This is a really odd thing to try to review since this was a game that I played a lot when I was younger and even still I play it occasionally when I think about it. I used to love trying to get every single dragon and I played this even before you were able to buy the air dragon with coins, so you had to breed the fire and water dragons.

Moving on, this is yet another game where everything takes time to do but it can all be sped up for real money. This game is fun of micro transactions, and while you don't need to spend a penny in this game to do anything, it gets very annoying to have to wait 2 days for an egg to hatch.

That being said, this is a game made for kids who have nothing better to do than to spend their time on an ipad, clearly. But there is plenty of content to work for, including dragons, pedestals, and other things.

Lots of nostalgic value for me and decent game to play over a long time, but gets boring if played for too long at once.

This was a fun little puzzle game with very nice physics that were fun to use. Some of the later levels were actually so difficult that I had to take a break from the game for a while before going back to try again because I just couldn't figure it out. The physics are fun to use and it is extremally fun to just go around and mess up the whole level, destroying everything you can in the wackiest ways you can think of.

There is also a fair bit of collectible cosmetics for your character that you can work on if you want to, but some of them can be easy to find but hard to reach, making a handful of them very antagonizing. I've also heard that multiplayer is extremely fun to play on here and I can imagine it being that way, but I have yet to try it myself.

This game was fun since it was just a good crane game that had the physics down pretty well. The badges you could win were also designed pretty well and it was fun to try to collect a whole set.

The main gimmick of the game was that you could decorate your 3DS home screen with the badges you earned, which was pretty cool and I managed to get a lot and made a whole scene with them. However, you only get a small handful of plays for free per day before it locks you behind a paywall, and with me being too young to buy more plays myself as well as not wanting to in the first place, I wasn't able to play it as much as I wanted to.

This review contains spoilers

This game is strange to try to rate since I want to try to be objective but this game has a lot of nostalgia for me. First off, this was the first Smash game that I ever played. Because of that and the fact that my gaming knowledge was quite limited when I first played it, I was introduced to several game franchises through this game, which was pretty much everything outside of Mario, Pokemon, DK, Zelda, and Kirby. I'm also aware now that this was the first game in the series to feature the final smash, which is really cool to see.

The controls are ok compared to today's standards. I've likely been spoiled using pro controllers and similar products for so long now that it feels strange to go back to the wiimote. The physics don't really hold up to today with a lot being very floaty and slow in this game compared to something like Ultimate.

For the time, I think the character roster was pretty good and there was a lot of diversity in play styles and move sets. One feature that I really miss from this game (and smash 4) is the trophy system. I enjoyed trying to grow my trophy collection by capturing enemies with the trophy stand and completing different game modes for them. Speaking of other game modes, I remember them being fun and expected. Classic was fun since it challenged you to get good as each specific character and experience what each one had to offer, and seeing the whole collection of characters you've cleared it as with their trophies at the end was always great to see. All star was similar to Classic but turned up in difficulty, but completing it would provide you with a trophy of your character's final smash. I remember keeping a list of each trophy collected from both All star and Classic in order to see which ones I still needed. Also, target smash was probably the second-greatest game mode to ever be in a smash game and I'm really sad that it isn't in Ultimate since I remember having a ton of fun on that game mode. I don't really remember much else from the rest of the game modes except that the coin shooter minigame was pretty fun to get stickers and trophies from.

And of course, the Subspace Emissary. This is the greatest game mode in any smash game, maybe not for the game play, but for the story alone. Sure, the levels were fun to play and the bosses were fun to fight, but there is a lot that could be improved in the game play. The levels are pretty linear for the most part, but that can be difficult to change since every level needs to accommodate every character's mobility. They are also pretty easy for the same reason, with any changes in difficulty simply just changing the attack strength of the enemies. The enemies were all fun to see since they used existing enemies from known franchises as well as mostly original enemies to fight. The bosses were all fun since they were mostly known characters from other franchises, such as Petey Piranha and Rayquaza. Of course the Great Maze was the part that required the most grinding and became pretty tedious, but the final boss actually offered a pretty good challenge. I also liked how some actions you take in the game play sections can affect parts of the story.

The story of Subspace was the major selling point, and for good reason. All of the characters meeting each other seemed very organic and natural in the world and didn't feel forced at all. There is absolutely no dialogue or anything to follow other than how the characters acted and their body language. The story is very engaging and I love it so much that I tried to write another story for the characters in Ultimate, but gave up pretty early due to lack of motivation and creativity. I really wish they could bring back this style of an actual story mode.

Also, just as a side note, this realistic and dark artstyle has to be my favorite in the series and I can't really explain why. The music made for this game is also extremely well made and nostalgic, especially the intro song.

All in all, the gameplay doesn't really hold up very well today, but the story mode is pretty fun to experience.

An absolute classic and very nostalgic for me. A simple game with a simple story is all that is needed sometimes. A great platformer that is very different from Mario, which I'm sure was a huge success at the time. The different style allowed for different types of level design which makes the game feel very intuitive to play.

The music in this game is also very iconic and recognizable, as well as doing an amazing job at setting the tone for each level (especially the water and minecart levels). Most of the bosses are actually fun to fight, with me only mildly disliking 2 of the 7. The final boss offers quite the challenge and very much feels like what a final boss should feel like.

The only real criticisms I have for this game are some of the controls and the occasional camera issue. With the controls, they are normally fine, but there is an annoyance that sometimes occurs where the roll has some startup lag and the hitbox isn't active right at the start, resulting in you getting hit by the nearby enemy. And then with the camera, it can sometimes move a bit slowly to where it should be or it won't move enough in a direction, which would result in you falling in a pit or getting hit by something that you couldn't see. But those are very mild complaints.

Overall, a great game and definitely still hold up today.

This review contains spoilers

This is the greatest 2D Mario game in the entire franchise. Starting with the visuals, the art style looks phenomenal and absolutely holds up today. The bright colors make the game fun to just look at.

For the gameplay, the controls are done very well and the game is very responsive. The level design ramps up in difficulty at a good pace and each level is made to be understood by even a beginner, slowly introducing new objects, items, and enemies. Also, if I am remembering correctly, this is the first game to feature Yoshi in the series, and is my favorite game to use Yoshi in. I also like how you can pick up some objects and throw them at blocks or enemies. The final castle is unique and interesting to go through since you get to choose which path to take to Bowser, with 16 possible path combos to take and some of them definitely being easier than others.

The game also has a lot to do other than just trying to beat Bowser. You can go back to some levels after flipping the 4 switches throughout the world to unlock secrets. There is also Star Road, which I believe to be the best secret world in any Mario game to date. You also get rewarded for fully completing Star Road by being able to play the game in Chocolate Land, where the terrain and some enemies are different. Star Road also offers a really easy way to beat Bowser really fast since it offers a shortcut to his castle from world 2. I have played this game so many times throughout my life that I know where every secret is and how to get to it (which comes in handy trying to unlock the Top Secret Area for easy power-ups and lives).

This game is definitely a must-play for everyone. I find it to be very iconic in the Mario series as well as overall platformers.

First off, this game is actually dead since it has been removed from the steam store and you can't play multiplayer. Since it was removed from the steam store, that seemed to also mess up the achievement system some how, which is very annoying to me. I also can't even post my review of the game on steam because of this.

Having said that, the game is only like 10 levels long and can be completed in like 15-20 minutes if you are decent, so not much content. There is also not much replay ability with no multiplayer. As for the gameplay, its pretty good for a tank game in my opinion, but so is every other little tank game I've played since it isn't that hard to do. That combined with how little content there is is why I gave it a below-average score.

TLDR: Good Nintendo-style platformer with good music and levels where most of the difficulty is found in the boss fights and collecting everything rather than simply beating all of the levels.

A nice little platformer that can be finished in not too much time. The concept and level design both make the game easy compared to other Nintendo platformers, but still offer some challenge in the late game and postgame content. Also, there is an equivalent to an easy mode offered for people who just want to enjoy the game without needing to focus too much and stress out, but I never used it, so I can't give too much detail about how it works.

The music is pretty good and sets the tone for each level fittingly. Also, the gameplay is enjoyable and consistent with previous Yoshi games to my knowledge, while adding in new features to go with the yarn theme.

Beating the levels themselves is very easy and offers no real difficulty in my opinion, so most of the difficulty that is found in the game comes from the bosses and the collectables. The bosses being difficult is expected, so no need to go into detail on that. However, trying to obtain all of the collectables has proven to be quite difficult since there are 3 different types of collectables to be found in every level. Even with the collectable-finder badge, some levels will require you to replay them multiple times due to you missing 1 or 2 things. Still working on collecting everything, so hopefully I can finish this game up and see if anything happens at the end.

Exactly as advertised. There are the 4 games on here that can be played against a CPU or pass-and-play with other people. Not really much to say about it but if you like these board games, you'd like this game.

I would mark this as mastered, but I have yet to beat Connect 4 against a hard-leveled CPU.

Writing this as a 21 year old college student who has gotten almost all A's throughout my entire school career.

A simple question game where you need to correctly answer 11 questions to win. A full "playthrough" takes 10 minutes if you win in one game. The questions are ranked in difficulty from 1st-5th grade and are randomly selected for each game. However, some of the questions are unreasonably hard and there are a lot of things that I've never learned, let alone learned in elementary school.

Everything is multiple choice except for the final question where you need to type your answer. I managed to get to the last question on my first game back and lost because of a misspelling. The cheats that you can use can be helpful, but I consider mastery of this game to be a full run of one game without using the cheats at all, which is why I have not marked this as mastered as of writing this.

Pretty generic questionnaire but can be fun to watch other people play and fail.

Pretty good game with good puzzles and fights. Also, the music is very good for how this game was made (and it is just good in general).

A pretty good party game when there are actually people to play with. The controls are really good so when you die, you'll only blame the other people you're playing with.

2015

Good Dungeon Crawler and fun to play when you have nothing else to do

Fun to mess around on, but the normal troops can be annoying. The workshop troops are really funny. Some achievements are broken so that sucks

You know what this game is. It's one of the biggest games on steam for a reason. The class and weapon system helps keep the game from getting old and the custom servers and different gamemodes help as well. A genre-defining game that everyone should have. This game also has the most dedicated community I've ever seen and I love it.