Great game, the best stealth mechanics of any game period. Freelancer mode adds so much replayability to this game that it has easily 1000 hours of gameplay if you'd like to experience it.

It's just alright. Not bad, but it seems to rely on being hard without the payoff. It is very challenging and that's okay, but it doesn't feel very fun or rewarding when you do succeed. There are better games to spend your time on in the genre.

It's a classic, and it holds up as a wonderful game in 2024 but the runs do tend to feel pretty similar when compared to other roguelite games. It varies by race, but each run essentially feels the same. That being said, it's a staple of the genre and is extremely influential.

A great little roguelike game with lots of depth if you'd like to explore it. The gameplay is fun and engaging and the builds are very fun to create but the game often suffers from over-burdening the player with keyword after keyword after modifier after modifier and often times it can be confusing.

There is just so So much content in this game and there's tons to explore. While the runs are inherently similar in concept, each run ends up feeling so varied and unique with the INSANE number of item combinations and synergies in the game.

This is a wonderful puzzle game which is just long enough. It balances the whimsical and wonderful nature of an alien world with confidence in it's simple mechanics. It doesn't overstay it's welcome and I appreciate the time I had with it.

It's certainly a well-made and good game but my bias shows here as colony managment games are weird for me. I play them (and nothing else) for a couple weeks and then I never touch them again and this was no exception. It's a great game with deep and complex mechanics which truly aren't as scary as they seem but I will likely continue to go through phases with it.

Similar to my ONI review, I fixate on these colony management games and then quit them. I will likely return to Factorio one day as it is a wonderful game but I honestly found that once you get the robots the charm wears off. I don't think many others had this experience though.

This game is the only other roguelite deckbuilder I play other than Slay the Spire. In a genre filled with StS-but-worse clones, Wildfrost stands out not only for its crisp, clean, and adorable animations and art style but particularly for its mechanics. Rather than using 'mana' or 'energy' or whatever other turn currency, Wildfrost focuses on the state of the board which feels more akin to a board game- and I love it.

Great game, the freedom you're given to experiment is wonderful and freeing and the solutions are satisfying. Exactly what I want in a Zachtronics game.

If you like boomer shooters, you'll most likely love Ultrakill. If you aren't a big fan of boomer shooters (like myself) you may not appreciate Ultrakill until you dive in the complex mechanics available to you. Your wide arsenal flows together in ways that are so satisfying to execute, and this is where I think the fun in this game lies.

Certainly not as good as RoR2, but a great upgrade from RoR. This is basically just a remastered and upgraded RoR in every way. The game is fun and plays well, I just personally never had as much fun with this as I did RoR2. I also got frustrated with the challenges, some of which were seemingly made with little care or testing. The design and difficulty changes so drastically with them it makes it difficult to enjoy those particular missions.

Fun game. Nothing crazy or deep, but well done and I had a good time playing it. The pacing is done very well and the mechanics are all solid.

It's not bad by any means, but man is it repetitive. The prospect of unlocking the different pets is pretty neat, but there is essentially no variation in what you will be doing for the entirety of the game. Running around, catching a pet, shooting bad guys, catching a new pet. It's fun for what it is and it's well polished but personally I didn't get much mileage out of it.

It's good, but I never want to play it. I never have that itch to return. A common gripe I have with the roguelike/lite genre is that all of the runs essentially feel the same, and the personalized abilities and quests of the characters is a great way to subvert this issue. For some reason though, I just don't ever want to keep playing and I'm always waiting for that super fun moment.