executed
The story's nice too, love the cast

Only wish it wasn't so grindy to complete past the main story but other than that, great game

Really solid little experience, worth going through if you want a mechanically interesting short game

his might just be a favorite

Soulslikes often fail at being distinct enough to stand out but god this one nails it, both in gameplay and narrative wise
I love the story and how the implement aspects of the Pinnochio tale, it's so good

Really love this game, I was a good boy

It isn't a perfect translation of everything Persona 3 did right, but it's still a perfectly good way to experience one of the best stories out there

Quite happy with it

This review contains spoilers

Cold Steel IV is one of the poorest attempts at creating a compelling narrative, let alone an enjoyable game experience, that I’ve ever seen. While it’s not all bad, I feel like it fails in so many basic aspects that make a story entertaining or meaningful in any way. And it makes me sad that’s the case.
In a way, this long review is going to be a critique of the arc as a whole, since it’s the final entry.
I love Trails, I really do. Previous to the start of this arc I had the time of my life going through the games, and they’re full of things that mean a lot to me. Now, if you’ve had the displeasure of speaking about the series with me, then you know what I think about Cold Steel as an arc, and I would love to say that how I judge this game is done separately from those previous negative notions but, unfortunately, pretty much everything I dislike in this entry is just the culmination of all the problems I’ve noticed since Cold Steel started, poor writing and handling that has been stacking up over the years.
The elephant in the room and the easiest thing to criticize is the sheer size of this story, and how it works against it. Cold Steel is very, very ambitious and it always has been. It deals with the problems of the largest setting in the series yet and the ramifications of that story affect the entirety of the Trails world as a whole. Erebonia has been a subject of buildup since the very first entry in the series, having characters and places be directly affected by the Empire’s actions, and this arc had the role of dealing with said buildup and try to find a satisfactory conclusion to it. Unfortunately, it presents so many copouts that I can’t help but feel those years of buildup were done a disservice, but I’ll get to that later.

The problem with said ambition comes in the form of bloat, and there’s no better word for it. Everything in this arc is just completely bloated. The cast is too big, there’s too many maps, there’s too many stories going on at the same time, there’s too much of everything. What ends up happening where there’s too much of something is that most of it feels out of place or meaningless. Old Class VII is a massive cast and most of them feel underutilized or undeveloped. New Class VII was a step in the right direction but ultimately they still have to deal with all the stories they’ve started in the first two games, and that means bringing back OC7 immediately whether they fit in the story or not. It’s a mess.

And speaking of messes, this also affects the pacing. Pacing has always been a massive problem in this arc. They will have a story that could be resolved in a single game and stretch it out into two full length JRPGS. What ends up happening is that one of said games will be 60 hours of nothing but setup and the next one will have to try to resolve all of that, often unsatisfactorily. Both CS1 and CS3 are nothing but the tease of a story, you will visit new areas and meet new people, the same repeated formula will happen over and over again thorough the story and you then the game will end and nothing will have happened.

And because of this split into 4 games, CS2 and CS4 are left with a phenomenon where they’re supposed to be the climax of the story but at the same time, they have to make a full length game, so they will pad the story out as much as they can, adding situations and events that feel like they have no reason to occur. In these two games that presents itself as Act 2, and dear god is Act 2 a slog to go through in this game. Nothing of note happens, you’re presented with, once again, the same formula repeated over 20 hours until you’re deemed as worthy of continuing with the main plot. The same events will happen, the same exact cutscenes, but with a different location and different characters. This is also nothing new, it’s one of the many problems in Cold Steel.
The character bloat makes this even worse, because since now you have a cast of over 20 characters with ongoing stories, which this game as a final entry of an arc is trying to give them, you now find yourself in situations where the story artificially goes out of its way to presents problems that these specific characters, who haven’t contributed to the story for hours, have to deal with.
Characters associated with members of the OC7, who were previously seen as ‘good’, will ally themselves with the opposing forces for no discernable reason other than to have said member of OC7 go against them and arrive at a character ‘conclusion’. And it’s especially infuriating because none of them are presented with consequence. They will provide the enemy forces with machinery or men or whatever and fight against you, only for them to go back at how they were before going through that dance, meanwhile the protagonist just accept them back. I think the idea they’re trying to go for is that these people care for you and are trying to “””TEST YOUR RESOLVE””” by standing in your way, but when that happens 6 times in a row it’s starts to be draining.
This tiring song and dance also makes it so most villains have no real motives to be evil, they’re all actually ‘good guys’ but are either forced to stand in your way because they’re spineless and can’t fight the situation they’re in, or they’re trying to “””TEST YOUR RESOLVE”””. There are a few standout Good Villains, who I love, but as with the main cast, the sheer bloat just sours the experience. Especially because that villain bloat means you have to go through two dozen boss fights before anything happens.
Padding like this completely takes away from the experience, you’re just begging the game to go anywhere but they keep throwing new dungeons to go through or more boss fights to take on. You start flying towards what seems like an objective and -‘oh no they’re putting up a barrier!! We have to go into this dungeon to destroy it!!!!’- It’s never ending and it completely drains away at you.
But these are mostly gameplay grievances, and I’m not gonna sit here and pretend like it’s anything new to the series. But when it’s something that takes 4 games to finish it starts become noticeable more and more. And these are not my main problem with these games.

Said problem comes in the way of its story, of the overall higher plot of Cold Steel. I dislike the Great Twilight, I dislike how they handle Erebonia, I dislike the divine knights’ plot, and I very much strongly dislike the Great One and the Curse.

As I’ve said, this arc deals with being the conclusion to a lot of Erebonia build up. Characters who had suffered because of the actions of the Empire as a militaristic force, and I’ve always found that to be really cool setup, it was exciting to see what they would do with it and how they would go about dealing with the Empire’s sins. So imagine my face when I got to talk with the Emperor himself and he told me ‘Everything the empire has done has been the consequences of dealing with an ancient Curse, I am powerless to stop it’
The game itself is not even sure about how they want to utilize the Curse as a narrative device. Sometimes you’re lead to believe it’s nothing but a ‘devil in your shoulder’ sort of deal, doing nothing but accentuating Erebonia’s nationalism and tendency for conflict. Other times they say the Curse has a mind of its own and it is controlling people, taking away the blame from them.
What I believe happened here is that it was easier to portray the Empire as an antagonistic force when we only say the consequences of their actions, but now that we have a cast inside it and most of all, we have Rean inside of it, there’s no way we can say our heroes are fighting to save a flawed country. Therefore, it turns into a completely spineless story which wants to have its centrist cake and eat it too. Now, ’m told the Curse was handled better in the original JP text and the implication was that they committed fully to the devil in your shoulder, but the text I read leaned against it so this is my takeaway from the story.
And it’s spineless in a way that affects every single aspect of it, especially the villains. No one is allowed to be evil, everyone is secretly rooting for you and fighting to protect the world, they’re just trying to kill you for your sake I promise. Some of the reveals like that are cool but do you have any idea how frustrating it is to go through your 27th boss fight in a row only to be told ‘heh, I actually wanted you to win’ every single time. It takes away from the experience, it makes it feel like they’re making fun of you for wasting your time even fighting bosses.
The absolute biggest offenders in this are Lecther and Claire, not once are they given a proper reason as to why the hell they’re even siding with Osbourne until the very end. Both their backstories are about how much The Chancellor destroyed their lives and yet they are just constantly, for the lack of a better word, dickriding him while so very sadly wishing they could do something else and help the cast, we’re good guys I swear !!
And going back to the curse, it turns out even Osbourne, the guy they’ve also been setting up since Sky, the guy who took away our previous heroes’ home in Crossbell, he was ALSO just a victim to the Curse and trying to make it vulnerable so the main cast could destroy it. It is just SO frustrating of a story.
In the end the Curse ends up being nothing but a generic JRPG device to say that humanity will find a new way, it is the common trope of creating a big huge bad guy at the end of a story to put the blame on everything that has happened, and by killing this force of evil everything will be okay now. It’s fine, it’s been done before and it works. But personally I end up feeling like an idiot for thinking they would approach the concept of the Erebonian Empire in an interesting way.

The ending is also a copout, this arc is utterly afraid of writing consequences. Dead characters come back 5 hours later, villains become good and are presented with no retaliation after what they do. Crow is a literal terrorist and he’s allowed to come back as if nothing happened after dying. Nothing that happens feels earned in the slightest because nothing feels ever lost. They go on about how the Curse is a metaphor for how humanity can only grow in strife but said strife is barely noticeable because no one dies in this story, no one gets really hurt, everything happens with little to no real conflict.

At this point I’m just rambling, and there’s a dozen things I could nitpick and get bitchy about. It’s so funny how this game goes out of its way to pair all the male main characters with random NPCs but leaves all the female main characters single because Rean has to be able to romance them. Speaking of Rean, I’m not even gonna start on him because at the end of the day, I like him enough. I think his spot as the best and most important guy in the world hurts the narrative a lot but that’s been said before and I don’t care enough to go into it. Just now that more than a few times I rolled my eyes and how the story treated him and how half of the characters turn into nothing but Rean drones.
Again, I don’t dislike all of this game. Some characters are very strong, especially Rufus and Cedric. Some of the lore they set up about the world is also extremely cool and I’m excited to see how it goes. But most than all this was just a draining and awful experience to go through, and I really have a hard time believing someone would find it enjoyable from start to finish without ever stopping to think why they’re doing the things they’re doing and if keeping playing is worth it. I might be too much of a hater, I don’t care.

I wish Cold Steel was good, it’s just not. There’s potential but the execution it got was flawed from the start and continues to be flawed up until the very end. It does make me sad.
Doesn’t mean I’m not excited for the future of the series, I know I’m gonna enjoy what’s next. I just really wished I like these more.

TL:DR

Ughhhhhhh


Fucking christ man

Absolutely incredible experience, just insanely engaging and cool in every way that matters. Remedy really knows how to make their presentations work, this might just be the most visually striking game I've ever seen

I already brought it up when talked about Alan Wake but considering how prevalent of an inspiration it is, I think these games perfectly capture my favorite aspects of Twin Peaks' core meaning
In both series there are extremely powerful parannatural beings at work and the audience is never expected to fully comprehend them, and I personally always found that to be just super engaging. I think stories like this giving you room to speculate just makes the experience that much more memorable

"I don't think I'll ever understand. I don't think I need to"

Really, really love these games

Imagine, if you will, a world where Alan Wake is actually fun to play

This game suffers a lot from being an xbox 360 game, its gameplay can become repetitive and dull very quickly

BUT I never minded at all because it's just so damn cool
As a big Twin Peaks fan I had a blast going through it, the characters and setting are really cool and I can't wait to see how they come back to them in the later points of the series

Really liked it a lot

It's as good as everyone says it is, what can I say
Fucking fantastic game


Nah.

God, that was incredible
I wasn't sure at first if I wanted to play the Remake over the original but I'm glad I did, it was So good
And the game itself is just, the best
I adore immersive sims, I can't believe it took me this long to get around this one