i am ADDICTED to this game. Not this game, specifically, but the actual trading card game. My experience with Yu-Gi-Oh, which was incredibly negative and had me staring in the mirror like the Damaged cover art, didn't completely turn me off of card games entirely. So I figured, "I'll give Pokemon and Magic a shot." Magic I am still entirely confused by, but not turned off of, but Pokemon I am in LOVE with. This card game is so much fucking fun to play with my friends.

More specifically, my partner! We have been bonding over this game and playing it every night, going to the game shops in Omaha to buy cards and test out new decks. It has been awesome! This is the crazy thing though: I have no real interest in Pokemon otherwise. As a kid I only liked the show and Pokemon Stadium, and a few years ago I REALLY loved Pokemon Unite as a much leaner and more fun League of Losers, but other than that? I couldn't have cared less about these Pocket Monsters.

What changed? The format did! I like the structure of the card game, as it is truly turn-based and there are no instants and spell cards (Instants I don't really have a problem with since you HAVE To spend a resource to use them, whereas in Yugioh you can just get fucked for free.) each turn feels more focused on getting your best cards into your hand as fast as you can, so you can build up a supply of firepower to blast your opponent to kingdom come while hoping they don't find a way to throw a wrench in your plan. Honestly, having your plan derailed might be even more fun, because it then becomes a game of improvised strategy. "OH fuck, they took away my Switch card so I'm going to have to retreat, but I can use Dialga's ability to get that energy back, so I just need to get Corviknight on the field and I can turn the tide again."

Also this version of the game is pretty cool. The battle pass sucks ass, and it gives you coins that for the life of me I think are genuinely useless as I can't find a way to purchase card sleeves or custom coins or whatever the fuck. I bought sleeves for my real deck for 4 bucks! It was super easy!

I would recommend this game to learn to play, but after that? Go get a deck and play some friends, as it is so much more exciting that way.

I was so bad at this and getting owned so swiftly that it was actually starting to affect my mood. I can't win at Yu-Gi-Oh. Can't even get a single win. No matter how hard I try or study or practice my opponent has drawn every card necessary to summon 3 powerful Fuck You monsters to the field in a single turn. I don't understand. The training mode doesn't even come close to preparing me for this kind of Getting Owned.

I work a shitty job, am in enormous debt, I can't afford new tires or a new battery for my car, nothing works out in my favor, and I can't win at Yu-Gi-Oh. I remember when the Cleveland Browns didn't win a single game all year. I wonder how the QB, Deshone Kizer, felt during that stretch. You practice, you study, you do everything possible and yet a single win constantly eludes you. That was on a pretty grand stage, in front of millions. My torment is just in my bedroom while I watch Colorado Rockies baseball, hoping their perpetual losing and inability to play baseball with even the slightest bit of competency will give me perspective on how small my inability to win a Children's Card Game is. But it doesn't. I look at the Colorado Rockies and all I see is a mirror, it's like looking at the devil himself, mocking me for my near-constant bumbling and giving me a microcosm of my various financial woes in the form of a Blue-Eyes Ultimate Dragon being summoned to the field on the second turn just to own me.

If I were younger and still had dreams and aspirations I would probably suffer through the near constant losing just to get a glimpse at what winning a game of Yu-Gi-Oh might look like, but this shit is actually bumming me out. At least when I watch the Shitty Ass Fucking Worthless Colorado Rockies, we are divided by a screen and I am not Nolan Jones letting an easy fly-ball pop out of my glove. Actually BEING that hapless loser is too much for me to bear.

Still highly recommended as it is NOT League of Legends, though.

The good levels are better than EWJ1, but the bad levels are so bad that I think someone should actually be punished for them. Whoever came up with Puppy Love and determined it needed 3 rounds? I want that guy killed, clean shot. Level Ate consantly bombarding you with enemies and salt shakers? The Iron Maiden. The sick fucking monster who brought in the Flyin' King? The Baptist Hell. Suffer endlessly.

I want to rate this higher than Earthworm Jim 1 because there is stuff I love here: the animation is even better and more expressive, the game actually makes me laugh pretty consistently, it's pretty funny! The good levels like Udderly Abducted, Tangerines, Lorenzo's Soil, and Jim Is A Blind Cave Salamander are actually FUN and have INTERESTING GIMMICKS. But the rotten is like a limb blackened by frostbite, functionless and chipping off before your very eyes, and the only thing we need to do is get it to a hospital so amputation can happen.

A game that would gain more stars if content was actively REMOVED. Puppy Love is T.E.R.R.I.B.L.E. I cannot stand by For Pete's Sake being slandered while this nightmare is given a slap on the wrist. The fucking marshmallow you have to bounce the puppies off of has the most inconsistent hitbox in a game loaded with them by a company who is bad at them. It is a level so bad that I actively encourage cheating. If something fucking stinks: cheat. Don't feel bad about it, if it sucks, skip it. Under no circumstance should you beat Puppy Love how they actually intended, because they intended you to be a gaming God who can nail frame precise movements like you are fucking Simple Flips. You are not. I am not. Skip the shitty level.

Love this music though! It's known that Tommy Tallarico did not compose any actual music in his fucking life, and he especially didn't come up with any of the really great original music here. I highly doubt he even had the inspired choice to put Moonlight Sonata in the Salamnder level. It's a very fun soundtrack that once again has its name attached to a ding dong. Can't win with this franchise!

What I suggest is attributing every bad decision to Doug, notorious shithead. Puppy Love? His idea. Flyin' King? He programmed all of it! Level Ate? He wanted MORE Salt shakers! The game goes down so much easier once you do this.

One of my most beloved games from when I was a kid, that on every replay I find something new that I don't like about it. It was animated by a virulent transphobe with nasty fucking nails and Tommy Tallarico regularly lies about having composed the music for it when he absolutely did not. Nice stuff!!

I want to preface it right now, on the Genesis this is a 2 STAR GAME. The PC/Sega CD versions I think are 3 stars for many technical reasons and for having the very fun Big Bruty level.

The Genesis version though kind of SUCKS. It's not because EWJ is already an incredibly uneven game, but because the whip has the most particular hitbox you could imagine, requiring precision that really feels unnecessarily strict. The helicopter head never ever feels like it works right, and makes the Use Your Head portion of the final level nearly fucking impossible. The Genesis version plays so bad that I can see why it being readily available on Switch, along with its insipid creator has lead to people turning HARD on Jim.

The Sega CD version still doesn't play perfect, because at its heart Earthworm Jim is still kind of a mess, but I still think it's light years better than Earthworm Jim 2, which is a game that experiments with every level being the bad level. Tube Race and Snot a Problem are the only levels here that I think are just so shit that it brings the experience down. I think For Pete's Sake is pretty fun actually :)

Levels that are pure platforming challenges are usually pretty fun, with a huge asterisk, as sometimes Jim just doesn't control great or his sprite feels a little bit bigger than it needs to be, but I still think New Junk City, Level 5, and Buttville provide good enough platforming challenges. I am a biased observer though, as I really don't care about most 2D games and would rather playing Earthworm Jim than any boring ass Mega Man game, so take my words with a grain of salt.

The music is great though! It was absolutely not composed by Tallarico, despite his insistence it was. I doubt the Special Edition music was even done by him, even the guitars, as he pretty infamously plays to a backing track with VGL. Can he even play guitar? No one knows! Notice how EWJ2 is credited to him and half of it is music he didn't even compose? Weird, huh. I did listen to the music here a TON growing up, and still think it's brilliant stuff.

What this game is rightfully famous for is the animation, character design, all of it being REALLY great looking. The various Jim idle animations, the way Evil the Cat's gun knocks him back during his boss fight, and, even though it stinks to play, the animations in Snot a Problem are so beautifully done. It's a shame the most annoying piece of shit was behind these!

This game is so hard to go back to today for reasons that honestly don't have much to do with the actual game: it's an eccentric 90s platformer, not much to write home about. The fact that it's attached to the hip to the legacies of the most irritating fucking losers is really brutal. Still worth a shot on the Sega CD or PC, as the Genesis version is too clunky to even recommend casually.

Shinobi is a very conflicting game for me. As I said in my Nightshade review, I find it far too hostile and unwelcoming for me to truly love it, and at some points I really hate playing it. But sometimes it all clicks and the concept on hand shines through.

It never manages to with the aerial combat though, which despite hours testing it out and figuring out how Hotsuma can reset jumps, nothing ever felt consistent or good to do. While Nightshade had very clear rules on how Hibana could deal with enemies in air, Hotsuma feels more rigid and inflexible in this regard, making stages like 6-A absolute nightmares whereas in Nightshade they would have been highlights. Having the kick be a directional move also is a massive pain-in-the-ass as the camera can often make inputs like that difficult to pull-off in the moment. While I think Shinobi tests the player on different skill-sets than Nightshade does, i felt like Nightshade better gave me the means to pass the test.

The level design in general is nothing special, the bosses are middling and the controls feel really stiff, with a lock-on that is just never on the same page as you. What is there to like about this game?

Style, really. The TATE sequences, Hotsuma's incredibly long scarf, the brooding and dramatic narrative, and the brilliant music are what kept me motivated to play this to the end. The design of Hotsuma is fantastic, and maneuvering through dudes to drum'n'bass is always a hook I'll fall right into. Hotsuma looks impossibley cool all of the time and animates stunningly, as I could watch him just stand there with his arms folded for hours.

While Nightshade is a game I adore and love, Shinobi is only a game I can like strongly. It's worth playing on an emulator with save states; I could not in a million years recommend you try something this punitive with its checkpoints on original hardware. Also note the American release excises Easy mode entirely, which is very odd as I think this game needs a mode just for on-boarding as the actual game is not interested in teaching you shit like that. The downside of THAT though is that the whole appeal of Shinobi is the difficulty, so stripping that from it renders the game rather non-descript. So, what the fuck.

I will warn you though, that if you aren't very fond of dogs, the dog enemies in chapter 3 that can block your attacks might make you apply at your local kill shelter. They are some of the most annoying fucking enemies in a game, ever. Miyazaki only wishes his games could have dog enemies this irritating.

That's all I 've got. it's a very simple game, and I love it for that! No extraneous bells and whilstles, just Shinobi brilliance.

Massively underrated or just Made For Me to a degree no other game has ever been? A little bit of both. Either way, this is going in my 5-star Favorite Games Of All Time Superstar Club.

A much superior game to Shinobi 2002, and also maybe the best action game I've played since Ninja Gaiden, Nightshade is exactly what I like in my action games to a degree that I wonder if I actually designed this game through some rift in time. We need to start considering games like this and Ninja Gaiden Black as art games. I think incredibly stylish and well-choreographed action are as artistically unique uses of the medium as boring-as-fuck shit I'll never in a million years finish like Kentucky Route Zero.

One of the absolute best designed ninja suits ever, worn by a badass woman, incredibly fast and skillful gameplay, style and substance, with an incredible drum'n'bass soundtrack to boot. The game would have to periodically cut to episodes of Columbo if I were to rate it any higher.

This is a 5-star based on vibes alone, as I really don't think this one is for everyone. It's incredibly difficult, requires precision and mastery on a level that most will find frustrating, and the camera, while a massive improvement on Shinobi's, is still not ideal for the later level's bottomless pits. From my personal standpoint, you absolutely should play this with save states, as the general checkpoint system is far too punitive for the kind of accuracy it demands from you. It's VERY old-school in that sensibility.

It also has many difficulty options, including a beginner mode which I found very welcoming of the game after the US release of Shinobi cut the easy mode for god-knows-why. Shinobi is a game I really like, but find WAY too unwelcoming and prickly to truly love. It's like a friend's really ill-behaved cat, where you know that little piece of shit is going to scratch or hiss at you just for daring to exist near it. Impossible to love but too endearing to hate.

A lot of this comes to Hibana feeling better to control than Hotsuma, especially in-air. Shinobi would demand a lot of perfect air-combos, but Hotsuma didn't feel quite as maneuverable and lacked a dedicated kick button, meaning enemies who could block you were a massive pain in the ass. The most immediate improvement Nightshade adds is that Hibana can kick from the air, giving you better gap-closing opportunities, better combo extension, and allows for you to deftly navigate the game's bottomless pits through knowing how to RESET those in-air combos. It feels much more stylish and skillful than Shinobi, while giving it the necessary bit of streamlining to feel more approachable.

I also played the undub of this game, as one of the biggest "What the fuck" changes is removing the Japanese dub entirely. Shinobi was pretty unique in letting you listen to the Japanese voice track instead of the English dub. This isn't a huge problem as for the era, these dubs aren't actually that bad. I like Hibana's voice in the English dub, and my research indicates that her voice actress also was interviewed in documentaries about Joan Crawford and Greta Garbo, which is curious. More curious is Hisui, who is voiced by "E. Cahill", which, and I'm not sure, might be Erin Cahill, better known as Jen Scotts from Power Rangers: Time Force. I have watched many hours of Power Rangers throughout my adult life, and a lot of them was on Time Force, and I REALLY don't know if they are the same. Who is the same though is Hibana's japanese voice actress, Atsuko Tanaka, who has been in EVERYTHING EVER. You might know her best as Motoko Kusanagi in Stand Alone Complex and the dub voice for Lisa in Night Trap. Her voice for Hibana is sooooo good, applying a very deep and professional tone with this cool-guy edge you rarely get to see a female character have. She manages to be a consummate professional like Hotsuma while being incredibly distinct from him in her devil may care attitude in contrast to Hotsuma's grave seriousness.

One of the most striking things about Hibana is her flare for style. Hotsuma's TATE poses were classic ninja-movie stuff: dude puts his sword away calmly while his enemies collapse to pieces. Hibana is more willing to strike a pose: spinning her knives, holding her sword in the air, and the more TATEs you build up the more dramatic. Pulling off the 30 TATE might be when I decided this was a 5-star game, it was so enormously difficult, as Nightshade punishes you HARD for input spamming, forcing you to get a rhythm down to approaching TATEs. It was then I realized that Nightshade was cooking in a way no one really appreciated, in the similar way Sekiro feels rhythmic in its combat encounters, building long-stretches of TATEs in Nightshade is the same way!

The rhythm of this is enhanced by the BEAUTIFUL MATSERPIECE M'WAH PERFECTO soundtrack consisting of the best drum'n'bass ever fucking PRODUCED. Composed by a ton of Sega pros, one of the most notable names on here is Fumie Kumatani: the composer for all the BEST TRACKS in Sonic Adventure 1 and 2. She was also responsible for the best tracks in Shinobi!! She can do no wrong!

Here are some of my favorite tunes, including the composer name as sourced from VGMDB.

Shinobi Tate by Fumie Kumatani
https://youtu.be/Nl930cF0tVU?si=EwDidZuTuXPeROaJ
Overcome Speed by Keiichi Sugiyama
https://youtu.be/MjCJuppjOG8?si=iyzeCCjOLmNjRb5p
Dark Kingdom by Tomonori Sawada
https://youtu.be/8ZN8vzehu4c?si=bLXEisdEXEYjQmQN
Jade Water by Fumie Kumatani
https://youtu.be/hZT1ZB-VQBc?si=eqM6PIEcUsxpAklq

As with Shinobi, this OST is a must-listen if you like D'n'B, as they assembled the fucking Avengers of the Amen Break on this one.

I have written more words about Nightshade than have been written in 20 years, so I'll try and wrap it up. I find this an immensely stylish and rewarding game with a surprisingly dramatic and well-directed storyline, with gameplay improving on everything Shinobi did while adding in more. Bosses are more mechanically interesting, levels feel more considered, and movement feels fantastic once you get its intricacies down. It's not gonna be for everyone, but it was for me more than any game really could hope to be.

I was playing Trepang2 when THIS was just sitting there? Shame on me for this one.

Incredibly fast-paced slow-mo gunfights with a cool girl protagonist with drum'n'bass music. Frankly, I have no one to blame but myself for not seeing the signs that I'd like this. Cooking much more than Trepang2 in terms of FEAR-style action, with much better arena design, weapons, movement, basically everything except framing. Severed Steel has a pretty superfluous excuse of a plot, whereas Trepang2 at least gave you SOMETHING to work with.

Actually, what is with indie games and being incapable of any sincerity beyond "metaphor for mental illness"? It feels like shit like this, Ultrakill and My Friend Pedro are more interested in being coolly detached to form an emotional core around literally anything. The reason FEAR is so cool isn't just because it has incredible action: it is grounded in its own tangible reality. the Point Man doing amazing, superhuman shit is given more gravity because we have a frame of reference for what normal is, we hear reactions from people about how unstoppable you are, and there is a PLOT with CHARACTERS that every gunfight serves to further. FEAR takes its psychic supersoldier plot deadly serious and it makes every incredible gunfight feel more real in that world. Artifice is important and I'm sick of these games deciding that they are too cool for it.

Comparing this to FEAR on more fundamental levels will also be very bad for it: arena design is way too loud and busy, meaning enemies have to be highlighted to make them visible amongst the backdrop. Whereas Replica soldiers stand out so dramatically in the office complexes of FEAR that no such bells and whistles are necessary.

One thing it NAILS is the destruction of the arenas, though. You can fuck these levels up, and if you are making a slow-mo action shooter, you better be looking at FEAR or Max Payne 3 to see how much a room can be blown apart by a hail of bullets.

I really like what is cooking here. I think this team is significantly more skilled than their contemporaries at action shooters, and the one-arm no reload design is brilliant in how it makes you never worry about anything but the shooting, so the pace is slick as hell. I would love these devs to take another critical look at FEAR and realize its color pallet is not a flaw, but a deliberate design choice. I want to see it expanded into something more substantial, as there is something good here even though I can only call it a dry run at this point.

A few years ago I made a very funny joke review, and while I still think it's incredibly funny I also think it's important to get my actual thoughts on DMC2 on record. Game sucks. It's a miracle this game got released at all, and for the amount of time they had to make it it's astonishing that there is a beginning, middle and end. But it all sucks to play.

What IS amusing is the amount of reviews by people who really want to be contrarians, but come face-to-face with some true, unfiltered slop. This is when domesticated dogs meet wolves and realize they aren't built for this. This review page might as well have a "TURN BACK, NO SURVIVORS" for anyone who is bold enough to try and play DMC2 and have fun. It's not built for fun, it's not even built for hate, it's built for nothing.

I am forever impressed how Sega manages to get authentically bad voice performances for these games. I'm not talking bad in the way anime dubs are bad, where the voice actors sound like Abridged Series voice actors, but bad in the way that the actors sound like they have no context for what they are ever saying. It's amazing. If a House of the Dead game has good voice acting it's not worth your quarters.

Played this at the Dave & Buster's and, gotta say, I think this is a much better game than 4 or even 3, but still retains a lot of its issues 4 introduced: gore is non-existent, zombies bodies still don't react dynamically to getting hit, the SMGs are not my favorite weapon choices, and the bosses basically fight themselves.

I love seeing The Chariot again, he is an amazing design, and in this game is actually somewhat threatening. But I have given up on HOTD ever having truly novel bosses again and just time wasters.

The game has ANOTHER SEWER LEVEL. ANOTHER ONE!!! FUCK!!! We actually start in a House of the Dead, which is fantastic, but eventually the guy on staff who fucking loves these sewers gets his slimy hands all over this shit ONCE AGAIN. This is eased by most of the levels being colorful, detailed, and interesting unlike the brown-gray stain of 4.

I can't say too much, because you can go play this in an arcade RIGHT NOW! Go to Dave & Buster's and it's THERE! The booth you play it in is one of the best arcade experiences, as it blasts air at you and has a wonderful audio setup, it feels like a very expensive cabinet and is fun enough to warrant it. Also, Kate Green is so Beautiful...

Go to the arcade and play it!! It's fun!

There's a SEWER LEVEL in the House of the Dead now. I'm fucking puking, what happened to the game I love?

My experience with this one as a kid was pretty simple: I thought the graphics looked amazing, the cabinet was the most threatening arcade cabinet I had seen, and I couldn't figure out the stupid gun waggling. No matter how much i shook that stupid uzi it would not reload.

BUT you CAN still play this one in an arcade. Which I did. At the Round One in Mentor, Ohio when I was staying in Cleveland a while back to be precise. If I remember correctly it's also at the Round One in Lincoln, Nebraska so if anyone wants to play HOTD4 with me, you know where to find me.

House of the Dead is an interesting franchise in that it really follows the trends of the time with each entry: 1 being haunted house horror a la Resident Evil 1, its sequel expanding to a full city as Resident Evil had, and the 3rd going for a more bananas science-fiction plot in accordance with the Resident Evil movie, really. 4 expands on the dumbass science-fiction stuff but now adds in the million billion zombies on screen that Dead Rising was teasing. Now, let me be clear, these are a LOT of zombies to shoot, and it was pretty crazy to see, and judging it specifically as a shooting gallery for you and your friends? Yeah it's good!

BUT, as a House of the Dead enthusiast there is a lot here that I think makes this the worst entry in the series by a country-mile. Yeah we have a ton of zombies on screen at once now, but we have lost the beautiful and detailed gore, which is a pretty fucking big thing to lose if you are House of the Dead.

Look, zombies are the only enemy you can blow apart limb from limb and not look like a total psycho doing it. All of the nation's freakazoids need this outlet or else they might start funding more Soldier of Fortune games.

So not only do you lose the gore, but also the enemy variety. As you'll mostly be fighting the same few humanoid zombies from the previous games, with none of the designs from 2 that made it such a memorable game. The booger monster returns though, thank fucking God. Might as well not even call it House of the Dead if you don't have the booger monster.

I also kind of like the waggle bullshit nowadays. I understand wanting to mix the gameplay up, so now instead of civilian rescues you shake zombies loose or shake open doors and the such. Honestly, this is a good fit as trying to pinpoint hit zombies to rescue civilians with an UZI would be a troll move. Your hand is gonna be SORE after playing this though. Unless you play Xenoblade Chronicles 2 you fucking pervert, your hand is sore enough already, christ, you make me sick. Really though, if you are gonna play an arcade game that vibrates your arm so hard it goes numb, I think LA Machineguns is the VASTLY superior game, but HOTD4 is just fun enough that I think it's worth it. (You remember LA Machineguns, right? Has the mounted guns that vibrate like fucking crazy when you shoot. Game rules. 4 stars.)

I'm spending this entire thing bitching! Bitching! About House of the Dead! What have I become? Anyway, the levels are also not as fun. 3 already had a downgrade due to it being in a very bland facility, but even once you escape the sewers and subway into the city, HOTD4 never hopes to look even an OUNCE as colorful as 3. It's most apparent when the final 2 levels are just the final 2 levels of HOTD2 again: journeying to Goldman's building in the same car from 2, battling the same enemies from 2, and it all feels like nostalgia-bait for a game that wasn't even THAT old when 4 came out.

Bosses are also a continuation of the step-down from 3, but thankfully not as time-consuming. The stupid secondary bar for staggering them still persists, not a mix-up in gameplay but a hindrance and a distraction on the UI. The final boss is a TOTAL time-sink though, as he has a god-forsaken SECOND PHASE. Oh my GOD Miyazaki, enough with this shit. The only boss that raises an eyebrow is the Kingdom Hearts villain you fight at Goldman's building. Not a joke BTW check this guy out: https://www.youtube.com/watch?v=G3qUUqQFLtQ

His fight is just The Magician but with a worse design, essentially. But it is cool how his stupid Organization XIII coat gets riddled with a million bullets as you fight him. Those graphics, baby!

Actually, while the graphics were mind-blowing at the time, this is one of the instances where the visuals from this specific generation in gaming (360/PS3) looks really fugly in this day and age. You end up with a scenario where House of the Dead 2 looks BETTER because it has inspired art-direction and cleaner textures, while HOTD4 looks muddy and brown as everything from this era did.

While I think a lot of the personality and flare has been erased from the series, its penchant for historically Doofy dialogue somehow comes as naturally to House of the Dead as breathing might come to you and me. Even after years of jokes about it, Sega still manages to crank out the most baffling writing and voiceovers and thank Gosh In Heaven they do because this game has some gems from new AMS Agent Kate Green.

"When in doubt, turn left!" - Kate after the player chooses the left path.
"Aw, I used to love this shop!" - Kate observing a decimated store in the ruins of a city.
"Looks like you failed the test!" - Kate to Ansem
"You're paying for my dry-cleaning." - Kate to James after battling a sewer monster.

Special mention HAS to go to James Taylor's baffling sacrifice at the end of the game, where he sets his PDA to self-destruct and runs into the final boss to explode him. Couldn't he have just thrown the PDA at him? No matter, it's a VERY funny scene so I'm glad James committed to the bit.

I find it hard to hate this game, as the important stuff still matters: shooting zombies is fun, those SEGA arcade sound-effects still make me feel young and not old and unhealthy and needing to be put down like a Dog, and the more active gameplay means it IS an incredibly fun game to play 2 player, so highly recommended if you have friends. So, Xenoblade Chronicles 2 fans don't play.

Hey! That isn't a house! It's a Facility of the Dead. Get your story straight.

This is the one, that out of all the HOTD games, you really had to play in an arcade to get. The very drab and muted color scheme and the frankly way too fucking long boss fights will just irritate you and make you wonder if this one is any good at all. IT IS!! I swear.

Pumping the shotgun to reload is so much more satisfying than shooting off the screen, and if you have a flair for the dramatic at your local arcade, you can make a real scene out of it too. The civilian rescues being replaced with rescuing your partner is also a great change of pace that makes it feel more like a co-operative experience. If you're playing single player though, it makes it seem like G is just Moe by Helplessness, which is pretty funny.

Enemies animate as beautifully as ever, the gore is chunkier and feels just as visceral, the big zombie in particular having some very satisfying chunks taken out of his belly with shots. The actual monster designs this time are really lacking a lot of pop, as they are mostly just HotD 2's cast again with more brown filters applied. It's a very drab looking game from top to bottom, the plastic gun in your hand being the most colorful thing you're going to see.

As I alluded to earlier, I hate the boss fights in this thing. They are the longest fucking bosses of all time. I swear I remember when I was a kid having to fight the Wheel of Fate for like 10 fucking minutes, and if you lost all your lives, having to fight through the same long-ass game AGAIN just to get another crack at it. All these endurance tests and none of them are even close to exhilarating as the Magician.

Obviously you are not going to see this hanging around an arcade anymore, because you are barely going to SEE an arcade, but I would say this is worth a run with a friend, as there is stuff to like here, I just don't think the series ever reaches the heights of HotD2 ever again from this point on, so the last GOOD House of the Dead game being so visually bland and uninspired is a serious bummer.

Only played the demo. Despite being inspired by FEAR it lacks basically everything that makes FEAR the best shoot ever. Arenas are nowhere near as tightly designed or cleanly readable, instead being blanketed in a lot of darkness and confusing clutter so you can't play and execute with the degree of simplicity that you might in FEAR.

The chaos of gunfights is also severely neutered by this over complication of design, as you will never ever get the sensation of blowing an office to a billion fucking pieces like you do in FEAR. Not to mention I find the arsenal not as compelling and too busy for its own good.

Also some SCP meme stuff going on. Whatever man, I don't care. Not buying.

Look, I'll keep it real: I don't think it gets better than this. Playing this at an arcade is sublime, playing it at home is sublime. There is not a bad time to be playing House Of The Dead 2. Play it at Grandma's house, who gives a fuck!

I don't want to say that House Of The Dead 2 improves on its predecessor in every meaningful way, as I think both are functionally perfect at what they are setting out to do. It feels being needlessly nitpicky to try and denigrate one versus the other. I will say though that going from a fantastic gothic mansion to a beautifully rendered gothic European city is what gives this series that extra bit of spice. The locales are just incredible looking, the unnamed city clearly being Venice, Italy with a thick layer of grime applied to it. It's a visually very striking game, one of the earliest games I remember seeing and it absolutely struck a chord with me.

The monster designs are still the same level of high detailed grotesqueness that HotD1 showcased. I gotta say though, they outdid themselves with some of these guys. The "Bob" zombies who appear to have an executioner's hood stitched to their necks. The "Patrick" zombies in military fatigues with a pained look on their face. My absolute favorite, the "Ken" variant of the Kaegos, with a sick metal mask and pair of claws. Sega's ability to design the most entertaining group of guys to blow apart limb from limb is some auteur shit. This is an art game just by how cool all these fucking dudes are. The way they challenge the player's aiming is also more dynamic this time around. Randys hop around madly and can move from each side of the screen in an instant, Gregory uses a giant sword that can block your shots, requiring you to carefully hit him during openings. Gregory specifically comes before a boss based around that exact strategy! Cool stuff! There is also a greater variety of enemies who throw stuff at you, often in pairs, so you have to juggle priorities while shooting. For a game that by its very nature doesn't have a lot of depth, enemy design is absolutely trying to test the player as much as it can.

The violence in this bad boy is pretty graphic though. Was this a problem back in the day? This was such an established arcade cabinet to me I never thought about how gruesome it was. I can imagine someone's mom turning pale and fainting at the sight of the legendary Booger Monster as my friends and I christened him.

Bosses are a pretty vast upgrade across the board without question. There are more of them and they are actually challenging this time. I was going to go into depth about them, but I think they are all pretty much perfect. The way their weakspots aren't always visible means you no longer have total pushovers like Chariot was in the first game. Hierophant's chest flaps means you have to actually time your shots and can't just unload on him. Strength has very slim windows you can get a shot in on his head, and he scared the SHIT out of me as a kid because of that. The Magician, my beloved, returns, because honestly when you have a boss with THAT design and THAT banging theme, you really ought to bring him back. I'm glad they did! He rocks! The final boss, the Emperor, is actually a bit underwhelming in comparison to everyone else. He isn't quite as visually stunning, his theme is pretty average in comparison, but his pre-fight speech about hating mankind is pretty fucking awesome. Classic House of the Dead shit. The boss fights being framed with G's Files showing the weakpoints against taped pictures is another great aesthetic choice for a series that lives and dies on its visual flair.

I also think the rescues require more dynamic actions from the player. Remember, I'm using dynamic VERY lightly, as the main actions you take in this game are "shooting" and "not shooting." But a lot of the survivors will be positioned just awkwardly enough you'll have to place your shots carefully, or use trigger discipline that they don't get clipped by your shots. The amount this game requires you to carefully not shoot civilians, you have to imagine this is banned in every police academy in the country.

I should talk about the voice acting, actually. I'm gonna be honest, it might be that I have heard it so much in my life that I can recite it word-for-word, but I think it's mostly just funny bad. I don't think it's ASTONISHINGLY bad like Resident Evil 1. That game didn't sound like it was recorded by physical humans. I can tell actual people voiced James and Gary, very funny people, but people nonetheless. I don't know, it's still entertaining! But you be the judge.

Which is easy to do since you can actually play this pretty easily! It's on the dreamcast, PC, xbox with HOTD3 and wii, and while none of those versions are exactly READILY available, it's still a vast improvement over HotD1 only being playable via a putrid remake that looks like a 2010 shooter. Realistically, there should be a law that this has to be in every arcade or else it's not a legitimate business, but until then, play it anyway you can! It's fun! Play it with friends!

The fact this isn't a mainstay in every arcade in America is proof that this country is full of fucking shit.

Borderline perfect. The amount of style on display with this game feels a little underappreciated. The iconic voice bellowing "THE HOUSE...OF THE DEAD" over Dracula's Castle organ music. The incredibly varied and inspired monster designs, all moving and animating just beautifully, dismembering in ways that surely had to have blown your fucking mind in 1996. The way every sound-effect is perfected, from the gunshot to headshot to "RE-RE-RELOAD!" I have to blame preservation as to why this game is not a stone-cold classic like House Of The Dead 2 rightfully is.

Playing this thing is such a fucking hassle that I can understand why you might not even bother. The Saturn version is a very watered-down version, having to push a LOT of polygons on the ill-equipped Saturn. The PC version is a headache to get running in any year after 2007. The remake is...oooouuugh the fucking remake.

Your best option to play this beautiful little game is to get it running on MAME, which is tricky since MAME is a total pain in the fucking ass to get working and nobody is going to care enough to do it.

So, let's say you get ALL OF THAT up and running, and you are finally able to play The House...of the Dead.

It's a 30 minute long rail shooter.

This is why it needs to be back in physical arcades!! The experience is neutered by the headache required to play it along with the fact it is such a short game by design. If I ever got rich, I guarantee you my first wasteful rich guy purchase is a cabinet of House Of The Dead and inviting everyone over to play it.

It's just a tragedy that the hideous remake is now people's image of the game, with just some of the most ghastly visuals I've ever seen. The original has such a great color palette, it looks a very distinct way, very sharp and direct. It's impossible to replicate with modern day slop graphics.

I also think we need to appreciate the Magician more. That might be one of the best monster designs I've ever seen. He looks noble and elegant yet beastly. He stands dignified and it is absolutely believable he would be some mad genius's crowning jewel.

I think this game is stellar. The music is more brilliance from Sega's music department and creates the perfect symphony for one of the best light-gun games ever made. It's just a shame you can't play it in its original form in any way that is convenient.

I can't believe what I'm seeing: Capcom has finally made a DLC that was worth the fucking money.

Even though it, understandably, repeats locations from Re4: it doesn't even matter. The gameplay loop is so good and the arenas are so memorable that, you know what? I think I will take a tour of the village again. RE4 is the one this works best in as I am always willing to play through RE4 again and again.

you are mostly going through truncated sections of the main game, so you never get into the flow that RE4 proper gets you into, but as bite sized bits of RE4 it is such an excellent package.

I am personally not a fan of what they did with the U3 boss fight, as they abandoned the cool section where you drop him in a cargo container in favor of the less interesting cave battle.

Another issue, and as much as i wanted to be nice about this, I find the voice acting for Ada very tough on the ears. I really tried, but I did my Tomb Raider 2013 strategy of switching to the French dub to put some distance between myself and the voice overs. Also, I am so fucking sick of Albert Wesker. He is just nothing. To be fair, every Resident Evil character not named Leon is a total fucking nothing, but the neverending doofus wars of Chris Redfield and Albert Wesker are just an anchor around this series.

I think this is an excellent companion piece to the already excellent RE4 campaign, and is actually GOOD. After playing total fucking dogshit like Shadow of Rose and Not A Hero it is like a gift from God In Heaven that one of these DLCs that I always fall for is not only good, but REALLY good.

Also, unrelated note, but I played this with the mod that replaces Ada's clownish default outfit with Regina's outfit from Dino Crisis. I am always chasing the high of a Dino Crisis game that isn't a total fucking bore.