Everything that UNDERTALE was with better characters, story, setting, gameplay, and emotional exercises. Artificially nostalgic in the best way.

A bit linear with terrible stealth for a Metal Gear game, but still a decent hack-and-slash with fun mechanics.

An unbelievably well-executed comedy that perfectly engages with Toby Fox's trademark motifs of player agency and dark narrative tones. Far and above his best work to date.

It's clear that Miyazaki has learned a lot from his long legacy building the Soulslike genre - but as fun as Elden Ring is, I just can't resonate with its chaotically-delivered narrative and bizarrely-paced difficulty scale.

Every fault of New Vegas comes from its terrible engine, rushed development cycle, and mismanagement by the IP holders. Everything else is masterful - Obsidian's prowess shines through despite all odds.

2016

A great homage to the most classic of boomer-shooters, adapted well for modern expectations.

I just can't get into it. Maybe it's the lore-rich setting presented unabridged, the complex combat system thrust upon you with little room to learn it first, or the narrative that opens with too many factors too quickly - I have repeatedly tried, and failed, to enjoy the Witcher III.

It's... okay. Falls short in a such way that makes it both an improper homage to RE4 and an unworthy sequel to RE7, but still fun if you take it at face-value.

Don't get me wrong - it's not a perfect game. But it's a timeless framework for open-world role-playing that manages to loop you in on complex fantasy lore without overwhelming the unacquainted - something so many games like it are incapable of.

A wonderful dive into the dark niches of Tokyo night life, interlaced with colorful characters and two riveting crime dramas. Although it's not the "first" game, it serves as a great introduction to the Yakuza franchise.

A straightforward action-adventure that does what it sets out to. If you've ever fantasized about being a lightsaber-wielding space wizard, this is the quintessential game to do it.

The kind of game that broke boundaries before we even established what those boundaries were.

It's a uniquely-styled romp with gameplay that definitely scratches the parkour itch, but does so little with its potential.

I liked it as a kid, but it's hard to appreciate in the shadow of New Vegas now. Issues with both the game itself and the narrative therein are glaring, but the basic concepts of the open world and freedom of choice still decent to this day.

A tech demo for Phantom Pain. It's a fun little experience, but it doesn't provide much today the way it did in the months leading up to Kojima's final Metal Gear installment.