2015

Story and existential quandaries so good they made up for the lackluster (nearly lack of) puzzles and survival aspects.

Yuh, yup, yup, this game slaps. Was there ever a doubt that it wouldn't? It's a beautifully emotional retelling of the classic Pinocchio story fixed in a vibrant and diverse world, on top of boasting combat that rivals Fromsoftware's best in both depth and grandeur.

God damn this game FUCKS. The whole time it felt like I was reading a dark gritty horror novel about monsters and vampires, except I had become the protagonist and could interact with the story. The atmosphere in the village, Castle Dimitrescu, and almost every other level is amazing and incredibly well-detailed. The art director really directed their pussy off with this one. Each of the main villains contributed immensely to the plot and overall atmosphere with their respective areas and boss fights, especially the final boss's battle and visual design. Even the area that I thought was the weakest, the factory, was still pretty enjoyable. What else can I say? Lady Dimitrescu scared the shit out of me multiple times and the Beneviento Mansion was probably the most scared I've ever been playing a horror game. If you know you know.

This review contains spoilers

Super underwhelming ending. Game just cryptically ends without a final boss...

I ended up enjoying this game a lot more than I expected. At first the controls seemed a little clunky and some of the enemy's AI (especially Jack's in the garage and Marguerite during the videotape sequence) felt dumb and easily cheese-able, which broke the immersion, but after the first hour or two I started to get really hooked. The progression through the game feels very nice. It never feels like you're in the same place for too long. This game also has some of the scariest moments out of all the Resident Evil games I've played. Every main villain was interesting and complimented the overall atmosphere very well. I was most surprised by the final act of the game and how it developed the narrative 10 times further. It's probably an 8/10 objectively, but my increased enjoyment bumped it up to a 9. I heard the dlc is cool but I'm waiting for the next steam sale to play them.

This game sucks shit (only played at launch)

FUN. Man I love dis game

Damn what an experience. Creepy! First off, this game clearly ripped off dead by daylight in several areas. Bahaha nahhh could you imagine? Jokes that aren’t funny aside, going into this game completely blind, other than midwich elementary school (dbd map), was really cool and fun. The controls were difficult to adapt to at first and the combat was pretty simple, but after getting passed that, I was able to fully enjoy this game’s true strong suit: the atmosphere. The music and visuals hit just right at so many key moments, and when it comes to the story, I became invested way more than I expected to. As a player that likes to explore every inch of a world, I enjoyed how Silent Hill rewards an observant player. I regret that my observation skills failed me when it came to getting the game’s worst ending possible. Agh! I’d hop right into a new playful to try and secure the best ending if I wasn’t looking forward to playing Silent Hill 2 so much. But yeah what a spooky spine chilling game with a couple of interesting cooky characters.

This review contains spoilers

God of War is a spectacular game. Right off the bat, the story and characters are very engaging, and the world feels beautiful to experience. The action, while taking a while to reach its peak, is pretty fun for most of the game, except during a stretch in the middle of the game right up until you get access to a new weapon. The story also got a little boring for me toward the middle of the game, which could be attributed to some drawn-out "platforming" sections and one or two tedious puzzles, both of which not advancing the story much. On the other hand, the game is full of dazzling cinematic sequences and unique boss/enemy encounters, namely the fights with Baldur, the big dragon fight on the mountain, the boss fight in the underworld, and pretty much any story-heavy cutscenes. However, sometimes these sequences and encounters reached such great levels of excitement and hype that returning back to the more basic portions of the game, sometimes immediately after, felt jarring and sluggish in its poor pacing. Another part of the game that I think could have been better was the side quests. I know that the side quests are optional for a reason, but it didn't feel like the game gave enough of an incentive to complete them, especially since their gameplay felt like such a drastic decrease in quality from the main levels in both length and difficulty scaling, ahh but I digress. This game is super solid and fun and I'm excited to play Ragnarok very soon.

I thoroughly enjoyed Star Wars: Poncho Safari Adventure. It borrows many mechanics from other games and, as a result, doesn't execute these mechanics in super innovative or unique ways, however when mixed all together, it makes for a solid Star Wars Adventure game. I think the Sekiro-like combat, while clunky at times, was easy to get used to and felt like it reached its full potential during the end-game bosses. Other than a couple of bloated platforming sections, meh bosses, and tedious puzzles, most of the game felt enjoyable, rewarding, and well-paced, with some exciting cinematic moments sprinkled throughout. The plot is very much a Star Wars plot, but that's fine because it services the open-world gameplay well. My favorite planets were Zeffo and Dathomir and my favorite boss was the final boss. I haven't played the sequel yet, but my hopes for it are a more unique story, more fleshed-out challenging bosses, a combat system that builds upon the fully upgraded kit from the end of the first game, and a rematch with Oggdo Bogdo.

This game was so fucking bad even as a kid

Ninja Dark Souls rhythm game with a grappling hook

This game goes just as hard as its spotify!