My favourite entry in the new subgenre of videogames: 'source engine custom map platformer' which would include this, ghostrunner and the titanfall tutorial.
Excellent vehicle for Steve Blum & the machine girl soundtrack really elevates the whole surreal vapourwave aesthetic theyre going for.

Absolutely dripping with style. Rivals pynchon with its insanely obscure pinpoint specific humour, though i think you'd be able to ride the waves on a vibes-based approach if you've got no context. Extremely funny, but good luck successfully trying to articulate its jokes to anyone without schizophrenia.

2022

Some of the most delectable prose in video games since Disco Elysium. The game does an homage to Coppola's Dracula within the first minute of play. There's an associated sludge metal album released simultaneously alongside the game.

Serious narrative chops & a keen eye for utilising videogames as its own particular medium.

Immaculate use of raekwan and ghostface. Shredder's Revenge understands the assignment - a simple, not shallow themepark ride best enjoyed for 1-3 hours at a time.

Masterclass in videogame fundamentals by Fromsoft at what seems like their zenith.

Excellent dune flavour minus a few neckbeard nitpicks (tf is going on with the fremen voice lines). 4X at a level so simple that even i can grasp it.

One of the most engaging boring games i've played. Surprisingly sharp writing with subject matter that is easily fumbled.

Still having fun at the fourth expansion. My least cynical example of video games as a rube goldberg machine.

Triumphant blend of first year philosophy class & historical sci-fi. One of the hardest-to-put-down page turners i've played in recent memory and some well earned twists and turns.

2022

Immaculate vibes are hobble by crude, undercooked gameplay in the world's greatest cat game. Stray continually fails to find any meaningful pathway to justify its slick presentation and visual design - between the amateur puzzle design and caveman primitive stealth encounters, the game never quite finds its feet in its short runtime.

God of war wins the award for most improved reboot (Prey does not count) but does little to shake up the current open-world/RPG/Prestige TV meta landscape. The game is able to hold my attention between its many gorgeous setpieces, but ultimately feels like a chore between its by-the-numbers progression systems & rote call and response combat design.

Thrilling synthesis of gameplay, music and narrative. At times, Metal Hellsinger manages to harness the limits of its campy european aesthetic and create something truly transcendent. Fans of remedy deep cuts will be pleased.

Signalis manages to elevate the ps1 survival horror template through slick visual design and simple mechanics. Its devilishly paced runtime is never short on twists and turns, making the already short length feel almost instant.

Its interesting premise and high budget visuals should have saved me from the absolute heights of boredom experienced in my playthrough of this game. Lance reddick's performance is a welcome oasis in this by the numbers, boardroom devised test tube baby of a videogame.