Attack of the Friday Monsters is a short but sweet story of a 4th grade boy in a new town that takes place all in one day. The whole thing is like playing in a slice of life anime.

It’s a spin off of the my summer vacation series of games. No combat or gameplay really, just vibes and running around a Japanese town being a kid. Not my usual but it came highly recommended, and I can see why.

…Then a giant monster and aliens attack! And your dad might be a dry cleaning themed sentai hero? It becomes very surreal fantasy realism, and I think it’s about how kids view adult relationships.

It was fun and definitely worth the 3-4 hours!

A delightful fantasy adventure in a familiar world, link between worlds delivers both a phenomenal Zelda experience full of laugh out loud characters AND surprising twists from start to end.

This is the best 2D Zelda, and it’s clear that it was the last Zelda before Breath of the Wild. It’s both the true sequel to link to the past AND the playground for what they end up doing in botw. It’s fresh but classic. It revisits but innovated.

A close friend who practices occult magic keeps a list of media to recommend to people he works with in his studies. If I did the same, citizen sleeper would be on that list as required reading.

I never really understood the debate about what “art” is but I can say for certain this experience was art. I felt a well of emotions, but more than anything I felt represented. I felt like the struggles I’ve lived and seen were depicted with care and given a way that others can, in some form, experience them as well.

I’ve never seen a story so elegantly express what it’s life living with a chronic auto immune disorder. The game isn’t even about that, but just one element of the narrative it weaves.

It was a video game in name, but really I’d call it an honorary ttrpg. This is what I wish I could get others to feel when I run mothership or orbital blues.

This is, as far as I’m concerned, the best cyberpunk media to date, and it does it all by being about humanity more than anything else.

My only real criticism is that near the end there are many empty cycles, though that’s more on me forcing the game to give me more and rejecting several endings to get it. And I suppose a bit more music would have been nice, if I’m forced to say something critical.

If you like reading, play this book.

Scoring 0/5 on my “one star means it’s stuff worth it” method, eastward is upsetting.
It’s beautiful!
The character designs are charming!
The music is a constant rotation of bops!
The gameplay, when you get to, ya know, play it, is fun!

Unfortunately every single time you get into the groove it SCREECHES to a halt for several minutes of inane dialog. It’s no epic tale, no real story so much. Just blah blah blah.

I really wanted to like this one but I just cannot be bothered to try to stick around.

Please note I rate games on a scale where one star means it was enjoyable with issues. Bad games don’t even get stars.

what an innovative and fun game! Sneak, slash, and freeze your way through a world of fantastic OSHA violations as you explore a paint by numbers (but fun!) fantasy story.

This is a wonderful immersive sim, and anyone who played thief, dishonored, etc should play this.

However, it has a few minor but grating issues that will rub you raw by the end. You will die to stupid rope jumps. You will experience failing to climb a low edge because you didn’t look up enough. It’s minor but it’s frequent, and on top of it the game crashes often even with a 64 bit patch.

Finally, my main criticism of dark messiah is that the final stretch of the game has sections where stealth is impossible despite being almost entirely specced into stealth. It was still fun being an assassin but I’d prefer not to be forced into combat for a prolonged period like that.

Seriously, play it though. Best first person combat I’ve ever experienced, and definitely will play through it again.

Worst first impression i’ve ever seen. In the first 20 minutes I literally played for less than 30 seconds. This is a ridiculous, cheap animated movie apparently instead of a game.

Oh, dragonseeds…There’s clearly a great monster raising sim under all this cheap jank. The game is basically a city themed series of menus all around raising and battling monsters. They call them dragons but apparently fairies and golems count too.

There is no professor oak here. No tutorial, no guide, nothing, and it expects you finish cloning, raising, and equipping a dragon on your own No idea what the buttons do in a battle. Raising stats requires esoteric mini games I legitimately cannot figure out. Forced to pick a type and dna strands for your first dragon with zero context at all.

But the gameplay is a turn based fighting game, and that is a wild and cool idea. You issue 2 commands and both monsters do them simultaneously, with speed influencing which resolves and how. There’s a sort of sword/reflect/special rock paper scissors but also a distance measurement where you can move around as one of your two actions. I want to learn how this game works but damn it isn’t easy.

Wow! Monster hunter has spent over a decade creating some of coolest monsters, now you can pet them, ride them, and explore a Saturday morning cartoon world together. The gameplay is great too, perfectly adapting the planned chaos of monster hunter to a turn based system.

Unfortunately it runs like unmitigated garbage on the switch which is always unacceptable.

If you like monster tamers this is a must buy…on pc.

Much maligned for being a dumbing down of a beloved classic, dragon age inquisition is an enjoyable action rpg with beautiful locations to explore. The story is engaging, and the content is vast - too vast. Do yourself a favor and leave the hinterlands! Don’t be a completionist!

With Trespassers, it’s an excellent game. Without it, it’s fun but just that.

Dragon age origins is the continuation of crpgs like baldur’s gate and icewind dale, but sets it in a new world. The world building was excellent, and the gameplay was a good incremental improvement over the classics.

Nothing I can say would make a dent in the memetic weight of Genshin, but it’s art style, dedication to details, absolutely insane amount of exploration, surprisingly in depth world building, and fast action gameplay make it stand out. Plus, it gets constant updates to point I’ve played a fully featured card game, prop hunt, coop dungeon, and open world puzzle solving all in a single hour of play.

While the original has more opportunities to break it in a fun way, this is the one that sticks with me year after year.

Playing as the “villain” in a fictional final fantasy, this charming game managed to deliver childlike wonder while making a profound statement on escapism and fantasy.

The single best fantasy terrorism simulator ever made. As far as I’m concerned this is one of those games everyone should play.

Wealth beyond measure, outlander.

Morrowind as a game is a masterpiece. Flawed in some deep, deep ways, yet even in the flaws it is fun. Truly the thing that makes morrowind what it is boils down to two things:

1. Hostility. This place hates you. It is an island of xenophobic, don’t-tread-on-me style assholes, covered in swamps and ash and terrifying monsters. But you will climb the ranks and earn respect. You will master it and make them know you.

2. The pants on head legit crazy metaphysics and lore hidden approach a level of detail you find in actual, real world occult systems. The lessons of vivec hold “hidden (or occult!)” meaning; the prophecy is not a standard video game “you’re special” but more a criteria you may or may not fit. Concepts like time, the nature of physical reality, and more are all discussed and examined if you look here.

If you just want to fight repetitive enemies in linear dungeons, go elsewhere. But if you want to get lost in a truly alien world and connect with a real sense of the fantastic, then welcome to Vvardenfell!

The blend of metroidvania exploration and immediate, intense 3 on 3 monster battles was delightful. This game was so good it single handedly got me playing video games again - I 100% complete it after years of barely touching games.

Those who want to pick their special partners and steamroll enemies will not find that here. You’ll need to adapt and experiment, but that’s the best part! The game makes it extremely easy to do just that. I changed my team constantly, and by the end had almost every monster at near max level.

Whatever the developer makes next, I’m there for it.