jsurico656
2020
2023
As so many others have said at this point, godlike highs, absolutely gutter-level, sewer-level lows. And unfortunately with the way that this game is paced, it's more low moments than high moments.
I have never experienced such insane whiplash going immediately from one of the most epic, intense boss fights of my life to some of the most boring, smooth-brained MMO-esque tasks of talking to numerous NPCs in a row, fetching items, searching areas, etc.
Oh, did I say "MMO-esque"? Yeah, you can DEFINITELY tell that the FF14 team was involved in this, in all of the worst aspects.
The highs are 10/10, the lows are like 2/10. Brings it somewhere in line with the rating here.
I really wish this game was half as long as it was, with so much of the fluff cut out. People dog on FF7 remake for it's fluff, but my god is it a far more interesting and engaging overall experience than this. I never thought i would be saying this, but this game should've been "Nomura-d"
I have never experienced such insane whiplash going immediately from one of the most epic, intense boss fights of my life to some of the most boring, smooth-brained MMO-esque tasks of talking to numerous NPCs in a row, fetching items, searching areas, etc.
Oh, did I say "MMO-esque"? Yeah, you can DEFINITELY tell that the FF14 team was involved in this, in all of the worst aspects.
The highs are 10/10, the lows are like 2/10. Brings it somewhere in line with the rating here.
I really wish this game was half as long as it was, with so much of the fluff cut out. People dog on FF7 remake for it's fluff, but my god is it a far more interesting and engaging overall experience than this. I never thought i would be saying this, but this game should've been "Nomura-d"
2009
2008
2020
Decently cool aesthetic, good flight controls and an intriguing premise but the main protagonist is just so unbearable and devoid of emotion, and the story is just so uninteresting and really badly written.
I pushed through to the end, and it really just wasn't worth it. The only real positive I can say about this was that it was sort of relaxing just flying around and going from point A to point B
Don't see myself playing the DLC
I pushed through to the end, and it really just wasn't worth it. The only real positive I can say about this was that it was sort of relaxing just flying around and going from point A to point B
Don't see myself playing the DLC
2022
A lot of great potential here, especially when it comes to a sequel. I love the setting, the gameplay and the soundtrack (and am even fine with the difficulty) but really felt like there wasn't any incentive to really try to get higher scores and all of the objectives per level. I'm hoping in the sequel they might implement an upgrade system or something to add another layer into the gameplay.
Also, I personally felt like the last level was underwhelming and I had NO motivation to play the "out for blood" mode when it is literally the same levels but harder.
As mentioned, this team did a great job for their first major release and laid the groundwork for a potentially fantastic IP. Will be keeping an eye out to see what a potential sequel does.
Also, I personally felt like the last level was underwhelming and I had NO motivation to play the "out for blood" mode when it is literally the same levels but harder.
As mentioned, this team did a great job for their first major release and laid the groundwork for a potentially fantastic IP. Will be keeping an eye out to see what a potential sequel does.
The 2nd half and conclusion to the fantastically written character, Daud. A much more satisfying conclusion as opposed to Knife of Dunwall (especially if you get the low chaos ending).
Definitely enjoyed these levels a little more than Knife of Dunwall, and being able to carry over my progress to this DLC made me enjoy it even more since by the end, I was able to have some pretty insane skills.
All in all, a very nice way to wrap up the Dishonored experience, and from playing the base game and all of the DLCs for the first time now, I am definitely a fan of this franchise.
Looking forward to playing Dishonored 2!
Definitely enjoyed these levels a little more than Knife of Dunwall, and being able to carry over my progress to this DLC made me enjoy it even more since by the end, I was able to have some pretty insane skills.
All in all, a very nice way to wrap up the Dishonored experience, and from playing the base game and all of the DLCs for the first time now, I am definitely a fan of this franchise.
Looking forward to playing Dishonored 2!
God the intro cutscene of the first level where you're leaping and blinking as Daud along with his band of assassins goes so hard. Also, Daud is probably my favorite character in D1, a perfect blend of being sympathetic enough to have morals and feel bad for some of his actions, but can be as destructive as needed when the money is right.
Unfortunately my main downside with this DLC was the inconsistent level quality. Level 1 was awesome. 2 was alright. 3 was really rough and 4 was also alright. When you've only got 4 levels to show, you'd think you'd want to pull out all of the stops for this!
Regardless, love Daud and loved seeing more of the Outsider. Badass characters.
Unfortunately my main downside with this DLC was the inconsistent level quality. Level 1 was awesome. 2 was alright. 3 was really rough and 4 was also alright. When you've only got 4 levels to show, you'd think you'd want to pull out all of the stops for this!
Regardless, love Daud and loved seeing more of the Outsider. Badass characters.
2012
Wow, I can't believe I never played this back in the day. A masterwork in level design and stealth mechanics. With this game being as short as it was with as few of levels as it had, the world building felt immense and much bigger than it actually was.
It's amazing how well the morality system is implemented in this game, and how you barely notice your actions affecting the game at first, but by the end you can very bluntly see the outcome of your actions. While I didn't do a no-kill run on this playthrough, I can see how many are motivated to do so since the game rewards you for being as peaceful as possible.
Going back to the level design, the levels are so well built that they are straightforward enough for any player to know how to traverse through them and get to their objective, but complex enough to give the player like 10 different ways to get to their objective.
Very glad I finally got the chance to play through this. While the story is only pretty good the gameplay is masterful and is what evens out any weaknesses in the story.
It's amazing how well the morality system is implemented in this game, and how you barely notice your actions affecting the game at first, but by the end you can very bluntly see the outcome of your actions. While I didn't do a no-kill run on this playthrough, I can see how many are motivated to do so since the game rewards you for being as peaceful as possible.
Going back to the level design, the levels are so well built that they are straightforward enough for any player to know how to traverse through them and get to their objective, but complex enough to give the player like 10 different ways to get to their objective.
Very glad I finally got the chance to play through this. While the story is only pretty good the gameplay is masterful and is what evens out any weaknesses in the story.