Imagine you're a little robot dude who's only job is to clean and spread happiness. Now imagine you have to fix a messy divorce. And then help aliens. Robot aliens. Aliens who are sick because they're grieving over their bigger robot friend's death. Simple concepts.

Chibi Robo was definetly in that weird experimental time for Nintendo. We can abbreviate this era to the "G.A.M.E.C.U.B.E.". It has so many fun effects such as the music notes reacting to your footsteps, or the pace of the music.

It's very simple, but the small world gets deeper as you do everyone's stories. There's always an incentive in mind, whether through items or story. I think the time system is a bit flawed, and you have to wait a good while before you can maniplulate that.

That being said, this game is a very unusual game, but it hits all the right notes. Sometimes you just wanna be a little guy in a big world.

If you aren't afraid of the dark, you should be.

A fantastic , short metroidvania with loads of content, and lots of quality. It seems basic on the surface, but it sucks you in instantly, and it's impossible to put down once you start getting upgrades.

It has a simple artstyle that blends retro aesthetics with a modern style. It's lonely, but ethereal at the same time.

The puzzles are astounding, and figuring everything out feels so rewarding. There are plenty of secrets, secrets within secrets, and an expansive map that is so enjoyable to open up.

To start things off, I am not a big pokémon fan. I grew up with the games, but as I got older, I got into different RPG's, and started to find pokémon pretty boring in comparison. Pokémon is that thing that exists within everyone. It's a multimedia giant. Everyone has a favorite, and I see why this is such a beloved game now.

I think I struggle with the gameplay loop. Nobody really strategizes in Pokémon. Just attack and heal. Discard any of those buffs, you aren't gonna use them. That aside, the game excels in style, story, and characters.

I think this gen got a lot of flak when it came out for its pokemon designs, but I think they're some of my favorites. Everyone is too mean to vanillite and klink! Everything about this games style is unmatched, I'm afraid we won't see anything like it again. From the fixed cameras to the dynamic season system, theres a lot of world to see.

B&W is all about opposition, choice, and ideals. It's a strong take on how Pokémon are percieved, and how they belong in the world. It's great because you can understand the villains motives, but you can find truth in your own, as well. There's two sides to a coin, and not everything is all black and white.

Taking a break from 3D sonic and playing sonic... in 2D!

This game is really cool and funky. One one end, you can go super fast while maintaining action, and theres plenty of variability within the stages, but the game has a lot of random difficulty spikes as well. On one end, I'll be blazing through a stage, then I'll get hit by some garbage flappy bird ass mechanic.

The soundtrack is incredible, but if a sonic game doesn't have a good soundtrack then they really messed up

If you're a fan of soap and butter, you may be a fan of Sonic Heroes.

There's a lot to love in this game, from its charming aesthetic, variety of characters, and a world that really fits the series, but it's constantly held back by frustrating controls and repetitive stages.

I do really like the level design of this game. It's a good mix of open areas, speed, and puzzle design, yet when the game makes you play the game four times to see the end, it begins to feel like a slog. You can get accustomed to the controls, but you'll be falling off stages and missing rails with no explanation.

It's a lot of ups and a lot of downs. Its as easy to love as it is to hate.

This is the most nothing game I have ever played. What the hell man.

Life is.... I don't know, I didn't finish it.

Both a step up and a step down from SA1. SA2 takes away the adventure field for a more linear experience, alongside two paths with 6 characters. Both paths are unique in terms of story and level design, but the characters play the exact same. I definetly found myself enjoying the dark storyline more, however.

This game exudes 2000's coolness. Both the intro and concluding sequences are nothing short of iconic, and Shadow is still just a cool character. The levels are mostly fun, but can be frustrating at times.

I wonder why they hadn't returned to the adventure formula since then, but I seemed to have blocked Sonic 06 out of my memory. Oh...

Nothing feels more like summer than Sonic Adventure.

The visual style of this game still holds up insanely good. Theres a bit of clunkiness, but it's aged better than most sonic games. It's great to play as multiple characters to see the full picture. Each character feels fun to play (except big...) don't hurt me for saying this is way better than mario 64

The music is great, the combat is simple, but fun, and the game feels dreamy for the dreamcast

For the 9th game in the series, this feels like the celebration of the series, and a new beginning. The Yakuza games have always been extremely dramatic, goofy, and over the top, and this one is no exception with the staggering amount of content.

Changing a known beat-em-up series to strict turn based combat was a tough sell, but it's better than ever now. This game has it all, from pokemon, crazy taxi, loads of minigames, and an entire animal crossing-like gamemode that easily distracted me for 20 hours.

The story is solid, however is the game's downside. The cast strengthens on the previous game, and Ichiban is still a perfect protagonist, however the game pulls its punches a bit too often. The game is almost too grand for its own good, and the story becomes a bit bloated. Certaim story moments seem impaction, but their lasting effects don't mean much. There's a lot of sentimental value for fans of Kiryu's story, but the ending feels a bit cheap.

Nevertheless, it's refreshing to see the series expand into Hawaii. It brings so much to the table, and it's overall addicting to see it all.

Only Square Enix can split a remake into three parts, piss off fans, and still pull it off

If any game were to do this, it would be FF7. The alterations made in Remake were both concerning and intriguing, but I was always one of the defenders. Now that Rebirth continues the story, I am still confused and intrigued, but more trusting of the process.

It's a relief seeing how they handled an open world. There is so much side content, so many minigames (more than the original), it feels like they learned their lesson after Remake and FF16. The visuals are breathtaking, it feels like the devs have moments where they're begging you to just stop and look. It's great to see after being stuck in the slums of midgar. The dynamic score is amazing from field themes to bosses which all blend seamlessly into each other.

It's suprisingly pretty faithful to the original. It's emotional, it's ridiculous, and the exploration highlights the ecological themes. Some of the story changes feel like the devs playing with the characters in a toybox, but it's cool so I don't care.

Now we wait another 4 years for part 3..

Persona 3 FES is my favorite game of all time. It's the oldest of the modern three, but it always meant so much to me. The game has objective problems such as a singular, repeating dungeon and no party control, and while I unapologetically like these "issues", the game delivers the most profound story I've ever seen. This shouldn't be a review of the original PS2 game, as much as I could talk about that, but the remake that I've been wanting for so long.

I think it's easy to misinterpret persona 3 as a game about death, however it's themes rely upon the natural beauty of life, the hardships of it, how life is extremely fragile, brief and finite, yet it's still worth living. Persona 3 shines in its characters and their flaws, more than anything. The main cast includes a robot struggling to understand humanity, a dog looking for somewhere to reside, a traumatized elementary student, unable to seek revenge or sympathy. To see each characters faults, and their understandings of each other throughout the story creates a much more natural progression than most jrpg party systems. Life is unfair, but it's still beautiful.

Persona 3 Reload improves upon many of the originals faults, while including more modern systems into its mechanics. Full party control, as well as mechanics from newer titles, ultimate attacks, etc, really make climbing Tartarus much more fun. Tartarus itself has also gone through a massive rehaul. Repeating floors are improved by interactable objects, optional areas, randomized floors, and unique designs. Reload is much easier than the original, however, even on harder difficulties.

The calender system of Persona 3 feels so much more natural after replaying this story that I realized it just retroactively ended up becoming a series staple, yet it fits the goal of this one in particular much better. There is always an endgame in sight, there is always a reason to keep going, and time never waits.

The new music arrangements are very good as well, and while I can nitpick and prefer some minor details of the original, Reload captures the essence of dread so well. The lighting and attention to detail looks so good here, and the team passionately and faithfully retained the original vision. Reload also introduces an entirely new voice cast. Minor details such as Aigis sounding more "human" as her story progresses is still maintainted, and most of the original 2005 cast reprise their roles as smaller characters, feeling bittersweet, as well as a nice passing of the torch.

Persona 3 Reload deserves the highest possible score I could give a game. I don't believe theres a story as emotionally impactful to me as this one. In life, we are born to live, to cry, to feel pain, to laugh. The journey of this game is one I will always cherish, and one I'll keep close.

Metroid Fusion carries a much different design philosophy than its counterparts, yet it is still very effective.

The game is less isolated, but more of an eerie feeling that something stronger than you could be just around the corner, and that you're running out of time before you can realize your past potential.

It's much more linear than other entries, which is strange for the genre, but it still works as a metroid game

A simple puzzle game with some interesting and complex levels

It's mostly good for a time waster, but I love the smaller titles from big developers

There are some levels that use old nintendo portaits and are still able to work well within the formula