shatterball
2007
On one hand, this game completely shits the bed in the third act and has absolutely no idea what to do with itself when it ends, the 'moral choice' is the most moronic seventh gen tripe, and despite its posing, it has very little of value to say about politics.
On the other hand, it has probably the most engrossing and atmospheric game world ever created and I've memorized basically every line of dialogue over the 20+ playthroughs I've done, so who really knows how good it is?
On the other hand, it has probably the most engrossing and atmospheric game world ever created and I've memorized basically every line of dialogue over the 20+ playthroughs I've done, so who really knows how good it is?
2023
Not to sound like a Pretentious Gamer Man, but I really love how deliberately obtuse this is, especially in comparison to how the later Shock games would streamline both level design and game systems. Not to mention the fact that it's just gorgeous to look at while sitting at a total of 8 gigs(!), which just goes to show how lucky we are to have such a high-gloss remake of a game like this. Firmly believe that if Baldur's Gate III hadn't come out and (deservedly) taken over the world last year, you'd have a lot more people coming out of the woodwork to talk about this one.
2021
A game made for a very niche audience (people whose favorite Quake is the first one, and people who also really enjoy Soviet aesthetics), which should immediately endear me to it, but it also understandably lacks a lot of the polish and creativity that Quake has. If the far superior Dusk or Amid Evil weren't enough for you, grab this on sale.
2005
2011
1997
1996
2002
1994
Trying to make D&D into a beat-em-up was probably the best decision in 1996, but now it just kind of feels like making an arcade game out of My Dinner with Andre. They certainly try to make the social/roleplay elements work, but it feels pretty slight, especially in comparison to the plethora of CRPGs that were out at the exact same time, so they just made it like if Golden Axe had an inventory system and a couple of fork in the road points.