akira136
2017
2021
The loop of the base game didn't feel tedious at all. But this? I spent 3/4 of the time going to the Stranger, pushing the raft, getting the artifact from the ghost matter shack, travel to the fire I needed, open the secret door and only THEN entering the dream world. It gets annoying pretty fast. Also some of the spooky parts are way too "horror" and don't fit the rest of the game at all tbh. Overall the story is great and almost on par with the base game, but gameplay wise it was way too tedious and unnecessarily repetitive.
2018
2019
2017
2014
This game is special to me. As my first PS4 game it was basically the only game I played for MONTHS before my father would buy me a new one. It's basically the last game in the period of my childhood where I was forced to play the same game over and over again because I couldn't buy games on my own. It has a lot of flaws but it's still a good game and a great showcase of what the PS4 could do at the time.
I just wish someone would invest in an actual Naruto RPG. This game would be half a star if it wasn't in the Naruto world, absolute dogshit combat system and the game was so dead me and my friend used to spend 15 minutes searching for a 5 minutes game. The only fun thing was the movement, but that got old after 2 hours
2016
Great dialogues and great story but the ending was kinda disappointing. All that buildup with mysteries, paranoia and unraveling everything slowly just to find out "Oh it was just this guy who was hiding in the mountains and didn't want to people to find his son's body". It just leaves you with the cheap and banal message of "it was a story about broken people all along", yeah no shit I knew that, but then just develop the story by concentrating on that aspect, don't add all this mysterious plot if you're not gonna give it a proper ending. Good game overall but these bullshit excuses that Indie stories make when they have bad endings has to stop
2021
2017
2016