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I like the video game
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GOTY '23

Participated in the 2023 Game of the Year Event

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Gained 3+ followers

2 Years of Service

Being part of the Backloggd community for 2 years

GOTY '22

Participated in the 2022 Game of the Year Event

Shreked

Found the secret ogre page

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Gained 10+ total review likes

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Received 5+ likes on a review while featured on the front page

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Played 250+ games

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Played 100+ games

Favorite Games

Mother 3
Mother 3
LittleBigPlanet 2
LittleBigPlanet 2
Super Mario World 2: Yoshi's Island
Super Mario World 2: Yoshi's Island
Super Smash Bros. Melee
Super Smash Bros. Melee
Mega Man Battle Network 3 Blue
Mega Man Battle Network 3 Blue

496

Total Games Played

034

Played in 2024

065

Games Backloggd


Recently Played See More

Resident Evil
Resident Evil

Apr 22

Portal 2
Portal 2

Apr 17

Virtual Boy Wario Land
Virtual Boy Wario Land

Apr 14

Dragon Quest IV: Chapters of the Chosen
Dragon Quest IV: Chapters of the Chosen

Apr 13

Ninja Gaiden
Ninja Gaiden

Apr 10

Recently Reviewed See More

Coming off of Star Force 2 I would have never expected this to be the apex of not only Star Force but also the Battle Network series. Battles finally feel on par with if not above Battle Network with the return of some key mechanics (Area Steal and Style Changes) plus the introduction of the Noise system and Illegal Data making every battle worth finishing for new rewards to play with. The story is back to the tone you'd expect from Star Force and has a lovely ending that anyone would want from seeing this trilogy through. It all comes together so well that I actually felt compelled to complete its postgame unlike SF1 or 2's. Battle Network 3 is still a personal favorite, but I can't deny the polish this game has above it and the rest.

Replaying Super Mario Bros. 3 and Super Mario World has become a yearly thing for me somehow. I guess there’s a sort of simplicity to their design that makes them easy to come back to. Regardless, the simplicity of World even in comparison to 3 gives me pause in considering it one of the greatest 2D platformers.

Pivoting to 3 for a bit, it’s no secret that it has more than its fair share of short levels and autoscrollers, but something that I think it holds high above World’s head is its theming. Desert Land has the Angry Sun level and a Pyramid where you have to find the way out by breaking blocks with buzzy beetles. Water Land has a neat boat to interact with on its world map, plenty of water levels as you’d expect, and an abundance of Frog suits to facilitate movement through those. Sky Land’s world map starts you on the ground, but has a mini fortress that acts as an ascension into the actual sky part of the map. Pipe Land’s world map and even some of its levels are actual mazes traversed via pipes, and tons of the level design relates to pipes at the very least. The level design is not always stellar, but I find its attempts so admirable for an NES game.

That’s all to say that Super Mario World feels severely lacking in comparison. Its diversity mostly starts and ends at cute food themed level names along with a palette swap of the ground you stand on. Level design is certainly longer than 3’s, but often feels like a smattering of enemies rather than presenting anything interesting thematically or mechanically. I find that the game shines brightest in its fortress levels, where there’s little room to cheese its design, more vertical platforming, and more danger in the form of hazards rather than enemies which feel more engaging. But those fortresses are few and far between.

Another thing that feels a bit too simple in execution is the game's secret exits. They’re always simple solutions that amounted to coin havens in SMB1 or rare powerups in SMB3, and they either end up being abrupt ends to a level midway through it, or are placed at what is basically the end of the level anyway. Even the ghost houses which you would expect to have more involved exits are guilty of this; one of them just has the other exit some steps left of it. I think it would have been much more natural to have branching paths of a level that lead to different exits (which is ironic considering 3 has this with one exit and without allowing you to replay levels).

I know I’ve been giving World a lot of shit but I do think it’s a good game. I gave praise to 3 but it’s easy to lament aspects of it as well, however it’s hard for me to not feel like the developers did what they could on the NES. The same could be said for World in a sense considering it is just a launch title for the SNES, but I feel like it doesn’t excuse enough of its flaws. Platformers are my favorite genre and I always felt a bit weird seeing this game revered as one of if not the greatest 2D platformer ever.

The Libra and Sagittarius are souvenirs given to Olimar by his two children and are considered mandatory ship parts, yet they seem to be nothing more than two identical jewels on the sides of his ship. By not collecting these parts, you could essentially create a playthrough where Olimar's failure to leave the planet would not be from a lack of a functioning ship, but instead from not being able to live with leaving behind the gifts his children gave him. There's a lot I could say about this game, but this is the thought that sticks out to me the most.