A combination of incredibly slow gameplay with a distinct lack of freedom to manipulate your island makes this fall so short for me. I just can't find the fun in it, even if I know where to look.
An astonishing return-to-form for Resident Evil that came entirely out of left field. One of the best in the series for the survival, and the cream of the crop for the horror.
A gorgeous end to Kojima's Metal Gear saga, falling short only in how Konami prevented it from being finished. Still my favorite in the series to-date.
The best beat-em-up of it's decade - accomplishes so much without stretching itself too thin. However, you'll still find yourself entertaining the annoying trappings of it's time.
I don't like multiplayer shooters much, but Overwatch was something special. So many of the heroes could excell in their roles without the need for good aim or rapid movement, and that diversity of skill allowed for some incredibly fun matches.
Three Houses gripped me with interesting characters, an unique setting, and challenging gameplay. However, beyond face-value, it falls into the typical FE trappings of an overly complex conflict and hard-to-believe villains motivated only by "evil."
In adding so many more features on top of BotW's framework, TotK shatters the perfect gameplay loop that made the former so great. It's still a fantastic experience, but it doesn't live up to the legacy of it's predecessor.
No matter what I did, I couldn't find a way to enjoy the world of Horizon - high difficulties make Aloy's attacks feel like pebbles while the low ones lack any challenge. Combined with a story I just can't get invested in, Zero Dawn feels lackluster.