100% Noise Report with every enemy defeated at level 1 and every drop obtained | 100% Pin Mastery | 100% Item Collection | No food consumed except for bravery-related and 2 shadow steak ramen (to max out shop level) | All thread abilities unlocked | Final Time Attack (Ultimate): 18'36"63 | Final Time Attack (Hard): 8'22"58 | ESP'er Points do NOT exist
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The World Ends With You is a great game with rock solid soundtrack that makes a fun use of the DS features. Its creative combat system will have you drawing patterns on the touchscreen or blowing into the mic while you control a second character at the same time with the D-pad.
The game also tries to be as portable-friendly as it can; the way the chapters are split into days, and the mingle and shutdown leveling system lets you easily stop playing after a short amount of time, and keep making progress even then (although you mileage may vary).
As fresh as the combat may feel, it suffers from a very long learning curve that may push some people away if they aren't willing to learn at least the basics. However, once you do, and get used to the two screens, it's actually surprisingly fun.
The pin mechanics, on the other hand, are really cool. There's enough variety on gestures so that you can choose the ones that are easier or you feel more comfortable using, and the brands potentially doubling their strength makes any pin actually viable on the normal difficulty, and greatly enhances the utility of the top pins when tackling the highest difficulty.
Only the evolution system holds it back a bit, this is because the game isn't very clear about how it works, and even after mastering a pin with the "wrong" points, it doesn't really keep track of which kind of points you used, forcing you to rely on an external guide or documenting it yourself if you don't want to go insane.
My biggest gripes with the game are the kinda repetitive overworld and the little variety of reaper tasks to a lesser extent, and the game over screen to a bigger extent.
The game over screen is, in my opinion, one of the game's biggest flaws, if not the biggest. When you get a game over, you'd expect to be able to manage your pins so you could quickly change your strategy after having learned how the boss attacks, but instead, your only options are to simply retry the battle, retry on easy mode, or exit to the main menu, with the consequence of potentially losing a good amount of progress since you have to save manually.
Finally, the game does a good job keeping its story interesting the whole time, and it has some good moments, but i think the overall message would have hit harder if i had played the game in my edgy teenager days.