28 reviews liked by attika


I truly can’t recall the last time I purchased a game so quickly. Hades 2 is already the perfect sequel, even in early access.
The mechanics are familiar and similar to the original but 2 brings in countless new fun aspects. I personally feel that the addition of spell-casting brings a brand new challenge to the way you play, making you think more about the way you move and attack compared to the previous game. And the story is shaping up to be absolutely beautiful, the characters both new and old are captivating in every single way (especially our protagonist Melinoë).
It’s everything you love about the original game but with new, fun additions. Supergiant Games is the epitome of what all studios/developers should aspire to be, it’s evident that they have put every fiber of their beings into giving us fans what we want and that they are passionate about their craft. I will endlessly sing praise for the Hades games, they are truly flawless roguelikes, nothing can compare. Death to Chronos.

I have starred at a blank screen for several minutes trying to think of what to say to show my love for this game. Unfortunately trying to describe exactly what makes me feel the way I do about this game is hard to pinpoint without just saying this is a masterpiece that excels in every area a video games can. But in my opinion this truly excels at every level. Character progression, relate ability, replay ability, story, production, sound tracks, visuals, combat, exploration, vast hour syncing beautiful locations, heart breaking emotional moments, genuinely hilarious moments, so many fun mini games that it feels like you could sell it’s as a Final Fantasy version of Mario Party, you want it in a game it’s probably here. Also did I mention music, character progression, and story because these aspects aren’t just top notch for Final Fantasy, they are top notch for the medium.

I don’t know how Square pulled it off but they made one of the most well liked classic cast of characters and made them 100 times more deep, real and relatable. This goes for every party member but two stand out. First is Yuffie. In the original game Yuffie is optional so they didn’t really give her character much more character than “I love materia.” Here she is fully fleshed out, deep, loveable character just as much as everyone else in the party. Secondly is Cait Sith. As much as I loved the original cast I loathed Cait Sith with my entire being. All of my friends I knew that played this game also hated him. But in this game they did the impossible and took him from my one of my very least liked characters made him into an upper tier character. He goes from a legit joke to an amazing, funny, clever, loving character. To me the remakes did more for him than anyone .

The story was magnificent albeit with a some pacing issues. There were so many side quest thrown at you in between small chunks of the story. Outside of that though it was damn near everything you could want. There is some divide between fans on the last chapter but I think it sets up the potential of part 3 extremely well. I want to talk story much more but don’t want to spoil a thing but just know I thought is was S+ tier.

The music was a delight as songs were brilliantly remixed and sometimes used at beautiful or tragic times. This is one of the best Final Fantasy sound tracks, sooo elite of the elite. Two songs that surprisingly were way more catchy than they had any right to be were “bow wow wow” and the Chocobo songs when racing.

The gameplay is by far the best in the series imo with only XVI and Remake coming anywhere close. Everything felt smooth and customizable. Building each character to your unique play style was enjoyable.

The only two downsides I can even see someone arguing against are the final chapter playing out differently than they hoped and the pacing due to side quests. However as someone that thinks the final chapter will be a good springboard into part 3 and wants as much (good) Final Fantasy content that Square can put out these were bonus/non issues for me.

I could legitimately go on about this game for several hours but I don’t want to ramble. I recommend this game 100% and believe it is one of the greatest video games of all time!

This game really feels like it’s outside of Sony’s current comfort zone and I mean that in the best way possible. Hopefully the success of this will make Sony realize that they can stop playing it safe and release more than just third person cinematic blockbuster games

Death Stranding: You Are/Can(Not) Alone/Advance/Redo + 3.0 + 1.0

In my opinion, there are two main types(ideal) of fantasy stories.
One is the type that doesn't show the seedy side of medieval times, which is the basis of fantasy.
The other is the type that pursues realism and shows the dark side thoroughly.
The Witcher series, of course, falls into the latter category.
The sadly unfinished Berserk also falls into the latter category. (Although its ancestors are completely different.)

My first impression was, "I'm beat!".
"Finally, Western games have come this far. At this rate, the dominance of Japanese game companies will be wiped out in a few years.”

Japanese culture has always had a weakness for realism (both cultural and political). With the exception of a few geniuses, such as Kentaro Miura of Berserk.
This is because the essence of Japanese culture is caricature, deformation.
There is very little cultural soil for realism and realism in expression. In this sense, Kentaro Miura and Hideo Kojima is a rare breed.

I'm hesitant to complain too much about the poor combat action.
Small drawback and Japan’s game culture aside, I think the main attraction of this game is its worldview.
The detail is extraordinary.
The reality of war in a medieval world reminiscent of the Thirty Years' War, the language of the people of a poor village turned into a war zone.
For example, just after the opening scene. When I saw the corpse hanging from the tree, I was reminded of Jacques Callot's painting.
At that moment, I thought: "I've bought a tremendous game!”.
The second thing that struck me was the word of the peasants. I'm not going to write about this because it would be a serious breach of political correctness(laughs).
The funniest line came from a beggar in the city. "Help me! I'm being killed!!!...... To poverty.” Do you ever find yourself laughing when you shouldn't? lol.
I don't know of any game that expresses the world in such detail. And from the point of view of the Poles who made it, it's a dark part of their own past.
By the way, my favorite characters are Lambert, the lovable son of a bitch. And the ruthless and ruthless patriot, Dijkstra.
There are fewer and fewer characters with such strong habits in Japanese manga and games. I miss.

Maybe the negativity towards this game is a repudiation of the reality/facts of their past and present through the game. (It's just a guess.)
However, I applaud the great courage of CDprojektRED in making this expression.

It's a shame that the next cyberpunk had to go down like that, but it doesn't take away from the brilliance of The Witcher 3.

When I read it again, I see that I wrote it as I thought of it, so the sentence development is very messy.
I would like to make an additional correction later.

I am so hyped for rebirth I think I’m going to be sick.

I love this game, this is my first full playthrough of the Intergrade (PS5) version and I’m sure it speeds everything up throughout the game. I did 100% of the content and cleared it in under 25 hours, compared to 30-40 on my PS4 version playthroughs. It still has some egregious padding but the big stuff is so big you don’t mind by the end.

"Just focus on tying up all your loose ends - then you and I are leaving this city once and for all." ~ Judy Álvarez

For many, Cyberpunk 2077 will always be remembered as the game with arguably the worst launch next to No Man's Sky. It was a bugfest and the console experience was so bad that refunds were provided from the developers themselves. But I'm not here to talk about the launch - instead I would like to share my personal experience after ~100 hours of playing and getting all available endings, entirely in patch 2.1 and right off the bat with Phantom Liberty (which I reviewed already).

Cyberpunk really shines in terms of presentation. The vibes are incredible, Night City nails the feeling of a dystopian and futuristic metropolis perfectly. You know, flashy neon lights and advertisements are plastered all over the city and the streets are always busy. Another thing that really helps the immersion here is the lighting. An often overlooked aspect, but it's probably the best ambient lighting I've ever seen in a game alongside Red Dead Redemption 2. Do yourself a favor and cruise through Night City on a rainy night, you'll see what I'm talking about. By the way, this is without Raytracing. RTX enabled is a whole different beast, but I didn't keep it on for long, because it was taking a serious toll on my frames and I'm a person who likes to enjoy games with a smooth framerate over graphical fidelity all day.

The main story is solid, albeit not very long. You could probably finish it under 20 hours in total if you're beelining the main quests and ignore the side content. Despite the short runtime, you'll find yourself in a lot of cool setpieces and get acquainted to many great characters, each with their own individual questline. I would definitely recommend playing those quests, since they're a lot more personal than the overarching narrative and really help understanding the struggles and personalities of V's friends better. Speaking of those friends, I think the fluff text messages you get every now and then are a great feature. Makes the world feel more alive and it's always nice to see characters being relevant outside of their own contained substories. Romance is also a neat little mechanic - I really like how CDPR provides extra text messages for your partner, so they ask about V's life every now and then. There's an unique quest where you can also hang out with them at your apartment and talk about stuff, this is repeatable, but unfortunately the dialogue repeats after the first time. Just use your imagination here and you're golden.

Cyberpunk's side content is mainly divided into two different mission types - gigs and side jobs. Gigs are one-time missions where you do a quick job for a fixer of choice, like breaking into an apartment to retrieve some data for a client. How you handle those missions is entirely up to you (unless there's an optional objective you'd like to complete), so you could opt for a stealthy approach or just shoot your way through the enemies. Combat in general is very diverse, you can have Mantis Blade implants inside your arms or blind enemies with hacks - there are so many possible builds. I went with a Netrunner/Gunslinger build, since not many games offer you the opportunity to weaken your opponents by just hacking them! And pistols just feel like the most comfy ranged option to me - a silenced one for stealth and another unsilenced one for loud combat. If you're still unsure on a build, I'd recommend testing some of the iconic weapons (basically the "legendary" weapons of this game), since they come with unique perks. There's a lot of them, so I'm sure some of them will appeal to you. Now, I didn't go in detail about the side jobs, but that's because they're more narrative-driven quests. Some of them feel like the Stranger quests in RDR2, while others have more complex tales to tell. So basically they are a great pastime if you're looking for more worldbuilding in Night City.

If you found yourself asking the whole time "But what about the bugs?", while reading this, then I'll gladly answer that for you. In my 97 hours of playtime I only had a single crash happen (right before writing this review ironically), but since the game autosaves often enough, it was a loss of like 3 minutes only. I haven't encountered a single game-breaking bug, just some small immersion-breakers every now and then, alongside two "real" bugs. This includes various items clipping into the hands of NPCs when they were supposed to put them away and NPCs in general teleporting on rooftops where they aren't supposed to be. The "real" bugs were my V glitching through a wall after a character crashed my car into that wall in a scripted cutscene (had to reload my save) and I've also had enemies walk through a closed garage door once - but that one was rather funny, despite being unfair. There's another problem I'd like to address, but I'm not entirely sure if it's a bug, so I'm not going to label it as one. It's related to quests starting through calls of certain characters. The game explicitly tells you "Wait a day until this character calls you back." and then sometime they just don't call at all, despite 24 hours having passed in-game. Worst offender was when I tried to start the follow-up mission to the companion mission "Off the Leash", the quest giver was supposed to call after one in-game day but it took me two real-time hours (after several virtual days passed already) for that character to call. For your own sanity I recommend doing other gigs or side jobs inbetween, because I'm very sure the calls will come on time if you don't just try to exploit the waiting feature to skip to those quests instantly. Try to let it play out naturally.

Are you a fan of the Edgerunners anime? Well, good news for you! The world of Cyberpunk 2077 also includes small nods to the series, like the graves of the deceased characters at the cemetery. There's also a side job where you can get David's iconic jacket and you can find Rebecca's famous shotgun out in the world too (if you remember the spot she left it in the anime).

The final point I'd like to address in this review is the soundtrack. (Yeah, there are other songs besides I Really Want To Stay At Your House.) While the OST in The Witcher 3 had a calmer, more comforting vibe, Cyberpunk's music fits the high octane combat accordingly, but some of the best tracks come from the sad and serious moments in the game. For car rides, the different radio stations allow you to listen to your music genre of choice. Speaking of the cars, I find it a lot more satisfying to drive to quest locations than to just quick travel there (which I regrettably did a lot in like the first 20 hours of my playthrough). It's just a lot more immersive and driving feels great if you have a car you like. (My personal favorite ride is the Outlaw, great speed and handles well.)

I have talked a lot about this game now. That's because I love it. So if you would ask me if Cyberpunk is worth it, I would definitely recommend you to pick up the base game on sale sometime and go for Phantom Liberty if you want to spend more time in this fantastic world. It's pretty much in a fixed state now and if what I described in this review seems interesting to you, why not give it a go? There were very few moments where I was actually bored, even the beginning is great and brings you pretty fast into the action (unlike a certain cowboy game I have named several times in this review already).

That's all I wanted to share - thanks for reading.

please free my SO she's 50 hours deep still in act 1 and keeps sharing snippits of wanting to fuck the vampire I can no longer reach her