779 Reviews liked by frommybed


I love this game. I get it. I think the setting is so rich and really captures the odd sensation of being in a public place that shouldn't be empty, and I love the way Harry's straight-laced goofy dad personality comes out through his slightly weird line reads. It's interesting to compare this game to Resident Evil, because they're such contemporaries, but Silent Hill feels so much gunkier and grungier, bigger, darker.

There's a sense that you're stumbling through something that cannot be fully illuminated in Silent Hill. What happened to create these creatures? Why is there a big moth trying to kill me? Where is my child? These are the eternal questions.

At first, I was scared to play games like this, but after getting acquainted with this murky, segmented nightmare town, I hate to leave.

I can't believe it. I finally played through this legendary game, and it is more than deserving of its status as a touching, gorgeous exploration of guilt, trauma, and wrongdoing.

I loved how the dialogue performances, while much better acted than the first game in the series, seem subtly self-aware of tropey and strange voice acting in games enough to lean into the oddness of the medium to emphasise erratic, nonsensical behaviour in all of its characters - but very, very effectively in James in particular.

Maria is also, while a sort of surface level, cringe female character, also a pretty interesting note on gender and how men see women. A hollow ghost of male visions of womanhood made alive, pathetic, desperate, and ultimately, discarded and disgusting to her own creator.

The Historical Society sequence is my favourite part of the game. It's unbelievably well-designed. A gorgeous, disorientating, hellish environment. The holes are iconic. And I would, most certainly, dive in.

I have recently been playing this again in 2024, and despite the sad lack of possibility that I'll come upon an organic, glorious green streetpass light in my daily travels through the streets to pick up a Coke Zero, etc (I blame the people - get your 3DSes back out NOW!), the special little delight of seeing all those Miis and making them do small tasks in one thousand mini games has never yet been topped.

Like a million people, I crave some interaction and customisability and silly fun built-in stuff like this on newer consoles. Give me the funny little people!

Streetpass is forever, and I will get those last puzzle pieces if it kills me. I will not stop.

I would shake this under my desk in school during lectures. My chemistry teacher got me suspended because she thought I was masturbating. But really I was just gaming bro.

WAIT
(quickly looking at pokemon go, then back to this, then back to go)
it was YOU

I loved being able to take my Slowpoke to Tesco :-)

You gotta believe!

Some of my most fond early memories of my life are the days spent at my grandparent's house. A small home next to some woods with a pond, a very large backyard, and a shed with all kinds of stuff that I thought was cool (it became a whole lot less cool when my grandpa passed away and I realized he was a hoarder and we had to clear all that out, but, uh, that's besides the point) including none other than a cardboard cutout of the purple guy himself: William Aft- I mean Spyro! I don't know where it came from or what happened to it, but I always thought it was so awesome that my grandpa had a huge Spyro sitting back there, and I'd always check it out when I was in the shed. But it wasn't just the shed that had Spyro as my grandpa actually kept a decently impressive collection of games, most notably PS1 games. I don't really remember the full extent of them (I inherited a lot of them, the ones I was interested in, but there were way more), but I'd play on that PlayStation as much as I could back then, and most prominently was Spyro. I loved these games, and I always wanted to go back and play them again as my memories of them, while happy, were rather vague.

Well, now I realize that almost all the vague memories were of one or both of the other games and not this one. Did I ever play the first Spyro? I can't seem to remember, but I was disappointed to learn upon playing this one that there was no Moneybags to be found, nor Cheetah guy, nor skateboard minigame. Instead, I found an oddly liminal experience, a tranquil yet solitude atmosphere. Everything in this game wants to kill you, your only friend is a non-character dragonfly, and you're left to brave the land of low-render-distance PS1 polygonal Windows XP dreamscape while sneezing flaming chunks at sheep and going full sprint with a sound effect that made me think of goofy cartoon sounds. I like that your only tutorials are the dragons you rescue who either say "thanks man" and then pop out of existence, or give you a tip on how to proceed with some stellar deliveries. That's not a joke at cheesy 90s voice acting, by the way, I genuinely love the deliveries in this game. Spyro's is particularly perfect to me. I'm sure the later voice actors like... wait, Tom Kenny? Er, I'm sure the later voices actors like... damn, they got Matt Mercer? Anyway, I'm sure the later voice act- ELIJAH WOOD??? Anyway, I'm sure the later voice actors do a great job, but right now, man, I love Carlos Alazraqui's performance. To me, Spyro's voice in this game oozes earned confidence without sounding cocky, but also a silly little guy who's not afraid of playing along with his elders. Between the performances - I was happy to recognize Clancy Brown in there as well - and the writing, I found myself chuckling at a bunch of the interactions.

One thing I really love about this game is that there is a finite amount of gems (which I really want to eat, they look like Ring Pops), and to 100% the game, you need to collect every single one of them. I hate when platformers only make the main collectible to be part of a score or life system, I love exploring the levels and actually being rewarded by it, instead of getting the 78th 1-up of the hour.

I'd talk more, but I'm actively falling asleep as I type this review because it's 3 A.M., so I'm just gonna throw this on the site

https://www.youtube.com/watch?v=6W_0SE3-1KA

I've been thinking about this game and how it perfectly captures that period of understanding dysphoria for the first time alongside the fear that comes with it.

I felt dread when I had to talk to John because that's what talking to an imposing authority figure feels like. As silly as I thought part of the ending was, it was sweet to see Alex exercise her autonomy.

He really went and invented save slots, very cool Miyamoto. He is the true ruler of Hyrule cuz he rules. Aside from that cool fact, Legend of Zelda still holds water. It took me 10 minutes to realize I was playing a weird mod as Zelda herself, perhaps I am not the observant gamer Miyamoto wanted in order to find all the...secrets...! As well as the... other secrets...?! I just can't look over the fact I saved Zelda with Zelda. Onto the finer details, this game is very peculiar because there are a rupeellions number of items to collect in order to progress. Make sure to inspect the labyrinths thoroughly. Maybe one of the first games to raise the question "how does this goofball carry all this?" this is probably why all these punks are fixing to rob me after I get any Triforce shard and leave the house. It's on sight and I'm in the crosshair.

Among all Link carries are the classics. The boomerang flabbergasts its victims, the candle is a safety hazard. The gift-wrapped C4 I rigged to explode in the middle of my speech on "do twinks deserve more or less?". You actually need a PhD in "Where's Wally?" to guess which spots to explode and arson to collect the goodies. The game can be completed without a guide... unless you consider your heart one. Dawww. Fuck it we ball, I don't need a job, I don't need marriage, I certainly don't need a guide. The game certainly gets more bearable with the Master Sword, though. LeBron, scream if you love the Master Sword! Shoot, LeBron reportedly forgot to retrieve the raft before leaving the room. No, Google, I'm not feeling lucky. I'm getting by on skill alone, although I constantly forget to pick up my bow. In the pp sized sword we trust.

Speaking of this sword, it can shoot a beam at max health. I am more often not at full health, so it's just a fun fact at this point. When do the fun facts officially become... just facts? Look at Ganon btw brooo he ate cement when he was 6 😭 fuck it we ball again let me close the distance gap between us, we have a button to mash boys and girls. Ain't no shot I'm losing after going through so many bosses... by the by, wouldn't you know it, the enemy variety is quite high. I seem to always find the perfect time to attack at the wrong time, I bet the Darknut facing me as soon as I press the button to deal unavoidable damage to me doesn't know I just shouted at him to eat my Darknuts!! save me Aonuma, Aonuma!!, Aonuma....save me...

I think navigating the map is pretty fun, depending on the day. But 2 months ago, yesterday and today (yeah I played this game at a pretty conspicuous schedule.) it is fun. I wish the enemies didn't respawn, what does mortality mean in literature if not enjoying the time spent with those who may go? The fish stalker is enough. Although not easy to farm rupees with him I'm tellin you

Heeho weewo, it's-a Fortnite time! Me asf when I'm told we have soulless crossovers at the function. Hol on I'm dropping the Pit Fortnite log history bcuz shit goes uga bunga: I played for like, a month, july 2018 to have some fun with big friends of mine with wallets nearly as big. Then Unreal Engine 5 edition dripped circa recently idk, and that prompted to see what's poppin'. Hm, either much falsehood or I dont realize how much changed. A classic case of Mandela effect amongst PS3 fans "b-b-but the remaster looks the same!!" yes it does, but maybe you just haven't realised it didnt look as good looking back! It's a coin of the toss! Ahem ahem.

So, about the real noticeable changes, are a whole new map (it be rotating) and different core movement. Also more immersion when you gargle on Walter White's liquid blue meth. Hnnnh I love the obvious bots roaming around that a non-specific noob can kill! She's so crazy!! 🤪 No more are the days of tipping off the bus drivers and dropping on Tilted Towers then dropping in Tilted Towers to a suspiciously wealthy in construction materials mf. Same vibes as dropping on a villa and getting jumped by NPCs. Aint that some shit. Thankfully I had a teammate protecting me. Inshallah thank you I would not know of the new mechanics without a wonderful guide (and a great shot).

Before I knew it wouldn't be hard to find my footing, I went on the map creator and tested out a...well, test map. Wait no first I had to see a trailer and then it gave me a starter pack and then that. I havent touched Festival or anything aside from unranked really and I find it odd how they force me to check out lego skins when I'm browsing the shop, wallet thrown outside the window to make sure I dont act before I think. All of it was overthinking, I was a floss boy, she was a Legussy girl.

She slowly walks up to me, emanating gatekeep girlboss gaslight energy from every step taken, deliberately. Once she makes sure I am within whispering vicinity, she utters those words

"Makoto get strapped or get clapped"

Ayo Kyoko I will never forget you manhandles an uncontrollable tear frenzy

I'm not the brightest bulb in the room, but neither are they. Do they deserve death for this reason? No!! Hence why this is a series of hopium and copium, and this is the train's first stop. Still kinda funny, these executions really have "mods kill this guy" energy to them. Everything is so over-the-top in its writing and presentation that it's very difficult to be whelmed. You gotta have an opinion on this game. Some people were FNAF kids and I guess I was a Dangan kid... a late bloomer though I was already 15, and since then the only game that came out was a beach episode cashgrab coming out in winter.

I won't sugarcoat it, this is W writing. It's absurd, it's complex, it hits you when it needs to. Kodaka's style is something special. He knows how to blueball his audience and you're still in his grasp. The protagonist Big Mac is a template compared to the others, the whole cast has grounded designs and less complex personalities but they bounce off eachother due to the story's nature, and it's a delight to see. A battle royale with emphasis on relationships and deductions is like, best template ever! So many quality fangames are being made for this reason. Very few are actually completed, people don't see the labor needed for the whole package, meanwhile Kodaka made a sequel in 2 years the mad lad.

Uh oh, someone died. You better not have been watching Shrek 2 in the projector room or you won't have an alibi! The main course is, naturally, the class trials hosted by horror-mascot-before-mascot-horror-games-existed Monokuma! Fun fact: he's feeling white. These transracial statements don't surprise me, he's never been one for being likeable. Gather round fellas, the council has decided- wait, you're part of it. Democracy sucks it should be an authoritarian Kirigiri government but Big Mac needs to grow a spine and somehow outsmart Byakuya, whose face is shown next to "sigma male alpha chad" in Urban Dictionary. No seriously, he faces off an entire country in the novels it's wild. My favorite character is and will still be Sakura, I trust I won't have to explain this one. But, really I only dislike Celeste. She's hyped up to be a whole lot of nothing in the end that can't live up to expectations. The VA's shoulders must be sore by now.

Damn I be on heat- I mean, on fire in that mech, look at me roll up to the crib fully decked out, no survivors left. That's the most basic roguelike to ever roguelike with a morsel of artstyle, there may as well be a full bearded bear or the cuntiest hoe under that suit but that be left in the imagination. I approve of this mission consisting in invading ships and cleaning deck, although the main objective really be neutralizing the brain of the ship (literal brain), in and out as they say. Furthermore we can only sweep the enemies because the ships don't seem to have floors while ours do. It's not high maintenance to have a ground to walk on in space, is there?

And so wake me up inside, bcuz I sleep. It's not really the best game out there, it does its job but it's minimum wage. There are a few weapons of Mass Destruction and a few enemies of la muerte pero no tenemos mucho stuff to differentiate each run. There's Fog of War maps? And varying ways to not have the player go straight to the finish line, including a brain that teleports (insert skull emoji). We are not cutting corners, just dashing in hallways.

Btw idk about doin it solo, but playing with someone reveals just how cluttered the screen gets, at which point I don't even see what's happening, this is the real Fog of War. All that just to be cut loose by a basketballer sized toad. Can't I just book a voyage across this exceptionally empty galaxy? Would you grant me the honor of seeing a character worth a damn? Didn't think so.

profound air sucking DOOOOOOOOOOG!! That's my dog, except it's not the same breed, and huuh it's not my dog BUT he gets away with chicaneries as easily. So, the massive dad takes his kids to Belize, I think that's the story I can't read japanese (trial & error to find the language settings goes hard) and mom is in an highly comative state. That's a recipe for disaster. Here come dat boi, literal mud sponge marking his territory in the filthiest of ways. Press Reload button to reload and press Fire button to fire that's the gameplay loop, which actually is great foreshadowing of the minigun hat- what?? Psalm 37:13 - But the lord laughs at the wicked, for he knows their day is coming.

Little thing gets pampered with collectibles every 5 seconds, I know he's cute but that is a bit excessive. Dogs have that TikTok attention span tho and he can't get outside so he needs to be rewarded for doing tricks, which is more of a prank gone wrong in this case, which moreso went as planned, anyways there are a few environmental puzzles mostly for the sake of it, this game is very short it clocks in below an hour but in dog years its like 7 hours, I don't know why I said that when I was talking about the puzzles, they're pretty fun and obvious, that's about it.

Okay I don't know how high Pomeranians can jump, clearly this one is weighed down by all the mud so I cut him some slack, but he can barely go above a chair. I don't think I've seen a dog jump straight onto a table so that's probably for the best, my own dog cant even climb chairs but he does jump on beds. Closing parenthesis it's cool to see what the new employees could do as a quick project, it really feels like a game made by japanese devs, not so sure abt the Namco identity, unless the 300 pomerillions in damage property are a subtle reference to Blue Protocol. Bravo!